OOC: Taking half movement and Taking Aim at the yellow zombie. Holdout laser in overcharge mode.
Stray Dogs Episode I - The Station of Death
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OOC: Taking half movement and Taking Aim at the yellow zombie. Holdout laser in overcharge mode.
"Well done kid, really inspiring" says Saru, then looks at the zombie for a second and starts chanting " Kali ma... Kali ma... Kali ma, shakthi deh!"
wile thrusting his claw in to the (yellow) zombie's chest and ripping his heart out.
OOC: finally :)
Rolls
attack yellow 16 - (1d20)
(1) = 1
yellow's def 12 - (1d20)
(13) = 13
slayer dice - (1d20)
(5) = 5
+1 SP to Saru
The last zombie attacks Kalerik
Kalerik - spend 1 sp to ignore 2 damage, I assume?
Rolls
Zombie Attack 15 Kalerik - (1d20)
(8) = 8
Kalerik DEF 8 - (1d20)
(3) = 3
Initiative
12 S'skaar DEF: 10, HP: 16/16 SP: 3
11 Kalerik DEF: 8, HP: -6/18, SP: 0
11 Hotwire DEF: 9, HP: 13/16, SP: 1
10 Saru DEF: 18, HP: 4/22, SP:2
4 Undead Scientists (1) DEF: 15, HP: 68%
Conditional Modifiers
Door to conf. Room permanently open
COMBAT MAP
Click to view/move your pawn (Move on your turn only). Reference color of target's border in your attack
Rolls
Attack (CTN:13) - (1d20)
(20) = 20
Enemies Defense (CTN: 12) - (1d20)
(4) = 4
Rolls
Holdout Laser vs zombie - RAT (11) = CTN (11) - (1d20)
(8) = 8
Zombie DEF 15 -8 (overload) = CTN (7) - (1d20)
(12) = 12
+1 SP to Hotwire
(Kalerik, you still need to attack yourself)
Rolls
Attack (CTN:13) - (1d20)
(13) = 13
Kalerik's Defense (CTN:5) - (1d20)
(5) = 5
Kalerik is -6 HP. If he had gone negative BOD +1 he would have been dead. Instead, he is unconcious
Saru moves to Klerik's position to protect the wounded Humavari and attacks the zombie.
If the zombie is still alive Saru spends 3 SP to do an extra attack
Rolls
attack 16 - (1d20)
(1) = 1
def 12 - (1d20)
(13) = 13
slayer dice - (1d20)
(17) = 17
extra def 12 - (1d20)
(18) = 18
extra attack 16 - (1d20)
(4) = 4
VICTORY!
1 XP EACH
+0.5 GOOD IDEA BONUS to Hotwire - For shutting the door during the fight, preventing half of the zombies from attacking for several rounds.
Congratulations!
OOC: Man I love that regeneration stuff :)
"I'll scout the next room to be sure there are no more zombies coming while you tend the plant boy."
Hands a STILL to S'skaar.
"Hotwire, come with me, you'll help me locking the doors."
"Hey Saru," the squat Skal'Az adds while he removes his shock glove, "I was thinking you'd make far better use of this than I ever could. If it'll fit your big grubby paw, that is." Hotwire hands the glove to Saru.
"Hey Hotwire, it might be a better idea to give your glove to Kalerik instead, so he'll have something to use in melee which won't chop him up to pieces..."
Kalerik regains 2 hp.
S'skaar will then try a first-aid check on him right away, see if he can bring him up further...
Kalerik regains another 14 HP.
Rolls
S.T.I.L.L. - (1d20)
(4) = 4
S'skaar's First Aid check (MND+DX+First Aid, total CTN 14) - (1d20)
(1) = 1
S'skaar's First-aid Slaying Dice (CTN 14) - (1d20)
(13) = 13
"I appreciate that Hotwire, but I'm more comfortable with my hands free and besides S'skaar is right we better give plant boy an alternative weapon so he stops hurting himself"
"I am quite fond of my sword, thank you very much. What I really need is to be back in my ship. There are barely any viewports here". Kalerik mumbles to himself as he smokes his cigar.