Balmorra - Mordecai

Oct 15, 2015 3:44 am
Artillery blast rumble all around as Mordecai and his troops huddle in a bunker. The former jedi's comlink chips and General Tiro Maln's hologram pops up on it. "Sargeant Mordecai, we need you an your squad to advance past the enemy lines and to the north of your position and take out those artillery guns. They have our troops pinned down."
Oct 15, 2015 2:20 pm
"We're on it General." Mordecai smiles with anticipation. His grip on his lightsaber tightens. "Alright Marauders, we've got some racket that needs quieting down. Jax and Wilmic, set up the heavy blaster and give us some cover to cross the line. The rest of you, follow me and try to keep up. I tend to get excited when a heroic charge presents itself. Let's move!" Mordecai and his Marauders rush from their position and begin to move around the enemy lines, looking for a spot to break through. Once they've spotted it, Mordecai leads the charge, sprinting across the battlefield and rushing the enemy guns. A thunderous battlecry rang out from the Marauders, drowning out even the loudest of guns. "For the Republic!"

Rolls

Perception for Weak Point

1 Success

Total: 1 Success

Athletics for Charge

5 Success, 2 Advantage, 1 Triumph

Total: 5 Success, 2 Advantage, 1 Triumph

Perception difficulty

1 Failure, 2 Threat

Total: 1 Failure, 2 Threat

Athletics difficulty

1 Threat

Total: 1 Threat

Oct 15, 2015 5:00 pm
It'll be 2 purple for each check.
Oct 15, 2015 6:18 pm
Totals work out to

Perception: 2 threat
Athletics: 4 Success, 1 Advantage, 1 Triumph
Last edited October 15, 2015 6:18 pm
Oct 17, 2015 1:21 am
You charge across the scarred land. Up ahead is a trench the Sith have dug. As you race toward toward it, a soldier pops out and begins firing at your group.
Oct 17, 2015 4:09 am
Mordecai closes the distance in a flash and brings his black lightsaber to bare, looking to bifurcate the Sith trooper.

Using advantage to get a boost. Do I get anything for the Triumph?

Rolls

Lightsaber

4 Success, 4 Advantage

Total: 4 Success, 4 Advantage

Oct 18, 2015 2:09 pm
the difficulty is 2 purple, but you can upgrade a green to a yellow with the triumph.
Oct 18, 2015 2:35 pm
adding them in. totals are 3 success, 5 advantage
Last edited October 18, 2015 2:37 pm

Rolls

1 Success, 1 Advantage, 2 Failure

Total: 1 Failure, 1 Advantage

Oct 18, 2015 5:57 pm
You leap down into the trench landing on one of the enemy soldiers lightsaber first. The 4 marauders climb in behind you. To the left are three groups of three soldiers who begin raising their rifles toward you and your squad.

I'll need initiative(cool or Vigilance will work) Your entrance has them all intimidated so they'll have a setback next round. (Because of your advantages).

Rolls

Marauders

1 Success

Total: 1 Success

Soldiers 1

1 Advantage

Total: 1 Advantage

Soldiers 2

1 Success

Total: 1 Success

Soldiers 3

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Oct 18, 2015 6:13 pm
"Let's get to it then."

Rolls

2 Success, 2 Advantage, 1 Triumph

Total: 2 Success, 2 Advantage, 1 Triumph

Oct 19, 2015 2:25 am
Alright, you are first in initiative.
Oct 19, 2015 10:44 pm
Seeing enemies all around Mordecai calls back to the Marauders, "Well boys, looks like we got a target rich environment." He then takes advantage of his shocking entrance to rush the third group of Sith trained on his men.

Rolls

Lightsaber Swinging (assuming diff 2 like last time)

5 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 3 Success, 3 Advantage

Oct 20, 2015 1:41 pm
So what would you like to use your advantages for?
Oct 20, 2015 3:06 pm
I'll use them to upgrade difficulty of all the remaining enemy's attacks against the Marauders. Just more intimidation to shock the enemy with my ferocity.
Oct 21, 2015 2:29 am
As Mordecai slices the soldier cleanly in half, the other two let out a battle cry as they level their rifles at the former jedi and open fire. They get a few shot out that hit Mordecai when their guns click out of ammo.

so that's 10 damage before your soak, but thei guns no longer work.

Rolls

Frightened shooting

4 Success, 2 Advantage, 1 Failure, 7 Threat

Total: 3 Success, 5 Threat

Mordecai Defense

1 Failure

Total: 1 Failure

Oct 21, 2015 2:40 am
The Marauders take careful aim at the first group of sith and fire. One of the Sith soldiers takes a hit in the chest and goes down dead.

Rolls

Marauders firing

1 Success, 3 Advantage, 3 Threat

Total: 1 Success

Oct 21, 2015 2:43 am
That group returns fire and one of the Marauders goes down.

Rolls

Soldiers 1

4 Success, 1 Advantage, 2 Threat

Total: 4 Success, 1 Threat

Oct 21, 2015 2:47 am
The final group turns and fires at Mordecai in the middle of the third group, but a near miss almost hits one of their own troops.

So final count, group 1 and 3 are down to 2 members with group 2 having a setback trying to be more cautious with their shots. The marauders are down to 3, while Mordecai took 10 damage before soak.
And we're back to you now.

Rolls

Soldiers 2

2 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 1 Threat

Oct 21, 2015 2:16 pm
Mordecai barely feels the blaster bolt to the chest. He breaths in the smell of burt flesh and scorched earth from the battle around him. Saber in hand, he continues his assault upon the Sith (soldiers 3).
Using advantage to give boost to Marauders.
Last edited October 22, 2015 12:49 pm

Rolls

Slice and Dice the Puny Mice

4 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 3 Success, 1 Advantage

Oct 23, 2015 1:23 am
The last member of the third squad throws down his blaster, pulls out a vibro-knife, and charges at the jedi. He thrusts with the blade, getting past Mordecai's defenses at the expense of leaving himself fully exposed.

5 damage before soak and you get a boost to attack him next time.

Rolls

Soldiers 3

3 Success, 1 Failure, 1 Threat

Total: 2 Success, 1 Threat

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