Stray Dogs Episode I - The Station of Death

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Sep 3, 2015 3:31 pm
Hotwire keeps moving. He flips his holdout laser to overcharge mode again and aims it carefully at the zombie in the conference room.
OOC: Taking half movement and Taking Aim at the yellow zombie. Holdout laser in overcharge mode.
Sep 4, 2015 7:07 am
*Saru regenerates 1HP*

"Well done kid, really inspiring" says Saru, then looks at the zombie for a second and starts chanting " Kali ma... Kali ma... Kali ma, shakthi deh!"
wile thrusting his claw in to the (yellow) zombie's chest and ripping his heart out.


OOC: finally :)
Last edited September 4, 2015 7:14 am

Rolls

attack yellow 16 - (1d20)

(1) = 1

yellow's def 12 - (1d20)

(13) = 13

slayer dice - (1d20)

(5) = 5

Sep 4, 2015 10:16 am
The undead technician's head is crushed by the massive blow from the Borgoz, sending him down to the ground to live no more.

+1 SP to Saru

The last zombie attacks Kalerik

Kalerik - spend 1 sp to ignore 2 damage, I assume?

Rolls

Zombie Attack 15 Kalerik - (1d20)

(8) = 8

Kalerik DEF 8 - (1d20)

(3) = 3

Sep 4, 2015 10:18 am
ROUND 16

Initiative
12 S'skaar DEF: 10, HP: 16/16 SP: 3
11 Kalerik DEF: 8, HP: -6/18, SP: 0
11 Hotwire DEF: 9, HP: 13/16, SP: 1
10 Saru DEF: 18, HP: 4/22, SP:2
4 Undead Scientists (1) DEF: 15, HP: 68%

Conditional Modifiers
Door to conf. Room permanently open


COMBAT MAP
Click to view/move your pawn (Move on your turn only). Reference color of target's border in your attack
Sep 4, 2015 2:54 pm
S'skaar will scoot over and start overcharging his laser as well.
Sep 4, 2015 3:07 pm
Kalerik, realizing that there is only one zombie left. Attacks it.

Rolls

Attack (CTN:13) - (1d20)

(20) = 20

Enemies Defense (CTN: 12) - (1d20)

(4) = 4

Sep 4, 2015 7:28 pm
Hotwire has the undead technician in his weapon's sights when Saru tears it apart. The Skal'Az immediately swings his aim over to the one remaining zombie. He hesitates momentarily when Kalerik swings and fumbles with his chainsword, then opens fire.

Rolls

Holdout Laser vs zombie - RAT (11) = CTN (11) - (1d20)

(8) = 8

Zombie DEF 15 -8 (overload) = CTN (7) - (1d20)

(12) = 12

Sep 4, 2015 8:00 pm
The zombie's chest is fried clean through by the laser blast but it keeps fighting
+1 SP to Hotwire

(Kalerik, you still need to attack yourself)
Sep 4, 2015 8:21 pm
Kalerik misses and (accidently) drives his chainsword toward his chest.

Rolls

Attack (CTN:13) - (1d20)

(13) = 13

Kalerik's Defense (CTN:5) - (1d20)

(5) = 5

Sep 4, 2015 9:14 pm
Kalerik's chainsword bounces off of the zombie's skull and flings back against the Humavari's head, mortally wounding him.

Kalerik is -6 HP. If he had gone negative BOD +1 he would have been dead. Instead, he is unconcious
Sep 5, 2015 10:51 am
*Regeneates 1HP*

Saru moves to Klerik's position to protect the wounded Humavari and attacks the zombie.

If the zombie is still alive Saru spends 3 SP to do an extra attack
Last edited September 5, 2015 10:57 am

Rolls

attack 16 - (1d20)

(1) = 1

def 12 - (1d20)

(13) = 13

slayer dice - (1d20)

(17) = 17

extra def 12 - (1d20)

(18) = 18

extra attack 16 - (1d20)

(4) = 4

Sep 5, 2015 12:11 pm
Saru attacks with precision, nearly tearing off the zombie's head - but life still remains. As it tries to gather itself he slaps it again, knocking the head clean off.

VICTORY!



1 XP EACH
+0.5 GOOD IDEA BONUS to Hotwire - For shutting the door during the fight, preventing half of the zombies from attacking for several rounds.

Congratulations!
Sep 5, 2015 10:21 pm
"Do you guys spot any water I can use to wake Kalerik up? He's probably going to need some fixing afterward..."
Sep 6, 2015 6:33 am
*Saru keeps regenerating*

OOC: Man I love that regeneration stuff :)

"I'll scout the next room to be sure there are no more zombies coming while you tend the plant boy."

Hands a STILL to S'skaar.
"Hotwire, come with me, you'll help me locking the doors."
Last edited September 6, 2015 6:37 am
Sep 6, 2015 2:14 pm
"You've got it man." Hotwire replies, holstering his weapons and following Saru. "What the frak happened on this scrap heap, is what I'd like to know. Remind me to remind S'skaar to take a peek at the video log files."

"Hey Saru," the squat Skal'Az adds while he removes his shock glove, "I was thinking you'd make far better use of this than I ever could. If it'll fit your big grubby paw, that is." Hotwire hands the glove to Saru.
Sep 6, 2015 2:57 pm
S'skaar will inject Kalerik with Saru's S.T.I.L.L.

"Hey Hotwire, it might be a better idea to give your glove to Kalerik instead, so he'll have something to use in melee which won't chop him up to pieces..."

Kalerik regains 2 hp.

S'skaar will then try a first-aid check on him right away, see if he can bring him up further...

Kalerik regains another 14 HP.
Last edited September 6, 2015 2:59 pm

Rolls

S.T.I.L.L. - (1d20)

(4) = 4

S'skaar's First Aid check (MND+DX+First Aid, total CTN 14) - (1d20)

(1) = 1

S'skaar's First-aid Slaying Dice (CTN 14) - (1d20)

(13) = 13

Sep 6, 2015 3:02 pm
Hotwire shrugs."This thing is for fighting with your fists, more King Kong Fu's style here than Celery Stick over there. But whatever, they can flip for it if they want."
Last edited September 6, 2015 3:02 pm
Sep 7, 2015 7:27 am
Saru respectfully gives the gloves back to Hotwire
"I appreciate that Hotwire, but I'm more comfortable with my hands free and besides S'skaar is right we better give plant boy an alternative weapon so he stops hurting himself"
Sep 7, 2015 8:22 am
Hotwire shrugs and puts the glove back on. "Well, what did you want to check out again? You said something about some doors."
Last edited September 7, 2015 8:38 am
Sep 7, 2015 8:34 am
As Kalerik splutters awake. He will gasp and look around. His hair is still bright red from zombie gore. Sitting, with his back against a wall, Kalerik will casually light a cigar and sit back, exhausted.
"I am quite fond of my sword, thank you very much. What I really need is to be back in my ship. There are barely any viewports here". Kalerik mumbles to himself as he smokes his cigar.
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