Arrival at Nurok

Dec 18, 2018 7:49 pm
OOC:
This thread will be used for the next leg of the party journey
Dec 18, 2018 8:04 pm
The night grows chill as you all retire to your various quarters. The occasional thumping of those who seek a much later, or earlier depending on your perspective, bedtime makes for a rather fitful sleep, but for the most part the alcohol combined with the warmth and softness of the bed and bedding provide a bit of a respite from the cacophony below.

Hraefn is the first to arise, the sounds of the stable hands along with the nearby woodland animals infiltrating your dreams and slowly dragging you back to this world. The rest of you, likewise, one by one, awake to the sounds of a town awakening and the smells of the kitchen below wafting up through the floorboards.

The sky is still mostly dark, but the first streaks of purple and orange have cracked the eastern sky, and the absence of any significant cloud cover promises a precipitation-free day, at least to start. The chill is deeper though, as the early spring day tries to fight off the lingering winter, but it invigorates even those who might otherwise be sluggish after a late night of drink.

Down below, the dining area (Area E on the map) is beginning to fill, but there is still, yet, plenty of seating for those who wish to indulge in a breakfast.

Bram
A young man of perhaps 20 approaches you as you leave your room. He is dressed in common attire, with a small bow tie that has a pair of long tails, and his hair is pulled back into a proper tail. "Good morning, sir." he says politely, holding out his hand. In it, there is a single, gold coin.

"You paid for another's room last night, and I have been told that no one else arrived to claim it. Therefore, I am returning your extra coin."

Actions, good fellows and ladies?
[ +- ] The Grey Minstrel Map
OOC:

As a side note, should you not have seen the game posting in detail, I am hoping for daily posts. While I understand that not everyone is required to post for certain things (combat, PC interactions, etc), I would like everyone to try and make an effort to at least read the posts daily and interject where necessary. Some did not post in the last thread when I asked, and I won't keep the game waiting. That said, I am usually slower on the weekends because I am not sitting at my computer all day at home; but I will still make a best effort to post then, as well, if need be.

Regardless, Game On! Let the PC interactions continue with this next leg of the journey to Fort Nurok.
Dec 18, 2018 9:25 pm
Waking and dressing, feeling thoroughly refreshed and prepared for the trek ahead, Ilwyn departs from her room after making sure her equipment is either prepared or packed and ready for travel. She heads to the dining room, where she looks around for her fellows and, seeing none of them here yet, takes a seat at an empty table to await their arrival and get some breakfast.
Dec 18, 2018 9:54 pm
Cædwyn's surprisingly bright eyed and chipper for the amount of drinking he did the previous night. (Amazing Constitution) He takes a seat at the breakfast table across from Ilwyn. "Good morning Lady Ilwyn, you're looking well and refreshed this fine day." He then proceeds to order breakfast. It sounds like he's ordering food for two, but Ilwyn realizes that it's all just intended for him, along with a pint of good morning ale.
Dec 18, 2018 10:36 pm
I sit alone at a table and flag down a bar wench.
Dec 18, 2018 10:55 pm
"The same to you, Lord Eigendrast. I trust you slept well?" Ilwyn waves to the man as he sits. "All prepared for the journey ahead? Could be quite an arduous one."
Dec 18, 2018 11:06 pm
Etna struggles out of bed as morning light filters through the shutter. On the one hand, she might have felt refreshed — she had never slept in a bed so luxuriously soft and comfortable. On the other, it was almost too comfortable, and the mental battle she fights to extricate herself from the sheets isn't helped by the burgeoning hangover. Throwing her breastplate and jerkin haphazardly on, she follows the scent of breakfast fare down to the tables below. Her companions aren't difficult to spot amid the crowd. She sinks into her seat with a stretch and a yawn before resting her elbows on the table and availing of some of the food.
Dec 19, 2018 12:55 am
Bram dresses slowly as he studies his spells. He eventually wanders downstairs, book in hand, and paying little attention to anything beyond his book. He takes a random seat and fishes some silver coins form his pouch and sets it near the edge of the table expecting the standard breakfast to be delivered.
OOC:
Are we all at the same Inn or did some of the party stay at the first place we went?
Dec 19, 2018 2:58 am
Hraefn was mindful not to surprise the stable hands with his appearance amongst the horses and wagons, and made as if he was attending to them as well in the early hours of the morning. He was equally conscientious to make his way back to the Minstrel, where he expected the others would gather, and fronted the gold for more than his share of breakfast.

"Good morning all." The quiet man acknowledged his companions, and fished from his person a small parcel of fruit. "I've taken the liberty of preparing some berries for our journey. When consumed they stave off hunger, and have a minor healing effect. They'll last till the end of the day. I shall be able to supply these daily, magic permitting, " and proceeded to distribute them.
OOC:
20 goodberries in total. Help yourselves.
Last edited December 20, 2018 4:49 am
Dec 19, 2018 5:38 am
Cædwyn eats rather rapidly, eating a breakfast sausage in two bites and washing it down with a bit of ale. "Ha! I'll be glad to be off myself. Spend too long in such comforts as we are accustomed and one risks growing soft. Wouldn't you agree miss Redbriar?", grinning to the girl as she joins them for breakfast. He nods to Bram as well, still not quite sure what to make of that one.
Dec 19, 2018 12:57 pm
Merriweather
You aren't seated long before a barmaid approaches you. "Great morning, sir." she smiles brightly, her hair pulled back into a short tail, her ears revealing a hint of elf in her. "My name is Erlinia, and I'll do my best to make the start of your morning as pleasant as possible. Shall I get you a drink of some sort? Coffee? Tea? Juice or water? Of course, there is ale, if that is your want." she asks.
Dec 20, 2018 1:06 am
Tea and bacon please. All on that man’s tab. I say, pointing to Caedwyn.
Dec 20, 2018 4:41 am
Cædwyn looks sharply at Merriweather suddenly very angry, "My Tab? My Tab! You may be used to taking other people's belongings but don't you dare spend my coin without leave of me!" He bangs his fist on the table to emphasize his point.
Dec 20, 2018 4:53 am
"More than enough here for all of us." Hraefn had already laid out more coin than necessary to cover breakfast for everyone, without making eye contact with either Caedwyn nor Merri.
Dec 20, 2018 8:16 am
Ilwyn watches the minor drama, expectant of a fight to break out at any given moment. However, seeing Cædwyn react so fervently, and Hraefn in equal measure calmly, a smirk crosses the knight's face and with a snort she breaks into a bout of laughter.

"Thank you, Hraefn." She smiles at the druid with a nod. "As for you two, I'm sure Lord Eigendrast would have obliged if you'd asked first, Merriweather. That said, while I disagree with your... Liberal use of others' belongings, that was credit to your ingenuity. Just, perhaps save such tricks for whatever trouble we happen on during our travels."
Dec 20, 2018 2:20 pm
You know, old chap, a simple "no" would have sufficed. No need to get so upset. I clap him on the back.
Dec 20, 2018 3:29 pm
Cædwyn chuckles, the rage leaving his face as quickly as it had bloomed. He continues on as if there was nothing odd at all about his demeanor. He nods to Merriweather, "Aye, just so we understand each other. But yes, thank you Hraefn, that's quite generous of you." He picks one of the goodberries up off of the table, and holds it between his thumb and forefinger. "Hmm, I wonder if anyone's ever tried making wine from these? Still good to have on a long day's travel. Thank you again Hraefn."
OOC:
He really only has two modes of being, cheerful self-aggrandizement and uncontrollable murderous rage.
Last edited December 20, 2018 3:29 pm
Dec 21, 2018 9:12 am
A rare smile played across Hraefn's face at the thought of making alcohol from the goodberries. "Then it would be a fortified wine, like a sherry for Merri." And with that, all tension dissipated as a result of Hraefn's terrible sense of humour.
Last edited December 23, 2018 4:29 am
Dec 22, 2018 9:25 pm
Tea for me, actually. I’m not a big drinker. I prefer to keep my wits about me. But I will enjoy a pile of bacon if you don’t mind.
Dec 24, 2018 1:19 pm
The servants work quickly to bring your desired breakfast. Juices, ale, water and other refreshments accompany large slabs of cooked pork, biscuits, gravy thick with spiced sausage, fruits, nuts and succulent melons. As you begin to feast, your guide, Elavain arrives.

"Good morning, my lords and ladies. 'Tis appearing that this day will be as fair as the last, though as we move westward I expect a bit more of a biting wind to dampen the warmth of the sun. If we leave soon and press hard, we can make Grasmere just past nightfall. It is a small town, nothing much more than a farming weigh station, but Agrobar has the finest kept secret of a brewery as ever I have known, so cold or not, warmth awaits us there."

Elavain grabs a large biscuit, dabs it fully into the gravy and quickly pushes it into his mouth, the thick, white sauce dripping on the table and down his chin. Scooping the fallout into his mouth, he follows it up with a quick pair of gulps of hot coffee, before wiping his sleeve across his face.

"Another day or so to Hartland before the long trek to Tycha. Barring unforeseen troubles, we should reach Nurok in a week." he adds before bidding you all good morning and turning to depart.
Dec 24, 2018 4:16 pm
Cædwyn, in a hurry to be off as well, nods and follows the guide out with an entire sausage still gripped between his teeth.
Dec 24, 2018 5:57 pm
I suppose we shall be off? I leave the stolen key on the bar as I leave.
Dec 24, 2018 11:33 pm
"Aye," Etna says sleepily as she rubs tats out of her tanged hair. And just as quickly as she sat down, the group are up again to move onward. "Let's away, then. Usually when you talk about a distillery in a village you don't really mean it. Where I grew up we just chucked potatoes in a bucket for a while and let them fester."
Dec 25, 2018 8:57 am
Hraefn cleaned up the crumbs after himself as he made ready to leave as well, eager to return to the expanse of roads and fields and open sky.
Dec 26, 2018 8:57 am
Ilwyn quickly finishes off the last of her breakfast and stands, placing her hands on her hips and wearing an eager grin. "Very well, if we're all in agreement, let's return to the trail."
Dec 26, 2018 2:19 pm
Waterday, 6 Coldeven 580 CY
Gathering your gear, you all exit the Grey Minstrel and walk down the street to where your wagons and guide, Elavain, await. Your horses are brought forth, freshly groomed and fed, and they prance eagerly as you all get ready to make your way out of Oytmeet. Pointing to the west road, Elavain says "Th' road there'll follow the Blue Oyt for the most part. By days end it'll fall off to our south, so if you wish to plan your water, make a note t' have your skins filled by dinner."

With that, your company heads out along the Western road from Oytmeet, the sun scarcely cracking the Eastern sky. As predicted, the day proves to be sunny and a bit cool, perhaps in the mid 40's, with a gentle breeze blowing down from the Northwest. Traffic along the road is very light, with just a couple of fur traders and a farmer in an ox cart heading east to sell his wares in Oytmeet. Other than that the day is quiet.

South, across the Blue Out river lies the great Hornwood, renown for the sturdy wood of the great Hornwood Tree. While home to many creatures, both fey and foul, the elves who reside there keep a vigilant watch, forming a barrier between the Barrier Peaks and the seat of human power in Gorna. Duke Owen and the elven enclave are on good terms, both aiding the other as needed.

Though a long, tedious ride, at the days end you crest a final hill that falls away to a small valley to the west. There, you see a tiny hamlet. Perhaps ten buildings make up the entirety, thought in the fading light of day you can see the landscape is dotted by several farms houses with a mile or so of the village proper. The largest structure lies in the center of town. It is a two-story structure, T-shaped with a long, single-story building attached and running perpendicular from the main building. Light spills out from what is most likely the inn spoken of by Elavain, while most of the other buildings are dark.

Moving into town, you find it eerily quiet, as opposed to the raucous nature of Oytmeet. At the inn, you can hear sounds from within, though no singing or revelry that you are accustomed to. Dismounting, Elavain ties off his horse and walks up the wooden steps of the porch and enters the double doors to the taproom.
Dec 26, 2018 3:36 pm
Cædwyn spends the day at the front of the caravan, keeping a watchful eye out on the road in front of him, though on long stretches he'll occasionally burst out into singing. What he lacks in ability he makes up for in volume. Tales of bravery and daring which the rest of you all quickly discover are all about himself.

His good cheer remains as they approach the small town. Places like this are always sleepy. He follows Elavain close by, eager for a pint or two at the end of a long day of travel.
Dec 26, 2018 6:39 pm
OOC:
DM random roll to keep players on their toes

Rolls

Secret Roll

Secret Roll

Dec 26, 2018 9:16 pm
Bram rides silently throughout the day, filling his waterskin where ever it seems convenient, pondering the universe and thinking about his spells. Noticing the unusual quiet of the small town as the sun sets as compared to where they were the night before, he peers into the shadows half expecting something or someone to jump out at them. He has a spell ready for that event.
Dec 26, 2018 9:28 pm
OOC:
Bram, roll a Perception Check, please
Dec 26, 2018 10:53 pm
Ilwyn rides as silently or as raucously as the group bid, at times simply admiring the scenery or quietly chattering with her retainers, while at others she might join in with Cædwyn's more will-known ditties (or add some form or sarcastic punchline to the ones about himself).

However, as they finally roll up into the town, the knight falls uncharacteristically quiet, as if unnerved by the permeating silence of the atmosphere. The very air of the place seemed still, thick with a drowsiness she found unsettling. With a hand resting on the hilt of her sword - Subtly, not threateningly. As if for her own peace of mind more than anything - Ilwyn dismounts and follows the other two inside. She nods to Bram on the way past - A silent commendation of his caution.
Dec 26, 2018 11:03 pm
(Cædwyn has as little understanding of sarcasm as he does caution, maybe even a little less.)
Dec 26, 2018 11:35 pm
Etna stays around the middle of the convoy as they travel, meticulously scanning the hills and treelines from horseback.

When the group reach the hamlet, a sense of familiarity doesn't quite descend upon her as she had expected. The stillness is not the kind she had grown up accustomed to. In fact, it reminded her more of the ruins and tombs she once plied her trade around. A shiver runs up her spine. Whether it is caused by her bitter reminiscing or the present threat is unclear.
"Ain't right. Something's off." Without dismounting, Etna halts her steed. As her breathing slows, clouds before unnoticed seem to roll away across her senses, and the ground and air is laid bare. She grasps out for the familiar traces of foul flesh.
OOC:
Using Primeval Awareness. Favoured enemies are monstrosities and dragons.
[ +- ] Primeval Awareness

Rolls

Perception - (1d20+5)

(3) + 5 = 8

Dec 27, 2018 1:14 am
On the main Western road Hraefn spent his travel in the wagon, in polite conversation with whomever happened to keep a slow pace with him. Nearer the Hornwood, the druid decided to stretch his wings and took off in the form of a giant owl, and surveyed their journey from above. It was from there that he formed his early impression of the surrounding farms and the hamlet proper, and like the others, also found it peculiar that the only lit building was the main one in the centre of the village. Here, Hraefn paused and perched on the nearest, biggest tree, and waited a moment for the others to dismount and head in, while he took in the strangely quiet surroundings.

Rolls

Perception (adv hearing & sight) - (1d20+7, 1d20+7)

1d20+7 : (15) + 7 = 22

1d20+7 : (5) + 7 = 12

Dec 28, 2018 1:49 pm
Hraefn
The town is eerily quiet, but you do not see anything that might definitively be the cause. While most of the buildings are dark, there are a few with lights inside. Also, some of the nearby farms seem to have lights on as well, so it seems that most of the people in town either went to be early or are not at home. Of note, however, is the subdued nature of the local wildlife. A bird here, small scavenger there. Present, but definitely subdued.

Etna, Caedwyn, Ilwyn, Bram, Merriweather
Securing your horses, Elavain and a few of your accompanying guards go to see to their comfort as well the securing of the carts. The rest join you all as you move up into the common room of the inn/tavern. Inside it is warm, a nice respite from the chilly weather outside, and the smell of burning wood and lantern oil mixes in a heady aroma with the sweat and mustiness of an old, well-used bar.

There are perhaps two-dozen people inside, most gathered near the bar, on top of which stands a young man. He looks to be in his late twenties or early thirties, with a clean-shaven face, leather britches and a white cotton shirt that is partially open down to his chest. His thick, black hair is pulled back into a pony tail and it appears that you have interrupted his speech.

As you walk in, you hear him say "...must seek it out and end this! What if you are next, Charlie? Or your children, Vespardo? What then?"

As you all enter, the small murmuring of the crowd dies down as the man looks in your direction, the eyes of those gathered following. An awkward pause passes when an older man, with such thick eyebrows as to almost look like someone cut a strip of fur and plastered it to his face, emerges from behind the bar. He is in his fifties, with a thick neck, squat stature and peppered hair.

"Willkommen! Wir haben finish unser town meetin! Eat! Drink! Ich bin Agrobar Densil, owner des Grasmere Inn. How kann ich help ye?"
Dec 28, 2018 3:40 pm
Hraefn returned to his human form, but didn't hurry in to join his companions just yet. Instead he meticulously prepared his ritual once again, to speak to the oddly quiet wildlife around him. He waited patiently to seek out the smaller birds and animals, and teased them out with bits of fruit he always seemed to have in his pockets. "How are you, little friend? I am new here. Is everything well here?" He repeated politely to whichever creature was nearby.
OOC:
Casting Speak with Animals as a ritual.

Rolls

Animal Handling (rather than Persuasion, heh :P) - (1d20+7)

(3) + 7 = 10

Dec 28, 2018 3:55 pm
Hraefn
A small bird, a shrike, swoops down, taking the offered food from your hand, twittering as it does so.

"Walking trees fear the water beast." it says, before pecking at your hand.
Dec 28, 2018 3:59 pm
"Where are the walking trees? Show me." Hraefn wanted to find out a bit more, before checking back in with his companions.
Dec 28, 2018 4:12 pm
I grin broadly at the old man with the odd accent, "Goodentag! Beer und Schnitzel bitte!" I pointedly ignore whatever the town meeting was all about. We have our own mission after all, no need to go looking for more trouble.
Dec 28, 2018 4:40 pm
Hraefn
The bird swoops over and around the heads of Elavain, the soldiers and your companions before returning.

"Walking trees." the bird reiterates, apparently referring to the incredibly tall, bipedal folk walking around what was once lush forest.
Dec 28, 2018 4:46 pm
Cato
"Beer sure! Schnitzel? Das I know not, aber wir haben much beef flesh, sausage und fowl! Please, take what seats you wish!" Agrobar responds, turning on his heals and going to fetch your requested items.
Dec 28, 2018 4:52 pm
"Thank you little one." Hraefn stifled a smile. Even after all these years of speaking with the denizens of nature, he was still surprised by some of their answers.

Rejoining his companions as they entered the inn, and responding quietly to Etna's earlier remark, but loud enough to Ilwyn and Bram, having noted their cautiousness as well, "You're right lady Etna, there seems to be some beast that plagues them."
Dec 28, 2018 8:31 pm
Before he can step into the Inn Bram notices a bird flying around their heads and follows it with his eyes as it flits away. Seeing that it seems to be communicating with Hraefn, Bram waits to enter the building until the druid steps over to join him. "What was that all about?"
Dec 28, 2018 11:06 pm
Ilwyn's tension disappears, replaced by sudden bafflement at the barrage of odd language. She stands frozen for a moment, as if processing it, before her brain finally manages to pick up on the common patterns and sounds, allowing her to slot in her preferred translation.

She tilts her head, a look of concern coming over her. "I'll, eh... I'll have what he's having." She gestures to Cædwyn. "I'm of a like mind to my companion here though... It sounds like you have troubles. Care to share your burdens?"
Dec 28, 2018 11:22 pm
"Aye! See there, men? The lady knows trouble wane she hear it! She can see right thru t' the quick of it and stands ready lend her blade if needs be!" the young man, still standing on the bar, calls out, gesturing toward Ilwyn.

"A beast, m'lady fair. A most foul beast towering taller 'n these very rooftops!" he continues. From your judgement of the inn, that would mean a beast towering some 20 feet tall, if he is indicating this building and not just the other, single-story structures in town.

"Five arms's its got, wit' three heads, all wit' the smallest fang larger'n my whole hand! Taken the cattle 'n livestock it were, but nows taken t' liking man-flesh! Well I say no more! We's got real heroes here now what can bring an end to it!"

With his last words, the man hops off of the bar and strides boldly across the room, arm outstretched, seeking a hand to shake.

"Gaston DePlume" he says, bowing his head slightly. "Fur trapper and hunter by trade, man as a gift of the gods to the fairer sort." he adds, his head shifted slightly to eye Ilwyn and Etna.

"Please. Allow your first drink to be on me." Taking a small handful of coins, he ceremoniously tosses them onto the platter of drinks that Agrobar returns with.
Dec 28, 2018 11:26 pm
"I noticed that the wildlife seemed too quiet, and asked the bird about it," Hraefn explained to the Suloise mage, "it mentioned a water beast of some sort which has been the cause of this village's troubles. We ought to help." This was the kind of thing Hraefn spent his life doing, village to village, and this would be no exception.

Hraefn barely finished his explanation when the young man in the inn introduced himself and described exactly what the druid had found out. Ilwyn seemed to have everything under control, so Hraefn let the conversation play out.
Last edited December 28, 2018 11:41 pm
Dec 29, 2018 12:18 am
Etna rolls her eyes just enough for their proprietor to see. She takes no food, not comforted by the man's hospitality. She instead stands near the door, leaning against its frame, racking her memory for anything that matches the man's description, even if she expects it to be more than a little fanciful. She had learned too many times that the beast she woukd end up hunting was never as the witness described. Fear had a way of creating extra limbs to and contorting the sizes of threats, she had found.
OOC:
Nature or arcana check to identify monster from description. If its a dragon or monstrosity, I roll with advantage for favoured enemy. If not just ignore the second roll. Also I never got an answer to my primeval awareness last post.

Rolls

Nature - (1d20+3)

(12) + 3 = 15

Nature (advantage) - (1d20+3)

(15) + 3 = 18

Arcana - (1d20)

(16) = 16

Arcana (advantage) - (1d20)

(4) = 4

Dec 29, 2018 8:58 am
Ilwyn couldn't help but chuckle as DePlume finished his tirade, clapping his hand and shaking it, possibly a tad more forcefully that he was expecting. "Appreciated, sir. And thank you for your openness. People can be surprisingly cagey about these things." She looks to the other villagers behind him and shrugs. "I don't suppose any of you would have any reports to give? Care to verify Gaston's description?"
Dec 29, 2018 3:19 pm
Cædwyn also frowns a bit at the man's outlandish tale, sounding a bit of the made-up variety to him as well. He'll say softly to Ilwyn, "I'm not against a good hunt for the sport of it, but do remember that we are on a mission given to us by the Duke himself. We can't go solving the problems of every village we pass and ignore the larger threat to the Duchy. If the threat is credible, and I somehow doubt that it is, send a runner back to request aid from Gorna."
Dec 30, 2018 4:42 pm
Etna
You recall stories of some beasts becoming so large, though most things of that size are usually giants. In these lands, perhaps Hill Giants or some of their kin. Creatures with multiple arms, however, are mush more rare.

Ket_Onwall sent a note to Remus
Dec 30, 2018 4:45 pm
Ilwyn
Several of those gathered shout their support of Gaston. "Aye! Tis true! Towering, horrid creature what scoops up cattle like they was some small dog!"

Agrobar merely looks down, a sadness coming over him. He nods slowly, apparently confirming what Gaston has said.
Dec 30, 2018 7:08 pm
Ill kill a beast if the coin is right. I brandish my bow. Now, whose paying?
Dec 30, 2018 8:06 pm
The murmuring fades a bit as townsfolk look around to one another, then back to Agrobar and Gaston.

"Look at mich nicht an, ich habe no coins zu geben." says Agrobar, turning back to the bar.

"Ahhh... ahem... well, yes." stammers Gaston. "Surely the glory you would get...well... I mean, the tales to be told!" he continues, falling off to an awkward silence as he looks around the party.
Dec 30, 2018 11:33 pm
The ranger keeps a mental note of her ruminations on the nature of the beast, then steps up. Grim-faced and serious, she barks, "Coin and glory be damned!" She turns on her heel, still scowling, and points an accusatory finger at Caedwyn and Merri. "Walls and cobbles've turned your turnips soft! These people won't see next harvest without cattle. And it doesn't take a cob to know when someone's lost more than their livelihood," she scolds, emotion fraying her tone. "Out here, we all need eachother, and I've seen too many steads abandoned to leave one now." Collecting herself, she brings her eyes to the floor, "I'll hunt this beast with or without any of you."

She turns once again, trying futilely not to let the adrenaline show in her face or voice. This time, she adresses just Agrobar. "Any clue to a den? Any pastures been torn up?"

Remus sent a note to Ket_Onwall

Rolls

Nature - (1d20+5)

(5) + 5 = 10

Dec 31, 2018 2:08 am
Well, Etna. Since I don’t think you can handle this beast yourself and you don’t seem too worried about coin, perhaps you’d be able to pay me to accompany you, eh? I say, lowering my bow.
Dec 31, 2018 3:27 am
"I was listening to what was being said inside while you were talking to the bird," Bram told Hraefn as they stood only feet from the open front door of the Inn. "Fellow was talking about a giant with three heads and five arms. Didn't say anything about it being a water beast. I would sooner believe a bird rather than a human. Birds have no need for subterfuge while humans have many reason to stretch the truth. Shall we go in and try to sort this out?"
Dec 31, 2018 5:17 am
Hraefn followed Bram's advice back in to catch the tail end of the conversation.
"A little bird tells me it is some kind of water beast. If we need more accurate information my forest friends can tell us more on the way there, and lady Etna herself will have the appropriate knowledge," Hraefn pointed out in deference to the ranger's expertise.
To Caedwyn, "I have found it is often the case that the capital lacks resources and timeliness to help sort out the smaller concerns of individual villages."
And finally to the rogue, "Ser Merri seems to have need of coin as much as I have the lack of need for it. Will it suffice for you to have my share of the first coin treasure we encounter? Whether from this beast or in future."
Then to all, the soft spoken man instructed in an uncharacteristically firm tone, "We need someone to guide us to the beast, for those of us who are going. From there the animals can tell us more."
OOC:
Invoking Hraefn's folk hero background
"When we return I'm sure the village folk will attend to all our needs, for those of us who have such requests."
Dec 31, 2018 9:41 am
Hraefn, good sir. I care not from where the coin flows, as long as the flow is into my pocket.
Dec 31, 2018 1:08 pm
Gaston perks up at your group seemingly changing direction, looking to help rather than press forward. "Aye, good sir, I'll lead ya t' where the brute were last seen. If ya're goin' west, well then so much the better. Mostly follow th' road nor'west 'fore we break straight t' th' river. Tracks like th' thing we's huntin' ain't hard t' follow." he says.

Ket_Onwall sent a note to Remus
Dec 31, 2018 3:37 pm
Cædwyn growls and finishes his beer in one pull, "Fine.. if you're dead set on this foolishness. If it's to the northwest of us then it lies on our route in any case."
Last edited December 31, 2018 3:37 pm
Dec 31, 2018 4:35 pm
cato says:
Cædwyn growls and finishes his beer in one pull, "Fine.. if you're dead set on this foolishness. If it's to the northwest of us then it lies on our route in any case."
OOC:
Key word 'dead'... ::shifty DM eyes::
Dec 31, 2018 5:38 pm
"Wise up, the lot of you," Etna chides those reluctant. She continues under her breath as she turns back to Gaston. "Let's hope you can swing blades better than the bairns you act like. Chauntea's breath..." Making a conscious effort to perk up a little and hide her disapproval, she signals for Gaston to lead the way.
Dec 31, 2018 5:44 pm
OOC:
Are we going out right now? It is just now getting dark and you have been traveling all day. To continue onward would subject you to potential exhaustion.
Dec 31, 2018 5:49 pm
Cædwyn sighs and follows, wondering how he ended up on the side of reasonable caution here. Ahh well, should be entertaining at the very least.
Dec 31, 2018 6:19 pm
Perhaps we should rest first? Can’t fight properly if we’re too tired, eh?
Jan 1, 2019 12:14 am
"If we intend to seek this beast enroute, then I concur that it would be wiser to rest for the night." Hraefn contemplated doing some recceing first himself, but wasn't given to foolhardiness.
Jan 1, 2019 1:24 am
Bram simply nods to accept that all are seemingly in accord on their direction.
Jan 1, 2019 3:29 pm
Gaston breaks into a wide grin. Grabbing a mug of ale from a man at a nearby table, he thrusts it into the air, causing ale to fall to the table and splash people sitting there. Before they can grumble or complain, the woodsman yells out "Th' morrow, thane! We shall rid us o' th' beast one 'n' ferall! To th' heros o' Geoff!", which is immediately followed by cheers, calls and backslapping as the residents of Grasmere break out into a lively round of song-singing in celebration.
Jan 1, 2019 3:59 pm
Since you can’t pay us, how about food and board on the house?
Last edited January 2, 2019 2:35 am
Jan 1, 2019 4:23 pm
Merriweather
OOC:
Persuasion check, please
Jan 2, 2019 1:50 am
OOC:
Let’s see.

Rolls

Persuasion - (1d20)

(7) = 7

Jan 2, 2019 2:05 am
Ket_Onwall says:
Merriweather
OOC:
Persuasion check, please
OOC:
Reminder on Hraefn's Rustic Hospitality background mentioned earlier. That should get us room and board in exchange for helping with the monster?
Jan 2, 2019 2:52 am
OOC:
While I would say yes to Hraefn getting free room from someone, it doesn’t necessarily mean the Inn will give him a free room, just a free place to rest; say, a barn or something. Similarly, it would not translate to the party as a whole.

That said, I’ll allow Hraefn a persuasion with advantage, as the party has agreed to help the town.
Jan 2, 2019 5:34 am
Ket_Onwall says:
OOC:
While I would say yes to Hraefn getting free room from someone, it doesn’t necessarily mean the Inn will give him a free room, just a free place to rest; say, a barn or something. Similarly, it would not translate to the party as a whole.

That said, I’ll allow Hraefn a persuasion with advantage, as the party has agreed to help the town.
OOC:
sounds good!
"Ser Merri's point is more than fair." Hraefn nodded.

Rolls

Persuasion (with adv) - (1d20-1, 1d20-1)

1d20-1 : (5) - 1 = 4

1d20-1 : (16) - 1 = 15

Jan 2, 2019 1:01 pm
Agrobar looks a bit hesitant at the suggestion that he forego payment of rooms, but after several of the townsfolk voice their approval, he says "Ah! Fine dann. Ye können drei room haben. Only für a Nacht!"

Spinning back toward the bar, he resumes his duties as servants replenish your food and drink.
OOC:
Anything to be done tonight?
Jan 2, 2019 2:58 pm
OOC:
No, I'm good to call it an evening.
Jan 2, 2019 10:50 pm
OOC:
Nope, don't think Hraefn needs to recce, since everyone's coming along
Jan 2, 2019 10:59 pm
OOC:
All seems good.
Jan 3, 2019 12:14 am
OOC:
Good.
Last edited January 3, 2019 12:15 am
Jan 3, 2019 2:38 am
OOC:
I’m good
Jan 3, 2019 5:36 pm
Finishing your meals and drinks, you all retire to your respective rooms for the night. While not exactly a king's establishment, the Grasmere Inn is warm and dry, providing you all with a relatively peaceful night of sleep. In the morning, you awaken to the sounds of a busy kitchen and breakfast consists of a pile of sausage links, cooked eggs, hot coffee, fruits, nuts and a thick porridge seasoned with spices to the point of making it palatable.

As you all exit to the horses and wagons, Elavain and the king's guard greet you with nods and salutes. "Looks like we been given a send off. Right nice o' them t' see us out t' maybe our last day." your guide says, his voice heavy with sarcasm.

At the edge of town the crowd has gathered on both sides of the road, Gaston in the middle astride a chestnut colored horse. Across his back is a bow, and a small pile of pelts are draped across the rear of the horse.

"'s a great day for hero work, eh, m'lords n lady?" he smiles, turning to head out along the western road.
Jan 3, 2019 5:47 pm
Cædwyn growls a bit grumpily as he mounts his horse, "Work is labor one is paid for." He sighs and begins to trot down the road, wanting again to be in the lead. "As a bit of sport however this might prove to be entertaining, provided that such a creature really exists."
Jan 3, 2019 6:17 pm
"Exist it does. of that I assure you." Gaston replies, for once a bit of somberness creeping into his voice.
Jan 4, 2019 12:02 am
Emerging from the inn, Ilwyn nods back at each of the guard and chuckles at Elvain's pessimism. "Have some faith, fellow. They certainly do." She pats his shoulder and proceeds to mount up, following behind Cædwyn with a grin.

"A good deed always returns in kind, one way or another, Lord Cædwyn." She states, though is aware that her indefatigable righteousness does not always appeal to every audience. In an attempt to raise the man to his normal, jovial spirits, she casually weighs her coinpurse and shrugs. "Though, if it's sport you're looking for... I bet that I can land the final blow before you can."
Jan 4, 2019 12:08 am
Etna brings her horse abreast of Caedwyn's and Ilwyn's. "I think our beast may be a troll. A right foul one at that. Only monster I've known to have such a collection of arms and legs," she explains matter-of-factly. "I've hunted them before, but I have to say that many is a first. Just make sure you've got plenty of torches. Don't know if they frighten children with tales of wicked trolls in those castles of yours in the city, but you ought to know that a troll's worst enemy is fire."
Last edited January 4, 2019 12:09 am
Jan 4, 2019 12:18 am
Once we get closer, I’ll scout ahead and see what I find. Unless someone thinks they’re more silent than I? I say, pulling out a dagger.
Jan 4, 2019 1:15 am
Cædwyn grins broadly at Ilwyn, "Ahh a fine idea. Care to make it interesting? 50 gold one to the other should you or I strike it dead?"

As Etna pulls up to them he nods, "Hmm, a troll you say? It would seem they come in all manner of forms." He roots around in his saddlebags for a moment, and pulls out a vial of lantern oil attaching it to his belt. "But yes, I've heard tell they have something of a fondness for the taste of human flesh. There we are."

He nods to Merri as well, "More silent than I for sure."
Jan 4, 2019 4:00 am
"I can fly ahead to get a general survey, if Gaston here can give us the approximate distance north west. The stealth part I shall leave to ser Merri." Hraefn also wondered about Etna's intuition about a troll, in relation to what the shrike had mentioned about a water beast. Perhaps he'd better consult a few more animals once they were closer.
OOC:
I know it's obvious, but I have to point out that we're off to hunt a beast led by a Gaston :P
Last edited January 4, 2019 12:08 pm
Jan 6, 2019 10:22 pm
"Ho-ho! Quite the stakes, my dear Caedwyn. Alas it was I who proposed it, so it would be out of sorts to back down from it. Fifty it is." Ilwyn cheers, raising a fist into the air to their bet and seeming to claim some degree of victory merely in making it, never mind winning it.
Jan 7, 2019 5:45 pm
As your group continues to follow the road, winding through the edges of the forest, usually keeping within sight of the river save for the occasional wind along the base of a hill, you come to a long bend that drops into lower lands and closer to the river. From your vantage atop the hill, you can see that the land along the river in this valley is swampy, with thick groves of trees and reeds growing tall within the waters.

Gaston nods his head in that direction, replying to Hraefn "There be the land where most've seen th' thing. Sure's Istus weaves 'r Threads of Fate, it has a lair. Sickly green n brown it is, covered 'n mud 'n slime. Ya can smell it 'fore ya see it, wind bein' right 'n' all."

From your vantage, it looks like the river/swampy area is about a half-mile off of the road.
Jan 7, 2019 6:12 pm
As they stride along the path toward the swamp Bram comments, "If it's fire we need, it's fire we've got. The swamp will keep it from getting out of hand." Bram chuckles to himself as he thinks about a wet flaming sphere.
Jan 7, 2019 6:14 pm
Cædwyn frowns a bit at the landscape, "We should leave the horses and wagons here and proceed on foot. They'll get mired in the swamp if we bring them in."
Jan 7, 2019 10:29 pm
"Keep it at the ready then, Bram." Ilwyn nods, her attention fixed on the edge of the swamp. At Cædwyn's suggestion, she gives an affirming grunt and dismounts, stepping a few steps forward as if to get a closer look. "If you wish to proceed no further, Gaston, that is understandable. I'm sure our fellows can track the monster from here." She gestures to Hraefn and Etna, then unsheathes her weapon to make sure all is in order. She whispers something in elvish, and an ethereal-looking frost gathers on the blade, a sight that obviously satisfies her as she sheathes the weapon once more.
Jan 7, 2019 11:23 pm
"You know I had been thinking how far into this journey we would be before we got muddy again," Etna wonders aloud, thinking to tease the more courtly members of the group. "Be careful not to get your shiny armour all grubby, Ser Knight." Her jaunty grin assures that all is in jest. Swinging down from her horse with blithe and sprightly energy, she looks out upon the swamp like a carpenter observing a well-stocked wood shed. This is her home, and her craft. Her reason to get up and her reason to lay down with callused hands and renewed purpose each night. She rubs her palms together with anticipation, and once again reaches out to the earth beneath her feet and the fetid air of the swamp. Her mind - or perhaps some more primal aspect of her spirit - quests out in search of ripe prey.
OOC:
Once again using Primeval Awareness to sense for monstrosities or dragons within 5 miles.
Last edited January 7, 2019 11:24 pm
Jan 8, 2019 2:51 am
I pull out my bow and move ahead, hoping to scout a little.

Rolls

Stealth - (1d20+8)

(7) + 8 = 15

Jan 8, 2019 3:00 am
OOC:
Etna, I’m assuming you are using an L1 spell slot?
Jan 8, 2019 7:08 am
Hraefn wove his communication spell first, in search of nearby creatures who might have things to tell him about the swamp ahead, and more importantly, the beast within. If he found any, he kept his questions basic: "What big creature lives in this swamp? Where is it?" He did so while letting Merri and Etna get the lay of the land first.
OOC:
Speak With Animals as a ritual.
Jan 8, 2019 8:31 am
OOC:
Primeval Awareness is a class feature as opposed to a spell. It just requires 1 minute of concentration, but no spell slots.
Jan 8, 2019 1:21 pm
OOC:
See my post in the OOC thread
Jan 8, 2019 1:37 pm
Gaston nods his agreement at the suggestion he remain behind. " Someone must remain t' tell th' tale, eh?" he halfheartedly jokes. He gathers up your mounts, bringing them to the wagons and tethering them.

Merriweather and Etna
Moving slowly into the grass, you find that for the most part the ground is firm. As you edge closer to the river though, the ground begins to soften. Your feet make slight sucking noises as they sink into the softer mud below, but the pace you move makes it barely noticeable outside of your own ears. Behind, the rest of you follow, making yourselves ready.

Hraefn
Finishing your spell, you see that the others have already moved some one hundred feet into the wild grasslands. A small, female rabbit comes hopping past and you catch her attention with a bit of leafy greens. "Giant lizards, with gaping maws are just down the river." (alligators) the creature replies to your question.

But no creature goes there. The evil one eats everything , so we stay away. she adds, nodding down the hillside, directly on the path your party is headed.

"Even the great lizards do not go there. It lives in the water, but walks like men."
OOC:
What order are we going? Single file or no? I assume it is Merriweather Etna (PARTY) Hraefn
Jan 8, 2019 9:51 pm
OOC:
what sounds good? I guess I should clarify- I need your full marching order. 😎
Jan 9, 2019 3:48 am
Having completed his short conversation with the rabbit, Hraefn found himself a bit behind the rest, and moved a little faster just to catch up. "A little bunny tells me this creature eats alligators. And we can see what else ser Merriweather can uncover." Hraefn kept his voice low, even though they were still a distance away. "If need be, I can aid in first lighting up the beast more clearly when we are nearer, after which I will adopt a form more suited to engaging the beast."
OOC:
Hraefn is still last in marching order.
Jan 9, 2019 1:13 pm
Etna
Pausing a moment to get your bearings, your senses reach out. You absorb the sights, sounds and smells of the surrounding land, which is heavy with the pungent smell of stagnant water and mud. Insects buzz around you, swooping low to your ear before darting away at the brush of your hand. Flocks of birds nest in the surrounding trees, their calls barking out and rolling over and through you as you seek to find what might lie in the area.

When you finally relax, you are confident that no dragons or monstrosities lie within the nearest 5 miles or so.
Jan 9, 2019 3:20 pm
Etna cheery demeanor suddenly sours. "Hmm. Either this beast is very far from here, or its much worse than I thought. Guard yerselves."
Jan 9, 2019 4:06 pm
Cædwyn grumbles, "Or this is a wild goose chase...."
Jan 9, 2019 4:18 pm
Ilwyn claps Caedwyn on the shoulder. "Too late for that, there's already coin on it." She strides forward and rolls her neck, working out the last of the stiffness from riding. "Can you track the old-fashioned way, Etna? If so, it may be best to take point. I'll stand with you."
OOC:
Ilwyn will take the front if no-one else is. If someone else comes to the front to do the tracking, she'll walk beside them.
Last edited January 9, 2019 4:18 pm
Jan 9, 2019 4:48 pm
OOC:
Merriweather and Etna are in the front, followed by Ilwyn and Cato, Bram and then Hraefn. Agreed?
Jan 9, 2019 11:41 pm
Turning to Ilwyn, her enthusiasm reappears. "I'll give it a go." She falls to one knee, and begins searching for signs in the muck.
OOC:
Yes to the marching order. Making a survival check to track the beast. (If it is a monstrosity or dragon, I get advantage, but if it turns out to be something else just take the first roll.)
Edit: Or not haha they're both the same
Last edited January 9, 2019 11:41 pm

Rolls

Survival - (1d20+5)

(16) + 5 = 21

Advantage(?) - (1d20+5)

(16) + 5 = 21

Jan 9, 2019 11:58 pm
Etna
Looking carefully as you move slowly forward, at first you don't see much more than normal animal traffic. However, soon you begin to spy small signs of something different. Bits of animal here, breaks of reeds and bushes there. Soon they become more noticeable, leading you on a slowly winding route toward the large bend in the river.

At one point you find a full impression of a foot. From the look of it, the beast must be enormous, in-line with an adult dragon, but much different in its shape. It is humanoid, with four huge appendages that end in what are certainly massive claws. Based on your experience, this creature must surely top 10 feet tall, perhaps reaching closer to 20 feet; additionally its weight must be incredible if the depth of the impression is any guide.

The trail you are following leads into the swampy trees and thick reeds along the river approximately 50 yards ahead.
OOC:
I will be posting an area map later tonight.
Jan 10, 2019 1:40 am
"Will we require aid? Or do we think ourselves sufficient for the task? I can summon aid from the creatures of the land if need be." Hraefn spoke quietly from the back. "If one of my animal friends take care of the beast though, the coin bet might just have to go to it," Hraefn's newfound sense of humour was aimed drily at Caedwyn and Ilwyn.
Jan 10, 2019 1:48 am
Cædwyn grins at Hraefn, "If so perhaps it should come from your purse then," then adds, "I say we try the take the creature ourselves though. Unless the creatures you can summon happen to be of the 'on fire' variety."
Jan 10, 2019 2:21 am
"I can, but they'd be very small fires." Hraefn smiled. "Very well, let us at least see what manner of creature it is before we decide."
Jan 10, 2019 4:32 pm
Moving slowly forward, Etna in front with Merriweather right behind her, you all make your way closer to the river. While the ground is mostly firm, there are occasional areas where you sink almost to your shin before you manage to struggle your way out of the gripping mud.

As you move through the trees and tall, thick reeds, you finally come to the banks of the river.
OOC:
If you right click and 'open image in new tab' you will get the fully rendered image. Clicking the image expands it to full size.
[ +- ] Swampy River Area
Jan 10, 2019 7:02 pm
I move just south of Etna and look at the mushrooms.

Rolls

Nature - (1d20+3)

(15) + 3 = 18

Jan 10, 2019 7:44 pm
Merriweather
You move through the low shrubs and stoop to examine the growth of mushrooms next to Etna. They are the typical species as might be found growing in this environment, with a dark brown color and a smooth cap. Your experience tells you that they are edible, though they look a bit early to be harvested.
Jan 10, 2019 11:03 pm
As the tracks pace closer to the water's edge, the ranger becomes increasingly wary of both collapsing banks and the possibility that their foe may be submerged. Once again, she takes a knee to try to reach out to monsters in their surroundings.
OOC:
Going for another primeval awareness. Extra survival check as well in case the tracks go alongside the water or something.

Rolls

Survival - (1d20+5)

(14) + 5 = 19

Advantage(?) - (1d20+5)

(13) + 5 = 18

Jan 10, 2019 11:18 pm
"This place feels far too still for a swamp." Ilwyn notes, cautiously watching the trees for any sign of movement. "By the by, Hraefn - I don't suppose you could ask the resident alligators not to eat us? Maybe tell them we're here to solve their monster problem?"

Rolls

Perception - (1d20+1)

(7) + 1 = 8

Jan 11, 2019 1:12 am
OOC:
As a note, if you are moving, the map has coordinates that you can use as a guide.
Jan 11, 2019 7:31 am
"Should they approach us, I will tell them of our intentions. Perhaps they may even help us." Hraefn moved himself a bit further forward, just to join Etna in giving everyone a sense of the lay of the land.
OOC:
Shifting to square AR15, or thereabouts. Will do a Survival check to figure out how deep the swamp might be for the purposes of moving near or into it, whether there are safe spots for standing etc
Also declaring, because I'm necessarily one step behind everyone's rolls for ability checks, where opportune and the DM permits, Hraefn will cast Guidance so that the character can roll an additional d4.

Rolls

Survival (safe route into swamp) - (1d20+7)

(2) + 7 = 9

Guidance (on self) - (1d4)

(2) = 2

Jan 11, 2019 12:52 pm
Ilwyn
The swamp makes you uneasy, the stillness of it a bit unnerving as you look around. Your eyes play tricks as you look back and forth from tree to water, to tree to brush, but you see nothing out of the ordinary.

Hraefn
While you are well versed in woodland lore, swamp lore is a bit more problematic to your eye. The ground looks sturdy enough, until you step on a patch and the reeds below give way to softer earth. You do note that the stream running through this area is not fully the river (which is just off of the map) and looks a bit shallow. Though murky, you can see the bottom is perhaps 3-4 feet down and is a solid sheet of muddy silt. Of note, however, is the lack of water creatures, other than some insects that skirt along its surface. You see no fish, etc.

Etna
Similar to your previous attempt, you determine that there are no dragons or monstrosities within range of your senses. However, you manage to discern that the tracks you are following head straight ahead toward the water. It looks almost as if the thing steps right over small trees and large bushes, reaffirming your notion that this thing is tall.
Jan 11, 2019 1:02 pm
[ +- ] Swampy River Area 1.1
Jan 11, 2019 2:26 pm
Hraefn decided to begin to assist the party in their approach forward. This time, a dark, almost burnt piece of irregularly shaped wood appeared in his palm as he moved into position to enable his magic to cover all six of them, from Merriweather far left, to Bram furthest behind. "You may proceed quietly." He whispered to Etna and Ilwyn who were on point.
OOC:
Casting Pass Without Trace. We should be able to maintain surprise.
Jan 11, 2019 3:52 pm
OOC:
Akk, imgur is blocked at work for me, so I'm going to have to guess about positioning and such while I'm here.
Cædwyn noisily trudges up to the swamps edge until the mud begins sucking at his boots. Having had quite enough of this he speaks the command word causing his cloak to fly up, transforming into a pair of black bird wings. He leaps up into the air and takes position hovering somewhere between Ilwyn and Etna below him.
OOC:
Using my Wings of Flying
Jan 11, 2019 4:03 pm
cato says:
OOC:
Using my Wings of Flying
Cato slowly rises from the muck below, taking up a position (???) feet above his comrades.
OOC:
Key word ??? feet :D
Jan 11, 2019 4:05 pm
Just 10 or so. High enough to be above their heads, but under any tree branches and such.
Jan 11, 2019 5:05 pm
I move to grid point AM15, and touch my toe lightly into the water, preparing for an attack by an alligator.
Jan 11, 2019 7:01 pm
Merriweather
You move cautiously to the waters edge (AL15, actually) and gently stir the water with your foot. The water ripples away from you, stirring the light sheen of scum that blankets the water in large patches. Around you, the sound of insects buzzing permeates your surroundings. In the surrounding trees, you here the rustling of leaves, and notice the many birds that flit to and fro.

Turning to scan the water, you see no sign of alligators, though you can see several mud slides along the banks on this as well as the far side of the water. As you finish your scan, a large flock of birds screams into the air from the trees directly across from you, their squawks nearly deafening in the process. Jerking your head up to watch them, your attention is brought back down as erupting from beneath the water at the base of the trees is a horrific monstrosity.

A troll.

A. Very. Large. Troll. exits what appears to be a sunken cave of some sort, concealed by the many tree roots and grass reeds bordering the waterline. As it raises to full height, you see that it does, indeed, reach a height of about 15 feet, has three massive heads and five misshapen and grotesque looking arms that end in razor-sharp claws. It's skin is a bluish-greenish-black, and is mottled and moldy looking, with tiny growths of what look to be other body parts stuck to it.
[ +- ] A. Very. Large. Troll.
OOC:
Initiative, everyone. Welcome to your first combat. I will be posting an updated map. Remember how combat works. First we ROLL INITIATIVE. Nothing else. After that, I will post the order of turns by group, after which you can post your action. ;)
Jan 11, 2019 7:05 pm
[ +- ] Swampy River Area 1.2
Jan 11, 2019 7:10 pm
OOC:
Woo Hoo!

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

Jan 11, 2019 7:15 pm
OOC:
Let's kick ass and hopefully keep our own!

Feel like it's worth noting though - Ket, I'd wait a moment after I make an attack with Ilwyn, since she has Great Weapon Fighting and Savage attacker, AND Divine Smite, AND the potential to crit, I have to keep going back in and doing a lot of rerolls. I'll try and keep it as clear as possible!

Rolls

Initiative - (1d20)

(10) = 10

Jan 11, 2019 7:21 pm
Bleak says:
OOC:
Let's kick ass and hopefully keep our own!

Feel like it's worth noting though - Ket, I'd wait a moment after I make an attack with Ilwyn, since she has Great Weapon Fighting and Savage attacker, AND Divine Smite, AND the potential to crit, I have to keep going back in and doing a lot of rerolls. I'll try and keep it as clear as possible!
OOC:
But if you completely whiff on all of your rolls, it won't be a problem.... just sayin' ;D
Jan 11, 2019 7:21 pm
Akk, I forgot. Because of Feral Instinct I get advantage to initiative rolls. So also initiative:

Rolls

Initiative (Advantage) - (1d20+2)

(15) + 2 = 17

Jan 11, 2019 7:28 pm
OOC:
Let's kill this ugly boi

I get advantage on initiative also, thanks to Natural Explorer.

Rolls

Initiative - (1d20+5)

(17) + 5 = 22

Advantage - (1d20+5)

(6) + 5 = 11

Jan 11, 2019 7:39 pm
OOC:
Troll Initiative

Rolls

Secret Roll

Troll Initiative - (1d20+2)

(10) + 2 = 12

Jan 11, 2019 8:45 pm
I pull back on my bow.

Rolls

Initiative - (1d20+10)

(4) + 10 = 14

Jan 11, 2019 11:44 pm
Hraefn readied another spell on the appearance of the troll.
OOC:
Faerie Fire readying. Pass Without Trace still in effect in case anyone needs to do any stealthy.
Last edited January 12, 2019 10:17 am

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

Jan 14, 2019 12:59 pm
OOC:
Sorry I didn't get this out earlier. Bram has not responded, so his initiative is a 1.
First (You can go in any order)
Etna - 27
Caedwyn - 17
Merriweather - 14
Hraefn - 13

Second
Troll - 12

Third (You cannot do anything until after the troll, unless you have a reaction that helps another party member
Ilwyn - 10
Bram - 01
Jan 14, 2019 1:58 pm
Seeing his fellow adventurers prepared to engage the troll, Hraefn thought it best to give them every advantage they could get. This time he only needed to move within range with a quick word, and his spell was cast, to illuminate the troll and its surroundings, so that they could all see the water around it, the sunken cave, and anything else that might seem a danger to them.
OOC:
Casting Faerie Fire, centred on the troll - gives advantage to all attack rolls. Hraefn moves forward if necessary to spell range, somewhere AO13.
Last edited January 14, 2019 2:18 pm
Jan 14, 2019 2:02 pm
Even with a flying speed of 60 I can't quite make it to him in one round, so I'm going to first fly to AM:11 and throw a couple of javelins to get this started.

Rolls

Javelin 1 - Attack - (1d20+7)

(7) + 7 = 14

Javelin 1 - Damage - (1d6+4)

(3) + 4 = 7

Javelin 2 - Attack - (1d20+7)

(9) + 7 = 16

Javelin 2 - Damage - (1d6+4)

(3) + 4 = 7

Jan 14, 2019 2:48 pm
I shoot an arrow at the troll then retreat 30’.
OOC:
My assassinate feat is active since the troll hasn’t taken a turn. Since assassinate gives advantage, I also get sneak attack damage.

Rolls

Attack - bow - (1d20+10)

(16) + 10 = 26

Assassinate - advantage - (1d20+10)

(10) + 10 = 20

Damage - (1d6+7)

(2) + 7 = 9

Sneak attack - (4d6)

(4612) = 13

Jan 14, 2019 3:29 pm
OOC:

Please use map coordinates when describing any movement.

Cato, re-roll your attacks since you have advantage. No need to re-roll damage unless you crit on one of them.

Jan 14, 2019 4:36 pm
OOC:
Bonus Action: Cast "Hunter's Mark" on the troll
No action: Mark troll using oathbow feature
Action: Attack with oathbow for two attacks
Movement: None

Given that this is my first time attacking, I'll take a minute to explain the rolls. Initially, each attack has +10 to hit (Dex mod + prof + archery fighting style), and deals 1d8+5 (Dex mod) piercing damage.

Sharpshooter feat is then applied, giving -5 to each attack roll, and +10 to each damage roll. Now each attack has +5 to hit and deals 1d8+15 damage.

Hunters Mark is then applied, giving +1d6 to each damage roll.

Oathbow is then applied, giving +3d6 to each damage roll.

Colossus Slayer may be applied if the target has less than max HP, but only once per turn (I'm not sure whether you're proceeding in initiative order or post order). When applied, it gives +1d8 to the damage roll.

Finally, both attacks have advantage because of Natural Explorer (advantage against foes that haven't acted), because of the oathbow (sworn target), and maybe because of Hraefn's Faerie Fire if this is proceeding in post order. In addition, Sharpshooter feat and the oathbow mean that both attacks ignore all but total cover and long range (although in this case I'm not sure it matters).

I think I got everything.

Rolls

Attack 1 - (1d20+5)

(18) + 5 = 23

Attack 1 (Advantage) - (1d20+5)

(3) + 5 = 8

Attack 1 Damage - (1d8+4, 1d6+15)

1d8+4 : (2) + 4 = 6

1d6+15 : (5) + 15 = 20

Attack 2 - (1d20+5)

(18) + 5 = 23

Attack 2 (Advantage) - (1d20+5)

(2) + 5 = 7

Attack 2 Damage - (1d8+4, 1d6+15)

1d8+4 : (7) + 4 = 11

1d6+15 : (1) + 15 = 16

Colossus Slayer Extra Damage - (1d8)

(3) = 3

Jan 14, 2019 4:37 pm
OOC:
Apologies I formatted the damage rolls wrong!

Right I fixed them in the rolls below, sorry!

To sum up, Attack 1 does 32 damage if it hits, and Attack 2 does 34. The 3 extra damage from Colossus slayer also applies if either hit while the roll has less than max HP.

Phew, very sorry about that.
Last edited January 14, 2019 4:43 pm

Rolls

Attack 1 Base Damage - (1d8+15)

(5) + 15 = 20

Attack 1 Extra Damage - (4d6)

(6123) = 12

Attack 2 Base Damage - (1d8+15)

(7) + 15 = 22

Attack 2 Extra Damage - (4d6)

(4512) = 12

Jan 14, 2019 5:39 pm
As the troll bursts from the water, Hraefn moves quickly into the concealing thicket of bushes and trees, releasing the arcane energy he held at the ready. Suddenly, the troll is bathed in a purplish glowing light, turning it into a beacon of sorts. Caedwyn swoops into the open, hovering above the water as he grabs two javelins and launches them at the beast. They strike the thick, blubbery hide, stick for a moment before they both fall away into the water below, having scarcely registered on the troll's radar.

Loosing an arrow with pinpoint accuracy, Merriweather backpedals into firmer ground as his arrow strikes the troll in the stomach. It roars in pain, but yanks the arrow out, the wound already closing before it shoves it into its mouth and snarls at him. As it advances, picking up speed as it does so, a pair of well-aimed arrows strike it in the throat, eliciting yet another howl of pain. Enraged, the troll bursts into a full run as it chases down the retreating Merri.
OOC:
Troll rolls upcoming
Jan 14, 2019 5:44 pm
OOC:
Troll moves (40' movement) to AN17, coming into melee with Merriweather. No one else is within 10 feet, so all of its attacks are focused on the tasty morsel before it.

Rolls

Troll Bite - (1d20+11)

(1) + 11 = 12

Troll Claw 1 - (1d20+11)

(19) + 11 = 30

Troll Claw 2 - (1d20+11)

(9) + 11 = 20

Troll Claw 3 - (1d20+11)

(19) + 11 = 30

Troll Claw 4 - (1d20+11)

(11) + 11 = 22

Jan 14, 2019 5:46 pm
I have advantage? I'm assuming on both attacks then?

Rolls

Jabolins! - (1d20+7)

(10) + 7 = 17

Jabolins! - (1d20+7)

(15) + 7 = 22

Jabolins! - (1d20+7)

(5) + 7 = 12

Jabolins! - (1d20+7)

(17) + 7 = 24

Jan 14, 2019 5:48 pm
Merriweather
With a speed that belies his horrid size, the troll screams maniacally as it chases you down, catching you just as you reach the rest of the party. Like a whirling death blade, four of the appendages slash down against you, ripping open flesh and sheering through your armor as if it were non-existent.
OOC:
72 HP of slashing damage
Like a rag doll, the troll grabs your already-falling body and throws you toward the river, where you land with a sickening, bloodied thud.
OOC:
Ilwyn and Bram are now up

Rolls

Troll Claw Damage 1 - (3d6+6)

(135) + 6 = 15

Troll Claw Damage 2 - (3d6+6)

(654) + 6 = 21

Troll Claw Damage 3 - (3d6+6)

(336) + 6 = 18

Troll Claw Damage 4 - (3d6+6)

(615) + 6 = 18

Jan 14, 2019 5:52 pm
cato says:
I have advantage? I'm assuming on both attacks then?
OOC:
Correct, with Faerie Fire cast by Hraefn, you get advantage on your attacks
Jan 14, 2019 5:58 pm
[ +- ] Swampy River Area 1.3
Jan 14, 2019 6:07 pm
"Merri!" Ilwyn cries as she sees their ally's body tossed into the murk, and rushes through the brush, her greatsword held at an angle to strike at the end of her charge. She rushes forth, and brings the blade up in a sweeping cleave, as well as back down immediately after.
OOC:
Move to AO18. Will use a second level Divine Smite on both attacks if they hit.

Using Great Weapon Fighting to reroll the 1 in Attack 2's damage, as well as Savage attacker on attack 2.

Attack 1 deals 30 Damage, Attack 2 deals 32.
Last edited January 14, 2019 6:13 pm

Rolls

Attack 1 - (1d20+6)

(9) + 6 = 15

Attack 1 (Adv.) - (1d20+6)

(8) + 6 = 14

Attack 2 - (1d20+6)

(16) + 6 = 22

Attack 2 (Adv.) - (1d20+6)

(9) + 6 = 15

Damage (Attack 1) [Slash+Cold] - (3d6+3)

(636) + 3 = 18

Damage (Attack 2) [Slash+Cold] - (3d6+3)

(615) + 3 = 15

Divine Smite 1 [Radiant] - (3d8)

(417) = 12

Divine Smite 2 [Radiant] - (3d8)

(661) = 13

Great Weapon Fighting (Attack 2) - (1d6, RA)

(5) = 5

Savage Attacker (Attack 2) - (3d6+3)

(362) + 3 = 14

Jan 14, 2019 7:00 pm
Ilwyn
OOC:
When you roll your damage, though it is a pain, I need weapon damage separate from other damage, as some creatures have resistance to one type but not another. While you may have done 32 damage on your second attack, I need to know what is weapon and what is radiant/cold.

My eye says you did 6+5+3 slashing, plus 5 cold on attack #2, 13 radiant, +13 slashing from Savage Attacker

Jan 14, 2019 7:25 pm
Bram moves to AQ20 if he can. His intent is to find clear space to see the troll without trees in the way. He will then cast a lightning bolt at the creature's upper chest requiring a Dex save to halve.
Last edited January 14, 2019 7:26 pm

Rolls

Lightning Damage - (8d6)

(24533461) = 28

Jan 14, 2019 8:42 pm
OOC:
Yes, sorry about that. The last number on the damage rolls was the frost. I'll roll it separately from now on.

Did the first attack miss? Just so I can refund the spell slot (Divine Smite activates when you hit with an attack)
Jan 14, 2019 9:11 pm
OOC:
Yes, the first attack missed.

Rolls

Troll Save Versus Lightning - (1d20+2)

(1) + 2 = 3

Jan 14, 2019 9:20 pm
Ilwyn screams out at the fallen Merriweather, as she raises her gleaming blade high for attack. Rushing in, she undercuts one of the creature's scythe-like appendages, and tries to cut deeply across its midsection. The awkward angle, however, causes the strike to land flat, rubbing against the face rather than the edge of blade, and fails to damage the creature.

Reversing motion, as the beast tries to engulf her, the warrior woman jams upward into the troll's jaw. The blade sinks home, and a pulsating cold bursts through the beast as the sting causes it severe pain. Howling, the troll steps back, only to be blown off of its feet by a crack of lightning coming from the fingertips of Bram.

Still smoking, the smell of burnt, fetid flesh rising all around, the troll quickly rights itself and reaches to grab the lifeless legs of Merriweather.
OOC:
Top of the order group 1, first come, first served.
Jan 14, 2019 9:39 pm
OOC:
That puts me at fully dead.
Jan 14, 2019 9:46 pm
OOC:
Jeez, that was rough, man. Sorry. Straight off the bat too.
Last edited January 14, 2019 9:46 pm
Jan 14, 2019 10:25 pm
As the Troll falls Bram races forward preparing to cast another spell (Flaming Sphere).
Jan 14, 2019 11:04 pm
The ranger, gritting her teeth as she watches the troll rampage as she has seen no other troll, nocks arrow after arrow.
OOC:
Action: Attack with oathbow for two attacks
Movement: AV20

Rolls

Attack 1 - (1d20+5)

(5) + 5 = 10

Attack 1 (Advantage) - (1d20+5)

(14) + 5 = 19

Attack 1 Base Damage - (1d8+15)

(4) + 15 = 19

Attack 1 Extra Damage - (4d6)

(1244) = 11

Attack 2 - (1d20+5)

(1) + 5 = 6

Attack 2 Advantage - (1d20+5)

(3) + 5 = 8

Attack 2 Base Damage - (1d8+15)

(2) + 15 = 17

Attack 2 Extra Damage - (4d6)

(3131) = 8

Colossus Slayer Extra Damage - (1d8)

(3) = 3

Jan 14, 2019 11:24 pm
OOC:
For this game, especially as we just started, I’m allowing you to make Death Saves, rather than outright dying.
Jan 15, 2019 1:15 am
Cædwyn, seeing Merri fall immediately flies into a rage. He moves to AL:16 in order to flank the creature and begins hacking away violently with his two handed sword. He loudly starts screams obscenities as well, trying to attract it's attention.

Rolls

Greatsword 1 - (1d20+7)

(5) + 7 = 12

Greatsword 1 (Adv) - (1d20+7)

(2) + 7 = 9

Greatsword 2 - (1d20+7)

(16) + 7 = 23

Greatsword 2 (Adv) - (1d20+7)

(19) + 7 = 26

Jan 15, 2019 1:18 am
The damage is all weapon damage with me, I'm guessing attack 1 missed, but including it anyway.

Rolls

Greatsword 1 Damage - (2d6+6)

(14) + 6 = 11

Greatsword 2 Damage - (2d6+6)

(13) + 6 = 10

Jan 15, 2019 3:30 am
OOC:
Well then, death save it is.

Rolls

Death save - (1d20)

(7) = 7

Jan 15, 2019 4:21 am
Caedwyn
Roll an intimidation check, DC13

Merriweather
1 failed death save
Jan 15, 2019 5:12 am
OOC:
Merri, maybe Ket will let you roll up another character, maybe someone we can save from the swamp. Of course it would have to be someone we would want to save from the swamp. lol
Jan 15, 2019 5:16 am
Hraefn watched the brutality of the troll's attacks when focussed on one target. He considered whether there was an opening to save Merriweather's body, but the opportunity seemed slim at the moment, given that the troll stood back up after the Bram's blast. The next best course of action was to provide more distractions for the beast. Still maintaining his distance, the druid summoned help from nature to attack the monstrous troll.
OOC:
Casting Conjure Animals for 8 CR1/4 beasts to surround the troll on every side and attack. DM, do I get to choose? If so, it's 8 wolves. Including 1 initiative roll for them first (I'm guessing you don't want 8 rolls). If you confirm it's wolves I'll roll for their attacks and damage.
Also, reserving my bonus action declaration for Wildshape for later.
OOC:
Hehe now that I see the crappy roll I'm open to rolling initiative for them separately, and you can still group them according to which ones act first and which act after the troll. Your call :D
Last edited January 15, 2019 8:21 am

Rolls

Wolves' Initiative - (1d20+2)

(6) + 2 = 8

Jan 15, 2019 1:53 pm
OOC:
For conjured creatures, I am treating them as one for the purpose of initiative. Also, while you can definitely surround the troll, it is at the waterline, so some might be in the water. Tell me what squares they are each on, and I will add them to the updated map.
Jan 15, 2019 3:02 pm
With Caedwyn and Ilwyn on either side of the troll, Hraefn directed 7 of his wolves to surround the monster. The eighth he directed to head for the fallen body of Merriweather, with instructions to slowly drag the body away from the troll and towards Hraefn.
OOC:
Ok, 7 wolves at AM15 AN15 AO15 AP16 AL18 AM18 AN18, the 8th at Merriweather's body, AM14. Unless you rule that the bush is too thick for a wolf. None of them in the water squares. Posting the rolls in two sets, 1st to 3rd, and 4th to 7th because there's no space to actually generate all 7 numbers in a row heh. Wolves' Bite attack has DC11 Str save against being knocked prone.
Declaring if the troll closes in on Hraefn this turn, Hraefn will wildshape into a giant constrictor snake as a bonus action. If not, then he'll remain in human form in the same position.
Last edited January 15, 2019 4:03 pm

Rolls

Wolves 1-3 Attack - (1d20+4, 1d20+4, 1d20+4)

1d20+4 : (7) + 4 = 11

1d20+4 : (2) + 4 = 6

1d20+4 : (16) + 4 = 20

Wolves 1-3 Attack (advantage from Pack Tactics) - (1d20+4, 1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (7) + 4 = 11

1d20+4 : (1) + 4 = 5

Wolves 4-7 Attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (19) + 4 = 23

1d20+4 : (13) + 4 = 17

1d20+4 : (14) + 4 = 18

1d20+4 : (8) + 4 = 12

Wolves 4-7 Attack (advantage from Pack Tactics) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (12) + 4 = 16

1d20+4 : (14) + 4 = 18

1d20+4 : (3) + 4 = 7

Wolves 1-3 Piercing Damage - (2d4+2, 2d4+2, 2d4+2)

2d4+2 : (41) + 2 = 7

2d4+2 : (34) + 2 = 9

2d4+2 : (13) + 2 = 6

Wolves 4-7 Piercing Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)

2d4+2 : (14) + 2 = 7

2d4+2 : (33) + 2 = 8

2d4+2 : (13) + 2 = 6

2d4+2 : (44) + 2 = 10

Jan 15, 2019 3:56 pm
Oh dear, Suppose I should have put some points into this...

Rolls

Intimidation Check - (1d20)

(6) = 6

Jan 15, 2019 4:30 pm
OOC:
A 15 foot tall creature righting itself from a prone position as a bonus action? I would rethink that. It should take at least a round for it to do that.
Jan 15, 2019 5:06 pm
OOC:
1. A lot of what I do is for the flavor of the game. Lightning did not, in fact, knock the troll prone, but the description might have made it sound that way. 2. If I elect to adjust a creatures abilities, as the DM I reserve that right. Like a water-breathing dire troll with 50 move instead of 40.... 3. My world, my rules. Those who game with me know I am notoriously pro-player, but enjoy posing a good challenge to them. 4. Thanks for keeping me honest. I am, by no means, a rules expert. 😳
Jan 15, 2019 9:12 pm
OOC:
Based on the troll getting blasted backward, I am adjusting everyone's position to the logical spot where they would have gone had the troll moved a few steps backward. This includes the wolves and Caedwyn
Etna grimaces at the sight of Merriweather being shorn like a sheep then tossed lifeless to the river bank. With a flourish she once again looses a pair of arrows, the first sinking deep into the belly of the monster, drawing a howl of pain from it. The second, however, flies wide of the mark as the sudden appearance of a pack of wolves interrupts her concentration. Fortunately, the creatures focus their attacks on the troll, as the thing looks confused by their appearance.
OOC:
8 wolves, CR 1/4, AC 13, HP 11
From above, Caedwyn sweeps at the faltering troll, the first going wide as he misjudges the moving monster, but the second landing deep into the upper back of the thing. With a howl, the monster once raises itself high. It's eyes are red with rage and it emits an unholy howl that echos throughout the valley and causes eardrums to pop. It begins to whirl in place, its arms going rigid as it begins its horrid Whirwind of Claws attack.
OOC:
I need Caedwyn and the 7 wolves around the troll to make a Dexterity saving throw, DC 19. Luckily, Ilwyn is now just out of range as the troll stepped backward.

A failed save takes 48 HP of damage, a success takes 24

Rolls

Troll Whirlwind of Claws Damage - (8d10)

(943103469) = 48

Jan 15, 2019 9:35 pm
It's probably not going to help, but:

Danger Sense
You have advantage on Dexterity Saving Throws against effects that you can see

Rolls

Dex Save - (1d20+2)

(15) + 2 = 17

Dex Save (adv) - (1d20+2)

(9) + 2 = 11

Jan 15, 2019 9:51 pm
Caedwyn
As the troll begins to whirl, its dagger-like claws rending the flesh off of the surrounding wolves, you try to get up and out of the way of the viscious attack but are too slow to react. The shock of the sheer ferocity of the rending claws is more than you have ever faced before, and before you know it the troll has ripped your blade from your hand and rends your body mid-flight. With a screeching snarl, it pitches you to the water below, where you hit the bottom with a thud. The water rushes into your open mouth, and you taste the scum and disease-laden water nearly entering your lungs, but at the last microsecond you catch your breath and stumble backward.
OOC:
The water where you hit is about 5 feet deep, so you manage to get your head out of the water. You suffer 48 HP of damage, leaving you stunned. DC 10 CON save when your turn comes to shake it off. You are now in AJ:15
Without stopping, the troll continues the rending attack until nothing is left of the wolves surrounding him. With tiny puffs of magical energy, the fey conjurations pop out of existence. Thew last wolf, however, manages to drag the body of Merriweather 5 feet, to AM:14.
OOC:
Well THAT was cool... in a macabre sort of way. :D Ilwyn and Bram are up.
[ +- ] Swampy River Area 1.3
Jan 15, 2019 9:57 pm
OOC:
Oh right, when I'm raging I should have resistance to bludgeoning, piercing, and slashing damage. So 24 then?
Jan 15, 2019 9:58 pm
cato says:
OOC:
Oh right, when I'm raging I should have resistance to bludgeoning, piercing, and slashing damage. So 24 then?
Good catch. I saw you mention flying into a rage, but didn't think that you were 'Raging'. :) Correct then, 24 damage.

Jan 15, 2019 10:14 pm
OOC:
Aye, that's what I meant, sorry if that wasn't clear. Also, am I disarmed? What will it take to retrieve my weapon?
Last edited January 15, 2019 10:14 pm
Jan 15, 2019 10:26 pm
OOC:
Yes, your sword landed in the water. Assuming that you make your CON save vs stunned, you can retrieve it as a bonus action. It is lying near you, so you can retrieve it and attack.
Jan 15, 2019 10:57 pm
OOC:
Jesus, there goes our cannon fodder.
Ilwyn grimaces as she sees Caedwyn launched backwards, worried for a moment that he has also been felled. Seeing him stand, she breaths a short sigh of relief, only to bare her teeth and turn her attention back to the foe at hand. Roaring, she charges forward and lashes out at the troll twice more, her weapon once again igniting with divine fury.
OOC:
Closing and will use Divine Smite again on any hit, 2 2nd Level Slots.

Ooooor not. This is gonna end fantastically.
Last edited January 15, 2019 10:57 pm

Rolls

Greatsword Attack 1 - (1d20+6)

(8) + 6 = 14

Greatsword Attack 2 - (1d20+6)

(2) + 6 = 8

Attack 1 Damage [Cold] - (1d6)

(4) = 4

Attack 2 Damage [Slashing] - (2d6+3)

(32) + 3 = 8

Attack 2 Damage [Cold] - (1d6)

(5) = 5

Divine Smite 1 [Radiant] - (3d8)

(452) = 11

Divine Smite 2 [Radiant] - (3d8)

(645) = 15

Attack 1 (Adv.) - (1d20+6)

(14) + 6 = 20

Attack 2 (Adv.) - (1d20+6)

(9) + 6 = 15

Attack 1 Slashing Damage because GP swallowed the first roll - (2d6+3)

(51) + 3 = 9

Reroll 2 on attack two damage (GWF) - (1d6, RA)

(62) = 8

Jan 15, 2019 11:09 pm
OOC:
Reminder, you have advantage on your attacks, so you can roll an attack 1 and attack 2 again, keeping the same damage should you hit.
Jan 15, 2019 11:11 pm
OOC:
Oh thank God. Gimme a second to apply GWF and Savage Attacker.
Jan 15, 2019 11:17 pm
OOC:
I was going to say not to bother with the wolves' dex check, since a success kills them too. Also, did not expect the whirlwind of claws, nice touch. looking forward to the tpk, heh.
Jan 15, 2019 11:19 pm
BedzoneII says:
OOC:
I was going to say not to bother with the wolves' dex check, since a success kills them too. Also, did not expect the whirlwind of claws, nice touch. looking forward to the tpk, heh.
Was saving it for when ya'll surrounded it. :D Luckily Hraefn sent in the foot soldiers.
Jan 15, 2019 11:19 pm
OOC:
Okay so that GWF roll went weird, and I don't know how to read it. Just take the damages as is because I need to sleep and it's too finicky on mobile.

Attack 1: 9 Slashing, 4 Cold, 15 Radiant
Attack 2: 8 Slashing, 5 Cold, 11 Radiant
Last edited January 15, 2019 11:23 pm
Jan 15, 2019 11:30 pm
OOC:
As soon as Bram sends his action (flaming Sphere damage, i assume) then Group 1 can go again.
Jan 16, 2019 3:40 am
OOC:
It seems like I've got to stay on top of this action hour by hour. So, I'm assuming the Troll is back on its feet. What I'm not so sure of is whether I can cast the flaming sphere into a position above the ground. From the map it doesn't look like there is anyone immediately adjacent to the Troll although Ilwyn seemed to attacking with a sword this round.
Bram will cast his sphere 10' beyond the Troll where no one is standing and 2' above the water/ground and move it toward the creature.
Action: Cast spell up to 60' distant. Bonus action: move sphere up to 30' Duration: sphere will stay in place unless otherwise moved by the caster for up to 9 additional rounds.
Last edited January 16, 2019 3:42 am

Rolls

Flaming Sphere damage (ref save halves) - (2d6)

(11) = 2

Jan 16, 2019 1:57 pm
OOC:
First off, constitution check

Rolls

Constitution Check - (1d20+4)

(6) + 4 = 10

Jan 16, 2019 2:06 pm
OOC:
Wow, just made it
Cædwyn coughs the filthy swamp water out of his lungs, but is somehow able to recover his weapon through it all. He turns back to the troll and grins, his eyes full of madness and bloodlust. "Now this is a fight", he thinks. Again he rushes at it, screaming, swinging his sword wildly.

(Moving to AK:16, just opposite Ilwyn again.)

Rolls

Greatsword 1 - (1d20+7)

(14) + 7 = 21

Greatsword 1 (Adv) - (1d20+7)

(14) + 7 = 21

Greatsword 2 - (1d20+7)

(8) + 7 = 15

Greatsword 2 (Adv) - (1d20+7)

(18) + 7 = 25

Greatsword 2 Damage - (2d6+6)

(62) + 6 = 14

Greatsword 1 Damage - (2d6+6)

(36) + 6 = 15

Jan 16, 2019 2:37 pm
OOC:
Death Save

Rolls

Death - (1d20)

(17) = 17

Jan 16, 2019 3:03 pm
Aldrusian
There is no need to watch hour by hour, amigo. All I have asked is that people check daily to see if they need to post. With regard to the area around the troll, all of the wolves are now gone, except one that is dragging Merriweather toward Hraefn. As for your spell, the Flaming Sphere spell merely says you cast it in any unoccupied space of your choice. Thus there is no requirement to be on the ground. As long as the location chosen is within range of the spell, 60', you are fine.

Edit: Reading the description regarding being able to move the sphere over a barrier up to 5' high, I retract my height comment. You can keep it up to 5' off of the ground, so keeping it above water is fine.

Merriweather
1 failed death save, 1 successful death save
Jan 16, 2019 3:05 pm
OOC:
Troll Dexterity Save
The troll fails its save, and takes 2 HP of fire damage from Bram's flaming sphere.

Rolls

Troll Dexterity Save - (1d20+2)

(3) + 2 = 5

Jan 16, 2019 3:07 pm
Thanks to the remaining wolf's efforts, Hraefn was able to move slightly closer to Merriweather lifeless form. He didn't dare attend to the fallen rogue just yet, given the precariousness of Caedwyn and Ilwyn still in close battle with the troll. Instead, the druid once again filled its surroundings with a buffer of wild wolves again, just to buy a bit more time before he himself was ready to enter battle.
OOC:
Hraefn moves to AN13. This is one of the rare times I prefer Healing Word to Goodberry. :|
Anyway, the wolves are at AL15 AM15 AN15 AN16 AK17 AK18 AL18 AM18. Gonna leave a whole bunch of rolls here. Also standing by Wildshape just in case.

Rolls

Wolves' Initiative - (1d20+2)

(5) + 2 = 7

Wolves 1-4 Attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (7) + 4 = 11

1d20+4 : (7) + 4 = 11

1d20+4 : (10) + 4 = 14

Wolves 1-4 Attack (adv) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (14) + 4 = 18

1d20+4 : (7) + 4 = 11

1d20+4 : (3) + 4 = 7

Wolves 5-8 Attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (3) + 4 = 7

1d20+4 : (1) + 4 = 5

1d20+4 : (20) + 4 = 24

Wolves 5-8 Attack (adv) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (17) + 4 = 21

1d20+4 : (20) + 4 = 24

1d20+4 : (4) + 4 = 8

Wolves 1-4 Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)

2d4+2 : (43) + 2 = 9

2d4+2 : (31) + 2 = 6

2d4+2 : (44) + 2 = 10

2d4+2 : (21) + 2 = 5

Wolves 5-8 Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)

2d4+2 : (34) + 2 = 9

2d4+2 : (21) + 2 = 5

2d4+2 : (42) + 2 = 8

2d4+2 : (31) + 2 = 6

Jan 16, 2019 3:32 pm
OOC:
Checking on the troll re-charge. Updated map to include re-wolved thingies.
[ +- ] Swampy River Area 1.4

Rolls

Troll Recharge for Whirlwind Attack - (1d6)

Jan 16, 2019 4:57 pm
When it's his turn Bram will move from AQ20 to AP18 while maintaining concentration on his flaming sphere and will then cast a Magic Missile at 3rd level creating 5 missiles

Rolls

Flaming Sphere Rd 2 Dmg, Magic Missile damage - (2d6, 5d4+5)

2d6 : (34) = 7

5d4+5 : (41411) + 5 = 16

Jan 16, 2019 11:05 pm
OOC:
Action: Attack

Edit: ohh boi thats a crit

I'm assuming attack 2 misses, but attack 1 deals 59 piercing.
Last edited January 16, 2019 11:10 pm

Rolls

Attack 1 - (1d20+5)

(20) + 5 = 25

Attack 1 (Advantage) - (1d20+5)

(10) + 5 = 15

Attack 1 Base Damage - (1d8+15)

(7) + 15 = 22

Attack 1 Extra Damage - (4d6)

(1216) = 10

Attack 2 - (1d20+5)

(8) + 5 = 13

Attack 2 (Advantage) - (1d20+5)

(4) + 5 = 9

Attack 2 Base Damage - (1d8+15)

(8) + 15 = 23

Attack 2 Extra Damage - (4d6)

(6662) = 20

Colossus Slayer Extra Damage - (1d8)

(5) = 5

Colossus Slayer Extra Damage CRITICAL - (1d8)

(8) = 8

Attack 1 CRITICAL (Base) - (1d8)

(2) = 2

Attack 1 CRITICAL (Extra) - (4d6)

(5511) = 12

Jan 17, 2019 3:09 pm
The troll staggers under the blow delivered by Caedwyn, and howls its frustration at the appearance of yet more wolves. It snarls, spitting out a mixture of bile and blood as it whirls to face the barbarian warrior behind him. Its eyes narrow and lips draw back, yellowed and blackened teeth dripping blood and saliva as its tongue slathers across its lips. It's other heads clamor and hiss, as the trunk-like arms flex in readiness to feast upon the puny target before it. It smiles widely, stepping forward to devour Caedwyn.

Before the step falls, however, its eyes go wide as an arrow pierces the center of its back, blasting out from its chest and coating Caedwyn in blood and innards as a gaping hole is left where its heart once was. Turning slowly, as the life drained from it, the troll's eyes see a defiant Etna standing there, her bow in hand, a slight smile crossing her face. It is unable to see her for long, as immediately after the arrow strike a series of green streaks flash in its face as Bram delivers five magical missiles. The arcane darts pummel the three heads, one of which explodes in a mass of bone and brain, driving the troll into the water behind it.

With a death knell, the troll falls backward into the stagnant river water, sending a tidal wave over the surrounding shores, soaking the body of Merriweather and splashing over Caedwyn, partially washing away the troll matter covering him.

The sounds of combat slowly fade as the troll lies partially submerged in the water. As you catch your breath, the sounds of the river and forest slowly come back.

Caedwyn
You have suffered a serious injury that will reduce your dexterity by 2 points until you get a Restoration of some kind.

Merriweather
You have suffered a critical injury that will prevent you from using any two-handed weapon. Additionally, you will not be able to utilize your Uncanny Dodge ability as your legs are too damaged. Both of these can be rectified by a Greater Restoration
OOC:
:D Nice shot!
Jan 17, 2019 4:18 pm
OOC:
well i guess its back to the city then, because I don't know where tf we're gonna get a greater resto in the ass end of nowhere.
Even as the hulk falls with a thundering crash into the murky waters, the triumohant grin on Etna's face lasts only a flash. For in the next moment, she has her bow on her back running towards her companions. "Get back from the water! I've seen trolls survive worse than that!" She finishes her stride beside Merriweather, assisting in bringing him up onto land. "Can anything be done?"
Last edited January 17, 2019 4:19 pm
Jan 17, 2019 4:23 pm
"The only thing I know of to do is burn it," says Bram looking to see if his flaming sphere is still working since he has not yet lost concentration on it.

Rolls

Intelligence test to know anything about Trolls (18) - (1d20)

(14) = 14

Jan 17, 2019 5:10 pm
Ilwyn takes a knee to catch her breath. Even though she has come off unscathed, the adrenaline rush has taken it out of her. "Make sure it's burned, Ser Bram. Burn the ashes if you must." She states, before rushing over to Merriweather and Hraefn. "How is he?" She asks, kneeling down beside him as her palms light up with a faint, golden glow that emanates a comforting warmth. She runs them down Merri's body, hovering just above him.
OOC:
Giving Merri 20 points from the Lay on Hands pool.
Jan 17, 2019 5:23 pm
Miraculously, as you hover around Merriweather, you see the blood pouring from him has the tiniest of pulses associated with them. His heart still beats! The soft glow around Ilwyn's hands begins to spread around the fallen man's body, the holy magic knitting and stitching the wounds until it looks as if no more flows.

Merriweather is gaunt, nearly ghost-white from the loss of blood, but you can see that he still lives. His wounds are nearly catastrophic, with much of his left leg ripped away, being more of skin covering the remaining bone than a full, meaty appendage. Still, he will probably be able to walk, albeit gingerly and with a pronounced limp.

As you tend his wounds, Bram focuses his energy on rolling the sphere across the body of the troll. You can already begin to see the wounds of the creature closing as the unholy regeneration begins taking effect.

Bram
I will need another damage roll from your Flaming Sphere.

Ket_Onwall sent a note to Aldrusian
Jan 17, 2019 6:21 pm
If any of the troll's body is under water Cædwyn will take hold of the immobile troll and drag it out of the water and onto dry land so that it can be properly burnt. He'll then douse it with the three vials of lantern oil he brought to accelerate the process.
Jan 17, 2019 6:26 pm
Caedwyn
Try though you might, you cannot budge the giant beast. based on your knowledge of large (giant) creatures, this one is nearly 15 feet tall and probably weighs close to 3,000 pounds.
Jan 17, 2019 6:58 pm
Ilwyn looks up from Merri's body with a grimace. "Tend to him." She says to Hraefn. "Retreat if you must." She then runs over to Caedwyn, calling out. "Hack at it if you must! Do not let it stand!" She lays a hand on Caedwyn's shoulder, then takes up her blade and brings it down on the corpse in an attempt to stunt its regeneration.
OOC:
12 points to Caedwyn, unless we're still on initiative order in which case feel free to ignore this post.
Jan 17, 2019 7:03 pm
Cædwyn nods to Ilwyn and begins to butcher the corpse, cutting away chunks of it with his sword and tossing them onto the dry land where they can build a bonfire out of the remains. He yells out, "Bram, get a fire going for all this! We'll hack it apart, you make sure it all burns!"
Jan 17, 2019 7:08 pm
OOC:
What does this mean for me, mechanically?
Jan 17, 2019 7:14 pm
Bram concentrates on the Flaming Sphere until everyone is done hacking at it and the pieces are moved onto dry land.
OOC:
Flaming sphere does 2d6 per round for a full 10 rounds as long as concentration is maintained.

Rolls

2nd round of flaming sphere damage - (2d6)

(52) = 7

Jan 17, 2019 7:16 pm
As he concentrates on the fire Bram will also think about anything and everything he might know about Trolls.

Rolls

Nature check - (1d20+4)

(6) + 4 = 10

Jan 17, 2019 7:35 pm
As you hack and slash, pouring oil across the troll's body, you seem to be making progress. Within a few moments, the intense heat from Bram's sphere manages to ignite parts of its body, and the sickening pop of melted and burned flesh begins to appear. Withing seconds, the magical fire, aided by the oil, consumes the upper half of the body, sending an odious black smoke rising high into the air.

When all is said and done, nothing but the burned husk of a troll body lies partially submerged in the river, its life ended at the hands of you heroes.
OOC:
Meta-Knowledge: To kill the troll, 10HP of damage must be done to it while it is at or below 0 HP. Success!
Merriweather
No two-handed weapons (bow) and no Uncanny Dodge until you are properly healed/restored with a Greater Restoration spell

Caedwyn
Your Dexterity score is now 12, until you get restored by a Lesser Restoration or better.
Jan 17, 2019 8:03 pm
Ilwyn continues to hack away at the corpse for several seconds after it expires completely, before burying her sword in it, leaving it there and toppling backwards with a sigh of exhaustion. She catches her breath, then speaks: "I'd like to extend my sincerest apologies. Particularly to you Lord Eigendrast, and Merriweather, of course. I underestimated the threat grossly, and you ended up paying the most." She stood up and stepped back into a low bow. "I was stubborn. I cannot apologize enough, nor thank you enough for your support."
Jan 17, 2019 8:24 pm
Cædwyn lets out a loud guffaw (though he winces a bit in pain from the laughter) and claps Merri on the back. "Ha! That beast was no match for us. If we're lucky, perhaps we'll run into two more on the way back."
OOC:
As a side note, Cædwyn is far more confidant in his abilities than his player is. :)
Jan 17, 2019 9:10 pm
I apologize to all of you. I didn’t due my best today and I let you down. I say between coughs. It won’t happen again.
Jan 17, 2019 9:21 pm
Cædwyn nods to Merri, "Aye, cause you'll be letting me walk in front now right?" He grins and rubs his hands together, "Now, I don't suppose a creature like this would keep a horde of treasure nearby hmmm?"
Jan 17, 2019 9:53 pm
OOC:
If I wanted a tooth, what would I need to do?
Jan 17, 2019 10:06 pm
Ilwyn looks surprised at Cædwyn's positivity, breaking out into a smile just after. She turns to her sword, putting a foot on the charred carcass as she yanks it out. "As much as I love a good fight, Lord Eigendrast," She says over the heaving of flesh being rent. She wipes her forehead before continuing. "Merri looks like he could use a drink. A whole tavern's worth, in fact."

She sheathes her weapon and marches over to the men, grabbing Cædwyn by the shoulder and shaking him. "Your skills are impressive, though. Well fought." She kneels down, helping Merri to his feet and letting him lean on her. "No apologies necessary. I should've been more astute - It won't happen again. How are you feeling?"
Jan 17, 2019 10:47 pm
blacknightrising90 says:
OOC:
If I wanted a tooth, what would I need to do?
OOC:
Take one... :D
Jan 17, 2019 10:54 pm
The ranger stands over the hulking corpse as it burns. There's a certain pleasure in the vile stench of melting fat and boiling swamp sludge. Guilt reigned in her words. The apology seemed to come so easy to Ilwyn that Etna wasn't quite sure of her sincerity. With a tut, she chides herself for her prejudice: she still had difficulty seeing people behind their noble trappings. No such fluent apology rolled off Etna's tongue for the time being. With the blaze at her toes she contemplates Lod's words.

"I'm no smith, but ev'n I ken true bonds are forged in fire. Man 'n' beast, man 'n' man, man 'n' 'imself. You've gotta see their blood pumpin' with yours, lest y' ne'er really ken 'em."

He liked that one; he'd say it over and over. He seemed miles away now in this swamp, she wondered. Sure enough, even though it took her to fail them, to drag them into a ditch, bruise and batter them and to come put herself unscarred, but she felt she knew them better now. Even Merri, scoundrel though he was. There were village kids like him in Fairwall. The kind spurned once by a lass, then took to angst and darkness, even if it was all for show. She felt the same nugget of goodness buried deep in Merri as she did in them. Caedwyn too. He wasn't unlike Lod in some ways: a boisterous drunk, incorrigible gambler and fierce competitor. I just wish it didn't take for the flesh rent off them for me to see it.

She wipes water from her eye - is it the warmth of the flames or the intensity of her daydream?
Last edited January 17, 2019 10:55 pm
Jan 17, 2019 11:21 pm
Before departing, I use a dagger and remove the biggest tooth I can.
Jan 17, 2019 11:25 pm
Merriweather
Moving slowly, achingly, to the fallen troll, undeterred by the black stench rising with the smell of burnt flesh and swamp scum, you thrust your dagger into the gaping maw. A few moments of strenuous work yields a huge fang, nearly as long as your hand. Yellowed, blackened and charred, it still poses a formidable sight as you tuck your souvenir away.
Jan 17, 2019 11:27 pm
OOC:
One thing I was going to let you know... the Troll had successfully rolled to charge its Whirlwind attack again. Everyone within 10' was in jeapordy. ;) Etna and Bram deserve heavy amounts of BEER. :)
Jan 17, 2019 11:46 pm
OOC:
Dammit, last I checked before I went to bed we were still fighting troll! XD
Hraefn was glad to see Etna's arrow felled the huge beast. He kept the wolves on lookout a while longer, instructing them to search the nearby area for any other possible dangers while the rest of the party tended to themselves. Bram and Caedwyn were already disposing of the corpse, and Ilwyn had brought Merriweather back from death's door. Still next to the recovering form of the rogue, Hraefn produced his pouch of healing berries. "I trust these will suffice as my contribution to your share of treasure for now," the druid smiled.
OOC:
Made a 40 Goodberry stash last night, so 40hp.
Turning then to Caedwyn, "That needs tending too as well." The troll did seem to knock the wind completely out of the knight. After Ilwyn had said her holy words, Hraefn, within what looked like a token of lavender, directed a soft glow towards the nobleman, suffusing his entire body with the light.
OOC:
Lesser Restoration, to fix the Dex penalty.
Quietly, to himself, he whispered a prayer of thanks to the wolves that had given their lives. Fey conjured they might have been, but nature had provided, and the circle of life must be respected. He looked in the direction of the paladin appreciatively, both for her healing, and for her humble and gentle words of encouragement, and resolved privately to look out for her needs as well.

Finally, in response to Caedwyn's optimism regarding treasure, "Even if the creature's lair is underwater, I shall be able to assist in searching it," and waited for everyone to concur.
Jan 17, 2019 11:49 pm
Thank you for the berries. I feel only a handful are needed.
Jan 18, 2019 1:27 am
OOC:
Leftover berries to Caedwyn then.
The druid made sure that Caedwyn was also fully healed from his wounds.
Jan 18, 2019 5:23 am
I sincerely thank the Druid, "Outstanding. Thank you sir.", looking down at myself I say, "I fear I am better off than my armor though, and I'm dire need of a bath."
Jan 18, 2019 1:32 pm
His healing tasks done, and as the others tended to themselves, Hraefn pondered on the nature of Merriweather's condition more deeply. The need for stronger restorative magic was beyond his own ability. As he mulled over this conundrum, Hraefn, ever helpful, decided to follow through on his offer to search the sunken cave. While they had seen him as an eagle or wolf, they had yet to see him in the shape he was about to take next.

"If everyone is reasonably well, I shall search the troll's lair. If I encounter danger I shall return to alert everyone." With that, the human form of the druid morphed into an octopus, which slid effortlessly into the swamp water, in the direction of where the troll had appeared from.
OOC:
Casting Guidance on self before Wildshaping into a giant octopus. Swimming and searching the sunken cave. Eight arms to carry everything he finds!
Last edited January 18, 2019 1:33 pm

Rolls

Perception - (1d20+7)

(2) + 7 = 9

Investigation - (1d20)

(13) = 13

Guidance - (1d4)

(1) = 1

Jan 18, 2019 1:45 pm
OOC:
Is the cave entirely submerged?
Jan 18, 2019 2:31 pm
OOC:
Yes, it is below the waterline
Jan 18, 2019 2:43 pm
OOC:
Random DM Roll to keep Players Guessing

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jan 18, 2019 2:57 pm
Hraefn
Sinking into the fetid water, you make your way down into the troll cave. The outer opening is full of choking weeds and tree roots, but it is plenty large enough for you to enter. You angle downward for a long distance, perhaps 40 feet or so, before rising back upward. Eventually, you pop through the surface into a small cavern beneath the swampy river above. It is pretty small, given the size of the troll, merely 20 feet around and perhaps 10 feet high, but the smell immediately assaults your senses.

Death. And plenty of it. A large mound of refuse that looks like a makeshift bed area dominates the far wall, and bones, half-eaten creatures (some human, some not) are tossed about like decorations in some hideous torture chamber. In the bed area you see several objects lying strewn about, including what appear to be small flasks, coins and gems.
Jan 18, 2019 3:11 pm
Hraefn remained in his octopus form as he poked about the refuse, the stench of which was overpowering even for his octopus senses. He looked for items that might seem handy to his companions, bits of equipment or rings. Bram would have been useful here, with his arcane skills in detecting magically useful equipment. He also tossed the refuse around somewhat to see if there were things hidden below. Finally he gathered all the flasks, and as many gems, then coins as his suction cups could hold, before making the journey back out to the surface, and strewing everything at the water edge in front of the others.
OOC:
Searching as described. Will carry out everything he can in order of perceived value, most valuable first (Perception and Investigation checks for that). If need be, Hraefn will bring a bag the next round.
Last edited January 18, 2019 3:12 pm

Rolls

Investigation - (1d20)

(16) = 16

Perception - (1d20+7)

(12) + 7 = 19

Jan 18, 2019 6:28 pm
Hraefn
Digging into the refuse, you find a myriad of items, including eight gems of various types, but all seemingly valuable. From your experience, each one could fetch upwards of 1000 coins. In addition to that, you find three potion vials, a dented and scratched by fully usable helmet with hundreds of strange markings on it (some in languages you can understand, some not) and a bone scroll case in pretty poor condition (but still sealed).

Lastly, as you gather this things together (the helmet making a fine carrying container), you find a leather bag soaked with pond scum and troll feces. Peering in, your eyes light up as it is filled with thousands of coins; much more coin that the bag appears possible to hold.
Jan 18, 2019 6:36 pm
Ilwyn
Make an insight check, please
Jan 18, 2019 7:01 pm
Once Hraefn has completed his treasure hauling Bram will cast a first level detection spell to determine if anything is magical. As the spell is cast he says to all those gathered around, "Please step back. I don't want to have anything any of you are carrying throwing off the spell."
Last edited January 18, 2019 7:03 pm
Jan 18, 2019 7:08 pm
OOC:
*Intense eye-narrowing*?

Rolls

Insight - (1d20+4)

(16) + 4 = 20

Jan 18, 2019 8:45 pm
Ilwyn
Ket_Onwall sent a note to Bleak
Jan 19, 2019 4:57 am
After the spell is completely cast and Bram notices a frown on Ilwyn's face says to those nearby, "If anyone is within 30' of me or the haul, I could be reading anything magical that you're carrying or that you have a spell cast on you. If you're sure you are not ensorcelled and can leave behind any magical items you're carrying, feel free to come and look at what is here." He then turns back to concentrating on the items on the ground before him.
Jan 19, 2019 5:32 am
I prefer to keep my magic on me, but if anyone would care to keep me informed I would be appreciative.
Jan 19, 2019 6:13 am
Hraefn stayed in the swamp water a little longer even as the others examined the items he brought up, understanding that he needed his magic radiating form, and the glowing stone circling his head, away from Bram's magic.
Last edited January 19, 2019 6:14 am
Jan 19, 2019 7:24 am
Ilwyn stepped back out of the radius. "Worry not. Simply tell us what you find - You would be the expert in such a field, after all." Instead, she walked over to Merri to check on him.

"I know a man who may be able to help with your injuries," She said. "If my memory serves, I'm certain he retired to Tycha. We can head there on the way to have you healed. I will pay what I can of any cost, by way of apology."
Jan 19, 2019 9:01 am
Aye, I accept the apology but as pocket pinching as I am, I cannot accept another paying for my battle wounds. It’s a point of pride, surely you understand.
Jan 19, 2019 11:13 am
"Perhaps party healing can be paid from the sum total of the spoils gained; after all the injuries were sustained in the joint process of gaining these spoils." Hraefn, again, voicing the mediating opinion.
Jan 19, 2019 9:47 pm
Cædwyn grimances, "Err, or from his cut perhaps?" He shrugs, "I say leave it to Lady Ilwyn to decide. As a paladin she is perhaps the most just among us and has no desire for riches it would seem."
Jan 19, 2019 11:07 pm
Ilwyn sighs and shakes her head, but simply makes a knowing smile in Cædwyn's direction. "If Merri is unable to afford for any reason, I shall gladly put my money forward. Besides, I have some to spare, it seems, as Lady Etna stole our bet from under us." She chuckles and looks over to Hraefn. "On that note, have we collected our spoils? If so - Lord Eigendrast, if you'd be so kind as to give me a hand collecting a proof from the beast - we should be off. Drinks and merriment all around, I think."
Jan 20, 2019 12:19 am
"I believe our esteemed wizard will have an answer for us any moment now." And then, a bit more concernedly, "I recall the healing required for Merriweather might require some very specific ingredients. We shall have to see."
Jan 20, 2019 1:22 am
OOC:
Just waiting for word from our esteemed GM
Jan 20, 2019 2:05 am
Bram
Casting your spell, you concentrate on the spoils laid out in front of you. As the dweomer settles across the pile, you begin to detect the telltale signs of the arcane. Dim at first, as the last words of the incantation pass your lips, several of the items emit magical energy. As expected, the vials all contain magical potions, and the scroll tube contains something magical within. Of more interest, however, is the strong energy coming from the old helmet and leather backpack holding the coins.
Jan 20, 2019 3:57 am
"OK, people. I've got some readings. The vials and scroll are magical as are the helmet and the backpack. I'll need a little more time to determine any further detail." Gram separates all the magical items (without taking the gold out of the backpack) and focuses on each one individually to see if he can discern any further detail.
Jan 20, 2019 4:29 pm
OOC:
Continuing with Detect magic? Or are you going to take the time with Identify?
Jan 20, 2019 4:39 pm
Bram

Ket_Onwall sent a note to Aldrusian
Jan 20, 2019 5:00 pm
"Ah! Here's something interesting," says Bram as he focuses on the backpack. "The backpack shows one kind of magic but there is another kind inside. Shall I open it up and try to identify some things in more detail?"
Jan 20, 2019 7:55 pm
"Of course, Ser Bram! Enchanted spoils are all fun and games until someone puts something on and explodes. Safety first." Ilwyn says, a little more joyously than the phrase might entail.
Jan 21, 2019 3:40 am
Bram nods to Ilwyn and lifts the backpack a few inches and carefully shakes out the items inside. As the others look over what is inside Bram moves to the helmet and takes a closer look.

Rolls

Arcana check - (1d20+7)

(3) + 7 = 10

Jan 21, 2019 3:49 am
As you dump out the contents of the backpack, coins begin to fall out. And fall out. And fall out, almost as if it were never going to stop. It does stop, however, and when all of the contents have been expelled, you see a pile of 400 platinum and 2200 gold coins along with a quiver of 10 arrows.

Ket_Onwall sent a note to Aldrusian
Jan 21, 2019 4:45 pm
Cædwyn goes to the troll corpse and pulls a few more of the charred teeth for use as evidence, thinking that they're at least unlikely to grow into an entire new troll while in his belt pouch.
Jan 22, 2019 6:20 am
"Yes, Merri, they are, although I cannot tell you exactly what magic it is. Are you an archer of note? I would think these should go to whoever is the best archer among us."
Jan 22, 2019 8:07 am
I am an archer. That’s why I was in such a bad spot once the troll got so close.
Jan 22, 2019 8:26 am
"And lady Etna shot the killing arrow that felled the beast. Thankfully 10 arrows are divisible by two." Hraefn said with a twinkle in his eye.
Jan 22, 2019 12:47 pm
"Fret not Hraefn," Etna turns to the druid with a smile, catching his almost mischeivious expression. A little more severely, she adds, "Merriweather is right. He might not be in such a state had we such arrows earlier. If nothing else, you may consider them repayment for my part in leading you here."
Last edited January 22, 2019 12:47 pm
Jan 22, 2019 1:11 pm
Etna May have felled the beast, but I was the first to damage the monster. Depending on their enchantment, I’m more than willing to share.
Jan 22, 2019 3:23 pm
OOC:
Where to now? Resting? Dividing the loot? Pack up and head out, worrying about the details later? Note that continuing as we are is perfectly fine as well. I like a good amount of RP in my games.
Jan 22, 2019 3:42 pm
"Ser Bram, if you can continue your arcane analysis en route, and if lady Ilwyn's retainers do not mind helping us with the task of dividing the coin, we can be on our way again."
Jan 22, 2019 4:27 pm
Cædwyn nods looking down at his swamp mud and troll gore covered outfit, "Yes. I for one am in desperate need of a hot bath."
Last edited January 22, 2019 4:27 pm
Jan 22, 2019 4:35 pm
"That sounds like a fine plan, Hraefn. My retainers are still at the town, I believe, but I'll have Pressa see to the accounting when we get back."
Last edited January 22, 2019 4:35 pm
Jan 22, 2019 10:43 pm
I’ll go wherever I can be healed back fully.
Jan 22, 2019 10:46 pm
"You may be waiting a while. I doubt there's a properly trained healer until we reach Tycha. As I said though, I might know someone there. The best we can do is get you rested up. And perhaps heavily inebriated." Ilwyn grins at him encouragingly.
Jan 22, 2019 10:49 pm
OOC:
I had assumed that the party left full force, headed toward Fort Nurok. This was an on-the-way sort of deal. If not, you will be able to arrive back at Grasmere around nightfall. Totally up to the group consensus.
Jan 22, 2019 10:52 pm
OOC:
I believe we were heading back for the the night to distribute loot and recover. Furthermore, we need to hand in the quest!

For that reward we told them we didn't need lol
Last edited January 22, 2019 10:54 pm
Jan 22, 2019 11:02 pm
OOC:
Oh I also thought it was an along the way side quest and that we were moving forward to rest up at the next stop. But I'm open either way.
Jan 22, 2019 11:05 pm
OOC:
I, too, had thought that you all headed out in force, continuing on your path. You accepted room and board as payment from a grumpy Agrobar. You were just going to take care of the troll on the way past his lair.

That said, this is YOUR adventure... :) Go where ye may!
Jan 22, 2019 11:11 pm
OOC:
I could be wrong. What's the general consensus?
Jan 22, 2019 11:16 pm
Bram is not concerned one way or the other how they proceed. He leaves the arrows for the archers to divide as they see fit; hands the helm to Caedwyn; gives the backpack to Hraefn but keeps the vials and scroll for himself. There seems to be a lot of coin lying about so he helps gather them up and starts dropping them in the backpack that he had given Hraefn. After a dozen or so handfuls are dropped in he says, "You notice any different in the weight?"
Last edited January 23, 2019 4:56 pm
Jan 22, 2019 11:22 pm
Hraefn
Ket_Onwall sent a note to BedzoneII
Jan 23, 2019 1:23 am
Ahh, that's right. I had forgotten that we were continuing onward. Ahh well, a river will do just as well. Still we need to go back at least as far as the horses were. I'll give the teeth to our guide from Grasmere we left waiting there for us as proof of the deed. (They're his problem then. *grin*)
Jan 23, 2019 2:01 am
"This backpack seems to weigh the same, both with and without its contents. It may make sense for me to carry it as I will be least encumbered by it when I adopt my other shapes." Hraefn accepted the pack. "I am curious about the helm, since it seems to have various languages inscribed on it, if it is one that aids the wearer in understanding languages, then I shall direct my animal communications to that wearer when I am in one of my forms so that all of you can still understand me."
Jan 23, 2019 8:20 am
"Alright then! If we've got everything, let's head out." Ilwyn shouts, not unlike some kind of army commander, granted with more of a grin on her face. "Merri, we'll have you back to your scoundrel-self in no time. Till then, try not to make any more work for the healer, though."
Jan 23, 2019 9:32 am
Aye, let’s move. I say, grabbing the full quiver of arrows.
Jan 23, 2019 7:29 pm
Freeday, 7 Coldeven 580 CY
Leaving the troll remains to the scavengers of nature you all return to the road where your contingent of men and Gaston await. Excited and thrilled at the gifting of the troll tooth, he bids you all safe journeys and departs for Grasmere, prodding his horse into a gallop not long after. Ahead, the winding road awaits, and after settling in you continue on your journey.

This leg of your travels is calm and smooth, with a cool breeze and falling temperatures combining with a bit warmer day to keep your blood flowing. Through rest and a bit of magical healing, you soon recover from your recent encounter with the troll, bringing spirits higher.

Within two days, you pass through Hartland, more of a weigh station than a town, but you are able to procure additions to your supplies as well as water for the next stage. Elavain informs you that it will be three days to Tycha, barring any delay, so the soldiers in your company stock food adequately. Looking to the road, you see that it twists and turns along the base of the growing hills to the northeast, the first indication that you are in the outer edges of the Barrier Peaks.
OOC:
I'll stop the timeline here to allow you all to accomplish anything either in Hartland or during the trip through the forested hills.
Jan 23, 2019 8:17 pm
OOC:
How are we splitting the loot, for the record? Not too worried about splitting the gold, but did we assign the magic items?
Ilwyn takes the front of the march, with the exception of letting their guide lead, and spends most of the morning chatting to her retainer Pressa as she rides alongside. Eventually though, she calls back. "How's the leg holding up, Merriweather?" She is clearly in high spirits. "It shouldn't be long to Tycha now, you'll be back on your feet in no time. Hopefully further away from the enemy, however." She grins.
Jan 23, 2019 8:28 pm
OOC:
Were we able to spend the time to fully identify the magical helmet?
Jan 23, 2019 9:19 pm
OOC:
Merri took the arrows, Hraefn has the leather bag, and Caedwyn the helm. Bram kept the vials and scroll. As for identifying things, that is part of the fun and RP... unless Ser Bram would care to just cast Identify on everything. :P
Jan 23, 2019 9:59 pm
Ahh, I see. Well as we ride northeast I'll spend some time trying to figure it out on my own then. Looking the helm over for any sign of inscriptions or distinctive markings or such. I'll try it on at different light levels to see how it effects my vision, etc. While wearing it one day I'll ask Lady Ilwyn to just punch me as hard as she can in the face as well.

I'll spend some time on horseback polishing my armor too, making sure it's gleaming appropriately before we arrive at Hartland.
Jan 23, 2019 10:13 pm
OOC:
Ilwyn has like four languages. Why don't we try that? XD
Jan 23, 2019 10:32 pm
Sore, but I suppose I’ll live. I say, rubbing my leg out.
Jan 23, 2019 11:24 pm
OOC:
We've just had two days of travel time, plus another potential three days coming up. So it's back to Aldrusian to see if Bram has cast Identify on everything in the meantime. :)
In the course of the journey through Hartland on the way to Tycha, Hraefn had the time to ponder on Merriweather's injury. The simplest solution would be if there was indeed someone at Tycha able to employ the more restorative healing required. Otherwise the rogue might still not be able to use his bow. Another option, much harder, is for Hraefn himself to acquire sufficient power from the land to be able to provide the magic. With that in mind, he had been spending most of his time detouring through the forests in his daily commune in nature.
OOC:
Greater Restoration is only one level away. Gimme more powah!
Jan 23, 2019 11:25 pm
Etna rides along on the flank of the convoy, her eyes to the woods, the peaks and the sky. Not truly taking in the scenery, her eyes are glazed over pensively. She considers how much closer now to her companions she is than she was in Gorna, even Oytmeet. I've missed having others at my back, people to trust. Always at the back if her mind however, is the haunting memory of betrayal. Am I wrong to fall so easily into trust again?

Throughout the ride, she hunts for her food. She talks scarcely, but it is easy to tell not so much out of malice. At stops she converses with animals there.
Jan 23, 2019 11:41 pm
OOC:
Unfortunately, the 5e Identify spell only allows one item to be identified per expenditure of each 100 gp value pearl. I'm afraid Bram does not have that many pearls on him. If anyone else has any that they would wish to donate to the cause, I'm sure Bram would be happy to do the work. Each casting only take a minute.
Jan 24, 2019 12:25 am
OOC:
It's pearl shopping time in Tycha!
Jan 24, 2019 12:55 am
OOC:
Actually, unlike other editions, the pearl is not consumed by the spell. I’ve toyed with making the pearl an expendable 10GP component instead, but for this game I’ll stick to the rules on this. Unless a spell says it is consumed, assume it does not.
Jan 24, 2019 1:59 pm
OOC:
OK, my confusion is fixed... I had two similar threads in two games, and thought I was replying to this game when i actually posted in the other... So I will wait for Aldrusian to decide on whether or not to use Identify, or allow Caedwyn to role play Ilwyn punching his face...
Jan 24, 2019 2:31 pm
OOC:
Having played older editions, I was pleasantly surprised by 5e's non-consumable material components. I'm just glad nobody is punching Hraefn's face to test the bag of holding! :D :D
Jan 24, 2019 3:44 pm
Punch! In the face!
Jan 24, 2019 9:15 pm
OOC:
I had always thought since first edition (which where I learned the game originally) that magic components were always consumed during the spell casting. But you're the boss.
Bram says as they are about ready to depart, "I can use the spell for 4 or 5 items if we don't need me to cast any other fairly low level magic before I can rest. I'm assuming you would want me to do the Helmet, the arrows and the bag. I'm thinking anything else can wait awhile."
Jan 24, 2019 9:33 pm
OOC:
For the sake of story, I will assume that Bram pours over the items as you all travel along.
[ +- ] Identify Results
Jan 24, 2019 10:10 pm
Well... that probably would be more efficient.
Jan 25, 2019 3:08 am
After they gather everything up again and begin walking Bram reports his findings.

"The Helm is what we thought. It allows the wearer to comprehend almost any language spoken in the wearer's presence. It knows 4 now and can understand as many as six more. The bag is a little more surprising. I had at first thought it was like mine but it is, indeed, a bag of holding. Much more volume than my handy haversack. The arrows also contain something of a surprise. Nine of them are as I suspected having a single point of enchantment. The tenth one is unexpected. I've not seen its like before. It is an arrow of Monstrosity Slaying. One of the potions is something more than a simple or common item. It allows the imbiber to breathe fire like a dragon. The scroll is something that we could get creative with under the right circumstances. It's a spell of Unseen Servant."
Jan 25, 2019 4:28 am
"Then this will be very handy when we have to carry or move many items. Perhaps before we enter the dungeon proper we can empty out all of its contents for safekeeping at our base camp, so that we will be able to make use of it at its fullest capacity." Hraefn was thoughtful about how best to use their newly acquired item on behalf of the party. Then towards Caedwyn, "If necessary, perhaps I would ask for the helm to learn one of my more commonly used animal languages. It'll help if I'm in one of my forms and need to speak urgently with the rest of you."
Jan 25, 2019 3:22 pm
He nods and hands the helm over to Hraefn, "It's worth a try. I'm surprised that animals have a language honestly. I had assumed when a dog barks, 'woof woof woof' essentially translates to 'hey hey hey'"
Jan 25, 2019 4:53 pm
OOC:
Is there anything the groups wishes to do while in the Hartland weigh station? Or do we continue to Tycha?
Jan 25, 2019 5:03 pm
OOC:
If there is nothing at Hartland that can help any of our members and we can make it to Tycha before dark, then let's push on.
Jan 25, 2019 5:04 pm
OOC:
Onward to Tycha.
Jan 25, 2019 5:04 pm
OOC:
Aye aye, to Tycha it is.
Jan 25, 2019 5:13 pm
OOC:
As stated in my post, it took 2 days to get from Grasmere to Hartland, which is merely a weigh station. Not much here other than a hostel and a couple of barns used for storage. Your guide Elavain says it is another 3 days to Tycha.
Jan 26, 2019 1:21 am
"If you like, I could explain the 15 different meanings of woof," Hraefn remarked unironically. It could help them pass the time on the road to Tycha.
OOC:
Tycha it is!
Jan 27, 2019 2:05 am
OOC:
Progressing the thread...
Sunday, 9 Coldeven 580 CY

A night's pause in Hartland brings a bit of relief to you all as you get a hot meal, some thick ale and a hot fire with which to warm yourselves during the cool night. In the morning you depart, the early morning mist forming a thick blanket along the ground. As you travel, you notice that the trail begins to turn north, angling upward as you find yourselves beginning to enter the lower hills of the Barrier peaks.

The forest thins a bit as the elevation rises, and the trees transition from the thick boughs of the oak and maple to the hardier evergreen and pine. Two days along, your path has turned more westerly, but continues to gently rise higher in elevation. Soon you come to a wide open area. Several small huts encompass the entire southern portion of the road, while a large set of standing stones can be seen about a hundred yards to the north. Set in a circle, some fallen but most still upright, it looks as old as the hills themselves.

"Ríë aras" says Elavain as you approach. "If ya don't know elf, that'd be Crown o' th' Stag. Most common we jus' says Th' Stag's Crown."

Pausing, he adds "We're 'bout a day outta Tycha now."
Jan 27, 2019 3:19 am
"Hraefn, this looks like it has put here just for you. Do you have any idea of its purpose?" After he speaks he scans the area surrounding the stones to make sure there are no other surprises in store for them.
Jan 27, 2019 3:34 am
"I have not come this way myself to have come across these," Hraefn responded as thoughtfully as Bram did, "maybe lady Etna possesses further insight, but this circle must be a consecrated place of yore." He took a moment to commune within the circle, even as the rest tended to their various activities. Perhaps in his prayer he could gain a better understanding of Merriweather's injury.
Last edited January 27, 2019 6:00 am

Rolls

Arcana - (1d20)

(13) = 13

Religion - (1d20)

(8) = 8

Jan 27, 2019 9:54 pm
"'Tis certainly a curious structure." Ilwyn says, riding her mare up alongside the standing stones and examining them.

Rolls

Religion - (1d20+3)

(1) + 3 = 4

History - (1d20+3)

(10) + 3 = 13

Jan 27, 2019 11:13 pm
"I'm afraid I just poked around ruins, ne'er studied them." The ranger pays little heed to the stones. The possibility of creatures stalking ruins gives her no pause, but her bad memories haunting them keep her away. Too much regret tied up in old stones like that.
Jan 28, 2019 1:53 am
As you leave the main road to take the path to the stones, you are greeted by three robed figures tending the area around the stones. Your way is blocked by them and one, an unkempt fellow, human, perhaps 35 years of age with long, sandy blonde hair and a beard that has knots of flora tied through it, steps foreward.

"All are welcome to gaze in reference upon the stones, but beasts of burden are allowed no closer, friends. I am Brother Azmael, keeper of this place, along with my apprentices. Do you with to enter the circle? Or are you here merely for curiosity sake? Tithings of a modest amount are requested, as to aid in maintaining the grounds as well as upkeep for those who gather and study here."

Hraefn, as you approach, the two apprentices bow in deference to your seniority, while the Azmael stands tall, offering a hand to shake. "Of course, tithings are not required for a brother of the order. Well met, sir. I am Azael the Stag, keeper of Ríë aras, second to the Archdruidess Reynard Yargrove of Sheldomar. You are welcomed here as one of our own. Our home and land are at your disposal should you have need."

Ket_Onwall sent a note to BedzoneII
Jan 28, 2019 2:08 am
Can you heal me? I ask, limping forward
Jan 28, 2019 6:20 am
As the others kept their respectful distance, Hraefn stepped forward to greet the guardians of the sacred grove. "May the eternal circle be ever complete. I am in our old tongue, the Hraefn, or the Raven, Sixth Ovate of the Grey Circle." The druid bowed and also warmly shook Azmael's hand. "It is my honour to meet you, and to encounter this sacred shrine. My companions and I are on a quest on behalf of His Radiance, the Grand Duke of Geoff. As such, please give my greetings and my apologies to the Archdruidess that I am unable to tarry and pay my respects to her in this forward leg of my journey.
However, I would like to observe a moment of prayer and ritual in the circle before we continue our way. Two other requests, one, if you have heard rumours of strange goings-on in the Barrier Peaks, and two, if you have some insight into my friend's condition, as I am myself unable to treat him. Regardless, it is only right and needful that I leave you with some contribution to the care and upkeep of these grounds."


Hraefn did remember that Ilwyn may have someone in Tycha who might be able to help, but it didn't hurt to ask.
Last edited January 28, 2019 8:04 am
Jan 28, 2019 2:28 pm
"Aye, your greetings shall be passed to her, brother. As to visiting, she travels in the Sheldomar Valley these days, though she occasionally makes passage in this direction. She has informed us of a vile blight that seems to be taking the land high in the hills. A contingent of men went there not long ago, including Brother Bastion the Owl, but none returned that I am aware. I fear they may be lost. If this is the place you seek, I bid you take care and ward yourselves appropriately. If you find Brother Bastion, he will be found with the token of an owl about his neck. It was given to him by me during the last Solstice, and he was most fond of using it to channel his energies."

Pausing, the druid looks toward Merriweather. "You have a grievous wound there, good sir, one that will take powerful magics to mend. It is not outside my ability, should you require it. The diamonds required are expensive, but attainable, though to do so I would ask a small tithing to our order. Say.... 500 gold?"
Jan 28, 2019 2:40 pm
Since one of your own is amongst us, perhaps that price can be lower slightly, say 400 gold?

Rolls

persuasion - (1d20)

(5) = 5

Jan 28, 2019 3:50 pm
"I fear all the rumours we have gathered point to the same conclusion, none have returned alive, save one of the king's men, and he was terribly mutated into an abomination of corrupt plant life. I shall look out for Brother Bastion, or reluctantly, what might remain of him, and return with news if I can." Hraefn steeled himself for what seemed to be a most dangerous task ahead.

"Thank you also for offering to heal my friend Merriweather. His tithe notwithstanding, here is my contribution on behalf on my party, recovered from a monstrous troll that plagued Grasmere. May you bring life to this land to balance the deaths the creature brought about in its domain." The druid left Merriweather to haggle with Azmael. If he was bothered by the rogue's bluntness, he did not show it. Of his own accord, and without fuss, Hraefn handed over a pouch of coin to his druid brethren. "I only ask that you give us your blessing as we travel onward to our quest."
OOC:
We never did do the maths for our share of the troll's hoard. It was 8x gems of 1000gp worth, 400pp+2000gp in coin, and the magic items. Hraefn is donating his own share of coin to the druids, that's 1000gp.
Last edited January 28, 2019 4:05 pm
Jan 28, 2019 4:40 pm
"You are most generous, Brother Hraefn." says Azmael, his eyes glittering with excitement at such a large offering. Turning to Merriweather, he says "Agreed, sir. 400 gold to heal your wounds and to tithe to the All Father."
Jan 28, 2019 10:53 pm
"Thank you for your assistance, master druid. We were not expecting to find aid for our companion 'till Tycha. It is greatly appreciated." Ilwyn steps back into a graceful bow, having dismounted to allow her horse to graze whilst they wait.

"That said, fellows, we shouldn't tarry long. We need to be making up for lost time."
Jan 29, 2019 12:42 am
I appreciate it. Although not an avid follower of any particular god, may yours shine his good graces upon you.
Jan 29, 2019 2:35 am
With the permission of the grove guardians, and while they were attending to Merriweather's injuries, Hraefn prepared himself to enter the stone circle in his raven form to seek his commune with the gods of the land. Time passed inconsequentially for him in his meditation within as he prayed to the All Father and All Mother, although it seemed barely moments to the others when he emerged again, ready to follow Ilwyn's injunction to proceed on with their journey.
Jan 29, 2019 3:09 am
Bram waited patiently while the Druids performed their ministrations and Hraefn to return from his communion.
Jan 29, 2019 3:42 pm
Ket_Onwall sent a note to Bleak
Jan 30, 2019 6:08 pm
Azmael and his acolytes lead Merriweather into the central area of the stone circles, to a large alter that looks to be carved from a single stone. Ancient symbols are carved into its entirety and the to ends are carved into the likenesses of hands cupped to receive offerings. They are easily distinguishable as a man and a woman, indicating the All Mother (Beory) and All Father (Obad-Hai).

Merri is laid upon the alter and covered in a heavy blanket fashioned from the pelts of numerous animals. Azmael begins his ritual of prayer, occasionally pouring oils onto a burning censer, causing a heavy smoke to fill the area around where they stand. He reaches under the blanket, grasping Merri's wounded leg firmly, almost painfully. The incantation goes for several moments. Flashes of ligth can be seen coming from under the blanket, and the murmuring of Azmael and the others becomes an almost thunderous cacophony with the local wildlife.

Merriweather feels a sharp pain in his leg, and he can actually feel the tree beneath him shooting roots into his leg. The pain is unlike any he has ever felt, as the flora seeps its thick roots into this muscles, bones and tissues, stitching, binding, burning, mending as the druids work their spell.

Nearly passing out from the ordeal, almost as if the gods knew his limit, the pain fades and the spell ends. When the blanket is removed, you can see the remains of cloth, blood and flesh upon the alter as it slowly fades and into wood. Merriweather's pant leg is shredded, but his leg bears no marks of the damage done by the troll.

Ket_Onwall sent a note to BedzoneII
Jan 31, 2019 6:01 am
Hraefn emerged from his meditation troubled, a rare display of emotion from the otherwise mild-mannered druid. He looked to see that Merriweather had been well taken care of my his brethren druids, and breathed a sigh of relief to recover his composure.

He waited for a more opportune moment to speak with Azmael, "I have received a vision from the All Father. Indeed our Brother Owl is lost to us. He has been transformed into a plant-like monstrosity, issuing forth from the same cave we are on our way to investigate. I may not have to means to save him, but I will endeavour to return him to the peaceful embrace of our All Mother."

Then, much later, in the presence of the rest of his fellow adventurers, "My vision confirms all the information we have about this cave with the metal door. We will be facing a horde of these plant-like beings, some led by what remains of the former druid I just described. Something in the cave causes this transformation. I have also seen one possible version of our future, that we are overwhelmed by these creatures." Here Hraefn looked at his friends gravely.
Jan 31, 2019 10:27 pm
OOC:
It is near night fall, and as Elavain indicated you are about a day out of Tycha. There is a small community of disparate huts here, but nothing formal such as an inn or tavern. Anything we wish to do before bedding down for the night?
Jan 31, 2019 11:22 pm
Hey guys, this whole magic healing thing has made me really tired. What say we sleep here?
Feb 1, 2019 4:20 pm
OOC:
Assuming everyone is going with Merriweather's suggestion.
A chill wind blows down from the nearby western peaks of the Barriers as you settle into your encampment. There is much thanks to be given as Merri has been returned to full health, but the vision visited upon Hraefn still weighs heavy on his mind. In the safety of the druid enclave, you all manage to get a solid night's rest, waking to a frosty morning.

The dew crystallizes on the surrounding grassland, giving the morning a bit of a white shimmer, though the rising sun melts away any evidence of the cold in short order. Bidding farewell to Azmael and his companions, you continue your journey west to Tycha, the last bastion of civilization before reaching the Barrier Peaks themselves.

The day is bright but chilly as the light breeze pesters you throughout the trip, but it does little to hamper progress. About an hour before nightfall you spy your destination- Tycha.

Founded in CY 569, Tycha began as a lowland camp for a rich copper mine. The land soon proved to be very fertile, attracting folk from around the country in the following years. The last large push for settlement came in CY 571, when deposits of agates were discovered in close proximity to the mine. The predominantly human town, with dwarves making up the largest minority, quickly flourished into a prosperous mining and trading town. Its bustling market saw miners selling their ore and gemstones to merchants from the east, and dwarves trading worked stone and metal goods for Gyri (the name for those people of Geoff) goods like clothing and grain. In CY 578, Tycha received a charter from the Grand Duke making it the official capital of Araul Anterth (one of the city-states of Geoff).

Her walls are higher than many you have seen in other places, probably due to the proximity to giants, and they looks stout. The gates stand open during daylight hours, allowing travelers and traders to come and go as they would, though entrants are asked their business, inspected, etc.

From the looks though, even through one would expect a town so close to danger to have a large contingent of guards about, the town seems abuzz with activity, a lot of it military in nature.
Feb 1, 2019 4:32 pm
blacknightrising90 says:
Hey guys, this whole magic healing thing has made me really tired. What say we sleep here?
OOC:
Didn't mean to quote myself
Last edited February 1, 2019 4:33 pm
Feb 1, 2019 7:38 pm
While in the city Bram will look to refill his saddlebags with a week's worth of grain for his horse and a like amount of food for him.

As they reach the gates and are questioned about their business Bram replies that they are on an expedition into the barrier peaks and would rest the night and finish outfitting themselves from local stores before leaving in the morning. "Can you recommend a good Inn with good facilities for our horses?" he asks before parting.
Feb 1, 2019 7:55 pm
Bram
Looking you over, the guards do a quick search and allow you to pass. "Copper Pot has the best breakfast in town, if you ask me. Quiet, clean, no one there to bother you none. Might get better prices at Miners Lament, though. Jacobius used to adventure so he's partial to the more seasoned folk if you get my meaning, so he tends to cut folks like yourselves a bit of a break. Loves to swap stories, too, so if that's your lot he'd be my choice."
Feb 1, 2019 10:58 pm
"Sounds like my kind of place." Ilwyn beams as she turns over all necessary items for inspection, giving the gate-guards a salute as she does. "Besides, running the old rumour mill before we head off into the peaks may not be such a bad idea. Save us as many nasty surprises as possible."
Feb 1, 2019 11:49 pm
Hraefn was even quieter on the road to Tycha than he'd ever been. He spent most of the journey in solitude, disappearing off in one of his bird forms for the most part, and returning inconspicuously as the rest of the party entered the gates of Tycha proper. He said nothing as his companions made their way to find lodging and purchase supplies, as the high walls of the town closed in around him, as if they were the alien, impenetrable doors of the vision he had.
Feb 2, 2019 1:07 am
Does he enjoy stories where the hero flirts with death, only to be brought back to slay monsters again? I smile. If so, I have a story for him.
Feb 4, 2019 1:16 pm
Finding Miner's Lament is easy enough, as most of the inns fall along the main road known as Ventilation Shaft. Numerous alleys and byways are passed before you come to a three story structure. The lower floor is stone while the upper two look to be a combination of logs and worked timber and while its size is impressive, what truly catches the eye is the structure attached to it.

A huge, metal tower-like structure is built over the top, and has several landings accessed by a winding staircase around the outside. The top two levels hold a set of large wheels around which heavy rope is wrapped. The rope attaches to the top of a metal cage that looks like it can be lowered down the inside of the metal structure and far into the ground below. From the looks of it, Miner's Lament has been built around the site of an old mine? Either that or they built the structure to resemble a vertical mine shaft access point. Either way, it is an impressive view.

One thing of note as you move through town is the heavy presence of soldiers; much more so that you have seen even in Gorna, the capital where you started your expedition. There seems to be a high tension in this city.
[ +- ] Example of the Mining Structure
Feb 4, 2019 8:19 pm
Bram steps into the Miners Lament and takes in the scene. After a brief moment he steps aside to let the others in behind him. "I could use a mug of ale and a hot meal." He looks around for a table large enough for all of them.
Feb 4, 2019 8:40 pm
Your company of guards take the wagons and horses to have them tended to, and you enter the inn. The interior is almost as impressive as the exterior, as the entire place is made to resemble a working mine. A small cart of ore runs along a rail set up high along the walls, propelled by some mystical energy. Lanterns hang on small poles next to each table and from the looks, the cutlery is fashioned to appear as miner picks, axes and spades. Along the far wall is an ornate carved wood bar, and there are a pair of young men tending to the liquid desires of a few groups of men.

Servers move back and forth around the tables, each dressed as if they are about to head into the mine, with thick pants held by suspenders, a leather jerkin and heavy soled boots. One of them, a raven-haired human girl, greets you as you enter.

"Fells free to take any table, gents; and your ladyships." she adds quickly, spying Ilwyn and Etna entering with your group. "Dinner's roasted boar or fowl, your choice. Meal comes with meat, bread and a drink of your choice. We have cooked or fresh fruits or vegetables, should you wish to expand the meal some, but it's an extra 5 coppers to do so. Feel free to flag any of us, bout to get busy with shift change coming up."

She spins on her heal and hurries away, headed to the bar to retrieve her latest orders.
Feb 4, 2019 11:32 pm
Hraefn sat down at the table with the rest, once again looking slightly more ill at ease in the confines of what looked like a mine than when he spent the night at the sacred grove of the druids. With his wood carving tools he had absentmindedly whittled miniatures of raven, owl, stag, but also troll, and interestingly, a miniature representing each of his companions, his mind still preoccupied with the task ahead.
Feb 5, 2019 2:31 pm
I ask around, trying to find Jacobius.
Feb 5, 2019 3:27 pm
Cædwyn's been unusually quiet for the entire journey to Tycha, though now that he's at an inn, enjoying a pint, he's finally coming alive again and orders a double portion of the roast boar. "This is my first time traveling this far West. I'm pleasantly surprised at the quality of the custom here. I was worried we were leaving civilization behind entirely, though this might be the last real city on our journey yes?"
Feb 5, 2019 11:39 pm
Bram looks for a large enough table for them all and walks over to claim it. As the serving girl and the rest of the group approach he says, "Fowl for me along with cooked vegetables. And a few extra coppers for you for your excellent service."
Feb 6, 2019 10:06 am
"Correct, Lord Eigendrast. Snow and mountain from here on out, I believe." Ilwyn replied to Caedwyn, before sitting down at the table. "So, eat, drink and be merry. It'll be our last chance for a while. Fill up on hot food and warm drink."
Feb 6, 2019 2:58 pm
OOC:
Sorry for my delay, Merri. Normally I would ask for an investigation check, but finding him here would be fairly routine.
Walking around a bit, asking the servers as well as a couple of clientele, you manage to find the fellow known as Jacobius walking about and interacting with customers. He is tall, surpassing six and a half feet tall, and it is obvious that in his youth he would be what some folks call a mountain of a man. Thick arms now sag slightly, while his frame has begun to settle about his waist. While he sports a thick, but well-groomed beard, his hair has long ago begun to forsake his head, and all that remains are sideburns and a small tail.

His voice is deep, but not as strong as it once was, and from the looks of all of his scars he has seen his fair share of hardship.
His eyes are a deep green and as you approach he gazes down with a wide smile. "Be welcomed, traveler! I hope you find my place to your liking. How may I help?"
Feb 6, 2019 3:03 pm
Jacobius, I presume? I ask, sticking my hand out. My name is Merri, I heard you like tales of travel and adventure.
Feb 6, 2019 3:05 pm
Bram, Caedwyn, Ilwyn, Hraefn, Etna
You easily find a table in the taproom, though soon after you hear a loud whistle blowing from somewhere high above. A rumbling begins, causing the floor to vibrate slightly and dust comes falling from the rafters above. A grinding and grating noise can be heard as well, as apparently the gear above the inn is not just for show. A few minutes pass, and a group of men emerge from a door at the far side of the room. They are human and dwarf, looking dirty and disheveled as if they have just come from the mines.

As promised by your server, within minutes the taproom is packed, the noise level rising to a dull roar all around you. The food is served as ordered, and it is well cooked, and if not five-star, it is as good as you have enjoyed in a while. The ale, likewise, is thick and heady, with a bit of honey and spices added to give it a unique flavor. All in all, it seems like money well spent.
Feb 6, 2019 3:06 pm
Merriweather
"Aye, Jacobius is who I am. Welcome and well-met, sir." he replies, extending his hand and clasping yours firmly.

"I find that there is nothing better to accompany a good drink than a good story, eh?"
Feb 6, 2019 3:08 pm
No doubt. I prefer something non-alcoholic, if you can. Must keep my wits about me. Shall we sit and trade tales?
Feb 6, 2019 3:20 pm
OOC:
Persuasion roll with advantage since you mentioned drink. :)
Feb 6, 2019 3:29 pm
OOC:
Let's see how persuasive I am

Rolls

persuasion - (1d20)

(7) = 7

Advantage - (1d20)

(15) = 15

Feb 6, 2019 4:01 pm
Merriweather
Jacobius smiles widely, gesturing to a table where you can both sit. Drinks are brought, and he says "So then, tell me friend Merriweather. What would be your favorite tale?"
Feb 6, 2019 4:04 pm
Why, it's one from a few days ago, in fact. One that had me all but dead, only to reign victory over a troll! I say, as i set the troll's tooth on the table.
Feb 6, 2019 6:18 pm
Merriweather
"Gads! Troll ya say? Look at the size 'o that tooth! Must've been a huge beast, no doubt! And you say you quashed the bugger? Almost killed you b'fore ya took it down in some heroic final act?" he smiles, taking a deep drink from his flagon.
Feb 6, 2019 6:53 pm
Indeed, my party and I met it in the swamps. Ferocious beast it was. Constantly healing itself, clawing and biting with reckless abandoned. It almost killed me, I was bleeding out. And in a final act of heroics, it was slain.
Feb 6, 2019 7:05 pm
Merriweather
Jacobius pulls his flagon down, his face a bit more serious now that he sees you might not be joking about killing a troll. Looking around at your party, he nods in acknowledgement before saying "The gods favor heroes that do heroic things. I am impressed you have lived to tell the tale. Your friends must be a formidable group."

Taking another drink, he continues. "For many years I, too, traveled with such a group as you. Brigadiers of Doom we called ourselves. Traveled lots. Adventured more. Saw more'n I care to, I can tell ya, but wouldn't change the lot of it. Came close to dying a few times m'self, I don't mind saying. Though the last time made me think p'raps it's time to retire. So here I sit, drinking and talking with the likes of you, just startin' out in your life of excitement. I wish you well." he finishes, drinking the last from his flagon and calling for two more, offering you the second when it arrives.
Feb 6, 2019 9:03 pm
A man, as experienced as you, probably has an item or two that are quite special, perhaps even magical. Have anything you're willing to part with, to help a young adventurer such as myself? Or perhaps you've heard of something in the area worthy of adventure?

Rolls

persuasion - (1d20)

(10) = 10

Advantage (hopefully) - (1d20)

(8) = 8

Feb 6, 2019 9:21 pm
Merriweather
"Ach. Never had much use for magic shit. Mind you, it has its purpose, just always preferred to meet my challenges head on, you know?" Jacobius answers.

"Course, one of them strange light throwers would have been kinds nice. Saw me one once. Fella said he found it up in the hills, but I 'spect he stole it of of some wizard somewhere. Thing shot flaming light that could burn a hole through your armor before you know what hit ya."
Feb 6, 2019 9:26 pm
Interesting. I like my magic, it can be useful in tight situations. Like this here cloak of mine, it has some... interesting effects.
Feb 6, 2019 11:47 pm
Hraefn listened to the conversation between Merriweather and Jacobius, slightly amused at the tale their rogue was spinning on the party's behalf, but more fundamentally, the druid was smiling to himself that Merri seemed none the worse for wear, and was back to his wheeling and dealing self.
Feb 7, 2019 7:52 pm
Merriweather
"Each his own, I s'pose. Just never saw the need in it." Jacobius responds. Looking back to the rest of your group gathered, he asks "You and your friends headed into th' peaks? Or you have some other quest that just happens t' take you through Tycha?"
Feb 7, 2019 8:42 pm
Anything interesting in the peaks that would cause us to head there? To be honest, I'm not sure where we're going. I'm just following along, hoping for some good battles.
Feb 8, 2019 1:41 am
Merriweather
Jacobius smiles slightly, placing his drink down and squinting at you. "Folks don't just group up and wander aimless into Tycha unless they got a direction to be heading and a goal to be reached. And them guards you come with aren't just reg'lar mercs, friend. I know duke's men when I see. And if th' duke has took note of the goings on up there, things must be worse than we been told. Here's to hoping your cloak is all you say and more." he says, raising his ale to you.
Feb 8, 2019 1:52 am
Aye, I know they not be regular men, they fight like children. I wink at him and tip my drink.
Feb 8, 2019 2:05 am
Merriweather
"Hah! True enough, I bet." Jacobius laughs. Standing up, he approaches the rest of the party, waving a hand slightly ion greeting. "Ware, friends. If you go to the peaks, take great care. Word came just yesterday that Nurok was overrun and the soldiers there are dead. Soldiers are on the way even now to look into it, but as you may have seen, folks are a bit tense over it."
Feb 11, 2019 7:47 pm
OOC:
Nudge. Nudge.
Feb 11, 2019 11:18 pm
OOC:
We were just waiting for the conversation between Merri and Jacobius was over. We're just sitting here enjoying food and drink.
Feb 11, 2019 11:20 pm
Bram puts his mug down, swallows hard and says, "What are you saying? They're all dead? How many were there?
Feb 11, 2019 11:30 pm
Hraefn was disturbed at the comment Jacobius had made."The All Father had shown me likewise." He looked at the others, in reference to the vision he had had in the stone circle. They had imagined an easy last leg to Nurok, along with a safe spot to encamp. But this might not be the case any more. Hraefn waited for the others to chime in on this as well.
Feb 12, 2019 1:46 am
"Aye, that's the looks of it, friend." Jacobius replies to Bram. Grabbing a stool, he sits with your group at the table and calls for a round of ale for the lot of you. "Nurok is fairly new; an old giant camp that got rooted out by a band of adventures much as yourselves. Somethin' must be amiss in the hills, though, cause the critters are getting a bit bold in their attacks. I'd be wary if I were you. Safe roads there were at one time, but they might be more troublesome these days,"

Leaning back in his chair, Jacobius stretches, his shirt rising over his rounded belly, showing more of the battle scars he is known for. "Not too sure how many men were lost. maybe a small company of 30 or 40, though maybe some escaped to find safety elsewhere. Like I said, a group of crown's men are on their way now." he adds.
Feb 12, 2019 6:43 am
Aldrusian sent a note to Ket_Onwall
Feb 12, 2019 6:45 am
"Well, then, they are probably going to need a hand if what's out there can beat off as many as 40 trained soldiers." Bram rises from his seat and grabs his gear.
Feb 12, 2019 5:07 pm
Cædwyn nods, "Agreed. This is after all what we have been tasked with." He downs the rest of his mug and makes ready to leave as well.
Feb 12, 2019 5:42 pm
OOC:
Other than eating and drinking, is there anything else you all would like to do during your layover in Tycha? Continuing the conversation, roleplaying, etc., are perfectly acceptable. I want to move at a pace you all enjoy. No rush to get you to your scheduled point of TPK... I mean... adventure... ;)
Feb 13, 2019 4:23 am
Hraefn, like the rest of his companions, sought to retreat into an early night of rest. He did not seek the comforts of sleep, but decided to spend his time in prayer and meditation. Much troubled him, and it wouldn't be long before they'd all have to confront the horrors of Nurok.
Feb 13, 2019 3:41 pm
OOC:
Nothing I really need to take care of in town. On to the slaughter!
Feb 13, 2019 7:28 pm
OOC:
I had forgotten the time. If it's well after dark, perhaps we can take off at first light.
Feb 13, 2019 9:49 pm
OOC:
Yes, you arrived at nightfall. I'll be posting later. Got busy today and couldn't.
Feb 13, 2019 9:58 pm
OOC:
I'm satisfied and would like some sleep.
Feb 14, 2019 3:38 pm
The remainder of the night passes quickly as you all settle in. The rooms you are given are comfortable and warm, with a fireplace stocked with plenty of wood and a fire blazing in each. Your sleep is uninterrupted and in the morning the coolness of the air begins to infiltrate the walls as your respective fires burn to nothing but tiny embers.

Breakfast is hot, with spiced meats, fruits and fresh, hot bread along with a thick drink made from goat's milk. In all, your bellies are filled to their stretching point and the bright sun outside promises a day unhindered by weather. Your men gather horses and wagons out front, and your guide, Elavain, sits at the front of the train with a wide smile.

"Great morning, m' sirs 'n' ladies. Shall we be off? If th' weather holds, we're sure t' reach Nurok by midday next."
Feb 14, 2019 8:10 pm
OOC:
Can somebody catch me up? had some issues with the internet lately.
Feb 14, 2019 9:09 pm
OOC:
You have not missed much. The party has been traveling and passed through the standing stones to finally reach Tycha. Here, they have heard that Nurok was overrun by creatures from the mountains, apparently giants... maybe... and now are setting off in that direction... it is along the way, so why not? :D


Oh.. and the druid is pretty moody.. so beware.. ;)
Feb 15, 2019 4:20 am
OOC:
moody druid alert :P
As they began to set out from Tycha to Nurok, Hraefn once again took it upon himself to fly ahead of the party, his eagle form allowing him to survey the land from above. Elavain had said that they'd reached Nurok in a day and a half, so Hraefn was even more circumspect on their second day of travel, circling more widely from a distance, to see if there were dangers to prepare for, or even outright fighting to avoid.
Feb 16, 2019 4:39 pm
OOC:
Thanks for the catch up!
Feb 18, 2019 6:49 pm
The trail to Nurok is long and boring, with the only excitement coming in the form of heavy precipitation blowing down out of the mountains during your first night. Thick drops of sleet turn to wet, heavy snow as the temperature drops to below freezing, and by the morning their is a thin coat of late-winter/early-spring snow to contend with. While it slows the pace a bit, you still manage to make decent time, and by the middle of the second day you can spot your destination.

Fort Nurok is nestled at the base of a mountain pass that twists and turns its way up into the barrier peaks. A wall of stone blocks forms a large half-moon around the base of the hill, and there are three towers giving access to the wall walk at the top. The large wooden gates stand open, and look to have heavy damage on this side. You can see small trails of smoke rising up from campfires within the bailey, and there is movement in and around the place. It seems as if the soldiers who left ahead of you have set up a makeshift camp.
Feb 19, 2019 12:03 am
Cædwyn's determined not to let the cold weather get the best of him, so he keeps himself warm by singing loud heroic and slightly bawdy marching songs. (Though the Weaver and the Factory Maid is in 5/4 time which throws him off a bit.) He's a bit hoarse though by the time they reach the fort.
Feb 19, 2019 12:47 am
Hraefn completed an aerial circuit over the fort, before settling back down with his companions. With his eagle sight he looked further and wider for where and what might have occurred, such as signs of recent battle, or a trail of damage leading to or from the fort. Perhaps it would be evident to him where the source of trouble comes from.

Rolls

Perception - (1d20+7)

(6) + 7 = 13

Feb 19, 2019 1:05 pm
Hraefn
Looking around from on high, it is easy to see that whatever attacked the fort followed the same trail down out of the hills as you will soon be following up. Additionally, you can see several funeral pyres are alight outside of the fort, along the back side, away from the trail.
Feb 19, 2019 6:12 pm
OOC:
You all need not wait for Hraefn to return if you do not want to, you can continue into the fort or just go past it and head up into the mountains. The time of day is about two hours before sundown.
Feb 19, 2019 8:14 pm
Aye, I'll head in as well, see what the situation is.
Feb 19, 2019 10:55 pm
Hraefn headed back to join his companions after his survey, and found them inside the fort already.
"The source of troubles originate from where we're heading. The trail leads all the way there. These men have suffered losses; they're burning their dead. I'm assuming that is to prevent the monstrosities from growing. We have reached our destination. Best prepare ourselves."
Last edited February 19, 2019 11:15 pm
Feb 19, 2019 11:37 pm
As you all make your way into Fort Nurok, the stench of death and decay assault your nostrils. The men inside are mostly wearing face covers to help stave off the smell, and you see details of soldiers carrying bodies out to the funeral pyres. There are also several large fires burning inside the walls, though most of the fuel comes in the form of plant life. The greenery causes a thick haze to linger in the air.

A dozen or so tents have been pitched and the largest stands across the bailey at the base of three large cave openings Small groups of soldiers move in and out of there as well, though the majority of work seems to be in repairing damaged buildings and the entry gate.

You are hailed at the gate. "Halt! This place is under quarantine by order of Colonel Beaman DeLarouge. You shall have to camp elsewhere, as there is nothing here for you."

A group of four soldiers comes up to block your way, and the leader points off behind you as a suggested direction to travel.
Feb 20, 2019 12:50 am
Bram speaks for the group. "We only seek information. We intend to follow the trail into the mountains but we would hear the story of what happened here before we move on."
Feb 20, 2019 1:22 pm
Bram
The soldiers look you over, then back into camp. "Very well, sir. Dismount, leaving your weapons there with the quartermaster." he says, pointing to a tent just inside the gates.

"Captain Agard is just there." he then adds, pointing to the large fire in the middle of the bailey. You see a human man garbed in half-plate, with the insignia of his station born atop the helm he holds under his arm. A large sword hangs from his belt. With him are three other, lower ranking soldiers and they appear to be discussing the contents of the fire, as the captain points, waves and otherwise gestures toward it.

"He would be the one to whom you should speak."
Feb 20, 2019 2:12 pm
"We come at the behest of the king." Hraefn spoke softly behind Bram, more out of courtesy, than directly addressing the soldier. He left the matters of protocol to Ilwyn and Caedwyn.
Feb 20, 2019 2:44 pm
OOC:
How many weapons can i sleight of hand to hide? specifically my 2 daggers.
Feb 20, 2019 5:00 pm
OOC:
If anyone wishes to sneak a weapon in, I'll just need a sleight of hand check along with you describing (in-character) how you are doing so.
Feb 20, 2019 5:55 pm
Sliding my daggers up my sleeves, I willingly give up my bow and rapier.

Rolls

sleight of hand - (1d20+11)

(8) + 11 = 19

Feb 20, 2019 9:16 pm
Cædwyn frowns and shakes his head, "No. I for one shan't be disarming. Excuse me for saying so, but your fort looks to have been routed, and if you're attacked again I will not find myself defenseless. If I must stay outside, so be it. Our caravan could probably use an extra guard or two here as it is."
OOC:
Also, can I use Position of Privilege here to say that as a nobleman, no one here has the right to order me to give up my weapons?
Last edited February 20, 2019 9:20 pm
Feb 21, 2019 4:36 pm
Caedwyn
As you move forward to address the guards, they all snap to attention at the recognition of your rank. "Aye, sir!" the lead guard says. "Captain's orders merely seek to prevent undesirables from trying to enter and start trouble. We're in the midst of cleaning up and resettin' the garrison, so only authorized folk are to be allowed. Of course, you bein' authorized and all, there's no need to set your weapons."

As you watch, Merriweather goes to the quartermaster and deposits his rapier before heading into the bailey.
Feb 21, 2019 4:38 pm
Hraefn
Turning to you, the guard has a look of uncertainty on his face. Having just let Caedwyn passed with his weapons, and you seemingly with him, he stops short of allowing you entry, asking first "Are you with him? Or do you have a decree from his majesty?"
Feb 21, 2019 9:18 pm
Cædwyn sighs a bit, clearly impatient. "Yes, we are all traveling together, and yes we have a decree from His Radiance, Owen III, Grand Duke of the Duchy of Geoff charging us with the task of investigating and eliminating the very monstrosities that it would seem have brought ruin upon this place, so if you'll excuse us, we really must speak with your captain." And with that he starts walking briskly towards the bailey.
Feb 21, 2019 11:22 pm
Etna had no problem relinquishing her weapons, thinking nothing of it until Caedwyn suddenly seizes control of the situation. Sensing the change in the atmosphere, she snatches back her bow just as she is about to hand it over. As they stride onward into the fort, she turns to the guard at the gate and simply whispers, "Sorry."
Feb 22, 2019 12:01 am
The man of the wild understood that he looked nothing like an agent of the throne. Caedwyn had answered on their behalf, but he was addressed directly. hence, "I have no need of my walking stick, should you be concerned about the danger it poses." Hraefn said, with the slightest trace of irony. "I believe your captain will be urgently requiring our assistance."
Feb 22, 2019 1:02 am
Looking rather sheepish as Caedwyn leads the group into the fort proper, the guards move to make room for your passage. Inside the bailey work is being done to repair damage to the few buildings that stood there, and men continue to move in and out of the three large cave openings that apparently lead into the mountain side. From the looks, the caves are mostly natural, but there are signs of large devices having pounded them out to make them even larger. It is obvious to those with experience dealing with giants, that stone giants once ruled this place, until they were pushed out and back into the hills.

The center of the bailey is a makeshift encampment, with numerous tents spread about in an orderly manner. The far side, closest to the cave mouths, is dominated by a large tent fling the flag of Geoff. Nearby is a large bonfire, piled with all manner of plant life, and as you approach you see that many of them resemble the creature shown to you by Duke Owen. Others look more animal-like, as if a four-legged creature were suddenly transformed into a hideous monstrosity made up of all manner of plant life, with thick, thorny branches protruding from its back, much like a porcupine.

The captain, as I mentioned, is in conversation with two of his men, and you see that he holds some form of a strange metallic and glass device in his hand. Seeing you approach, he dismisses the men and turns to greet you.

"If you are here to seek shelter, as you can see, we are thin in that regard. If your aim is to aid, then you are well-met. Anything else, please be quick as I have much to do before the sun sets."
[ +- ] Strange Device
Feb 22, 2019 5:31 am
Hraefn got straight to the point, "We are aware of the attacks, and the creatures that come forth. Do the attacks come at night? Every night? We will stand with you if so." Hraefn eyed the strange item in the captain's hand, but made no comment about it just yet.
Feb 22, 2019 2:16 pm
"The Duke himself sends us." Ilwyn announces as they reach the captain's position. "My druidic companion here is right. Should you require aid against attacks, we will gladly offer. However, our primary task is to find and eliminate the source of your plight. Likewise, any help you can offer, whatever form it may take, is appreciated."

She extends her hand, offering a warm smile with the formalities dealt. "I am Ilwyn, Paladin of oath of devotion. My esteemed companions are Lord Eigendrast, an absolute devil on the battlefield, I assure you. Master Hraefn, whose eyes have seen us out of many a treacherous situation thus far. Then there is Miss Redbriar, finest archer I have ever met, as well as our mysterious fellow, Merriweather... He grows on you. And finally, Master Magician Bram. As taciturn as he is talented." She gestures to each of her companions in turn.
Last edited February 22, 2019 4:18 pm

Rolls

Persuasion to be the hype guy? - (1d20+6)

(14) + 6 = 20

Feb 22, 2019 2:25 pm
I am not a mystery, they just haven't figured me out yet. I have a certain set of skills, they have just not yet been discovered by my cohorts. Since my friends got to keep their weapons, can I go back and get mine? I ask, smiling.
Feb 22, 2019 3:43 pm
Cædwyn simply nods, deferring to Ilwyn's more diplomatic nature.
Feb 22, 2019 4:10 pm
"You may." says the captain curtly.

Looking around at the rest of you, he pauses a moment to take stock of the whole group. "If Duke Owen sees fit to enlist your aid, I am no one to question his lordship's decision. You are most welcome, though I fear there is nothing here for your skills to be needed. When we arrived, there were many of these things yet remaining, scavaging the fort. There were few, so we dispatched them and have not seen any return. I suspect they are like locusts. Feed on an area before moving onward."

Holding up the device, he continues. "One of them had this. A strange and arcane thing for sure. I have no wizards in my company of men, so if your skills extend into items of strange and peculiar nature, I would be most grateful. It held it like such" he says, gripping the handle so that the bulbous end faces you and the tiny rod at the back points toward him.

"I know not what it was supposed to do, but the thing shook it before using it like a stone and throwing it at one of my men. Luckily it remains intact so that we may study it."

Looking around, he then says "If you wish to sleep within the fort, you may do so, there is plenty of room for tents and such within the bailey. Or, if you are that sort, the woods seem to be clear of these fell things."
Feb 22, 2019 4:20 pm
OOC:
I totally didn't just have to go back and edit Bram into Ilwyn's introduction. Nope.

I knew I was forgetting something.
Feb 22, 2019 5:07 pm
Islide my daggers out of my sleeves. You may want to have someone check people better. I say before going to retrieve the rest of my gear.
Feb 23, 2019 5:46 am
As Ilwyn presented them to the captain, Hraefn moved towards the bonfire. The dead plant-like bodies being cremated corresponded with the first one he had examined when they first embarked on this mission. The plant-dog-porcupine like creature was new to Hraefn in reality, but not in dream. He had already been presented with a vision of it in his commune, similar to what he saw Brother Owl turn into. He searched the pyre to see if he could tell if one of the bodies belonged to his fellow druid, but in the back of his mind feared that Brother Owl was still living a life of perversion in the metal cave. Still he searched for other clues.
OOC:
Was testing out a new way of typing out the rolls. It's a fail on both counts.
Last edited February 23, 2019 5:47 am

Rolls

Investigation (with guidance) - (1d20+1, 1d4)

1d20+1 : (1) + 1 = 2

1d4 : (4) = 4

Feb 23, 2019 6:01 pm
Bram takes a close look at the device to determine if there is anything of a magical nature about it.

Rolls

Arcana check on device - (1d20+7)

(15) + 7 = 22

Feb 23, 2019 8:12 pm
Hraefn
None of the creatures you can see, or what remains of their burned forms, remind you of anything human, much less a fellow druid.
Feb 23, 2019 8:14 pm
Bram
You examine the device intently, but the only thing you come to determine is that you have never seen, nor heard, of any such device. Whatever it is, you believe that it is not of this plane, or this world.
Feb 24, 2019 1:56 am
Returning closer to the wizard, Hraefn watched to see if Bram made any progress in determining what the device was, and how to use it. While it was evident that it did not belong to this world, learning how it worked might provide further clues as to what lay ahead of them.
"Ser Bram, with your intelligence and knowledge, perhaps you may try to see if we know how to operate this device. I will lend a hand with my insight."
OOC:
Hraefn defers to Bram on Investigation checks etc, but I'm throwing in a Peception/Insight roll? Guidance on Bram's or anyone else' rolls too.

Rolls

Perception or Insight - (1d20+7)

(3) + 7 = 10

Guidance - (1d4)

(1) = 1

Feb 24, 2019 4:08 pm
Cædwyn asks the captain, "Have you learned anything from fighting these creatures? Do they seem to have any particular weaknesses? Fire perhaps? Also would you say they fight intelligently, with any tactics at all, or do they simply charge and devour?"
Feb 24, 2019 8:15 pm
Hraefn, Bram
As you continue to investigate the device, you manage to find a tiny lever on the side. Pressing it downward, a small panel opens open and a small, bluish coin falls out. It has the appearance of a piece of blue colored glass about the the size of a gold coin. One side is smooth and unmarked, the other side has a white, arced band, marked like a sundial with 5 lines. A taut thread rests on the very left edge of the dial.
[ +- ] Strange Disc
OOC:
The image shown has the taut line across the middle of the sundial. The one you have has the taut line at the far left edge.
Feb 24, 2019 8:21 pm
Caedwyn
"Aye, they burn like plants well enough, and bleed too, if you can believe it." replies the captain. "But they are not merely mindless foes that seem bent on feeding and wanton killing. No, they have purpose, led by the largest of the group, much like pack animals might. But they've a keen intelligence about 'em. Set traps for those that were out scouring the woods. Crafty bastards, they are, with little fear in their attacks. Seems they think their numbers are enough to take on any foe they might meet."
Feb 25, 2019 3:16 am
"Well, it's very interesting, but I have no idea what it is or what it does." Bram continues to examine the disc and runs a thumb and finger over its surface.
Feb 25, 2019 4:22 am
Hraefn looked over the device for ways of activating it. He imagined, like any other man-made or alien-made contraption, that there would be a way of operating it, not unlike the magical tools some of them wielded. It didn't seem like the kind of magic that needed command words, so he inserted the blue disc back in, and looked for other buttons to press, careful not to point it at anyone in particular. "Do you think your identification magic might yield results here?" He asked Bram.

He thought about speaking with the plants and animals he was familiar with, to see if they could help. But for now, perhaps trial and error might work.
Feb 25, 2019 3:19 pm
I thank the Captain, "Interesting, and concerning... We'll make sure to stay on the lookout for traps and ambushes as we pursue them."
Feb 25, 2019 3:25 pm
As long as there are no trolls, I should be fine. I say, throwing my quiver over my shoulder.
Feb 25, 2019 3:41 pm
Bram, Hrafn
Bram, as you hold the sundial coin, and Hraefn mentions magic, you suddenly think about how magical items work. While there is no real way to know when a magical device will expend the last of its energy, you imagine this tiny coin as a marker to the magic left in the device.

Holding it, you both get the sensation that you are holding something akin to a hand-crossbow, as the grip has a tiny bit of movement not unlike the trigger of the crossbow. Surmising, you think that were you to have a different coin, one where the thin line were not on the left, perhaps you might make it work.
OOC:
In lieu of Bram's excellent arcana check, along with Hraefn's help, I figured you could probably deduce as much about the two items.
Feb 25, 2019 3:57 pm
Hmm, so, it's akin to charges in a magical item." Hraefn nodded at Bram's understanding of the device. "We may yet find other such coins which gives it more magical charge, as it were." The druid spoke his explanation out loud to the others as well. "Perhaps our archers could put this to good use, " and looked at both Merriweather and Etna.
Feb 25, 2019 5:55 pm
It’s all hers. Crossbows are not my weapon of choice.
Feb 25, 2019 6:38 pm
"Ne'er held a crossbow before in my life. I'll hold on to it though, see if we can find another of these little blue things later on." She chuckles under her breath, remembering a story Lod often told about crossbows. Devilish contraptions! No replacement for the fine skill of a proper bow, he would say. "I have to say, these monsters worry me. Not seen anything like them before, on paper or otherwise."
Feb 25, 2019 7:28 pm
With the disc still in his hand Bram hands the device to Etna. "Let's all keep our eyes open for discs like this even if they are not exact duplicates some may have more charges or, if it does work like a crossbow, it could discharge a different kind of bolt."
Feb 26, 2019 12:23 am
The captain moves toward you, Bram, his eyes a bit wide in curiosity as you reveal the little hidden things about the device in your hand.

"It is a boon that that creature was unable to make this magic work. I fear what might have happened had it been able to. Your insights are most welcomed, sir mage. I am sure Colonel DeLarouge would welcome your counsel."
Feb 26, 2019 2:50 am
"This gives us a clue to understanding how their alien magic works. Completely antithetical to my understanding of the magic of life and nature." Hraefn attempted to adjust his mindset to try to comprehend these devices, and possibly future ones they might encounter.
Feb 26, 2019 6:22 am
Bram listens to the guard as he speaks of Colonel DeLarouge. If my team members are not in a big hurry to move on, I may be able to spend a moment or two with the Colonel." Bram turns to his partners. "How soon do we need to leave? Do I have time to speak to the Colonel for a couple minutes?"
Feb 26, 2019 6:39 am
"Nearly dusk. We can camp here, and set out first thing tomorrow morning."
Feb 26, 2019 2:58 pm
I nod at Hraefn, "Sounds like a good plan."
Last edited February 26, 2019 2:58 pm
Feb 26, 2019 5:25 pm
Bram turns to the guard and nods his assent to the request to speak to the Colonel.
Feb 27, 2019 6:39 pm
With a nod, the captain turns and leads you all to the large tent at the end of camp. Stepping through the flaps, he announces your presence.

"Sir! These good folk come under charge from Duke Owen. They have just arrived and their abilities already bear fruit for our investigation. I felt it best they should speak to you directly."

Inside, the tent is spacious, with a separate area for sleeping that is closed off from the main. Here there is a desk in the corner, but the main space is dominated by a large table on which sits a large map of the area. Another, smaller table holding refreshments in the form of fruits and vegetables as well as decanters of wine and water. There is a single person inside, a man of below-average height and above-average head size. He is not fat, but is thick in the legs and shoulders that bear his rank and station on his epaulets. His half-plate armor is polished and clean, reflecting the flickering lantern light inside.

"So. Duke Owen sends reinforcements in the form of six men and women of various rank and station to fight a war with an enemy we have no inkling of, does he?" Colonel DeLarouge starts to say. Seeing you all gathered, he nods and sweeps a hand. "Please. Drink with me. I trust his Lordship's counsel, though I had hoped for more of a battalion of trained soldiers. I am hopeful that my captain is correct in his assessment of you."

"Now then. You know me. Who, then, are you?" he asks, pouring a glass of wine and offering the same to you all.
Feb 27, 2019 7:41 pm
Cædwyn nods at the Colonel, "Lord Cædwyn Eigendrast. Thank you." I take the offered decanter, pour myself a glass, and pass the decanter along. "I think you mistake our purpose here though sir. We haven't come to fight a war, but to solve a problem. While you'd no doubt be able to hold the fort for a bit longer with more men, you'd soon be overwhelmed. These things, whatever they are, are multiplying. Their source needs to be found and destroyed, and that's a task best left to a few individuals who can move faster and more stealthily than a military unit of any size."
Last edited February 27, 2019 7:44 pm
Feb 27, 2019 8:24 pm
Cædwyn
"You lead your comrades to the cave then, Lord Eigendrast?" the colonel asks.
Feb 27, 2019 8:36 pm
I shake my head, "Nothing so formal. We're all each independent and fully capable on our own. Some of us are just drawn to speaking roles more naturally. The cave though is our destination."
Last edited February 27, 2019 8:36 pm
Feb 27, 2019 8:44 pm
"Three groups such as yours have traveled to that region, as did a group of ten of my men, led by my finest soldier. None have as yet returned. I shall pray for you and your families. Do you have kin who wish to be informed of your untimely end?" LaRouge asks, no hint of malice or ill will present in his voice or demeanor.
Feb 27, 2019 8:54 pm
I grin, "Oh there are several who would be overjoyed should such a thing come to pass, though I wouldn't mind letting them wait to hear the news." Looking at my companions I ask, "I assume we all have our various affairs in order though yes?"
Feb 27, 2019 10:49 pm
"No beast's felled me yet! I intend to keep it that way."
Feb 28, 2019 4:42 am
"We all have special abilities that the bulk of your force probably does not and we have a little surprise for the enemy that they couldn't even guess at. I am fully confident that guile and magic will win the day."
Feb 28, 2019 5:17 am
"Your finest man in the last expedition?" Hraefn listened carefully to the colonel's assessment of the previous expeditions. "You refer to the Duke's captain of the guard, Larings? We had the opportunity to examine his mutated body in the presence of the Duke himself, and come with a better understanding of the enemy than the previous excursions."

"Some further detail of this strange metal cave has been revealed to me as well, Hraefn, humble woodcarver, Ovate of the Grey Circle. The duke might very well send a battalion of soldiers thereafter, but our best solution currently lies in the specific set of skills we possess."
Feb 28, 2019 1:11 pm
Appreciative of the firm confidence of the group, Colonel DeLarouge smiles and tips his cup. "To metal caves and mystery. May your gods see you safely through this." he says before drinking deeply.

Afterward, he directs Captain Agard to bring you to where you will be staying. An area of camp close to the gates provides you a place to pitch tents or bedrolls, and a few soldiers have already gathered wood for you to use to form a fire if you wish.

"Not as opulent as your lord and ladyships might be accustomed, but closer to the gates means a bit less chill. If you are in want of anything, our quartermaster is just there." Agard says pointing to where you were to drop your weapons. "He can provide most things you may need, coffee and bread included."

With a nod, the captain leaves you to yourselves and returns to his duties. The sun is making its final trek toward the west, with about an hour of sun left in the day.
Feb 28, 2019 2:34 pm
With nothing else left to do, Hraefn retired early, in preparation for the difficult task ahead for them all.
OOC:
Hraefn is calling it an early night, and making 120 Goodberries. He'll empty out the contents of the Bag of Holding for Ilwyn's retainers to keep. Any suggestions for supplies to bring tomorrow? That'll go into the bag.
Feb 28, 2019 3:09 pm
OOC:
BEER
Feb 28, 2019 9:56 pm
Bram can't think of anything he needs now. A cup of coffee in the morning would be good. He doubts that there are any spell components available anywhere nearby. He will retire after having a bight of bread and hard cheese and leaving word to be awakened two hours before dawn.
Mar 1, 2019 7:09 pm
Setting up your camp, you all soon find yourselves deep within the blanket of sleep. It is a quiet night, with only the sounds of the night animals and shifting guards to break the heavy silence. Nearby, the large bonfire continues to crackle and flame as the occasional refuse or creature is tossed upon it, though by morning it has died down significantly with only a thin trail of grey smoke rising into the morning.

As you awake, the fort is already beginning to come to life, and your men-at-arms have gathered your wagon and horses in preparation. Elavain is speaking with soldiers at the quartermaster's tent, and within a few minutes several sacks of food stuff are added to your dwindling supplies.

"It'll be 'bout four or five days up into th' hills, ladies and gents, and it promises to be chilly at best. If you've warmer attire, I think it best to don it 'fore we leave. We'll be up in th' range soon enough. Thought 'bout headin' t' Thunderhead, but that'd put us a day further along, and so unless there's need, I think it'd be best t' just go to th' cave."
Mar 1, 2019 10:59 pm
Bram steps up to Elavain as the wagon is about completely loaded as asks, "Do you think they might have any furs available here. I forgot to pack any winter clothing. This may be a heavy robe but those mountain winds will sail right through them. I've got some gold if it's needed."
Mar 1, 2019 11:37 pm
Bram
"They might, sir, aye. I'd have an ask with th' quartermaster there. Corporal Elkridge says captain was pretty adamant about helpin' us on our way, so if they do I imagine it would be yours for th' asking."
OOC:
Investigation check, please, Bram
Mar 2, 2019 1:20 am
Hraefn was up early, as was his usual practice, and had already flown up and about the direction they were headed, just to get a sense of potential danger ahead as they travelled closer and closer to their destination.
OOC:
If we're fast forwarding a little through the next few days up to the cave, then Hraefn's general activities will be aerial scouting, and in between, short rests to recharge his wildshape.
Mar 2, 2019 2:26 am
Bram makes his way over to the quartermaster and asks about furs for the trip north.

Rolls

Investigation - (1d20+4)

(10) + 4 = 14

Mar 4, 2019 1:23 pm
Bram
The quartermaster smiles and gives an affirmative nod as he enters his tent, returning with a set of fur-lined pants and gloves, anda heavy wool shirt.

"Ain't great for thick winter, but this time of year they'll do you just fine sir." Sliding you a small metal flask, he adds "And here's for what needs warming on the inside."
Mar 4, 2019 1:24 pm
OOC:
Ready to depart? Anything else we wish to do at Nurok?
Mar 4, 2019 3:59 pm
OOC:
Aye, good to go.
Mar 4, 2019 6:44 pm
Bram thanks the quartermaster and returns to the others and indicates his readiness for travel.
Mar 4, 2019 8:38 pm
Starday, 15 Coldeven 580 CY
It has been a full ten days of travel since you all left Gorna in service of His Radiance, Duke Owen III, ruler of Geoff. Leaving the last real vestiges of civilization behind, you leave Fort Nurok and its new contingent of soldiers behind and begin to head north into the rocky range of mountains to the west.

The Barrier Peaks stretch from the southwestern edge of Bramblewood Forest that forms the southern border of Ket to the north, all the way south to the beginning of the craggy peaks of the Crystalmists. Its terminus of northern hills is so rugged and steep as to be regarded as basically part of the mountain chain. The Valley of the Mage is hidden within the central Barriers, and their southwestern end forms the western boundary of the Grand Duchy of Geoff. These mountains are infamous for their strange inhabitants. Of course, there are some dwarves dwelling in hidden places within the Barrier range, for they have many precious minerals and gems.

It is those strange monsters that has brought you this far, and as you begin the slow climb to higher altitudes you take time to reflect upon what you know. Strange, fell beasts have been seen in the area. Even the normal dwellers such as gnolls, orcs and giants avoid the areas where the creatures are seen, alluding to the thought that your true test is coming soon.

The weather remains steady, with occasional gusts of wind, light precipitation and bouts of thick fog hampering your travel, but after several days of hiking through the rugged highlands Elavain brings your train to a stop. You find yourselves in a low valley, the far end of which is dominated by a craggy cliff face. Even from here you can see what looks to be a glint of metal at the base of the hill.

"Just there, my lords 'n' ladies." the half-elf says, pointing to a flat area a few hundred yards from the base of the steep hill. "There's good earth to set camp. Water is close, as are supplies should you need to make more than one foray into th' caves."

Freeday, 21 Coldeven 580 CY
You have arrived at your destination.
OOC:
Once everyone gets their posts in, I will close this thread. I apologize for the tediousness of this leg of the journey, but as we got to Nurok I got the impression some might prefer to just move the thread to here, rather than play out any possible encounters at Nurok or en-route. So... here we are. :)
Mar 4, 2019 10:45 pm
Unsure whether to greet their destination with relief or dread, Etna stays tight in the group, eyes ever scanning the sides of the valley for things to eat - or things that might eat her. The valley made her uncomfortable. She had heard wild tales of the beast of the peaks in many a roadside tavern or from nights at the lodge with Lod. Not to mention their quarry, mysterious creatures themselves. That and the combination of the low ground made for uneasy riding toward the campfor the ranger. She preferred somewhere high up from which to survey her surroundings. In lieu of such a benefit, she shuts her eyes as her mare carries her forward, questing out to the wild for any signs of danger.
OOC:
Primeval Awareness again. Monstrosities or dragons?
[ +- ] Primeval Awareness
Mar 4, 2019 11:13 pm
Cædwyn too is silent and alert for most of their trip into the mountains, keenly aware that this would be an ideal place for an ambush should anyone be interested in stopping them. He nods to Elavain. "Thank you good Elavain, your guidance has been a great boon to us." He wonders if he should instruct him and the caravan to return to Fort Nurok for the time being, waiting here only puts them in danger and might actually attract unwanted attention. He resolves to discuss it with the rest of the party tonight.
Mar 4, 2019 11:36 pm
Ket_Onwall sent a note to Remus
Mar 5, 2019 2:23 am
The visible metal walls in front of them only served to affirm Hraefn's unease about the mutations that lie within. Clearly it was not of this oerth. The words of Colonel Delarouge were still in his head - they were Geoff's best option to put an end to this menace, where others before them had failed. Hraefn took to his giant eagle form again, and began a final sweep of the valley and the surrounding hill, to report to his companions.
Mar 5, 2019 3:24 am
Hraefn
OOC:
Perception check as you sweep the valley, please
Mar 5, 2019 3:36 am
Hraefn looked to see if he could grasp the entirety of the structure and its environs.

Rolls

Perception - (1d20+7)

(10) + 7 = 17

Guidance (on self) - (1d4)

(3) = 3

Mar 5, 2019 3:45 am
Hraefn
Swooping high and low, you mentally map the area, spying the small stream that bisects most of the valley. Though thin and winding, it appears clear enough as the grasses do much to filter any toxins that might be washing out of the hills. The metal caves are another story, looking as if it is a giant tower of some kind that, over the eons, was absorbed by the Oerth and converted into a mountain itself. What the shape is under the ground, however, is impossible to tell.

Closer inspection of the two cave mouths, however, reveal that they are not caves at all. Or, at the least, Hraefn notes that there is no opening where the metal entrances are. Its as if they are blocked by some form of metal valve.
OOC:
Think horizontally sliding metal door.
Mar 5, 2019 3:52 am
OOC:
Ok that's all from Hraefn on this thread, we can discuss entry in the next thread. Onward!
Mar 5, 2019 4:36 am
OOC:
I agree. I see no reason to roleplay setting up a camp.
Mar 5, 2019 8:00 am
Disregard this
Last edited March 5, 2019 8:00 am

Rolls

Perception - (1d20+5)

(10) + 5 = 15

Mar 5, 2019 1:33 pm
OOC:
Too late, Remus! You have been perceived.
Mar 5, 2019 1:45 pm
OOC:
Locking this thread. Please continue over at Into The Barrier Peaks

Thread locked