Player Character Record Sheets

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Oct 6, 2016 1:22 am
Hello all, we can put up the basics in text here in this thread - one post per PC and edit it as we go along - and work on a shared Google drive for full character record sheets and other resources in the future if we'd like. This will be at least centralized for now and something to get going on. Can format along the lines of the below...

Name:
Gender:
Stock:
Age:

Beliefs
1.
2.
3.

Instincts
1.
2.
3.

Traits


Life Paths:

Stats:
Will -
Perception -
Power -
Forte -
Agility -
Speed -

Attributes:
Health -
Steel -
Hesitation -
Reflexes -
Mortal Wound -
Circles -
Resources -

Skills:
Skill 1
Skill 2
Skill 3
So on...

Relationships:

Affiliation:

Gear, Possessions, Property:
Oct 6, 2016 3:41 pm
Name: Gord
Gender: M
Stock: Man
Age: 33

Beliefs
- I hear the Dwarves of Chondite Keep are desperate for pipeweed. I will "procure" some for the smuggling effort.
- The Old Alliance has kept this guild together since before living memory. I'll back Nicastro's play to keep the guild together.
- I've heard rumors of increased guard sweeps in the low city. I need to convince the guard to sweep away from my workshop.

Instincts
Always Appraise anything I'm buying carefully and patiently.
Always have a lockpick on me.
When in public, move Inconspicuously.

Traits
Shrewd (char)
Light Sleeper: (Perception check when asleep to wake up at noise or person in room)
Ear for Voices: (Always remembers a voice, Ob3 Perception to perfectly hear conversation in noisy place)

Life Paths: Born City, Apprentice Artisan, Coin Clipper, Lead to Outcast, Fence

Stats:
Will – B4
Perception - B4
Power - B4
Forte - B4
Agility - B4
Speed - B4

Attributes:
Health - B4
Steel - B4
Hesitation - 6
Reflexes - B4
Mortal Wound – B10
Circles – B2
Resources – B2


Skills:
Appraisal B3
Artisan-wise B2
Brawling B2
Counterfeiting B2
Falsehood B2
Guard-wise B3
Haggling B4
Inconspicuous B4
Locksmith B4
Persuasion B4 1R
Streetwise B3
Whitesmith B2

Relationships:
Roger, cousin in the City Guard; minor, family, hateful
Dulak, Engineer in the Grayhawk Mint; minor, forbidden

Affiliation: Thieves Guild 1D

Gear, Possessions, Property: Clothes, Traveling Gear, Shoes, Lockpick toolkit, Workshop, Armor, Gambeson, Run Of The Mill Quality
Last edited October 25, 2016 7:23 pm
Oct 6, 2016 5:31 pm
Link to Excel character sheet: https://docs.google.com/spreadsheets/d/1R1FXLf-0WW_m9hC6y4eKm7T0HlMcCW0Vmmf3ZPpYgg4/edit?usp=sharing

Name: Nulgha
Gender: Female
Stock: Human
Age: 32

Beliefs
1. If the Guild can supply Greyhawk's taverns with good Dwarven Nog we'll be irreplaceable. I'll break the blockade of Chondite Keep and bring back the first shipment we've seen in seasons.
2. Power is always desirable, I'll convince Gord to back my play for acting Guildmaster by discrediting Nicastro.
3. Give 'em an inch and they'll take a mile. I'll scare Lord Heimart into dropping his proposal to audit and tax the Guild.

Instincts
1. When thieving, always bind the spirits to hide our passage.
2. When I meet someone new, find out their superstitions.
3. When they bring up my eyes, insult them.

Traits
Base Humility (ch)
Spooky (ch)
Aura of Fear (die, causes Steel test, only once per person? per scene? BWG seems to say per-person per-scene)
Weather Sense (die, can determine what weather is/will be with Perception checks)
Fey Blood (die, grants racial trait from other stock and removes Spirit Binding penalty)
Lynx-Eyed, Like Burning Coals (die, has red orc eyes and can see in the dark)

Life Paths:
City Born, lead to noble, Arcane Devotee, lead to outcast, Rogue Wizard, lead to seafaring, Weather Witch

Stats:
Will - B4
Perception - B6
Power - B3
Forte - B4
Agility - B4
Speed - B4

Attributes:
Health - B4
Steel - B4
Hesitation - 6
Reflexes - B4
Mortal Wound - B9
Circles - B2
Resources - B3

Skills:
Rhetoric B3
Ugly Truth B4
Inconspicuous B2
Spirit Binding B5
Circination B4
Sea-wise B3
Superstition-wise B3
Graveyard-wise B3
Apocalypse-wise B3
Astrology B3
Symbology B3
Sorcery B3
Write B2
Read B3
Calligraphy B2
Research B3
Bloodletting B3
Navigation B3

Relationships:
Tomas Heimart, son of Lord Heimart. Romantic, forbidden, minor.

Affiliation:
Thieves Guild of Greyhawk 0D (was 1D)

Reputations:
Shepherded Supplies through the Siege of Port Stonehold 2D, Almost Lost Her Tongue Calling Out Nicastro at the Shadow Moot 1D infamous

Gear, Possessions, Property:
Clothes, Shoes, A House, Skill Toolkit for Circination

Spells:
0D Back Alley, 0D Library, 0D Ditch, 0D Sea, 1D River
Last edited October 31, 2016 6:45 pm
Oct 14, 2016 4:37 am
Zachary "Silver Palm" Redhill

Concept: Youngest son of a noble house that turns to thievery to entertain himself.

Beliefs:

* The guildmaster has always been a friend. I will find him and reinstate him to his post.
* My gang are my only true siblings. I'll make sure they never know want.
* Miriam is the most wonderful woman I've ever known. I must show my father that she is worthy of becoming my wife.

Instincts

* I always look for a way out when entering a tense situation.
* I always give a friendly smile when meeting someone.
* If there's a conflict, I always try to resolve it with money.

Current Artha: 2 Fate, 1 Persona, 0 Deeds

Stats

Perception B4, Will B4

Agility B4, Speed B5, Power B3, Forte B3

Skills

Streetwise B2, Falsehood B4, Currency-wise B2, Forgery B2,
Disguise B2, Persuasion B4, Haggling B3, Grift-wise B2, Counterfeiting B2

Learning

Elf-wise (Aptitude 6, Tests 1)
City of Greyhawk-wise (Aptitude 6, Tests 1)

Traits

Mark of Priviledge - +1D affiliation with nobility, but +1 Ob to Inconspicuous or Falsehood tests when masquerading as lower station.

Light Sleeper - Always get Perception test to wake up from noises, makes test as if awake. Instantly awake and ready to go. +1 Ob to all Health tests for recovering Tax.

Penny-wise - Call-on for Resources.

Handsome - Char

Attributes

Mortal Wound: B9

Reflexes: B3

Health: B3

Steel: B3

Hesitation: 5

Stride: 7

Gear

Street clothing, Finery, Run of the Mill Dagger, Shoes, Reinforced Leather Armor

Property

House (10rp)

Relationships/Affiliations/Reputation

Father Marcus Redhill (8rps) - Significant, Immediate.

Miriam (7rps) - Significant, Romantic, Forbidden.

Redhill Noble Family Aff +1D - Youngest son of the family.

Thieves Guild Aff +2D (25rps) - Finances many of the exploits by the guild.

Resources/Circles

Resources: B2

Circles: B2

PTGS

Su B2, Li B4, Mi B6, Se B7, Tr B8, Mo B9

Backstory

The Redhill family is well known throughout the city as honorable, strong and brave. Marcus Redhill distinguished himself in several battles to protect the city and raised 3 sons who have also become accomplished knights and squires.

His fourth son, that's me, however, is a disappointment. I live a double life. I am a Redhill, but I am also Silver Palms, a moneylender for the thieves guild. I guess I'm sort of a bank. I have my own home, separate from my father's estate and holdings. He doesn't know about it. I'm pretty sure. He probably knows about Silver Palms, but he doesn't mention it. Mother dotes on me, since I'm the youngest, and pushes my father to treat me civilly. He's always been disappointed I didn't take up the sword like my brothers.

What can I say? I have a mind for money.

Character Burning

**Born Noble** 8yrs, 15 Res, - Stat

_Skills_ General: 5

_Traits_ 1pt **Mark of Priviledge**, Your Lordship, Your Eminence, Your Grace

**+1 Year**

**Coin Clipper** 6yrs, 15 Res, +1M

_Skills_ 5pts, **Streetwise**, Forgery, Falsehood, Intimidation, Counterfeiting, Coin-wise

_Traits_ 1pt, **Light Sleeper**

**Confidence Man** 4yrs, 12 Res, - Stat

_Skills_ 5pts, **Falsehood**, Inconspicuous, Disguise, Persuasion, Grift-wise

_Traits_ 1pt, -

**Moneylender** 8yrs, 20 Res, - Stat

_Skills_ 4pts, **Currency-wise**, Haggling, Accounting

_Traits_ 1pt, **Penny-wise**

**Years:** 27

**Resource Pts:** 62

**Stats:** 7M+1M, 15P
Last edited November 1, 2016 8:23 pm

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