Aug 23, 2015 2:54 pm
For mechanics questions and discussions that you feel would be out of place elsewhere! Primer here
Core Mechanics
Roll skill (1d20), then roll effect (minimum 1d6). Sometimes a challenge will only require one or the other: sometimes it will simply compare a flat value to the character’s own stats. In most cases dice rolls will be altered by characters’ attributes and talents and by situational modifiers.
A success in the Exigency system is called a hit. At its most basic, a hit deducts 1 Hit Point from the target’s total, but with the right aspects it could also deliver a status effect: slowing a character down, tripping them, banishing them to another dimension. Lots of things can happen in the field.
Whenever an effect roll beats the Resistance value, apply one hit. If the roll is twice the value, apply two hits. If it’s triple, apply 3, and so on. The maximum number of hits you can deliver at once is limited by your talent rank.
The values that oppose skill rolls are called defences, whether an abstract challenge or a character. The values that oppose effect rolls are called Resistances: Constitution, Reactions, Mind, each used to mitigate the effects of the oppositions’ successful rolls.
Core Mechanics
Roll skill (1d20), then roll effect (minimum 1d6). Sometimes a challenge will only require one or the other: sometimes it will simply compare a flat value to the character’s own stats. In most cases dice rolls will be altered by characters’ attributes and talents and by situational modifiers.
A success in the Exigency system is called a hit. At its most basic, a hit deducts 1 Hit Point from the target’s total, but with the right aspects it could also deliver a status effect: slowing a character down, tripping them, banishing them to another dimension. Lots of things can happen in the field.
Whenever an effect roll beats the Resistance value, apply one hit. If the roll is twice the value, apply two hits. If it’s triple, apply 3, and so on. The maximum number of hits you can deliver at once is limited by your talent rank.
The values that oppose skill rolls are called defences, whether an abstract challenge or a character. The values that oppose effect rolls are called Resistances: Constitution, Reactions, Mind, each used to mitigate the effects of the oppositions’ successful rolls.