Chapter I: A Ship in Peril

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Feb 20, 2019 9:24 pm
OOC:
@bowlofspinach Do you need me to make a roll for the use of the code?
Feb 20, 2019 9:28 pm
Zephyr, you investigate the terminal and immediately come to the realization that it is not Consortium technology. The symbols on the screen, the interface keys, it resembles nothing you've seen before. You notice one thing however: Anywhere on the screen, the interface, anywhere on the computer, any bit of text is made up of different combinations of the same three symbols.
Without the help of your ship computer you will not be able to analyze this computer further, however, you are confident that with a bit of work and the help of the universal translator, you will be able to get the information out of this [You can save your successes for when you have access to the Potential's computer again]. Suddenly, the ship starts shaking, almost as if it had hit some object.

Cass, the Captain looks at you with unchanged expression. "We are on important business and do no have time to trade for particle filtration nubs.", she exclaims, completely evading protocol for the use of this phrase. "Drop your shields right now, Commander, that is an order. If you refuse, I will be forced to open fire."
Suddenly, Lieutenant Mezron turns around to face you. "Commander, one of the ships has locked a transporter beam onto the damaged ship that has the away team on it."
Feb 20, 2019 10:10 pm
"Open a channel to that ship," Cass orders sharply. "Unknown vessel, be advised that USS Potential crew are aboard the disabled ship. Any unauthorized transport of my crew will be regarded as an act of aggression."

Making a subtle cutting gesture across her throat to signal ending all outbound audio, Cass asks, "With the solar interference, can we get an assessment of the weapons on the Sigma and the other two vessels?"
Feb 21, 2019 6:00 am
Ensign Carter, who took M1's place at ops starts working on his console. He takes longer than M1 would but after a moment, he responds: "They are all equipped with phasers, the Sigma has photon torpedo bays but I do not register any photon torpedoes on board. I cannot tell if that is because of the radiation or not. All three ships weaponry is inferior to ours but combined, they might pose a threat to us.

After cutting the communication, the view screen changes back to show the situation outside. The trade ship is still attached to the derelict ship by transporter beam and is in fact pulling it closer to itself. You notice that there are mechanical clamps at the bottom of the trade ship. It appears as if they are trying to attach themselves to the derelict ship.

Carter speaks up again: "Captain, I mean Commander, the Sigma is locking their phasers on us. They're going to open fire!"
Feb 21, 2019 6:37 am
OOC:
I'm going to assume from that last post that, in this instance, "transporter beam" refers to a tractor beam, which is physically pulling the other ship, not a beam that is attempting to break down the people on the ship into disconnected molecules and reassemble them somewhere else.
"Lock phasers onto the trade ship's tractor beam generator," Cass barks. "I want to make sure they can't grab that ship while our team is on board."
Feb 21, 2019 11:57 am
OOC:
Yes, tractor beam, sorry
The bridge gets shaken as your shields get hit by a phasers beam.
"Shields at 80%", explains Lt. Mezron.
Ensign Carter says: "Phasers locked on tractor beam, Commander. Ready to fire!"

Away team, the ship you're on gets shaken. You recognize its movement as being caused by a tractor beam.
Feb 21, 2019 11:58 am
OOC:
Cass, give me a Lasers roll, since you're in charge of this attack. I say you're prepared and have help but you're probably not an expert. You have to judge that bit
Feb 21, 2019 2:22 pm
Quote:
I agree - she's prepared, but not yet an expert
"Fire," Cass says.

Rolls

Lasers - (1d6)

(3) = 3

Lasers - (1d6)

(5) = 5

Feb 21, 2019 2:29 pm
Zephyr looks at M1-K3 with a feeling of unease. This is not good. He taps the insignia on his chest, "Away team to Potential...we have apprehended the human, but the derelict ship seems to be experiencing unexpected vibrations. There is no power here, so it can't be the ship's engines. What's going on out there?"
Feb 21, 2019 3:16 pm
OOC:
I don't know if that's how it's supposed to go but I'm going to roll another die for the bridge crew helping you, Cass. So far, it doesn't look too great.
OOC:
That is a partial success, and a Laser Feeling, so you can ask a question, Cass
You watch the phaser shoot out and hit the trade ship right where the tractor beam starts and the energy stops abruptly, freeing the derelict ship right before it can get clawed by the trade ships clamps. However, by focusing too much on the shooting, you neglected your defense against the other two ships. Very quickly, you get hit by two phaser beams from both sides.
"Shields at 40% and dropping.", Lt. Mezron exclaims. You can hear a hint of panic in her voice. It is rare that a scout ship like the Potential gets into open fire fights and she hasn't been on this ship for long, yet.

Away team, the ship gets shaken again, harder and more abruptly than before. A few pipes burst in the wall of the bridge and release hot steam into the room. The brittle ship is still holding but you are unsure how much more it can take before the hull breaches.

RC, you are working on maintaining the shields in the engineering section when right next to you, a console explodes and Ensign Charles Davis, a long-time Spacefleet member who has been on the Potential since before you who is always reliable but has no aspirations to rise in rank, gets abruptly thrown backwards. He's alive and not severely injured. The shields are holding so far but another hit like this and there won't be any guarantees.

Dr. Zlam, it was supposed to be your day off after your intense work on saving the colony on Beranus-4 but the sudden ship to ship combat that broke out with almost no warning forced you to stop whatever you were doing in your free time and to return to work early. As you arrive at sickbay, you find your colleagues busy with some minor injuries. So far, nothing serious has occured but you know that it is just a matter of time in these situations. There are a lot of ways people can hurt themselves on a spaceship under fire.

Rolls

Bridge Crew Firing - (1D6)

(2) = 2

Feb 21, 2019 3:59 pm
OOC:
According to my game sheet, I get to ask a question and then potentially change my action and roll again?

My question is: What's really going on here?
Feb 21, 2019 4:05 pm
OOC:
Yes, that's true, you're right. You can change your action.
Laser Feeling - This is an ambush, set up to capture a Consortium ship. Captain Ery-An is not acting under her own free will.
OOC:
If that knowledge changes your decision to fire, let me know and I'll redo my previous post to fit with what you want to do next. Sorry, I forgot about that rule.
Feb 21, 2019 4:12 pm
Moira, a more a veteran than not, herself, has been spouting creative expletives since she felt the ship drop out of hyper drive. The explosion is the last straw, and she shouts at the bridge through her comm.

"What in blazes are yeh doin' to mah ship?? A wee warnin' would'a been nice!

She respects Davis enough to know he can handle himself, and instead turns her energy to the shields.
OOC:
Not sure how this'll work, but I'm going to roll lasers with Expert to determine if that console can wait, and then Feelings (intuition) with Expert to determine a priority order for fixing the shields. I figure Moira's been here a while.
OOC:
Well that was painfully mediocre! This is what I get for multi-tasking, eh? XD
Last edited February 21, 2019 4:17 pm

Rolls

Lasers - panel importance - (2d6)

(14) = 5

Feelings - shield insights - (2d6)

(16) = 7

Feb 21, 2019 4:26 pm
OOC:
I'm not sure if Feelings would be the right choice to choose a priority order but since you rolled 1 and 6, it doesn't matter anyways.
Quote:
Lasers - panel importance -( 1, 4 )
All consoles down here are fully customizable and there are some redundancies in place just for a situation like this. Any important actions Davis was performing at his station can be rerouted to other stations. The bigger problem is his injury.
"Permission to go to Sickbay?", he asks. Although the injury does not appear particularly dangerous, his hands are burned and he seems to be in pain. You need all the help you can get down here and you know that if you ordered him to stay and help, he would.
Quote:
Feelings - shield insights -( 1, 6 )
Your quick scan of the ship's internal sensors tells you that there's a coolant leak that is rapidly draining power from the shields. You could either close an airlock to stop the coolant from leaking into other parts of the ship and doing more damage but that would put a heavy burden on the shields. Or you could send one of your people down there to try and fix it. If they succeed, that would restore a whole lot of energy to the shields and give you a much better chance in this fight - However, if the shields receive another heavy hit while they are near the leak, there is a serious chance they could die.
Feb 21, 2019 5:00 pm
bowlofspinach says:
OOC:
I don't know if that's how it's supposed to go but I'm going to roll another die for the bridge crew helping you, Cass. So far, it doesn't look too great.
OOC:
That is a partial success, and a Laser Feeling, so you can ask a question, Cass
You watch the phaser shoot out and hit the trade ship right where the tractor beam starts and the energy stops abruptly, freeing the derelict ship right before it can get clawed by the trade ships clamps. However, by focusing too much on the shooting, you neglected your defense against the other two ships. Very quickly, you get hit by two phaser beams from both sides.
"Shields at 40% and dropping.", Lt. Mezron exclaims. You can hear a hint of panic in her voice. It is rare that a scout ship like the Potential gets into open fire fights and she hasn't been on this ship for long, yet.

Away team, the ship gets shaken again, harder and more abruptly than before. A few pipes burst in the wall of the bridge and release hot steam into the room. The brittle ship is still holding but you are unsure how much more it can take before the hull breaches.

RC, you are working on maintaining the shields in the engineering section when right next to you, a console explodes and Ensign Charles Davis, a long-time Spacefleet member who has been on the Potential since before you who is always reliable but has no aspirations to rise in rank, gets abruptly thrown backwards. He's alive and not severely injured. The shields are holding so far but another hit like this and there won't be any guarantees.

Dr. Zlam, it was supposed to be your day off after your intense work on saving the colony on Beranus-4 but the sudden ship to ship combat that broke out with almost no warning forced you to stop whatever you were doing in your free time and to return to work early. As you arrive at sickbay, you find your colleagues busy with some minor injuries. So far, nothing serious has occured but you know that it is just a matter of time in these situations. There are a lot of ways people can hurt themselves on a spaceship under fire.
Malbo arrives in sickbay, very quickly scrubbing down and applying his medical outfit, which consists of a thicker germproof suit, gloves, his medical scanner, a surgical bag with a variety of medical tools, and a neck unit that keeps his skin at the required moisture levels for a Nemurlian under stress, as he has no sweat glands to cool off.


"Not good" he says and he walks urgently through sickbay, checking the status on every cryo pod and medical tank as he passes through. He immediately exits the far end of the sick bay, and begins walking towards the bridge, stopping to check any crew that are injured in the hallways.

"No free time. Bad for stress levels of crew." he notes to himself. "High Stress. Many Mistakes." He says matter-of-factly to nobody in particular.


He taps the badge on his uniform. "Bridge. Zlam. What happened?" he says, taking on a more serious tone, but definitely not an authoritative one.
Feb 21, 2019 5:00 pm
OOC:
Okay, I'm changing my action, so this is going to get confusing, with there being several posts now after my original action. Steady as she goes, folks.
"Return fire on the Sigma, targeting their weapons," Cass orders. "Set a course out of this system and engage at Warp 3."
OOC:
Rerolling now: Lasers, prepared.
Last edited February 21, 2019 5:04 pm

Rolls

Lasers - (2d6)

(23) = 5

Feb 21, 2019 5:05 pm
OOC:
Cass, you got another Laser Feeling. Do you want to know anything else?

Don't worry about the confusion, I'll handle it once I know what your final action is. If you decide not to change it again and to retreat, are you going to leave the away team behind? You can't beam them back without dropping your shields.
Feb 21, 2019 5:13 pm
OOC:
Holy crap, I did get another Laser Feelings! My next question is, who is really behind all of this?

Cass' goal, if I decide to stay with this action, is to get out of the system so that she can send a message to Spacefleet about the situation. Cass doesn't want to abandon the away team unless the alternative is letting the Potential fall into enemy hands. So she wouldn't be just flying away, but trying a strategic retreat to regroup.
Feb 21, 2019 5:24 pm
Laser Feeling - You have heard of increasing attacks by space pirates in this quadrant. A number of ships has been destroyed or stolen here in the past months. Rumors say the pirates are gathering under a "Pirate Queen" but the events in this star system tell you that that is not all. These pirates must be working with an alien species so far unknown to the Consortium.
Feb 21, 2019 5:30 pm
OOC:
Interesting. So for my current action, I have a failure, correct?
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