OOC Discussion

Sep 21, 2015 1:50 am
Out of character discussion. Also any hints for a fledgling DM would be most appreciated as well.
Sep 22, 2015 12:46 am
Posting Times:

I don't have access to this site from work (and hate trying to post using my phone) so during the week I'll be unable to post until about 5:30-6:00 US eastern time.
Sep 22, 2015 10:01 am
That's very good to know; thanks. I'm on Pacific Time, myself.

I think having an option to show which time zone you're in would be a good profile feature on GP. Knowing one's time zone does help to set expectations.
Sep 22, 2015 8:51 pm
First post is up. One of the things that really intrigue me about PbP is the ability to send private notes to individual PCs and leaving others in the dark. I will be making extensive use of the "notes" functionality for this purpose.

Text conventions that I use:

"Speaking" - I find the bold makes it easier to see what is being said.
"Thinking" - Private thoughts a PC or NPC may be having.
OOC Content - For a quick question or whatever in an in game post.

Please feel free to use whatever convention works best for you - just wanted to let you all know what you'll be seeing when I'm posting.
Sep 23, 2015 3:44 am
Bold, italics, blue: got it.
Sep 25, 2015 6:21 pm
I just gotta say I love how everyone is playing his character!

Merlin is playing Cyriel so comically annoying! "It doesn't even save any syllables!"

Jabes is playing Valrakas wonderfully charismatic and brash. "Being serious is thirsty work!"

Naatkinson is playing Vex as a great foil for both, in addition to the physical comedy of a gnome in a man-sized world. "Where would we find a chicken costume, anyway?"

This game is starting off strong; I'm going to have to step up.
Last edited September 25, 2015 6:22 pm
Sep 25, 2015 6:23 pm
I'm really enjoying the interplay between the characters, it makes me sad that this is a one-shot with no continuation.
Sep 25, 2015 6:25 pm
I'm really happy that I have such strong players for my first go at this. You guys are making this a lot of fun for me!! :-)
Sep 28, 2015 4:32 pm
Naatkinson says:
Perception (Disadvantage) - (1d20+2, 1d20+2)
1d20+2 - ( 18 ) + 2 = 20
1d20+2 - ( 17 ) + 2 = 19
Naatkinson says:
Stealth [Disadvantage] - (1d20+4, 1d20+4)
1d20+4 - ( 19 ) + 4 = 23
1d20+4 - ( 15 ) + 4 = 19
Naatkinson has got this Disadvantage thing down! Like a boss! :-D
Sep 28, 2015 4:33 pm
Vex has to make up for his terrible stats somehow!
Sep 28, 2015 9:57 pm
I feel bad that all of the rolls are happening when nothing is going on (or is there?). Of course that's the way it always seems to work, isn't it.
Sep 30, 2015 11:18 pm
Pg 147 phb
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Sep 30, 2015 11:40 pm
You're right - I stand corrected! I don't know how I misread that. I'll amend my character sheet, too.
Sep 30, 2015 11:55 pm
He found that I was doing this in another game we're playing on here. Never would have caught it if he hadn't pointed it out.
Sep 30, 2015 11:58 pm
I'm a bit of a rules encyclopedia lol
Sep 30, 2015 11:58 pm
It's all well-intentioned though :)
Sep 30, 2015 11:59 pm
Well-appreciated as well!
Oct 1, 2015 12:17 am
Sorry, crazy all-day/night at work.. Will post 8hrs from now.
Oct 1, 2015 12:37 am
Naatkinson: thank you again!

Jabes.plays.RPG: Man, you have a business to run! We get it, and appreciate all the time that you spend on the site already.
Oct 1, 2015 2:23 pm
Which (if any) of the optional Combat Options from the DMG are you implementing, Szemely?
*Climb Onto bigger Creature
*Disarm
*Mark
*Overrun
*Shove Aside
*Tumble
*Hitting Cover
*Cleaving Through Creatures
*Injuries
*Massive Damage
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