"Steve," Orninoh, Torhaa, and Vakim
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Standing in the engine room, Steve looks around in astonishment. Thinking to himself "This One might be able to leave. Ship, designated as ...processing... High Roller, in need of repair. Sooner This One starts the faster This One can leave."
After the initial amazement wears off, Steve hikes up his overalls, tightens his utility belt, turns on his internal scanning systems [scanner goggles] and says "Scanning systems activated." then notices some loose ceiling hull plates and exposed wiring. "Climbing mode activated" [internal climbing gear] and Steve start to crawl up to the ceiling until he is upside down and facing the loose ceiling hull and wiring. Steve studies the area a bit closely and determines the best way to repair this section of ceiling. "Fusion Cutter activated." while saying this Steve's left "hand" folds back and the Fusion Cutter comes to life, while also grsabbing a hydrospanner from his belt in his right hand, Steve gets to work repairing the area all the while saying "Faster... must work faster for new fleshy "master", faster if This One is done faster we leave..."
"You sure there is no one on board?"the mon calamari asks as he carefully walks in.
"Ain't nothing in there. Owner is out and I ain't seen anyone else comin' or goin'. The ship is all ours." replies the big one.
"See I know what I'm doing. Best you remember that next time." the Weequay confidently responds.
OOC: If you could give me a 2 purple Stealth check. You can add a boost (light blue) because they don't know you're there.
Also a 1 purple Perception if you wanted to scan them.
Rolls
Perception with scanning
1 Failure, 1 Threat
Total: 1 Failure, 1 Threat
adding for perception
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Roll for stealth.
1 Failure, 1 Threat
Total: 1 Failure, 1 Threat
agility is rank2 so adding to green die
1 Success, 3 Advantage
Total: 1 Success, 3 Advantage
OOC: Because of your advantages from the last rolls, they don't expect much from a pit droid so you can add 2 boost to whatever roll you make next.
OOC: I am guessing anything said Owen can hear, but as Steve's comms are internal only he can hear them?
I'll need initiative check from you. It'll be a cool check with no difficulty
Rolls
Mon calamari initiative
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Rolls
green for initiative, white for destiny
1 Success, 1 Black Force Point
Total: 1 Success
After saying that, Steve casually takes out his heavy Blaster Pistol in his right "hand" and then with his left, flips it back to the Fusion Cutter and turns it on.
That was just him talking, I will wait for the DM to establish initiative before making an attack.
Owen, having snuck aboard the ship, you hear the sounds of a firefight coming from your cockpit.
He did 9 damage to you, but you subtract whatever your Soak is from that, and you add a boost to your next action.
Rolls
Shooting
4 Success, 2 Threat
Total: 4 Success, 2 Threat
OOC: What does the blue Boost die do? I have rolled it before and it is always blank.
Rolls
Shooting asshole Fleshy Master, using 2 blue boost per DM from earlier
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage
adding purple die to shot
1 Threat
Total: 1 Threat
"This One does not appreciate theft or harm to itself or it's Fleshy Master."
Steve fires again at the Mon Calamari with his Heavy Blaster Pistol.
OOC: Did the Mon Calamari drop his weapon? You said his hands were up but no indication of his weapon status, if he still has his weapon, Steve might do something else instead. Also, my bad on not making sure to post as "Steve" not sure how to edit that now.
EDIT: ahha! I got it.
Rolls
rolling to hit with heavy Blaster Pistol
3 Success, 1 Advantage, 2 Triumph, 1 Failure, 1 Threat
Total: 2 Success, 2 Triumph
also i did not see the option to post as "steve" whe i made this comment, i find that odd.
Once that is done Steve will use his Fusion Cutter to cut to pieces the Mon Calamari and the Weequay, put them into disposable bags (or any containers) except for the heads.
After his work is done Steve puts his "hands"on his "hips" and says, "True Fleshy Master will be pleased. Activating Satisfaction and Self Maintenance mode". (Steve will start to make repairs on himself in the Cargo Bay awaiting Owen the Captain of the High Roller)
OOC: Just to be clear, there is a pile of the intruders valuables with their severed heads next to it, a pile of their clothes and then the bags or contains that have their body parts.
"I'll be honest, this is not what I expected to see," Owen says, with a confused look on his face. "You actually handled these thugs on your own?"
"Ah, True Fleshy Master Owen returns! This One is pleased to report that it's Deception and Combat protocols proved effective. On another note, This One is feels as if it's stealth protocols need to be upgraded. The False Fleshy Masters were broken, and This One thinks that finding the proper parts to repair them will be difficult. On an unrelated note, This One has no Medicae protocols. Steve then gives Owen a thumbs up and continues, "This One put the interesting items these False Fleshy Masters had over here and their clothes over there. Unfortunately This One is in need of repair so This One will need to initiate Self Maintenance Mode before continuing General Ship Repair Mode. The sooner This One repairs the ship the faster This one and True Fleshy Master can leave."
Steve goes back to repairing himself, and once done ill continue ship repairs starting in the engine room then the life support and power, plumbing, heating etc and then the hull.
OOC: What did the two thieves have on them in terms of sweet sweet loot?
EDIT: for the actual roll, 4 yellow, 2 purple = 3 success, 1 advantage, 1 triumph and 2 threat
Rolls
please let me know if i rolled incorectly
8 Success, 1 Advantage, 1 Triumph, 2 Threat
Total: 8 Success, 1 Threat, 1 Triumph
"Alright Steve, we have a delivery to make. We're headed to Corellia to deliver a shipment for Teeba the Hutt. The sooner we get going, the better. How are the repairs coming?"
Rolls
rolling for perception, cunn 2 and perception 1 so 1 green die and 1 yellow die
3 Advantage
Total: 3 Advantage
Rolls
Piloting the ship
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Steve then heads to the Engine Room and begins to make repairs as he finds them and keeps the engine going.
I'll need a 2 purple Astrogation from one of you.
Make an Athletics 3 purple check to hold on to something.
"Activating Panic Mode."
Rolls
grabbing something to hold on to
3 Threat
Total: 3 Threat
Take 1 strain and a setback (black) to whatever your next action is.
"Fleshy Master Owen! This One has perceived danger! IS the Fleshy Master fully functional?!?"
please ignore the blue die i hit the wrong button and added a green
Rolls
another athletics check to grab something, let me know if the climbing gear gives me a boost please
3 Failure
Total: 3 Failure
2 Advantage
Total: 2 Advantage
It'll be a 3 purple Mechanics to get it running.
please let me know if i rolled correctly, 4 intelligence and 4 mechanics.
Rolls
mechanics check
1 Success, 3 Advantage
Total: 1 Success, 3 Advantage
3 Failure, 2 Threat
Total: 3 Failure, 2 Threat
OOC: man these rolls of mine are killing me hahaha
Rolls
4 intelligence, for piloting speeder to ship.
1 Success, 2 Advantage, 2 Failure, 1 Threat
Total: 1 Failure, 1 Advantage
a 2 purple Coordination or Athletics now.
Rolls
2 agility i am guessing for the coordinatipn, leet me know if it is something else please.
3 Success, 1 Advantage, 3 Failure
Total: 1 Advantage
As Steve once again misses getting back onto the ship, he sees another ship exiting hyperspace.
ON BOARD THE FREIGHTER
After a day of uneventful flight through hyperspace, alarms suddenly begin sounding through the ship as it drops back to real space. The hyperdrive gives a weak whine, then a loud grinding before going completely silent. All around you asteroids crash, going this way and that.
I'll need a 2 purple piloting to get out of the asteroids from Torhaa.
Binary Code: This One requests assistance. High Roller taken damage. Fleshy Master Captain Owen, status unknown.
"This one is dis-pleased with it's last Fleshy Master, for it did not install any piloting protocols. Ah. Another ship. This One might be able to gain it's attention."
Rolls
Piloting (Space) (4 Agility, 3 Skill)
6 Success, 3 Failure, 1 Threat
Total: 3 Success, 1 Threat
"Uh, say there good buddy, the hyperdrive is making some bad noises. I know my way around an engine a bit, want me to give 'er a look-see?" He apparently doesn't notice the wild maneuvers Torhaa is making to avoid the asteroids. He seems calm as if they were parked planetside.
"Sure. You wreck 'er and you're payin' for the engine upgrade."
Vakim heads back to the engine room to assess the damage.
"Also, there seems to be a malfunctioning droid out there. Might scoop it up if someone thinks they can fix it."
Down in the engine room, the hyperdrive is not doing well. It looks like it was held together with string and good wishes to start with, but after being pulled out of hyperspace it over heated and fried some components.
it'll be a 3 purple 1 red Mechanics to get is working enough to get to your destination. After that it'll take quite a few new parts to get some resemblance of reliability out of it.
Not sure what options there are for dragging stuff in. Could a tractor beam work for this?
(OoC: Been out of state and forgot to my books to finish up my character, I'm done with that, back home, and volunteering to assist. No injured yet to work on)
"This One is grateful to these new Fleshy Masters. But Fleshy Master Owen is still aboard the High Roller. This One must activate Maintenance Mode to repair the new damage to the ship. This One was in Maintenance Mode when High Roller was hit by asteroids and pulled out of the Engine Room. This One was unable to reach the Cockpit, or attach This One to the inside. And the original Fleshy Master did not install any Piloting protocols..."
Steve puts his Heavy Blaster pistol away in its holster on his back an will assist with securing the High Roller.
Waiting to see what he'd need to do, if they were moving to grab and drag in the cockpit he'd need to run and get his medpac. Cargo lugging rarely needed it but a person with holes in them definitely would.
Rolls
Mechanics check (Int 3, 1 Rank)
2 Success, 3 Advantage, 6 Threat
Total: 2 Success, 3 Threat
"Steve" turns towards the others in the Cargo Hold and says, "This One has specific protocols installed to assist in repairs. Please let This One know if the High Roller can be repaired, or salvages. And if Fleshy Master Owen is located."
And with that, "Steve" goes to the Engine Room and with only a "Activate Maintenance Mode" gets to work on the engine.
OOC: i had to resubmit this reply as for some reason it did show my mechanic rolls, not sure what happened.
Rolls
4 int, 4 mech roll for repair
3 Success, 3 Advantage, 7 Threat
Total: 3 Success, 4 Threat
As Vakim and Steve work on the hyperdrive, they have to climb all over it and work at strange angles, but are eventually rewarded with the sound of it humming back to life. It work leaves hem tired and covered in grease
You two take a strain for each threat you ended up with.
(OoC: Getting him into an area where I can work on him if he's not dead, also to assess wounds so I know the difficulty dice for a medicine roll and how many critical injuries he has so I can check off and prioritize threat to patient on the usual standard life, limb, eyesight.)
Before "Steve" leaves the Engine Room, he will use his climbing gear to climb around the ship room in order to pat Ban on the head and then walk on the ceiling towards the Cargo Bay to see if the others were able to retrieve Owen.
OOC: It'll be a 2 purple 1 red medicine check
[i]Time to get to work...[/I] he thought to himself.
(OoC: Medical check Bonus from Surgeon Rank 2 I heal 2 Extra Wounds to the patient. Resolve I ignore one point of strain I take from the action, and the EMC 598 Medpack gives me a Boost Dice plus decreases the difficulty of any medical checks to heal critical wounds, you didn't say there was a critical wound to heal so I don't think it applies.)
Edit: Healing 1(+2) = 3 wounds and 2 strain... guess he's a bleeder XD
Rolls
Medicine Check (R3 Int 3) + Bonus from Surgeon R2 and EMC Medpac
3 Success, 3 Advantage, 2 Failure, 1 Threat
Total: 1 Success, 2 Advantage
Bam rubs his chin, "Hmm, you fella's realize how much this stuff is worth? We should hold on to it. I got contacts on Corellia. When we get to port, we can make some inquiries. In the meantime, we need to find a place to stash this stuff, and make sure we've found it all. Even a port like Corellia's gonna look twice at a cargo like this. Mr. Torhaa, you got any stash compartments on this rig? If not, maybe ol' Steve and I can make a crawl space work or somethin'."
"After we've done a thorough search, we should send all this scrap back out the airlock. Better safe than sorry."
Assuming Steve is up for it, Bam leads a thorough scan and search of the ducts and crawlspaces of the ship. He has a rank of Hidden Storage (two ranks, but one is cybernetic, so probably shouldn't count), can that talent be used to add a blue die to this search (assuming a roll is needed)?
Afterwords "Steve" is startled that Vakim jumped up and smacked him on the back and scampers into a nearby duct. Once he realizes that Vakim is talking he pokes his head back out and replies, "This Ones Original Fleshy Master downloaded protocols regarding "Hidden Storage" Activating a search algorithm to assist in locating likely "Hidden Storage" compartments or locations that would suit a "Hidden Storage". This One will assist New Fleshy Master OL' BAM if we can leave the area soon. Farthest This One is from Tatooine, the better. Activating Fusion Lantern."
"Steve" activates the Fusion Lantern within his "eye" camera (unintentionally right at Vakim's face) and will proceed to explore the ships ducts, storage compartments, crawlspaces etc (anywhere on the ship really, so people may see "Steve" crawl out of random vents to scan the area thoroughly and then leave)
Assuming 1 difficulty die, 1 rank in Hidden Storage, 4 int and 4 mech
Rolls
rolling for locateing hidden storage, or area where one could be made
3 Success, 2 Advantage, 2 Threat
Total: 3 Success
(OoC: Looking for the 2 crates, I'm assuming it'll be hard since it's need in a haystack like to find.)
Rolls
Perception Check (Rank 0 Cun 2)
1 Success, 1 Advantage, 1 Failure, 4 Threat
Total: 3 Threat
"Vashee... it stands to reason if someone has a delivery of Glitterdust or Glitterspice going someone in that amount, they probably expect it someplace. Its not really a shipment one rights off when it doesn't show up though... We should be cautious I think at least until we can get more information from the unconscious pilot. The droid seems pretty helpful by the way... a bit odd but capable." Orninoh stated bluntly, "Did you pick up anything in the area while we were loading?" added curious as paranoia crept into his mind.
He understood this wasn't his ship and for the most part he probably didn't have a say, only a crazy person would leave this much of the product floating in space. He'd wait to see if the Captain had anything else he'd like to discuss on the concerns if not he'd excuse himself to the medical bay to continue monitoring the patient for now.
"Steve" then exits the ducts in the Cockpit and sits in an empty chair next to Torha, with "Steve" feet dangleing and swinging back and forth from the seats edge he looks over to Torha and waves. And with his "eye" starts giveing the Cockpit a thourough scan to see if anything needs to be repaired computer wise or mechanical.
Rolls
4 int, 4 com(1 difficulty assumption to hack comms)
3 Success, 1 Advantage, 2 Triumph, 1 Threat
Total: 3 Success, 2 Triumph
When the pit driod plops himself down I briefly glance over at him and smile, "You've got some gall, you do. Quite the personality for a little guy." I wave back before turning my attention back to flying the ship, "What's your story?"
After "Steve" says this, he bends over the edge of the seat to scan the chair's structural integrity and make up and see if anything needs to be fixed, and a broken Restraining Bolt can be seen briefly under the overalls on his back.
"Hmm" "Steve" says, "This One does not have this ships class and make uploaded into the memory core. Data incomplete."
OOC: Let me know what sort of roll I need to make for inspecting the crates. Also, should I make a Streetwise or Knowledge: Underworld check to see about contacts on Corellia, or are we just saying I know folks?
(OoC: I figure a use my scanner from my medpac to see how toxin it is... hey maybe it's for enhancing food and drinks and not something worth killing people over... hahaha... *cries a little*)
Orninoh, your scans show it is definitely toxic and illegal drug. Depending on how well you know your drug chemistry, it is also very pure/high quality.
"What did you get us into?" he muttered to himself with the unconscious patient.
Unless you guys want to do anything while in hyperspace, then we'll just go straight to corellia.
People would most likely see him pop out of random ducts all over the ship (including their rooms) to scan the area to repair things.
I smile at Steve, and pat him gently on the top of his dome, "Corellia. Never been here myself, but most hunks of civilized rock aren't that different from each other. Spaceport, gambling dens, a hutt probably running the show. There'll be a part of the city you stay out of unless you like to get shivved and a part of the city you stay out of unless you like be a prisoner of 'proper society'. In between is all the scum and honest citizens you can hope to meet."
Continued in the upcoming Main thread.