Character Creation & Leveling Up!

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Oct 20, 2015 1:57 pm
Welcome! Let's build some characters. Then, once we've played a bit, let's level them up and make them AWESOME.
Oct 20, 2015 2:34 pm
What are the character creation rules?
Oct 20, 2015 2:50 pm
All 5E PHB and Unearthed Arcana allowed! You can play as any race or class, but be advised that Tieflings, Warlocks, and Necromancers are all considered tainted with black magic, and will be distrusted, persecuted, and/or plagued with opposition at every turn.

Also, Dragonborn are incredibly rare, and will invite comment. Heirwater is mostly a human city, so if you choose to play as another race, prepare to stand out.

(If there are other rules standard to Gamer's Plane or PBP that I'm not aware of, sorry—this is my first time. Let me know what you need to know and I'll expand on this!)
Oct 20, 2015 2:52 pm
Array, Point Buy, or Rolling? And if you allow rolling do you offer any re-rolls or special rules for it?
Oct 20, 2015 2:54 pm
Any of the above are fine with me. No special rules, except don't re-roll like a maniac to get an OP character. (Does "just be cool" work as a rule?)
Oct 20, 2015 2:55 pm
Gonna try my hand at rolling *Crosses fingers*
Last edited October 20, 2015 2:57 pm

Rolls

Stats - (4d6)

(1446) = 15

Stats - (4d6)

(1355) = 14

Stats - (4d6)

(2114) = 8

Stats - (4d6)

(2522) = 11

Stats - (4d6)

(4542) = 15

Stats - (4d6)

(4361) = 14

Oct 20, 2015 2:56 pm
Ouch, that's terrible (compared to what I'm used to) lol
Oh well, that's the fun of rolling!

14
13
7
9
13
13
Last edited October 20, 2015 2:57 pm
Oct 20, 2015 2:57 pm
The nice thing is, in a city like Heirwater, if you don't play your cards right, you won't have to wait too long before re-rolling a new character. :)
Oct 20, 2015 3:02 pm
With all of those odd stats I'm gonna have to be human, even some of them out!

Also going Fighter,

Str: 15
Dex: 15
Con: 14
Int: 10
Wis: 14
Cha: 8
Last edited October 20, 2015 7:35 pm
Oct 20, 2015 3:04 pm
Here goes...not bad!

I'm planning on rolling up a Rogue: Thief build. Either Charlatan or Criminal background. Anybody else have an idea what they will be rolling up?

Starting wealth: 10x10=100

Here's how they come out after removing the low d6s:
12
9
15
16
14
13
Last edited October 20, 2015 7:50 pm

Rolls

4d6

(3236) = 14

4d6

(5221) = 10

4d6

(6363) = 18

4d6

(5562) = 18

4d6

(5316) = 15

4d6

(6423) = 15

Starting Wealth - (4d4)

(3124) = 10

Oct 20, 2015 3:09 pm
So, as this is a sandbox campaign, is there a place we can find info on the city of Heirwater? Districts, culture, layout, racial makeup, history, politics, etc? This will help me a lot in decided how to play my character and deciding where to go and what to do.
Oct 20, 2015 3:11 pm
I think I'm going to be a fighter, going for battlemaster. Gonna go for the cocky youngster!

Might get me killed, but it'll be fun to see who I can make angry lol

Keep in mind that this is subject to change!

Edit: Yep, changed my mind. I'm a no nonsense fighter type
Last edited October 20, 2015 3:35 pm
Oct 20, 2015 3:28 pm
They see me rollin', they hatin'!

Results are in:
6
8
18
16
10
12

I'm planning on a Minitaur paladin. If they are as rare as dragonborn in this world I may go with the special bond for minitaurs that I'm the last of my kind, at least that I know of. I am trying to do great deeds to do right by them. I do still however see battle as a means to glory and weakness only deserves death.
Last edited October 20, 2015 3:33 pm

Rolls

Stat 1 - (4d6)

(1321) = 7

Stat 2 - (4d6)

(1125) = 9

Stat 3 - (4d6)

(6566) = 23

Stat 4 - (4d6)

(6246) = 18

Stat 5 - (4d6)

(4332) = 12

Stat 6 - (4d6)

(6151) = 13

Oct 20, 2015 3:30 pm
Friar_Tuk says:
So, as this is a sandbox campaign, is there a place we can find info on the city of Heirwater? Districts, culture, layout, racial makeup, history, politics, etc? This will help me a lot in decided how to play my character and deciding where to go and what to do.
Absolutely! I'll get that typed up soon and post it in a separate thread.
Oct 20, 2015 4:48 pm
One thing I should mention before going any further is that Heirwater is a fairly secular city with no major temples. There are plenty of small places of worship and various pantheons are revered, but it's been a long time since any deity has been hailed as supreme. Clerics, paladins, and other workers of divine magic are generally considered to be on par with the general magic-using population. It is, however, a superstitious city, with its own legends, bogeymen, and taboos... which we'll get into when I post the backstory, or unwind throughout the campaign.
Oct 20, 2015 4:49 pm
PhantomNimbus says:
I'm planning on a Minitaur paladin. If they are as rare as dragonborn in this world I may go with the special bond for minitaurs that I'm the last of my kind, at least that I know of. I am trying to do great deeds to do right by them. I do still however see battle as a means to glory and weakness only deserves death.
A minotaur will DEFINITELY attract a lot of attention, but it won't be unheard of. Some NPCs may be afraid/superstitious, others will regard you as a curiosity or potentially an animal, but there will be a category in their mind for your existence.
Oct 20, 2015 4:54 pm
I'm thinking Ranger or Druid.

Rollin, Rollin', Rollin'

Results:
10
14
15
11
16
14
Last edited October 20, 2015 5:25 pm

Rolls

Stats - (4d6)

(2352) = 12

Stats - (4d6)

(2545) = 16

Stats - (4d6)

(2546) = 17

Stats - (4d6)

(4343) = 14

Stats - (4d6)

(1466) = 17

Stats - (4d6)

(5435) = 17

Oct 20, 2015 5:35 pm
Moofsalot says:
I'm thinking Ranger or Druid.
If you have any interest in an urban ranger, I'd definitely allow urban terrain as Favored Terrain (with unhindered movement through your choice of crowds or rooftops) and 1 social class (nobility/academics/merchants/tradesmen/peasants) as Favored Enemy.
Oct 20, 2015 7:14 pm
smrvl says:
Moofsalot says:
I'm thinking Ranger or Druid.
If you have any interest in an urban ranger, I'd definitely allow urban terrain as Favored Terrain (with unhindered movement through your choice of crowds or rooftops) and 1 social class (nobility/academics/merchants/tradesmen/peasants) as Favored Enemy.
Hmmmm sounds promising!
Oct 20, 2015 7:30 pm
Just a quick update—I'll be writing up the backstory info on the city tonight, and posting sometime around 9 or 10pm Eastern!
Oct 20, 2015 7:33 pm
Rolling starting wealth. Let's see if multiplication works on GP.

Nope. But I'm buying my starting gear. I have a picture in mind. I get 12x10 starting gold. 120. I'll post load out later.
Last edited October 20, 2015 7:35 pm

Rolls

Starting Wealth - (5d4)

(22233) = 12

Oct 20, 2015 8:48 pm
Starting Gear Purchases (120gp):
- Shield (10gp)
- Chainmail (75gp)
- Warhammer (15gp)
- Handaxe (5gp)
- Handaxe (5gp)
- Explorer's Pack (10gp)

Also, character finished up and submitted. A minotaur paladin named Tosher. He was the sole survivor of his clan, and he feels he must achieve noble honorable deeds to honor the legacy of his clan. Honor for a minotaur means strength in combat. Weakness is a stain that only death can entirely expunge.
Last edited October 20, 2015 8:52 pm
Oct 20, 2015 9:30 pm
I will finish up my character tomorrow and submit him
Oct 20, 2015 10:12 pm
I'm on vacation without my phb but I'll start putting together what I can!
Oct 20, 2015 11:31 pm
Rolling for stats

Rolls

Stats - (4d6)

(4456) = 19

Stats - (4d6)

(6445) = 19

Stats - (4d6)

(6153) = 15

Stats - (4d6)

(4634) = 17

Stats - (4d6)

(1113) = 6

Stats - (4d6)

(1243) = 10

Oct 20, 2015 11:42 pm
I'm excited about that 5 I got!

I think I'm going to go sorcerer with wild magic.
Oct 20, 2015 11:44 pm
You got some decent stats with the exception of that 5!
Oct 21, 2015 12:10 am
Hobs says:
I'm excited about that 5 I got!

I think I'm going to go sorcerer with wild magic.
I love it!!

Okay, big ol' context dump about Heirwater is up in this forum. Check it out, if you want it as you build your characters!
Oct 21, 2015 4:18 am
I submitted my character:

Charles Mithalvarin is a Half Elf Sorcerer, born to a human father and elvish mother. The Elves on his Mother's side have always been able to control and use magic as they please, however, the mixing of human and elvish in his blood has made his magic wild and unpredictable. He trained with the Elvish masters, trying to learn control of the power he wields, but at the age of 20, he left his Elvish home to travel to Heirwater seeking entry to The College of Magic at the Academy of Heir. There he hoped he would be able to learn to control his magic so he can return to the elves without shame. He left home with just essentials and only 1 valuable - a family heirloom with which he has some luck using as a focus for his magic - he keeps it out of sight at all times.

OOC: I'm not sure what would be required to gain entry to the Academy, but depending on how things start I picture him as either just arriving in the city with goals of joining the Academy or having been in the city and unsuccessful at gaining entry so far.
Oct 21, 2015 4:35 am
Hobs says:
I submitted my character
Approved! Looks fantastic. He's not admitted to the Academy just yet... I'll PM you with some backstory on all that, which you can spool at at your leisure during the campaign.

Also, I uploaded a map so you can get your lay of the land. Check it out ... it'll be updated with labels as you all explore.
Oct 21, 2015 1:03 pm
Would you allow a variant human?
Oct 21, 2015 1:19 pm
Moofsalot says:
Would you allow a variant human?
Almost definitely—what are you thinking?
Oct 21, 2015 1:46 pm
I'm deciding between the alert, observant, or sharpshooter feats. The latter two probably make the most sense. I was thinking I'd go with a spy background but I can wait to see what the rogue build is first so I don't step on toes.
Oct 21, 2015 2:00 pm
Moofsalot says:
I'm deciding between the alert, observant, or sharpshooter feats. The latter two probably make the most sense. I was thinking I'd go with a spy background but I can wait to see what the rogue build is first so I don't step on toes.
That sounds great! I'm completely fine with you taking any feat.
Oct 21, 2015 2:05 pm
Moofsalot says:
I'm deciding between the alert, observant, or sharpshooter feats. The latter two probably make the most sense. I was thinking I'd go with a spy background but I can wait to see what the rogue build is first so I don't step on toes.
No worries, build what you like!

My build is going to be a cat burglar thief build with high charisma and dex. Lots of daggers, shortbow, and shortsword action. Leaning toward Charlatan background to give some interesting social flavor.

I may do the variant as well. Haven't played around with the feats much.
Last edited October 21, 2015 2:06 pm
Oct 21, 2015 2:08 pm
I'm attempting to decide if I want to do variant human and go with a feat (Heavy Armor Master, Polearm Master, Shield Master, or Dual Wielder) and just accept the negatives to my stats that come with it
Last edited October 21, 2015 2:10 pm
Oct 21, 2015 2:13 pm
Friar_Tuk says:
Moofsalot says:
I'm deciding between the alert, observant, or sharpshooter feats. The latter two probably make the most sense. I was thinking I'd go with a spy background but I can wait to see what the rogue build is first so I don't step on toes.
No worries, build what you like!

My build is going to be a cat burglar thief build with high charisma and dex. Lots of daggers, shortbow, and shortsword action. Leaning toward Charlatan background to give some interesting social flavor.

I may do the variant as well. Haven't played around with the feats much.
Haven't played with feats either! Should be fun.

I'm thinking spy-turned assassin, mostly attacking from afar who then disappears into the crowd.
Oct 21, 2015 3:33 pm
All of these sound fantastic, and very appropriate for the city.

MAN I can't wait to get this party started.
Oct 21, 2015 4:08 pm
Fantastic, you've got a backstory note coming your way in that thread!
Oct 23, 2015 1:48 pm
Starting gold!

Rolls

Gold! - (5d4)

(13312) = 10

Oct 23, 2015 2:08 pm
Is the starting gold roll the same for everyone?
Oct 23, 2015 2:11 pm
Starting gold is only rolled if you don't take the equipment options from your class and background.
Oct 23, 2015 2:11 pm
Starting wealth is given either through your class and background, along with your starting equipment. Or you can buy all your starting gear with money through rolling on a chart from the PHB.
Oct 23, 2015 2:12 pm
Moofsalot says:
Is the starting gold roll the same for everyone?
By class. The way I run it when I'm GM is that if you choose starter equipment, you don't roll starting gold and just have gold amount from your background. If you choose to roll starting gold, you have to custom purchase your equipment.

Not sure how smrvl runs that though.
Oct 23, 2015 2:12 pm
Barbarian 2d4 x 10 gp
Bard 5d4 x 10 gp
Cleric 5d4 x 10 gp
Druid 2d4 x 10 gp
Fighter 5d4 x 10 gp
Monk 5d4 gp
Paladin 5d4 x 10 gp
Ranger 5d4 x 10 gp
Rogue 4d4 x 10 gp
Sorcerer 3d4 x 10 gp
Warlock 4d4 x 10 gp
Wizard 4d4 x 10 gp
Oct 23, 2015 2:13 pm
Agree with all of the above! Eldrick is a Fortesqueue guard, who starts out with extra gold, so his roll will be added to his starting equipment. But otherwise, it's as stated by the group above!
Oct 23, 2015 5:33 pm
So I have a concern about going battle master... I will have the ability to do things like knock people prone and whatnot, which will affect my actions for the remainder of my round. How should we deal with stuff like this? Because most of it requires saving throws on the part of my opponents.
Oct 23, 2015 5:47 pm
Naatkinson says:
So I have a concern about going battle master... I will have the ability to do things like knock people prone and whatnot, which will affect my actions for the remainder of my round. How should we deal with stuff like this? Because most of it requires saving throws on the part of my opponents.
I'm fine to roll saving throws in "real time" ... I know we're talking a lot about turn order right now, but I don't see any reason to hold up strategic thinking by immediately rolling reactions.

If you're doing PvP combat, it may slow things down, depending on who you're fighting against... but if that becomes a focus of our game, we can deal with it then.
Oct 23, 2015 5:49 pm
Ok, that's fine with me :)
I will post a note such as [WAITING ON DM SAVES] to indicate to others that my turn is not over in those situations, if that's ok
Oct 23, 2015 5:52 pm
Yup, sounds perfect to me!

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