Stray Dogs Episode I - The Station of Death

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Nov 6, 2015 3:36 pm
"We don't have time for this, dammit!" Hotwire takes a gamble and thrusts his shock-gloved fist at the zombie before retreating behind the others. "We should've led her the other way!"

Rolls

Shock glove - MAT 5 - (1d20)

(17) = 17

OD 12+5 - (1d20)

(4) = 4

Nov 6, 2015 4:50 pm
"Don't worry Hotwire, it's under control. Help S'skaar take Kalerik and that sweet gun turret to the ship. I'll protect Chuck and escort him to the Ronin as soon as he has the mines planted." Says Saru while punching the zombie in the face.
Last edited November 6, 2015 4:53 pm

Rolls

attack 16 - (1d20)

(4) = 4

def 15-3=12 - (1d20)

(16) = 16

Nov 6, 2015 6:16 pm
+1 SP to Saru

The zombie returns the favor...

Rolls

Zombie attacks Zaru CTN 15 - (1d20)

(7) = 7

Saru DEF 18 - (1d20)

(15) = 15

Nov 6, 2015 6:18 pm
ROUND 6

Initiative
12 S'skaar DEF: 10, HP: 16/16, SP: 1
11 Kalerik DEF: 8, HP: 7/18, SP: 1
11 Chuck DEF: 8, HP: 13/14, SP: 0
11 Hotwire DEF: 9, HP: 10/16, SP: 0
10 Saru DEF: 18, HP:22/22, SP: 2
04 Zombie Annie DEF 15, HP:2%

Conditional Modifiers

MAP
Nov 6, 2015 10:59 pm
Seeing how damaged she is, S'skaar will take a pot shot at zombie Annie, not wasting time to overcharge his shot, spending his SP to aim for a particular vulnerable spot on her.

Rolls

S'skaar's attack (RAT 13, -1 for engaged in melee, total CTN12) - (1d20)

(9) = 9

Zombie Annie's DEF (DEF 15, -2 hold out laser, -1 for SP, total CTN 12) - (1d20)

(4) = 4

Nov 6, 2015 11:36 pm
s'skaar puts an end to the beast
VICTORY!
Nov 7, 2015 12:07 am
"Alright. Let's blow this shit up before the Imperial arrive. Let's put some mines on the computer consoles on the bridge to make sure to erase any traces of our meddling around..."
Nov 7, 2015 12:33 am
Chuck will throw two more mines at various spots in the machine room, then rejoin the others at the bridge.
Nov 7, 2015 1:07 am
There is a small datapad on the counter here, seems to be related to the sentry gun by the info on the screen
Nov 7, 2015 1:10 am
You set the charges on the walls that house the reactor core. As you set the charges you hear a shower of sparks, something is coming through the other airlock, near the storage room!
Nov 7, 2015 2:11 am
"Frak my life! Time to go!"
Chuck books it toward the bridge screaming his warnings.
Nov 7, 2015 4:27 am
S'skaar quickly grabs the datapad as he starts to run. "Okay, time to go guys!"
Nov 7, 2015 7:38 am
"Go, go, go" Saru starts running.
Nov 7, 2015 1:10 pm
As you race down the corridors, you hear a clang of the airlock door falling and booted footsteps behind you
Nov 7, 2015 3:24 pm
"Hey, asshole Imperials, instead of dealing with us, how about you deal with your undead crew first!? Clean up your own goddamn mess!"

S'skaar keeps running...
Nov 7, 2015 5:44 pm
"No time for chit chat! This place is going to blow! Hotwire, how are those bridge mines coming?"

Chuck doesn't wait for an answer and bee lines it straight for the airlock (The not-so imperial infested one).
Nov 8, 2015 2:18 am
You race through the corridors and rooms and reach the control room, site of the carnage against the zombies.
Nov 8, 2015 3:45 am
To buy the group a few secobds, Hotwire uses the main console to attempt to seal all doors between them and the Imperials. Then he sets charges on the bridge, setting the timers to coincide with Chuck's mines in the machine room.

Rolls

Engineering MND+DX (9) + Tech (3) + Engineer II (2) + Toolstick (1) = CTN (15) - (1d20)

(4) = 4

Nov 8, 2015 4:34 am
The doors all swoosh shut. (make a mnd + in roll)
Nov 8, 2015 6:59 am
MND+IN

Rolls

MND+IN=12 - (1d20)

(15) = 15

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