May 5, 2017 5:55 am

I once experimented with a brawler using nothing but RAW. Started with a variant human barbarian with the Tavern Brawler Feat. For several reasons I was unhappy with the character. Oh, he was fun to roleplay, but in combat he couldn't really do the things I envisioned him doing. I mean, I wasn't looking for a huge damage-dealer, but someone who really gets in your face and fights dirty. I'm talking biting and eye gouging and headbutts and sand kicked in the eyes and body slams. Also definitely someone who can take a beating (I think they call such a character a tank).
Why not just just play a monk? I've played a couple of monks and they are great. But it's not what I'm looking for in this instance.
So I started looking online, but I didn't really like any of the homebrew classes or archetypes people were coming up with. At any rate, an archetype won't kick in until 3rd level anyhow. The Tavern Brawler Feat is a good start but by itself definitely lacks something. So here are a couple of proposals:
* Implement the optional Disarm mechanic as per DMG page 271 with one change: If an unarmed combatant disarms his opponent, he can choose whether the weapon ends up on the ground or he now has it in his hands.
* Allow unarmed Two-Weapon Fighting: use a bonus action for an unarmed attack, without the STR bonus to damage, unless you have the TWF Fighting Style.
Your thoughts? Also, how do I make this happen:

Last edited May 5, 2017 5:59 am