In Which The Adventure Begins

Feb 12, 2015 4:00 am
Henderson Nevada, 1 June 1982, 0830 hours

Location: Henderson police department

The summer heat is already beating down on Henderson even though it's still early in the morning. The hum of air conditioners can be heard all through the town. Traffic is starting to build on the roads as people venture into the heat to run errands and head to work.

In the heart of downtown Henderson is the newly-remodeled police station. Due to a recent influx or government funds, the city council of Henderson has been able to complete many improvement projects around the town, the largest of which was the police station. A six-story building of steel and glass, surrounded by lush gardens full of statues depicting historical events, the new police building is a monument to modernism.

It is a busy morning inside the department. Officers are coming off night shift and filing activity reports. Prisoners are being escorted back and forth. Phones are ringing in the 911 emergency center. Public awareness meetings and self-defense classes are being taught. New recruits are being run through drills and training exercises.

Up on the third floor, in relative quiet, is Captain John Duncan's office. He is currently standing at this window, drinking slowly from a large mug of steaming coffee. He is tall and broad-shouldered, with grey hair just starting to emerge at his temple and jaw line. The walls of his office are lined with awards and commendations from his years of service and leadership on various task forces.

On one end of a leather couch, holding a legal pad, is Sergeant Raymond Sacks. He is flipping and twirling a pen between his fingers in absent-minded habit. His lanky legs are stretched out, crossed at the ankles. He has the look of someone who is only pretending to relax and could spring into action before anyone else could even think about doing something. His eyes move sharply around the room, focusing on each person as their conversation develops.

On the other end of the couch sits Officer Elizabeth Cove. She is nervously tapping her foot on the floor. Fresh out of the academy, she has already earned a reputation as a tough and smart beat cop. This is the first major case she has been assigned to and she is anxious to prove herself.

Pacing the length of the room is FBI Agent Edward Harrison. He is nearly bald, and sweat is glistening on his forehead. His suit jacket is flapping as he waves his arms and gestures wildly. He is talking in rapid-fire statements; snapping out questions and immediately answering himself. His brash and rude, but has earned the right to do so with a lifetime of outstanding performance.

Sitting quietly in a corner of the office is Harrison's partner, Agent Samantha Basker. She is one of the Bureau's best criminal profilers, with doctorates in psychology and sociology. In stark contrast to Harrison, Basker does not immediately dismiss the stranger aspects of the job as deception or mass hysteria. Her years of experience working with people has shown her that there is some truth behind the horror stories.

The final member of this morning meeting is Jennifer Kritch. A member of the public, Jennifer works as a private investigator and police consultant in occult matters. Her record of successes is tainted by a history of mental illness, but she has proven to be a valuable resource to many in Henderson.

"Goddamnit Duncan," Harrison snaps as he paces the office. "I will not have civilians involved in this investigation. I don't need anyone playing policeman here. And especially not one with such an extensive history of mental illness." He stops and points an accusing finger at Jennifer Kritch, whose eyes get large as she shrinks down into her chair

Duncan takes a long, slow slip from his coffee mug and turns to Harrison. His gaze is calm but is eyes are cold and harsh. "With all due respect, Agent Harrison, how I operate in my own jurisdiction is my own damn business. You are here asking for our cooperation, and I have decided to bring in someone that I believe can assist us."

Harrison laughs. "Her tall tales and ghost stories may be good enough for the schmucks around here," he snaps with sarcasm dripping off every word, "but I am conducting a criminal investigation for serial killer. This is no place for an amature. I want her gone."

Samantha Basker brushes her red hair back behind her ear and clears her throat. "Edward. Take a breath. We've been on this case for a year. We cannot discount any lead at this point. Besides, her record is actually quite successful."

"She's no better than a carny con artist," Harrison snorts with disgust.

From his spot on the sofa, Raymond Sacks speaks quietly. "She's got a better track record than you do."

Harrison spins on his heel, furious. His face takes on a deep red flush and sweat beads on his forehead. "Watch your mouth you sonofabitch. I'd have your badge if..."

Sacks interrupts. "Good thing that's not your call."

Captain Duncan sighs and speaks over Harrison's rage. "Ray. Please."

"Sorry Cap," Sacks replies, with a smirk.

Basker clears her throat again and tries to restore order. "Let's try to stay focused, gentlemen. No need for tempers to get the best of us."

"Agreed, Agent," says Duncan. "Why don't we discuss the facts. Officer Cove?"

Elizabeth Cove stands from her place next to Sacks. Her eyes dart nervously around the room for a moment. She straightens her uniform, takes a deep breath and speaks confidently. "Within the past 90 days, there have been 5 separate murders discovered in and around Henderson. There has been nothing to link the crimes to each other, other than circumstantial similarities. No conclusive forensic evidence has been discovered in any of the on-going investigations. Agents Harrison and Sacks have been contacted as these crime scenes are similar to ones from an on-going federal investivation into serial killings dating back 1 year."

Moving to his desk, Duncan sets down his coffee and picks up a case folder. He flips through, glancing over pictures of grizly murder scenes. "Thank you Officer. It would seem to me that there is an occult nature to these crimes. The way the bodies were discovered, the various implements found, and the writings on the walls, often in blood, all suggest ritualistic killings. Possibly from a cult.

Harrison chuckles. "That sounds like something a news anchor would report, Duncan. You should know better."

Basker stands and moves to look at the files with Duncan. "He's not wrong, Edward. Everything here is a text-book example of ritual cult sacrifices."

"And that's why we know it's a set-up!" Harrison bellows. "I've investigated enough murder scenes to know that nothing is ever this perfect. This asshole is putting together a presention for us. We can't get stuck on the occult bullshit."

"My profile of the killer does indicate extreme OCD tendencides, along with a desire to be admired for his crimes. He's putting on a performance for us." Basker states. "The occult paraphernalia he is making use of could just be his set dressing."

Ray stands and stretches. "On my tours of duty, we survived by taking things at face value. Reading too much into a situation creates deadly delays. If he looks like a crazed occult killer, that's what he is."

"I agree with Agent Basker," Jennifer Kritch says in a very small voice. "There is a strong occult presence disturbing the local spirits, but it's not what it seems to be." She blushes deeply when she mentions spirits, and looks down at her shoes. "I think the crime scenes are meant to be a distraction."

"We need hard facts," says Duncan. "The forensics investigation has stalled out, but maybe they can go over the evidence again. Cove, you should work your street connections and see if anyone has any stories to share. Agents, you have your own agenda and resources. Perhaps it would be best if we follow several different threads and see how they connect."

(Players, you may each pick one of the characters in this scene as your new PC to continue the story.)
Jul 21, 2015 4:10 am
Jennifer knows she needs to be successful with this case. Whoever leaked her mental health past is out to see her fail and has been throwing stones in her path since. If she can crack this case, there will be no one who can dispute the validity of her skills without exposing themselves.

Where to start on this case? If the crime scenes are meant to be a distraction, then what is left? The victims.

"I'd like to research the victims~ What they have in common and their links to the occult. I'll need someone who can get me full access to their records and files. Who will partner up with me?"
Jul 21, 2015 4:11 am
Ray Sacks steps forward after the meeting and approaches Jennifer...



"I'll come with. I might know a person or two that can get you into those records.... I'd love to get a leg up on Harrison as well." with a sly smirk he begins to lead her out to the "hall of records" or "Files area" to do some research....
Jul 21, 2015 4:11 am
"Thanks, Sergeant Sacks. I appreciate you having some faith in me. I know they all think I'm a joke but I'll show them. No, WE will show them." With a bit of a spring in her step, Jennifer follows Ray Sacks.

Jennifer Kritch and Ray Sacks take their leave of the briefing room. Their light hearted, but sincere banter lighten the mood as they make their way to the files room. As far as personalities go, these two seems to instantly click. Nothing like a little friendly comradery to take the sting off of a serial killer's blood trail.

During their walk, Jennifer can't believe how much she is opening up to Ray about her troubled past. It's as if she's know him for years. Jennifer even told him about her scars. She doesn't tell anyone about her scars...

At the files room they are met by a large male guard whose name tag reads "TRITES". Trites stands up and it is immediately clear to Jennifer he's posturing for her sake. "Sacks, you're all clear to enter." He points at Jennifer. "She's not."
Jul 21, 2015 4:11 am
"I understand, Trikes..." I turn to Jennifer and say, so Trikes can hear, "Give me a minute, hun." At "hun" I flash a wink at Jennifer to hopefully convey that everythings "cool".


Reference: Innuendo + whatever Sacks stats is.
You rolled 1D20: 8 | [ 8 ] 8


I then turn to Trikes.

"Bro, Let me get this chick in here. She just needs to see some shit to satisfy some College report shit, I don't know. Maybe I can get it in, you know what I'm talking about."


Reference: Pursuasion????? Sacks modifier???

You rolled 1D20: 15 | [ 15 ] 15
Jul 21, 2015 4:12 am
Ray: your innuendo is a +5, so with a 13 you convey your message fairly clearly. Jen can role her own innuendo to make sure there are no mixed signals.

Your diplomacy is +6, so adding that to your persuasion of 15 (along with your rank on the force) easily wins over Trites. "Sure Sarge, if you say so. Just don't mess anything up, ok? The tech guys are converting all the files over and it's a mess back there."

You both enter the records room. It's a large area, full of file cabinets and metal shelves overflowing with boxes. There's a second door in the back of the room that leads to the archives. At the front of the room, 2 guys from IT are installing brand new computer terminals, testing connections, and getting ready to start converting all the hard copy to digital copy. Their area is a mess of wires, server frames, and circut boards. Quite a few of the boxes of files have been moved aside and piled precariously in te corner. The IT guys do not pay attention to you entering and continue working..
Jul 21, 2015 4:12 am
I scratch my head thoughtfully as I look out among the organized chaos...

"Ok, where do we start, Kritch?"

"What are you looking for?"
Jul 21, 2015 4:13 am
I roll sanity as Jennifer seems to be staring off into space blankly...have I lost her already? Should I touch her and try to snap her out of this trance like state?

I poke at her shoulder... she seems to just rock back and forth for a few moments...this is unnerving.


1d100
( 1 ) = 1


Damn.


KRRIIIIITTTTTCCCHHHHH!!!!!
Jul 27, 2015 7:42 pm
Jennifer comes to with a jolt.

"What? What happened? I heard my name being called. It sounded as though someone was drowning and calling out to me from underwater. Oh nevermind. Hey, what got into you, Sacks? You ready to stick it in like you told that security guard?" Jennifer winks and proceeds to walk deeper into the evidence room. She's consciously trying to stop her hands from shaking. What the hell just happened?
Jul 28, 2015 3:59 am
Jennifer, you are severely shaken from the experience. You are certain that you just received a bit of a psychic vision, but it was only a fraction of the image or message. You might be able to figure it out further with some meditation. But you manage to steel your nerves and focus on the task at hand.

You are both in the records and evidence room. The IT guys are working, but have ignored you to this point. There are stacks of boxes and dozens of file cabinets overflowing with information.
Aug 5, 2015 12:48 am
Ray would be concerned.

"You alright? What was that?"

If there is a check I can make here to try and calm her I would try it. Heal? Not sure if I have anything that would help a mental state. Also, I don't see the dice roller in the reply window here like in the other GP game forums. Am I missing something?

Other than that he would be waiting on Jennifer for what info he should be looking for.
Aug 5, 2015 1:54 pm
"Thanks. I need a few minutes. I'm sure if I can just think interrupted I'll be able to guide us in the right place to start looking."

Without waiting for Ray's response, Jennifer finds a quite corner away from the computer techs. She sits behind a pile of boxes and grabs a random file, covering her face. Jennifer starts to go that place of nothingness. Her eyes roll back as her mind slowly drifts away from this reality, leaving her body a shell.

Rolling the Cthulhu mythos (??) (Used the tools section for dice roll. Hope the way to do it)
1d20+10
( 17 ) + 10 = 27

The stars are aligned as Jennifer drifts deeply into...
Aug 7, 2015 3:49 pm
(click on Tools, the roller menu will pop up. If you're on a mobile browser, it can be harder to find)

Ray, a Heal check would be fine. It covers lots of uses.

Jen: you breathe deeply and feel yourself slipping away into the familiar sense of a psychic trance. But this feels much deeper and more focused than you've ever been before. You are rising up and up, moving through the floors of the police station. Looking down, you see that your body is shimmering and transparent. You realize that you are experiencing astral projection; something you've studied but never experienced.

As your ethereal body clears the roof, you shoot up into the sky. You are looking down at Harrison from miles in the air. Your vision blurs and you see a strange pattern of colored lines instead of roads and buildings. Ley lines. You are seeing the pure sources of raw magical and spiritual energy that pulse beneath the feet of the unsuspecting population. Some lines are rich and vibrant, while others pulse in odd patterns.

Your eyes lock onto a single line that is thin and sickly. It is a disgusting black and seems to radiate an aura of decay. The edges of the line bleed out, seeping into the surroundings. You realize that this one line connects 5 distinct spots, each of which is a pool of the same sick black energy. You're not sure, but you think you also see some of the energy moving slowly towards another location.

You suddenly snap back into your body and are overwhelmed with nausea and dizziness.

ROLL SANITY
Aug 7, 2015 4:09 pm
SANITY!! 1d100
( 17 ) = 17

Eyes staring wildly into space, Jennifer lets out in a whisper, "I know where the next murder will be..."
Aug 7, 2015 4:24 pm
To Heal Kritch...
1d20+9
( 20 ) + 9 = 29

Wow.

"What? Where? How did you...? How do you know?"

Ray tries to help Jen up off the floor.

"If you do know, then we have to go, now."
Aug 8, 2015 4:45 am
Ray: you can help Jen up and make sure she's ok. You do a quick visual inspection and you don't see anything that indicates physical harm or problems. You speak softly and calmly, in a way that you know will help out someone who's experienced a traumatic situation.

Jen: you blink your eyes rapidly. The real world swims back into focus around you. You see Ray helping you up and you immediately feel calm and centered. Typically when you experience a psychic vision, you feel sick for hours, but now you are recovering quickly and feel like your normal self.
Aug 11, 2015 4:18 pm
"Thank you, Ray. It's just sometimes, sometimes I just see things. They take me another place..." For a moment, Jennifer feels the nausea wash over as she starts thinking of her place. She sharpens her focus and returns to Ray.
"Please, help me up. I'm not familiar with the area of the next murder but I can point it out on a map. It's dark, Ray. We are getting ourselves into some serious shit."
Aug 14, 2015 3:32 pm
Ray would, of course, help her up and go looking for a map.

"Easy now."
Sep 6, 2015 2:29 pm
Ray--you help up Jen. She's a bit woozy, and she leans heavily on his shoulder for a moment. There was no reaction from the IT guys as this all happened. They're focused on their work. The records and evidence room has some maps, but it's pretty messy from all the work that's being done. It might be better to head back upstairs. You can grab some coffee or water from the break room and check out the detailed city map hanging on the wall in the briefing room.
Sep 14, 2015 12:33 am
"Let's get upstairs. This looks messy down here. You should take a look at the map in the briefing room and I'll get you some water."

Ray helps Jen upstairs as much as she'd allow.

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