There was a blast of plague. Two people dropped to the ground, three screamed in pain, as red boils appeared on their body. Someone standing beside the now deceased fled before anyone really knew what was happening. The other collapsed victim is unconscious and being treated. The Three others are sitting inside.
Ch. 1
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There was a blast of plague. Two people dropped to the ground, three screamed in pain, as red boils appeared on their body. Someone standing beside the now deceased fled before anyone really knew what was happening. The other collapsed victim is unconscious and being treated. The Three others are sitting inside.
Asterion then turns to Ravastine. "I would like to examine the corpse before I speak with the three infected who are conscious," he says to Ravastine. "All this happened right here in front of the temple? Are you certain there is no risk if this infection spreading?"
Ravastine looks around to assure herself that the crowd is well back, and then enters the temple. She finds a servant/acolyte and says: "Stay back from me and tell the others to stay well away from the entrance, there may be plague afoot. Find Lady Gavrantha and tell her that her expertise with plague is immediately needed, on the doorstep."
She she then returns to the entrance to console and question the victims sitting inside. She will attempt to keep Kubi Asterion and Kirrian Shadowpool a safe distance from the victims, but will relay a conversation between them, if needed.
Kirrian begins by waving his arms slowly. Suddenly a small burst of light shoots out of his sleeve. It is is his fairy familiar, Nimblethorn. The two of them move in a circle around the crime scene, the corpse in the center. The fairy makes fast small circles throughout the area while the gnome walks his slow circuit around the outside. He is chanting something in Sylvan quietly under his breath, those that can speak the language catch snippets, and hear that he is calling for the magics of the world to reveal themselves to him.
Rolls
Arcana Skill check for Detect Magic - (1d20+11)
(16) + 11 = 27
Kirrian, you can tell this isn't a natural disease. There was a magical discharge. But there is no magic here now.
The body, unrecognizable, is enveloped in red boils, getting an identity will be difficult.
Lady Gavrantha comes from within the temple "I apologize. I was tending to the unconscious." "It's an accelerated disease that burns itself out in seconds. They are not contagious." She leans down and takes the hand of one of three witnesses sitting on a bench inside the entrance to the temple. The hand is red with boils "It won't spread," she tells him. "But you'll still have to get this treated."
[Asterion are you asking about what happened before you got here or on the information you recently told them to gather?]
Asterion notes the positions marked with X's. He then examines the corpse while conferring with Lady Gavrantha. "These boils. I have never seen their like. Master Shadowpool here has determined the disease was triggered by magical means. Can it be treated with mundane methods? I am determined to get to the bottom of this, Lady Gavrantha. As soon as you judge the witnesses are able I would like to interview them to see if I might gain some clues as to what happened."
Uhlskah's first instinct was to slip through the cordon and get a good look at the bodies himself, but considering the number of guardsmen floating around that could be bothersome, so instead he turns his attention to the crowd, using his apparently uninterested little comments and asides to see if there is anyone who saw what happened in more detail.
OOC: Hmm - that roll didn't process properly it's +9 for my streetwise, so result of 17.
Rolls
Streetwise to gather information from crowd - (1d20)
(8) = 8
Rolls
Diplomacy - (1d20+5)
(6) + 5 = 11
-Someone thinks they saw two sisters walking out of the temple, arguing; one fled one dead; of Norbin, a low born family name -Another intends to visit the Norbin house, though his companion warns him against it -Some say one of the victims is a Keleem Rynekel (Rynekel is one of the ruling families, each family has one seat on the council, Keleem does not represent this seat) but others disagree because they can't see him
Asterion
The 'blight' seems to have been most powerful in the center(Corpse) and the effects taper of to only scorch the shoulder/hand/limb further away.
The guard rules that the three witnesses on the bench are ordinary citizens, two are servants, but that the one unconscious is an important, Keleem Rynekel, and his parents are probably one thier way and to expect a 'storm' when they get here.
Ravastine
-You stop them from asking questions of you before they respond to your questions and keep them calm.
"I was just walking to the market, I was thinking about the prices not this!"
"I sorry, I can't think of anything."
"I.. their was talking, people. Lord Keleem was walking ahead of me. Is he going to be okay?"
"Some say the Norbin girl ran off,
Some say they saw Rynekel.
Whoever did this dreadful deed,
Our gnome is in a pickle."
Seeing the gnome scowl up, Uhlskah's face cannot help but break out into a genuine smile, and in a more conciliatory tone he says, "If it's information you want, you're looking at the right person, though you'll have to trade me the information you have about this ... tragedy." He seems to relish the last word rather too much.
Based on available information, Keleem Rynekel was not the target of the attack (or perhaps he was, but the assassin missed narrowly). Identifying the deceased is vital. The three other victims appear to be collateral damage.
Asterion nods when the guard tells him that Kirrian is already canvassing the crowd for more witnesses. Curious character, that Kirrian. He is aware that Master Shadowpool has been a valuable asset to the Ironwrought in the past but this is his first time working closely with the gnome.
Asterion decides to confer with Kirrian to see what he has gathered, but first... "Lady Gavrantha, I understand the affliction is not contagious, and can be healed. What can we expect from your unconscious patient in the next few hours and days? Will he regain consciousness soon?" he gestures towards Rynekel's inert form on the pallet. "Given his identity I'm sure you can appreciate the...delicate nature of this matter. I've been told his parents are on their way here. This complicates things. I would like to glean as much information as possible before they arrive and I have to play the diplomat."
Lady Gavrantha "Lord Rynekel won't be awake until late into the night. I'm sorry. He will have the best recovery if we go at a semi-natural pace and not force it with harsh magics."
Kirrian
Some of the crowd disperses as they take your words with relief, or believe they've gotten their juicy story for the day to take home and gossip on.
Returning to the scene of the attack he finds Kirrian speaking with a dark elf. His eyebrow arched in the direction of the drow, he asks, "Master Shadowpool. What do you have for me?"
Indicating the draw he says, "Now this laddie 'ere, he was working the crowd and may have charmed some'tin out a lass or two. Tell him what you tools me lad! And leave off alll'o the flowery rhym'in bits."
"At your service, Madam."
In the same vein he turns back to Kirrian,
"Yes, well our best witness would seem to be the other Norbin girl. Running off and leaving her dying sister...", he tuts, "but easy enough to find her again. You see that gentleman over there? He was planning on visiting the family himself. So, shall we?", he makes a sweeping gesture with his hand, taking in Ravastine, Kirrian and Asterion.
At all times he talks more loudly than is strictly necessary, playing to the crowd, and his show is not going unnoticed. His assumption that he is part of this investigation is as brash as it is natural.
Asterion then looks at the drow carefully. This entertainer's manner annoys him. An investigation requires subtlety! Still, he may prove useful. After all, he has just extracted information the guards had not, and provided a potentially valuable lead!
"Doubtless you know my name. You will now tell me yours. I may permit you to assist us if I judge you an asset and not a liability. At the moment, with your grandstanding, you are proving the latter. You may yet change my mind. Your information may prove useful if it proves true. Now tell me your name, your interest in this case..." Asterion's stare hardens before adding, "...and why I shouldn't consider you a suspect."
Uhlskah smiles brightly at Asterion, one eyebrow raised in query.
Her eyes scan the crowd and seeing worry, she says "excuse me, I need to allay the crowd's worries. Confused crowds may become mad mobs. Give me a few minutes and then I will accompany you in facing this threat." She enters the crowd and begins to speak to the city folk, telling them that it was a magical attack, and they are in no further danger, everything is being done to heal the victims. She is not kindly in these ministrations, but she is not aloof either, and merely speaks to them as she would to a neighbour. She is however, looking for guilt or anger, as well.
Rolls
Diplomacy - (1d20+5)
(9) + 5 = 14
Insight - (1d20+8)
(12) + 8 = 20
He then turns to Kirrian. "Master Shadowpool, if you concur, I am of the opinion that our subtle drow friend here and our half-elf paladin friend over there would be of great help in our investigation. I would very much like to join our city guard friend at the Norbin residence to see what there is to learn there. I fear we should not delay too long to pursue that lead. However, I am still needed here as I expect the Lord & Lady Rynekel will be arriving any moment. Would you and Uhlskah be so kind as to assess the situation at the Norbins and send Tyrol the guard back here? Ravastine and I will join you as soon as we possibly can."
He turns to Uhlskah and adds, sternly, "Reconnaissance only, understand? DO NOT make your presence known. We will decide what course of action to take after we've regrouped."
The Guard who just departed will not be too hard to spot. They are not trained for stealth. Though If the man he follows is an untrained commoner and not overly paranoid, he will not be spotted by the target.
"You do good work here. I wonder though if you would care to join us when the investigation leads elsewhere in the city? I could speak to your superiors if you like."
Rolls
Stealth - (1d20+10)
(9) + 10 = 19
Rolls
stealth also - (1d20+4)
(19) + 4 = 23
Rolls
Stealth - (1d20+10)
(16) + 10 = 26
(I'm trying to post a picture to make this clear)
https://www.tumblr.com/blog/shadowfirechronicles
Rolls
Athletics (for prying) - (1d20+0)
(11) = 11
Stealth (for doing it quietly) - (1d20+10)
(8) + 10 = 18
Kirrian looks up and down the street once more and moves to the cross side. A small light drops out of his sleeve and quickly winks out leaving just a small fairy standing beneath the two men. Then the gnomish woman in armor approaches and Kirrian gives a nod. The faith and the woman duck through the hole. Kirrian looks up at Uhlskah with a "What? Its their job." look on his face.
(((Using my minions to scout. I am fairly certain neither has stealth so they default to my skill bonus. The stealth roll is for them. They will come back and get me if the room is clear, or I will know there's a problem if they don't.))
Rolls
Stealth - (1d20+4)
(13) + 4 = 17
While you are inside, Kirrian, can you give me a perception check?
"There's somt'n goin on 'nside. Can ye slip through here or get ou'front and...open the lock? I'm going in to see for myself."
Rolls
Perception - (1d20+2)
(1) + 2 = 3
"Kubi Asterion of the Ironwrought. What do you have for me?"
(Congratulations on the first 1 :P )
She watches them subtlety. Her life has been harsh at its worst and even rugged at its best. These folk seem born into a sort of luxury she cannot comprehend, yet all people share such tragedies: rich or poor, noble or common, the danger to a child is equally difficult. Well, a loved child, she grimly adds.
The wizard and his guardswoman continue to search the small kitchen for any clues to the occupants whereabouts and wait for the drow to join them.
Uhlskah looks in surprise as Kirrian and his entourage enter, and then, with a glance to the street around, picks the best moment to slip inside and see what he can see.
Rolls
Stealth - (1d20+10)
(16) + 10 = 26
Perception - (1d20+0)
(12) = 12
Well if you get on your back and push your pack through first you can squeeze in. It will take a minute or two (Not something you want to do in battle)
As Kilth is halfway through he hears a metal on metal grating sound. It comes from the right, beyond the bedrooms. Where the unknown person disappeared as Kirrian's minions entered.
Rolls
Bluff - (1d20+9)
(9) + 9 = 18
Istraud speaks to Asterion "Let me know if there is anything I can do. And keep me informed." He is finding it difficult not ask you a hundred questions and take the job on himself. He then speaks with his eyes lowered, unsure, almost as if to himself, "I guess I'm supposed to trust Equitas to complete its responsibilities. It would be hypocrisy for me to change policy only when my own blood is involved." He looks back up at Asterion "Farewell." He turns and leaves, taking two of his guards with him.
Earlier, Asterion has witnessed Ravastine to be quite adept diplomacy as well. Perhaps she can extract information while at the same time offering comfort. He signals discreetly to her to go to Lady Vestra.
Rolls
Diplomacy - (1d20+6)
(3) + 6 = 9
"Very fine, very fine. My parents said you were a master craftsman. You have heard of my parents I suppose? Kilth is the name.
Uhlskah waits a moment for his words to sink in and to get a gleam of recognition from the shopkeeper before continuing in a more delicate tone,
"The thing is, that my parents have a special client who wants something made up of glass and gemstones. They sent me to you to see if your work really matches the reputation you have. I can see from the finished products that their faith is not misplaced, but to get a fuller idea of the quality of your workmanship, I really need to see your workshop. It's this way, I presume..."
Uhlskah already has his hand on the doorhandle to the back room and is opening the door, not waiting for the shopkeeper's reply, trusting that his flattery will make him compliant.
Rolls
Bluff - (1d20+9)
(4) + 9 = 13
After that she has done that, she says "Lady Vestra, you have no doubt seen a much different side to the city than I. You seem a wise and cunning woman. What would be to gain from attacking your child? Help us identify the culprit, who may be someone who would want to see your family harmed, and I'll track the miscreant down." She grits her teeth and looks at the boy and the other victims. "Before they attack again."
She pleads the mother to help with the wide soulful eyes she practiced while begging on the street, yet watches to understand her response.
Rolls
Diplomacy - (1d20+5)
(12) + 5 = 17
Insight - (1d20+8)
(2) + 8 = 10
The shopkeeper stands up, tries to get a handle on the conversation but the door has already been opened. He gasps. Inside the room is a furnace, a large horizontal cylinder, that has one end radiating with orange heat behind a shut trap. A girl is on top and having slid the top cover off is crouched on the precipice and bathed in fiery light.
Tears are evaporating off her reddened face, "The heat is the only thing that will incinerate the disease."
"Flee the flames,
Live your life!"
He is squeamish about catching the girl. "Is she infectious?", he wonders. But hopes falling to the rough floor will be better than pitching into the furnace.
Using Majestic Word encounter power with Improved majestic word feat to slide her off the furnace plus any healing the power + feat offer. Healing surge up to 4HP plus 4 temp HP for feat - could be useful when falling to the ground!
She squeaks in surprise as she is jarred and falls to the floor. She lands with her head near to the ground. As she sobs in defeat she does not right herself into a self respecting position. She stays laying on the floor. "Mother went through 9 hells for Valerie, and I killed her. She'll never have back." She lifts her head to look at you. "I don't want to hurt people."
There is a bed pushed against the wall and underneath the hanging covers you find a hole in the wall, just as you hear Uhlskah sing/yell from the other side. And hear the sound of a body hitting the floor.
He takes the cloak off his shoulders and places it on the crying girl, then he and Grindylow help her into a nearby chair.
"Now what is going on?
Lady Vestra "I appreciate your desire to seek justice. If my son were to be lost, it would not change anything on a political scale unless they also took out my husband." Her long velvet sleeves drape over Keelem as she brushes the hair from his eyes. "I would mourn deeply and the war of wills would continue. Only someone who doesn't want order would want our family harmed. I'm sorry I can't help more..."
"Don't worry, little lady, we're not going to hurt you, and we'll make sure you don't hurt anyone else. We're here to help."
Once he is sure the girl is calm, he moves to the other side of the room with Kirrian, and whispers irritably at him, keeping his eye on the would be suicide.
"What I observed was our key witness escaping here, and about to pitch herself into this furnace. I thought a live witness would be a better report than a charred corpse, Sir Gnome."
Rolls
Diplomacy to calm the girl (+1 skill versatility) - (1d20+5)
(6) + 5 = 11
Rolls
Insight to get a read on the girl - (1d20+7)
(14) + 7 = 21
Kirrian, Lia is in a state of shock, sorrow, self-hate, disappointment, torment. You detect no lies. (You don't need to re-roll for the rest of this conversation)
EDIT: Lia "I don't remember what happened."
Using Arcana to Detect Magic on Lia and on the environment - watching out for any sudden changes.
Rolls
Arcana (Detect Magic) - (1d20+6)
(12) + 6 = 18
... we went to the temple. Val was fine all day and then she stumbled and took my arm and then she was dead. I must have screamed."
Uhlskah detects magic from one of the glass objects out front, and also notices that the shopkeeper isn't there anymore.
Asterion turns next to the priestess. "Lady Gavrantha, forgive me, is there truly no safe way to hurry our patient along to consciousness? I must speak with him and time grows short. It is entirely possible this incident has nothing at all to do with him and here I am hovering over him like a nursemaid whilst the clues turn cold."
Rolls
Diplomacy - (1d20+6)
(12) + 6 = 18
Rolls
Perception (in passing) - (1d20+1)
(14) + 1 = 15
Intimidation - (1d20+11)
(12) + 11 = 23
There is a small glass drake, amongst the other glass creations, you feel is resonating with magic. Looking at the drake, he seems to be at the perfect angle to be looking at you. It isn't on the display where passing customers can see, but tucked on a shelf underneath.
The shopkeeper is amongst the first bystanders you see; looking sheepish and then scared. "I apologize Kilth. But you especially must know the value of a story. You saved the girl."
"Keleem!" Lady Vesdra exclaims and weeps over him.
Lady Gavrantha returns to her patient. Keleem's eyes are open.
He scowls dramatically at the shopkeeper and says in a tone mixed with anger and light-hearted mockery:
"Saved the girl? Well, you could have saved her just as well by watching your forge more carefully. I'll have to write a song about you - burning your next door neighbours is a delightful theme. In the meantime, you know full well I came here on business. I'll take one of your trinkets to show my parents, and if I hear a word about any of this from any of you," he casts his angry eyes from the shopkeeper to the passersby, "there'll be trouble. I am a singer, not a saviour of girls nearly burned by an artisan's carelessness. Now everybody move along..."
Hoping this little outburst will stop rumours from spreading too fast, or at least divert them mostly onto the glass cutter, Kilth's singing and his parents, and away from the other details, Uhlskah goes back into the shop. He takes the drake figure and wraps it a cloth and then puts it in his backpack. Evidence, maybe? he thinks.
Do I have to roll intimidation again, or can I stick with the earlier roll?
Now I think about it, I'll make a bluff roll in case it's needed.
Rolls
Bluff - (1d20+9)
(18) + 9 = 27
Seeing the story told not from the glass maker's perspective, the group gives him sour looks and disperses. As you take the glass drake it seems to slither in your hand, but as you stop to inspect it, it feels like a normal, unmoving piece of glass. The glass maker says, "My apologies but- Hey, are you going to pay for that? When you said take, I thought you would buy. Does it have to be that one? That one is kind of... special."
Kirrain
Lia mumbles "Yes, you should find mother. Healer, I supposed that's okay." She gets up, pulling the sides of the coat tightly around her.
"Is Muhal okay?" He asks his mother.
"He was beside you when it happened?"
"Yes, as he always is."
She shakes her head.
Keleem is depressed by this news, then looks angry. "What happened? Who did this."
He tires to sit up but Lady Gavrantha holds him down. "Steady. Wait a moment. You body has been through a trauma."
Uhlskah puts five gold pieces on the shopkeeper's counter and saunters out. He stays within sight of Kirrian and Lia on the way back to the temple but hides the fact that they are together.
"Can you think of anyone who might wish harm upon you or Muhal?"
"Tell me what you remember in front of the temple."
"Tell me all that you remember about this day: Where were you headed? Where from? Any detail, no matter how small, may be helpful."
OOC: wearing plate armour gives me a bonus on talking to boy children, doesn't it? ;-)
Rolls
Diplomacy - (1d20+5)
(19) + 5 = 24
I will assume Uhlskah and Kirrain are heading back to the temple with Lia.
(I don't feel like doing a fancy description of this :P )
"Asterion, wha'ave we learned'?!"
She thumps her hard armour. "We can handle most things, Lia. See this armor, it's made for deflecting most anything that someone might swing at me. I know you're scared, but if you're scared of something, tell us about it so we can deal with it. And these men, "she says gesturing at Asterion, Uhlskah, and possibly Kirrian, "are quite skilled in surprising ways." She kneels down to be eye to eye with the girl. "We'll keep between you and what's scaring you. Would you like that? To be under our protection?"
My mother doesn't have armour, and she went to see the Alchemist, with fire in her eyes. The one who gave my sister medicine. She was sick. Armour can't protect from poison, or what is already inside."
OOC: Do any of us know who this Alchemist is? Sounds like someone Equitas and Kirrian would be keeping tabs on.
Rolls
Getting read on Lia & Keleem [Insight] - (1d20)
(14) = 14
Lia has no intent to hide anything from Kubi before her, though she falls short in knowledge. She is scarred, though calmed by the people around her, and words spoken. Keleem had a moment for recognition pass his face at hearing 'the Alchemist', before hiding it, at your glance. He begins a slow rolling up of his bedding while keeping an ear out.
Lia "I went there only once, saw my sister take the medicine, mother must have gone there."
(Do you mean Equitas and Kirrian?)
(Sorry for the spelling error)
(Let me know if you're going with her / trying stop her / doing anything along the way or before hand ect.)
Rolls
Intimidation - (1d20+5)
(3) + 5 = 8
Keleem puts his hand up and she quiets. He speaks, "Kubi, I appreciate your thoroughness in this investigation but if I knew anything that would help this investigation I would obviously tell you. I feel it's time we take our leave." He takes his mother's arm and they walk out.
(Lia will lead you to the place she saw the Alchemist and where she suspects her mother went, yes)
After they leave, Asterion confides in his companions. "Keleem knows something. We must find out what. I trust Vardos completely in this but I am uncertain if he is up to the task. However I am loathe to separate the four of us again. We may need all our resources confronting this Alchemist. Come." He turns to Lia, "Show us the way, girl."
OOC: I forgot to factor in my Cha modifier (+4) to the Intimidation roll in my previous post but I don't know if it would have made a difference.
Rolls
Diplomacy - (1d20+6)
(4) + 6 = 10
Lia explains as best she can where she saw him.
(Assuming you guys all go...)
With the sun sinking towards the horizon the warning bells chime from the towers as the first trickle of farmers funnel in through the gates. You get to a house with the door busted open. Above the doorway is a symbol, a circle with a diagonal line cutting through it, as described by Lia. Looking through the open door, the house looks empty.
(Let me know if any of you stay upstairs)
I actually felt that 1 coming!
Rolls
Stealth - (1d20+10)
(1) + 10 = 11
Rolls
Perception - (1d20+1)
(3) + 1 = 4
Rolls
Stealth - (1d20+5)
(3) + 5 = 8
Perception - (1d20)
(11) = 11
OOC: Ravastine has an ability called Group Insight [+1 Insight and Initiative, allies within 10 feet], in case that becomes important.
Rolls
Stealth - (1d20-2)
(5) - 2 = 3
OOC using Cloud of Darkness (Minor Action, Close burst 1) Minor Action The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.
Rolls
Perception - (1d20+1)
(5) + 1 = 6
(Uhlskah, does that mean your allies are also unaffected or is their line of sight blocked?)
Edit: because having come down the stairs they would be adjacent to you.
Roll for initiative!
Rolls
1d20
(11) = 11
1d20+5
(6) + 5 = 11
OOC: Reminder that you get +1 initiative if you're within 10' of Ravastine (and you're an ally).
Rolls
Initiative - (1d20)
(17) = 17
Rolls
Initiative (including the +1 from Ravastine) - (1d20+1)
(10) + 1 = 11
Stealth - (1d20+5)
(5) + 5 = 10
Perception - (1d20-1)
(10) - 1 = 9
Gah! The dice roller is broken!
Rolls
Initiative - (1d20+4)
(1) + 4 = 5
Perception - (1d20)
(5) = 5
Fearing for her companion, Ravastine listens carefully for something that doesn't quite sound like an Uhlskah, and then will attack.
Rolls
Perception (listen) - (1d20+1)
(11) + 1 = 12
Attack (flail) - (1d20+4)
(19) + 4 = 23
damage (flail, 2 handed) - (1d10+4)
(8) + 4 = 12
OOC:
Readied action: Eyebite.
Trigger: threat shows itself and Asterion can move into range.
Teeth snap as it tries to bite her on her approach.
The flail buries into its back and it howls in pain swinging its scorpion tail absent a stinger.
Asterion spots them and leaps forward.
Edit:I don't know if this lets you see the results...
18 vs AC
5 potential damage
Rolls
Bite vs AC
Potential Damage
At-Will ✦ Standard ✦ Ranged 10 ✦ Arcane, Charm, Implement, Psychic
Target: One creature
Attack: CHA vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn.
Rolls
Attack roll vs Will - (1d20+5)
(14) + 5 = 19
Damage - (1d6+4)
(3) + 4 = 7
(Uhlskah's turn)
Rolls
Bite
Potential Damage
Asterion gains 2HP from Virtue of Valor.
Attacking wolf with Vicious Mockery.
- Virtue of Valor: Once per round, when any ally
within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier at 1st level...
- Vicious Mockery
Bard Attack 1
You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.
At-Will Arcane, Charm, Implement, Psychic
Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Rolls
Vicious mockery against wolf's AC - (1d20+4)
(16) + 4 = 20
Psychic damage - (1d6+4)
(3) + 4 = 7
Divine Challenge - mark the target, -2 to attack not me plus 6 radiant damage the first time
Enfeebling Strike - 1[W]+cha (3); if marked, it also gets -2 to attack rolls to end of my next turn
Rolls
Attack roll - (1d20+4)
(5) + 4 = 9
Damage, flail 2handed plus enfeebling strike - (1d20+7)
(19) + 7 = 26
Encounter Standard Melee ✦ Arcane, Implement, Psychic, Radiant, Teleportation, Weapon
Target: One creature
Requirement: You must use this power with your Starshadow Blade.
Attack: Charisma vs. Fortitude
Hit: 2d10 + Charisma modifier psychic & radiant damage, and you teleport the target to another square adjacent to you.
Encounter No Action ✦ Elemental, Weapon
Target: Personal
Trigger: You make a melee weapon attack roll.
Effect: Make the attack roll twice. If both attack rolls hit, the target takes 1d8 extra damage.
Rolls
Wield the Warp: 1d20 + Cha (4) + Heavy Blade Expertise (1) + Rod Expertise (1) - (1d20+6, 1d20+6)
1d20+6 : (15) + 6 = 21
1d20+6 : (17) + 6 = 23
Radiant & psychic damage - (2d10+4)
(26) + 4 = 12
Possible extra damage (Inevitable Strike lronwrought Attack) - (1d8)
(1) = 1
Lay On Hands: Ravastine spends a healing surge, but Kirrian gets the effect as if he had spent it (I.e., regains 1/4 maximum health).
Uhlskah's Charisma modifier is +4
Kirrian groans "It came out of nowhere. Grindylow.....?"
Readied action: Eldritch Bolt
Trigger: if either creature moves against us aggressively
Rolls
Intimidation - (1d20+5)
(19) + 5 = 24
Eldritch Bolt - (1d20+5)
(12) + 5 = 17
damage - (1d10+4)
(5) + 4 = 9
Arcana (to understand the runes on the woman's head) - (1d20+3)
(1) + 3 = 4
Readied action: Fire crossbow.
Trigger: Asterion attacking.
Rolls
Fire crossbow - (1d20+2)
(7) + 2 = 9
Damage on hit - (1d6)
(2) = 2
History (Any tales about town of wererats in green robes?) - (1d20+3)
(19) + 3 = 22
Asterion on is too on edge to recall his studies and identify the runes.
Uhlskah, with your streetwise you can tell this 'guy' is rich but is no noble or of a well known family or business. He probably deals in less legal services, which can be quite lucrative. You don't have any historical knowledge of wererats in green robes.
Roll Initiative.
Rolls
Perception - (1d20+1)
(15) + 1 = 16
Initiative - (1d20+0)
(3) = 3
Ye gods of fate are cruel to us!
Rolls
Ini - (1d20+3)
(2) + 3 = 5
2)Woman
3)Uhlskah
4)Ravastine
5)Asterion
"You're too late Kubi," the wererat hisses. He lunges for Asterion, his fangs still dripping with blood.
Edit: 26 vs Ac
Rolls
Wererat Bite
Damage - (1D4+2)
(2) + 2 = 4
(Asterion is taking 2 ongoing damage which you will take at the beginning of your turn, and at the end of your turn roll a D20 to save. 10 or higher is a success and you will not continue taking the damage on your turn)
Uhlskah may now act.
- Darkfire
(Minor Action, Ranged 10) Target: One creature Attack: Charisma +4 vs. Reflex Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
- Shout of Triumph
Bard Attack 1 You unleash a mighty call of battle, scattering your enemies while urging your allies forward.
Encounter Arcane, Implement, Thunder
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier thunder damage, and you push the target 1 square.
Effect: You slide each ally in the blast 1 square.
Rolls
Darkfire - (1d20+8)
(5) + 8 = 13
Shout of Triumph + any other modifiers? - (1d20+4)
(1) + 4 = 5
Damage on hit - (1d6+4)
(3) + 4 = 7
Ready action: if summoned by Asterion or Uhlskah, she will charge in and a attack something that seems menacing.
Asterion takes 2 ongoing damage.
DC 10 Save vs ongoing damage failed (no modifiers?).
At-Will ✦ Standard Melee ✦ Arcane, Implement, Radiant, Weapon
Target: One creature
Requirement: You must use this power with your Starshadow Blade.
Attack: CHA vs. AC
Hit: 1d10 + CHA modifier radiant damage, and one enemy adjacent to the target takes radiant damage equal to your INT modifier
Special: You can use this power as a melee basic attack.
Inevitable Strike (lronwrought Attack)
Encounter ✦ No Action ✦ Elemental, Weapon
Target: Personal
Trigger: You make a melee weapon attack roll.
Effect: Make the attack roll twice. If both attack rolls hit, the target takes 1d8 extra damage.
Rolls
Attack vs AC: +Cha(4) +Hvy Blade Expertise(1) +Rod Expertise(1) +Darkfire(2) - (1d20+8, 1d20+8)
1d20+8 : (6) + 8 = 14
1d20+8 : (17) + 8 = 25
Radiant damage - (1d10+4)
(9) + 4 = 13
Possible extra damage (Inevitable Strike) - (1d8)
(1) = 1
DC 10 save vs ongoing damage - (1d20)
(4) = 4
If she has time she will strike an enemy.
Divine Challenge - mark the target, -2 to attack not me plus 6 radiant damage the first time
Enfeebling Strike - 1[W]+cha (3); if marked, it also gets -2 to attack rolls to end of my next turn
Rolls
Attack wererat, 2H flail (if she can) - (1d20+4)
(3) + 4 = 7
2H flail damage + Enfeebling Strike - (1d10+7)
(10) + 7 = 17
(Yes Ravastine you are able to go after Asterion like a saved action. In the next round you will go before him.)
(Darkfire, Shout of Triumph and inevitable strike failed. The wererat is marked. It took 13 damage.)
Rolls
Wererat Bite - (1D20+8)
(17) + 8 = 25
Potential Damage - (1D4+2)
(2) + 2 = 4
OOC moved all the ooc guff to the ooc thread!
Rolls
War Song Strike - (1d20+4)
(20) + 4 = 24
Damage on hit - (1d8+4)
(3) + 4 = 7
Extra damage die for crit? - (1d8)
(8) = 8
Enfeebling Strike - 1[W]+cha (3); if marked, it also gets -2 to attack rolls to end of my next turn
Note: I'm somewhat confused by the 1[W] + cha - does this mean that she is doing the weapon damage + Cha bonus, or is it a normal melee attack (1D10 + Str bonus) plus the Cha bonus? Assumed the latter below.
Rolls
Flail attack, Enfeebling Strike - (1d20+4, 1d10+3)
1d20+4 : (8) + 4 = 12
1d10+3 : (5) + 3 = 8
(1[W] mean 1D20. I don't understand it either, but that's what it means. I think you did it right.)
It is Asterion's Turn.
Asterion takes another 2 ongoing damage.
DC 10 Save vs ongoing damage next round: failed
Rolls
Attack vs AC: +Cha(4) +Hvy Blade Expertise(1) +Rod Expertise(1) +Proficiency(3) - (1d20+9)
(7) + 9 = 16
Radiant damage on hit - (1d10+4)
(4) + 4 = 8
DC 10 save vs ongoing damage from wererat bite - (1d20)
(6) = 6
Uhlskah's turn.
ooc: That's a bad roll, but +9 needs to be added, so...
Rolls
Diplomacy. Untrained +Cha +Words of Friendship - (1d20)
(4) = 4
"Madame, please tell us what happened so that we may judge accordingly."
Rolls
Diplomacy - (1d20+2)
(13) + 2 = 15
(If you wish to grab her it is a strength check vs her reflex.)
Unsurprisingly, he doesn't even make contact.
Rolls
Strength - (1d20+0)
(4) = 4
Rolls
Strength - (1d20)
(1) = 1
She look down at the wererat, trying to discern the extent of its injuries.
Rolls
Medicine check - (1d20+1)
(13) + 1 = 14
Rolls
Dexterity - (1d20)
(10) = 10
Ooc: I'm a singer, not a runner!
Rolls
Dexterity roll to navigate boxes etc. - (1d20+3)
(4) + 3 = 7
(You can use acrobatics for dodging, strength for pushing them aside, endurance to hold yourself solid and not get knocked down the stairs with the save of them, or something else)