Barbaric Code of Honor

DMJ

Mar 11, 2017 7:21 pm
The Barbaric Code of Honor is most prevalent in lands with harsh climates, where even strangers are given hospitality and fallen foes are extended mercy if they ask for it, since it is recognized that humanity must to some extent work together against the bitter cold or suffocating heat.

The Dannein Clans of the central Andra Peninsula certainly maintain the most frequent adherence to the Barbaric Code of Honor. It is also commonly practiced in the lands of Heshba, Korsi, Bishtaan, and Paktia.

Other lands of similar civilization level (or lack thereof) do not practice the barbaric code. The harsh lands of Ingvael have some tribes that do, and others that do not. This is similarly true in Arkkad. The barbaric lands of Kapekchia and Gaeirmund are known to be more savage than honorable. The Gandish are never known to practice any part of an honor code. It could be argued that the presence of a code of honor is what separates a barbarian from a mere savage.


A character with a barbaric code of honor will:

Respect alliances with other honorable characters.

Ignore an alliance with a dishonorable character, even pre-emptively, if it suits him.

Abide loyally by a contract of employment, even with a dishonorable employer, so long as the character is well-treated and shown loyalty in return.

Slay a dishonorable foe, even if that foe is helpless.

Slay an honorable foe who is not helpless.

Protect those weaker than himself, at least from physical dangers, if such protection is requested. This includes ordinary folk such as peasants captured for interrogation who will be set free once it is safe to do so and rewarded if they were of assistance, as well as children and most women. A woman who has demonstrated herself to be more capable in war than the average man need not be protected, though the typical male with a barbaric code of honor will probably attempt to protect her anyway.

Offer his allegiance only to an honorable leader who is clearly stronger and better suited for power than himself, or to a greater cause of some kind; once allegiance is granted, the character must be utterly loyal so long as his leader remains honorable and loyal to him in return. Note that a character with a barbaric code of honor need not necessarily retain an allegiance that was always intended to be temporary, such as a mercenary contract, after its conditions are fulfilled.

Plunder and rob anyone other than honorable allies.

Lie, cheat and con anyone other than honorable allies.

Have no in-principle objection to slavery, being willing to keep or free slaves as suits his purposes.

Grudgingly respect genuine piety but despise venal priests and the typical trappings of civilized ‘religion.’

Like or dislike others based on their honor and their actions, not their religion or race.

Be hospitable and generous to those in need, even to strangers.

Respect the hospitality shown him.

Avenge any seriously intended insult with immediate and lethal force, if at all possible. Note that barbarians new to civilization are likely to avenge even a jesting insult in the same way, not having yet learnt the subtleties of civilized behavior, which can allow a man to insult another without the imminent danger of having his skull split.

Avenge any physical harm done him at his earliest opportunity in a manner fitting his sense of balance and justice.

A character with a barbaric code of honor will not:

Slay a wild animal or any other creature for sport alone. He may slay in self-defense, for revenge or to get food or other resources and he may slay a sworn enemy.

Slay an honorable foe who offers a ransom or throws himself on the character’s mercy.

Slay or steal from someone who has shown him hospitality in his own house, even if he turns out to be an enemy, unless the other breaks hospitality first.

Harm anyone currently under his protection or receiving his hospitality, even if he turns out to be an enemy, unless the other breaks faith first.

Assist the authorities with any information about his friends or allies, even if refusing to do so puts him at risk.

Desert his henchmen or retainers, even if they appear to desert him. If he ever achieves the position of chieftain or a similar authority, he feels he must set an example to his followers. Even if they doubt him, he must prove himself to them, particularly if they need him.

DMJ

Jun 17, 2017 11:53 pm
Barbaric Justice

A Character who adheres fully to the Barbaric Code of Honor gets to roll an additional die of damage (including all modifiers) if he scores a Critical Hit while:
• Avenging any seriously intended insult with immediate and lethal force
• Fighting against any member of a clan with which the barbarian’s clan has a Blood Feud
• Fighting to defend a weak person whom the character has taken under his protection
• Striking at a known venal priest of a pompous religion or known villainous cult
• Striking at an opponent or victim who wronged the Character, his clan, or family in a meaningful or memorable way
• In certain battles specifically called by a leader to whom the barbarian has sworn allegiance, or pivotal battles for a greater cause of some kind
*Note: DM discretion on applicability of all of the above criteria.

Once per day, a barbarian who adheres fully to the Barbaric Code of Honor can choose to roll at Advantage on one of the following:
• STR Check or Save
• CON Check or Save
• WIS Save, if it is related to resisting attempts of mental domination, charm, or similar effects
• Attack Roll
• Damage Roll

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