Armory

Mar 11, 2016 11:18 pm
This thread will be for listing what is currently "unclaimed" in the way of treasures and items the party has access too. If you wnat to lay claim to anything on this list, simply post what you are claiming. I will edit the list when something is claimed and try to post the updated list anytime we go to a new page.

Gravity-nullifying spray [Level 5] Form: Small spray canister. Effect: a non living object sprayed by this cypher floats 1d20x5 feet in the air permanently and no longer has weight if carried (though it needs to be strapped down}.

X-Ray viewer [Level 5] Form: A circle of glass about two feet across with a ring of synth around it for gripping. Effect: Allows the user to see through up to 2 feet of material rated at a lower level than the cypher for five hours.

Tracer [Level 1] Form: Thin glass and metal wristband. Effect: Fires a microscopic tracer that clings to any surface within short range. For 28 hours the wrist band displays a small green arrow that points in the direction of the tracer, and shows the distance numerically.

Attractor [Level 7]-Form:Wearable-segmented synth gauntlet. Effect: One unattended object in long range is drawn into the grip of this hand. It takes one round. It has no momentum when it arrives in your hand (no risk of damage to you)

Disrupting nodule [Level 3] Form: Crystal nodule that attaches to melee weapons. Effect: Once activated the weapon vibrates on a quantum level for the next 28 hours, dealing 1 extra damage on a successful hit.

Visual displacement device [Level 2] Form: Wide belt with a round buckle. Effect: Holographic images of the user are projected partially overlaying the user providing an asset on Speed Defense tasks.

Force screen projector [Level 9] Form: A green metal ring with a strange geometric signet set into it. Effect: Creates an immobile plane 20ftx20ft of solid force for one hour. Nothing short of a level 10 attack will get through it.

Phase changer [Level 4] Form: Medalion on a chain. Effect: Puts user out of phase for one minute. During this time the user can pass through solid objects like a ghost. Cannot make or be affected by physical attacks.

Teleporter (bounder [Level 6] Form: Yellow metal ring with a lightning signet on top. Effect: When activated a red rubbery substance erupts from the ring and envelops the user and all of his possessions, leaving only his/her mouth, nose and eyes uncovered. The user then vanishes in a flash of yellow energy and travels 600ft to a location they can see. They arrive intact with no chance of harm. They cannot take anyone with them.

Time dilation nodule (offensive) [Level 6] Form: Crystal nodule affixed to a melee weapon. Effect: Once activated, for the next 28 hours any attack with the weapon is modified by two steps in the users favor.

Poison (mind-disrupting) [Level 5] Form: A synth and metal syringe. Effect: Requires an attack. A missed attack does not use this cypher. The victim takes 5 Intellect Damage and cannot take any actions for 5 rounds.

Flame-retardant wall [Level 4] Form: Black metal, hand-held box with a projector cone. Effect: Projects a 20ft.x20ft. wall for one hour. Any combustion that passes through the wall is extinguished (as long as it's effect is equal to or lower than 4).

Detonation (massive): Corrosive [Level 5]-Form: Wearable, forearm mounted launcher. Effect: Launches a projectile (max. range 200ft[61m]). Explodes on impact dealing 5 damage to everything in short range of impact zone. Damage is from an acid so some materials may be resistant.

Rejuvenator: Speed Pool [Level 3] Form: Large orange pill. Effect: When ingested, the user instantly gains 3 Speed Points. These points can exceed normal maximums, but go away in one minute if not used.

Metal death [Level 4] Form: Small Synth canister with a rubber hose. Effect: The gray foam that comes out of this canister smells of burnt metal. When applied to any metal it become as brittle as glass

Ray emitter: Heat/concentrated light [Level 7] Form: A metal band worn on the user's head, with a small lens that covers one eye (but does not impede vision). A small metal ball floats in a circle above the user's head. Effect: When used the floating ball blooms liek a flower and directs a beam of light and heat up to 200ft[61m] and inflicts 14 damage.

Teleporter (traveler) [Level 5] Form: A metal wristband about 4 inches wide. Effect: When activated, the wrist band lights up and a cube four inches on a side appears. The user states a destination they have been to before and pushes the cube back into the wrist band then is instantly teleported to the destination, arriving safely and with all their possessions intact.

Living solvent [Level 7] Form: A glass jar containing a glowing green slime. Effect: Once released, this organic slime dissolves 1 cubic foot of material per round for seven rounds before becoming inert and turning into a light gray ash.

Sky Cutter: Artifact, lvl 6. Malfuntion 1d100 - Roll every activation. These machines are personal craft, intended for one to two people to ride on. They can cover long distance (200ft) in one round as an action. If they encounter a source of electrical energy equal to their level they receive a speed boost for one round and can cover an additional long distance but then slows down to half speed for one turn.
Mar 12, 2016 12:06 am
For the artifacts how about Sky cutters since they cut through the sky quickly and the chances of having clean pants after the first ride.

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