Character Creation

Sep 6, 2015 6:07 am
Any questions or comments for character creation, as well as rolls for the stats that are not set by your bio should be rolled here. Normally 5e allows point buys, or other systems to avoid random dice fails. In this game, Gamma World, we take things more light heartedly. Read through the rules and you may notice that. So do exactly as your bio says to set your base stats (usually setting one or two to a specific number and rolling the rest)

I will let you choose your own bio, either from the core rules or the DLC pdf that includes a few more bio types. Character class is always 'Gamma Wanderer'. Your 'Background' will simply be your level progression title. We all start as Scavengers. This probably won't come up during the one-shot much.

Lets have fun with it. Gamma World is far less serious than D&D.
Sep 6, 2015 8:36 am
Sorry, I didn't read about having to do the rolls here. I'm still figuring out how to use the site and all. If you want me to, I can reroll.
Sep 6, 2015 8:41 pm
No, no worries. As long as you followed the instructions for your characters bio.
Sep 6, 2015 9:15 pm
I'm going to randomly roll everything - but if the Bio is human, pure strain, I'm just going to pick. I'll include 3 mutation rolls.

Rolls

Bio roll - (1d10)

(5) = 5

Ability Score 1 - (3d6)

(152) = 8

Ability Score 2 - (3d6)

(423) = 9

Ability Score 3 - (3d6)

(445) = 13

Ability Score 4 - (3d6)

(534) = 12

Ability Score 5 (if needed) - (3d6)

(135) = 9

Mutation 1 - (1d100)

(11) = 11

Mutation 2 - (1d100)

(100) = 100

Mutation 3 - (1d100)

(33) = 33

Sep 6, 2015 9:18 pm
Mutated Human... need one more ability roll and 2 more mutations

Rolls

Ability 6 - (3d6)

(265) = 13

Mutation 4 - (1d100)

(2) = 2

Mutation 5 - (1d100)

(33) = 33

Sep 6, 2015 9:41 pm
Awesome. Also don't forget on a 5e character sheet you need to remove a stat and rename some. My sample character in the library has it done.
Sep 6, 2015 10:04 pm
I've submitted the character. Need to work out some character notes, and find a cool avatar.
Sep 6, 2015 10:50 pm
My Character Rolls

Rolls

Bio Roll - (1d8)

(2) = 2

Ability Score 1 - (3d6)

(551) = 11

Ability Score 2 - (3d6)

(615) = 12

Ability Score 3 - (3d6)

(343) = 10

Ability Score 4 - (3d6)

(314) = 8

Ability Score (5) - (3d6)

(524) = 11

Mutation 1 - (1d100)

(90) = 90

Mutation 2 - (1d100)

(72) = 72

Mutation 3 - (1d100)

(11) = 11

Sep 6, 2015 10:54 pm
Beast Man

Darkvision
Horns
Talons
Psychopomp
Composite
Sep 6, 2015 11:10 pm
Nice. Interesting rolls. I think blade may have the most mundane character. :)
Sep 8, 2015 2:35 am
Alright, still waiting on themightykobold and Starhelm to add their characters to the game.
Sep 8, 2015 2:59 am
I'm working on my character right now, reading the pdf to understand it a little better and then I have to figure out all these in chat rolls and I'll post it soon!
So far I have the bio of Saurian and the tentative name of Ssilas.
Last edited September 8, 2015 3:06 am
Sep 8, 2015 3:12 am
So as a Saurian, my STR and CON are 16, and I automatically gain Darkvision, Fearless, and Thick Hide mutations, then roll for three more mutations.

Rolls

Ability Score 1 - (3d6)

(552) = 12

Ability Score 2 - (3d6)

(233) = 8

Ability Score 3 - (3d6)

(463) = 13

Ability Score 4 - (3d6)

(232) = 7

Mutation 1 - (1d100)

(21) = 21

Mutation 2 - (1d100)

(5) = 5

Mutation 3 - (1d100)

(8) = 8

Sep 8, 2015 3:15 am
So my three extra mutations are Emberborn, Bite, and Blindsight.
Sep 8, 2015 4:16 am
Figured I'd do my hit dice roll and equipment rolls here too, right?

Rolls

Hit Dice (1d12 per Gamma Wanderer level) - (1d12)

(10) = 10

amount of Random Scavenged Junk - (2d4)

(13) = 4

Sep 8, 2015 4:23 am
Random Pieces of Scavenged Junk!

Rolls

Random Scavenged Piece of Junk table roll 1 - (1d100)

(58) = 58

Random Scavenged Piece of Junk table roll 2 - (1d100)

(99) = 99

Random Scavenged Piece of Junk table roll 3 - (1d100)

(27) = 27

Random Scavenged Piece of Junk table roll 4 - (1d100)

(2) = 2

Sep 8, 2015 4:26 am
Oh! I really hope we're using these RPoSJ because a 99 is a great roll haha. I get to roll on the Random Ancient Gear table.

Rolls

Random Ancient Gear table roll - (1d20)

(18) = 18

Sep 8, 2015 5:02 am
Sure. You can roll those and you lucked out finding an ancient item right away.
Sep 8, 2015 5:04 am
It's a Panacea Injector, which heals 3d6 and has a 50/50 percent chance of adding another mutation, which is awesome, and I think it's great that it has a pretty high complexity and my character has a negative intelligence and might not even know how to use it.
Sep 8, 2015 5:06 am
Hah. We'll make sure to read through use of ancient tech and the ancient tech skill in the PDFs. Just so you know how to use it.
Sep 8, 2015 5:08 am
Also, one of my random junk rolls was a pickup truck, but it didn't say anything about gas or functionality, so I'll leave that entirely up to you what state it's in haha I like how random this game is and I'm excited to try it out.
Sep 8, 2015 5:10 am
The truck is something you have, and I believe some of your traveling friends may have gas cans with something in it. I'll go ahead and say it starts at half a tank. I was hoping someone had a truck or vehicle for this. :)
Sep 8, 2015 5:20 am
Nice! My other junk was a ladder (in the back of the pickup) and a special features DVD from a horror movie.
Before I rolled those I'd chosen a machete and compound bow as my two weapons, so now I picture my character as a stereotypical redneck/hillbilly type, except as a Saurian lizardfolk looking type. Not too smart but very strong, very hardy, and very into hunting and tracking..
Sep 8, 2015 5:30 am
The important question is, does you Saurian lizard folk have a mullet?
Sep 8, 2015 5:51 am
Oh of course! It's just not made of hair. It's more of an ambiguous combination of scaly tentacle looking appendages, frilly skin flaps, and some small horns. In the clear shape and style of a mullet.
Sep 9, 2015 2:21 am
Alright, so I'm just waiting on themightykobold to submit a character to the game page. Then I can kick this shindig off.
Sep 9, 2015 3:32 am
Sorry. Busy day at work. I'm pretty tired at the moment but I'll try to finish it up.
Sep 9, 2015 5:40 pm
I'll roll on this forum for the equipment tables this evening (i.e., in about 6 hours).
Sep 9, 2015 8:39 pm
Random Gear

Rolls

First Roll - (2d4)

(41) = 5

Random Gear - (1d100)

(82) = 82

Random Gear - (1d100)

(2) = 2

Random Gear - (1d100)

(27) = 27

Random Gear - (1d100)

(9) = 9

Random Gear - (1d100)

(63) = 63

Wine - (1d6)

(3) = 3

Sep 9, 2015 9:12 pm
Quath the Manymind

Hmmm Avatar not working.
Last edited September 9, 2015 9:13 pm
Sep 9, 2015 9:13 pm
You also rolled a 27 which is a pickup truck. That's awesome! Mad Max, here we come hahaha
Last edited September 9, 2015 9:14 pm
Sep 9, 2015 9:31 pm
Quath the Manymind is an escaped experiment. It is a massive swarm of undulating larger-than-normal sentient rats that manipulate objects in their hands. The rats pull equipment from inside of the swarm as they need it. All the rats speak together to create Quath's speech. Its voice is that of many high pitch squeaks that all go off in a squence to make the right sounds to make words. This is why it mostly uses telepathy which still has the resonance of a squeak. (I ended up using the numbers on the DLC evolutions chart, got Darkvision a second time, decided I had come to far to drop Composite, just replaced Darkvision with Composite).
Sep 10, 2015 4:12 am
Alright, looks like everyone has a character in now I think. I'll start up the campaign thread. I'll also start up a general discussion thread for general OOC talk.
Sep 10, 2015 1:21 pm
A few quick rolls for the scavenging table...

Edit: 4 junks, I'll roll 2 on the first table, and 2 on the DLC table
Last edited September 10, 2015 1:23 pm

Rolls

Number of rolls - (2d4)

(13) = 4

first roll on first table - (1d100)

(22) = 22

2nd roll on first table - (1d100)

(12) = 12

1st roll on DLC table - (1d100)

(79) = 79

2nd roll on DLC table - (1d100)

(50) = 50

Sep 10, 2015 1:24 pm
o.O: a printer, a T-shirt with the FunCorp logo, a rugby helmet, and an Egyptian museum souvenir! Nicey nice.
Sep 10, 2015 11:46 pm
I was thinking about how my Emberborn mutation would work within the fiction to make my melee attacks deal fire damage, and I like the idea of maybe Ssilas can quickly superheat his own blood or something else inside him, so that his eyes glow red and smoke starts coming off his scales, which would lend itself to unarmed or bite attacks, and as he grips his machete it's full tang and the metal is exposed on the hilt so he just heats up the metal to do the extra damage? Thoughts, comments, concerns?
Sep 11, 2015 12:59 am
Concern: How much fire damage?
Sep 11, 2015 4:24 am
It's 1d6 on melee attacks
Oct 10, 2015 4:23 pm
I leveled up Sterlin Toth... Here is the hp roll

Rolls

Level 2 hps - (1d12+2)

(3) + 2 = 5

Oct 23, 2015 11:20 pm
Here I go, making a new PC!

That's an alien gamma wanderer. I call him Psibocorn. Level: 2, Proficiency bonus: +2, HD: 2d12, HP: 23
STR: 10 +0
INT: 18 +4
WIS: 10 +0
DEX: 14 +2 *
CON: 16 +3 *
CHR: 8 -1
Size; M
Speed: 30
Proficiency: Science, All weapons, shields, armor, Stealth, Investigation
Bio Mutations: Deadly Eye Ray, Psychic Resistance, Psychic Shield, Amphibian, Formidable Con, Timewalker
Equipment: wanderer's pack, laser vest (medium armor), a natase (light weapon: +4 attack, 1d8 slashing), and a trilasm (ranged gun weapon: +4 attack, 2d6 bludeoning/piercing), T-shirt with the FunCorp logo, 50' string of Christmas lights
Features: Second Wind, Action Point
Psibocorn is a humanoid alien creature, with an eye in its navel above a mouth at its waist. It has twelve limbs: two for walking (look like legs), two for lifting and grabbing (look like arms), and four used for the fine motor work of tearing apart food and feeding it into the mouth (these fold together when not in use and look vaguely like a head). Psibocorn does not have teeth, so those four feeding claws are tough appendages that tear apart food and put it in the mouth in essentially chewed form.
Last edited October 24, 2015 9:00 pm

Rolls

Bio - (1d10)

(1) = 1

Five attribute rolls - (3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (354) = 12

3d6 : (431) = 8

3d6 : (446) = 14

3d6 : (424) = 10

3d6 : (343) = 10

Three mutations - (1d100, 1d100, 1d100)

1d100 : (3) = 3

1d100 : (96) = 96

1d100 : (30) = 30

Number of scavenged items - (2d4)

(11) = 2

Scavenged items - (1d100, 1d100)

1d100 : (79) = 79

1d100 : (12) = 12

Hit points for gaining second level - (1d12+3)

(5) + 3 = 8

Oct 24, 2015 3:08 am
That looks great. Go ahead and level the character up to 2.

PhantomNimbus sent a note to spaceseeker19
Oct 24, 2015 9:36 pm
Let's see what I get...

Ok...I do not think I could be happier. I have tried to play necromancer so many times. Now I get to play a flying necromancer right out of the gate. I love this character.

Avian Magnetic Reanimator with a Dual Brain. Im torn between Raven and Owl type...Vulture could work too. Guess I'll sleep on it.
Last edited October 25, 2015 1:05 am

Rolls

Origin - (1d10)

(2) = 2

Stats - (3d6, 3d6, 3d6, 3d6)

3d6 : (462) = 12

3d6 : (545) = 14

3d6 : (214) = 7

3d6 : (514) = 10

Mutations - (1d100, 1d100, 1d100)

1d100 : (16) = 16

1d100 : (78) = 78

1d100 : (56) = 56

Oct 25, 2015 1:11 am
Looks great. Will be a big asset to the team. Just waiting one the other new player to submit a character and we can get this adventure rolling again. :)
Oct 25, 2015 1:29 am
The Swallow!
Oct 25, 2015 5:58 pm
Random junk rolling

Snow boots, bikini, solar powered generator (6 hour battery life requires 2 hour direct sun recharge time), skateboard gas grill toy water gun.

Well, one obviously useful item and a few that could prove handy in the right circumstances...not bad.

And lvl. 2 hp
Last edited October 25, 2015 7:03 pm

Rolls

Starting junk - (2d4)

(42) = 6

Actual items - (6d100)

(442628218759) = 265

Hp - (1d12)

(1) = 1

Oct 26, 2015 7:01 am
If no one objects, I'll just write myself in.

spaceseeker19 sent a note to PhantomNimbus
Nov 10, 2015 4:54 am
Forgot to roll for my L2 HP.

Rolls

L2 HP - (1d12+2)

(4) + 2 = 6

Mar 8, 2016 2:26 pm
Sterlin Toth, New Mutation roll (d100 from DLC document)
Hit Point rolls (1d12+ x 2)

Edit: Psychic Resistance - ha!, let the taunting of Psibocorn begin.
Last edited March 8, 2016 2:27 pm

Rolls

New mutation - (1d100)

(71) = 71

Hit points, level 3 & 4 - (2d12+4)

(37) + 4 = 14

Mar 8, 2016 4:25 pm
Psibocorn feels the venom searing through his system...

Pulse is his new mutation.
He gains 17 HP.
Picking which skills get boosted by Expertise at 4th level: Stealth and Ancient Tech.

Edit: For the third level increase, I increased INT from 18 to 20. Also, I hadn't accounted for my Formidable Constitution mutation, which bumped my CON from 16 to 20 at first level. So instead of gaining 17 HP, Psibocorn gained 21 HP.
Last edited March 10, 2016 9:02 am

Rolls

3rd level HP increase - (1d12+3)

(7) + 3 = 10

4th level HP increase - (1d12+3)

(4) + 3 = 7

New Mutation - (1d100)

(74) = 74

Mar 9, 2016 9:31 am
Just waiting for Opera to level to continue. We should all be 4 now I believe.
Mar 9, 2016 3:18 pm
Posted in the main story. I'm good to go. Took the 3rd level bump to Dex, so as to shoot better, and Expertise in Stealth and Perception

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