Aug 31, 2015 11:18 pm
Alright, I'll run through the basics of character creation. There may be many questions, I have the PDF of the rulebook so I will do my best to answer any of them.
Step 1: Set Stats
First off you have to set your base stats. They are broken into three groups. Your physical stats, mental stats, and social stats. Then in each of these three groups there is your offensive stat, and defensive stat.
Physical
Dexterity (Offensive) - Coordination and motor skills
Vitality (Defensive) - Physical strength and toughness
Mental
Logic (Offensive) - Awareness of surroundings and thinking on your feet. Computer interaction.
Willpower (Defensive) - Mental resilience. Remembering the past and resisting the horrors in front of you.
Social
Charisma (Offensive) - Social skills and demeanor
Empathy (Defensive) - Sympathise with others and determine lies.
All of these six stats will have a number on the scale of 1 - 5. When you set your stats each of these gets a default '1'. Then you have 10 points to distribute among them to increase their values. None can ever go above a 5.
There is a system, afterwards, to vote on if these numbers should be changed (since you are in a normal game trying to set them to be the same as you would have in real life), but we may skip that process and just hope people are true to either themselves, or a person that is themselves-adjacent. We are officer workers in a mundane job. If you want to make up a fictional character, they should still be an office worker. Though they will definitely end up unique in comparison to others. Maybe your person does weight lifting so is stronger, but a little bit less charismatic.
Step 2: Choose Features
These are what make your character truly unique and individual. You start with one positive, and one negative, feature in each of the three stat categories. These are going to be completely made up by the players, but here are a few examples right out of the rulebook:
Positive Physical
Distance Runner
Weight Lifter
Very Flexible
Martial Artist
Crack Shot
Iron Stomach
Negative Physical
Allergies
Sedentary
Bad Back
Very Nearsighted
Injured Eardrum
Weak Stomach
It would be a lot of typing to list out examples for the other two categories of stats, but hopefully you are getting the idea. These are features for your characters that will both help, or hinder you as you try and survive this world. Make them unique to your character, and things that are actionable in various situations.
Now we outfit our team.
Step 3: Record Equipment
Now you write down what your character starts with. Again, we are office workers in a mundane job, and what your characters start with is what they would be carrying on them if they planned to work, and then go play some games in the office after hours. Again if we aren't ourselves there is leeway on what you would be carrying, and you can use this to add more interesting backstory to your character.
Jot things you think would be pertinent. Cell phone charge level, money or credit cards in your wallet. glasses, contacts, etc. More will be collected along the way.
Step 4: Record Traumas
Last we write down any traumas your character may have. These are physical maladies that will heal over time. If these characters are based off of you, you only have to place traumas you are comfortable sharing. They could be things like sprained ankles, colds, exhaustion from too many late-night shifts, bad break up recently. You can start with up to one trauma in each of the three categories. These will be set at a severity of '2'.
Generally traumas work like negative features. You can also take on traumas to alleviate stress. We will go over all of that later. Each player will be required to come up with one trauma to bring to the game.
All Done
These are all of the basic setup steps for making a new character. We removed the voting for stat changes, but other than that this is the regular system for End of the World.
Step 1: Set Stats
First off you have to set your base stats. They are broken into three groups. Your physical stats, mental stats, and social stats. Then in each of these three groups there is your offensive stat, and defensive stat.
Physical
Dexterity (Offensive) - Coordination and motor skills
Vitality (Defensive) - Physical strength and toughness
Mental
Logic (Offensive) - Awareness of surroundings and thinking on your feet. Computer interaction.
Willpower (Defensive) - Mental resilience. Remembering the past and resisting the horrors in front of you.
Social
Charisma (Offensive) - Social skills and demeanor
Empathy (Defensive) - Sympathise with others and determine lies.
All of these six stats will have a number on the scale of 1 - 5. When you set your stats each of these gets a default '1'. Then you have 10 points to distribute among them to increase their values. None can ever go above a 5.
There is a system, afterwards, to vote on if these numbers should be changed (since you are in a normal game trying to set them to be the same as you would have in real life), but we may skip that process and just hope people are true to either themselves, or a person that is themselves-adjacent. We are officer workers in a mundane job. If you want to make up a fictional character, they should still be an office worker. Though they will definitely end up unique in comparison to others. Maybe your person does weight lifting so is stronger, but a little bit less charismatic.
Step 2: Choose Features
These are what make your character truly unique and individual. You start with one positive, and one negative, feature in each of the three stat categories. These are going to be completely made up by the players, but here are a few examples right out of the rulebook:
Positive Physical
Distance Runner
Weight Lifter
Very Flexible
Martial Artist
Crack Shot
Iron Stomach
Negative Physical
Allergies
Sedentary
Bad Back
Very Nearsighted
Injured Eardrum
Weak Stomach
It would be a lot of typing to list out examples for the other two categories of stats, but hopefully you are getting the idea. These are features for your characters that will both help, or hinder you as you try and survive this world. Make them unique to your character, and things that are actionable in various situations.
Now we outfit our team.
Step 3: Record Equipment
Now you write down what your character starts with. Again, we are office workers in a mundane job, and what your characters start with is what they would be carrying on them if they planned to work, and then go play some games in the office after hours. Again if we aren't ourselves there is leeway on what you would be carrying, and you can use this to add more interesting backstory to your character.
Jot things you think would be pertinent. Cell phone charge level, money or credit cards in your wallet. glasses, contacts, etc. More will be collected along the way.
Step 4: Record Traumas
Last we write down any traumas your character may have. These are physical maladies that will heal over time. If these characters are based off of you, you only have to place traumas you are comfortable sharing. They could be things like sprained ankles, colds, exhaustion from too many late-night shifts, bad break up recently. You can start with up to one trauma in each of the three categories. These will be set at a severity of '2'.
Generally traumas work like negative features. You can also take on traumas to alleviate stress. We will go over all of that later. Each player will be required to come up with one trauma to bring to the game.
All Done
These are all of the basic setup steps for making a new character. We removed the voting for stat changes, but other than that this is the regular system for End of the World.