Feb 20, 2016 8:58 pm
Your return to Mantiz was uneventful. You learned from the skaa woman you rescued that her name is Cierra, and she had lived on the plantation her entire life. A fortnight before the guards had dragged her from her home, bound her in the basement and Lady Letorneau herself had overseen as she was forced to drink water with metal flakes floating in it and instructed to 'burn' the metal. A man was there as well, he stood back, arms crossed, and just stared at her. She never understood what they wanted from her, she wasn't a Misting, she couldn't be, her parents were both skaa!
Farrel, the boy Lynch agreed to take with them when they left, had bright spirits when you arrived in Mantiz. Young, strong of body and determined to prove his worth, you expect he'll make a good ally for the work that is to come.
Tracking down Sastren wasn't difficult, one of her agents intercepted you upon your return and arranged a meeting. When you delivered the book, she upheld her end of the bargain. She'd secured a hideout for the crew, a small cafe on the east side of the city, far from where nobles frequented. A family of three operated the little cafe, which was hardly more than two seating tables and a small kitchen. The cafe had a small backroom, outfitted with a few chairs and cots, that you could use to plan and lay low. Sastren assured you that, while on the premises, you'd be safely secured under her coppercloud. Your allomancy masked from the prying senses of Seekers.
It was a week before Mateo was able to contact any of your directly, Dezire, of course, had arrived at the cafe within a day of her arrival in Mantiz. But, finally, the crew was assembled. You sat in the quiet back room and prepared to set your plan in motion. The question was, which noble was first, and how would you take them down...
Farrel, the boy Lynch agreed to take with them when they left, had bright spirits when you arrived in Mantiz. Young, strong of body and determined to prove his worth, you expect he'll make a good ally for the work that is to come.
Tracking down Sastren wasn't difficult, one of her agents intercepted you upon your return and arranged a meeting. When you delivered the book, she upheld her end of the bargain. She'd secured a hideout for the crew, a small cafe on the east side of the city, far from where nobles frequented. A family of three operated the little cafe, which was hardly more than two seating tables and a small kitchen. The cafe had a small backroom, outfitted with a few chairs and cots, that you could use to plan and lay low. Sastren assured you that, while on the premises, you'd be safely secured under her coppercloud. Your allomancy masked from the prying senses of Seekers.
It was a week before Mateo was able to contact any of your directly, Dezire, of course, had arrived at the cafe within a day of her arrival in Mantiz. But, finally, the crew was assembled. You sat in the quiet back room and prepared to set your plan in motion. The question was, which noble was first, and how would you take them down...