Chapter I: A Ship in Peril

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Feb 18, 2019 11:40 pm
OOC:
This post assumes that Zephyr also passed on the information about distress signal ceasing and the new signal being directed outside of the system prior to discussing the encrypted content. If this is not what was intended, I can rewrite.
"You're not at all concerned that the distress signal stopped as soon as we came within a certain range, lieutenant commander?" Cass asks . "Because this is kind of smelling like a trap. Shields up, MI-K3, and hail the damaged ship. Mezron, is there any other information showing up on the short range sensors about the ship itself?"
OOC:
This is my very first game in a non-D&D system, so if I need to roll for something now, please let me know!
Last edited February 19, 2019 12:07 am
Feb 19, 2019 6:17 am
"The sensors pick up five life signs, one human, the others unidentified.", Lieutenant Mezron explains. "There are also no weapon systems showing up on the scans. The sensors can't determine the exact damage to the ship but I do not read the signature of an anti-matter chamber so this ship is not equipped to go to Warp speeds. And this is not a result of whatever damaged it. If the anti-matter chamber had been destroyed, nothing would be left of the ship now."

The new signal repeats itself a number of times and then stops as well. There is no response to your hails.
Feb 19, 2019 7:00 am
OOC:
Does Cass know whether the solar radiation would prevent the use of the tranporter?
Feb 19, 2019 7:22 am
OOC:
The radiation might interfere a bit but if you boost the signal enough, it should work.
Feb 19, 2019 7:48 am
Cass considered the known facts. Five life signs, one human. A ship that, for some reason, was unequipped with a warp drive, hanging around a system it had no business being in. The bait-and-switch signal act. There were plenty of reasons to delay further action and wait for more information - or to leave the area entirely. They had wounded in need of treatment they could get only at a starbase.

But there were so many questions here, and so few answers. Cass felt the thrill of excitement she always got when things got really risky. She rose quickly from the captain's chair.

"MI-K3, assemble an away team. We're going down there."
Feb 19, 2019 3:27 pm
Moonbeam says:
OOC:
This post assumes that Zephyr also passed on the information about distress signal ceasing and the new signal being directed outside of the system prior to discussing the encrypted content. If this is not what was intended, I can rewrite.
OOC:
If I dont specifically mention I'm withholding it in ooc, I'd say you're safe to assume that I've shared the info from now on. From me at least.
Last edited February 19, 2019 3:28 pm
Feb 20, 2019 1:56 am
M1-K3 stands, though remains connected to the ship's weapons systems. His head rotates to face the rest of the bridge. "Interrogative: May I assume you intend to lead this mission, Commander?"
Feb 20, 2019 3:42 am
CosmicKeyring says:
M1-K3 stands, though remains connected to the ship's weapons systems. His head rotates to face the rest of the bridge. "Interrogative: May I assume you intend to lead this mission, Commander?"
OOC:
Heh, I was wondering if anyone would call me on that!
M1's query brought Cass up short. The answer was yes, she had intended to lead the mission, because she generally did lead such missions when Capt. Darcy had the conn. Of course, Capt. Darcy rather prominently did not have the conn at the moment.

She did. And it was wildly inappropriate for the acting captain to go gallivanting off on away missions instead of staying behind and, well, acting like a captain.

"Of course I don't, M1," Cass said. "I said 'we're going down there' to mean that we, collectively, will be exploring the situation." She felt fairly sure she'd kept the disappointment out of her voice and facial expression as she said it.

Clearing her throat and lacing her fingers behind her back, she said, "You're leading the mission. Take a team of four, armed with phasers. We want to make contact with the people on the ship, but keep in mind that they probably lured us here. That doesn't mean execute them on sight; if things go south, I'd prefer live prisoners who can give information to corpses who can't." She paused, glancing at Zephyr. "Take Borealis, too. Zeph, you're there to assess the computer systems on board and figure out where that outbound signal is aimed."

She'd made her way back to the captain's chair now and grudgingly sat down again. "Good luck," she said. She was pretty sure it didn't sound sullen.
Feb 20, 2019 5:36 am
M1-K3 and Zephyr, you assemble a team of security officers and meet them at the transporter room. After a short period of preparations to boost the signal enough for a safe transport, the transporter chief energizes.
You materialize in a medium sized room that appears to have been the bridge of the ship. However, all computers and even the view screen have been removed, except for one small computer near the captain's chair. It appears as if someone has stripped the ship off of all valuable components.

In the middle of the room stands a male human with white skin. He’s dressed in rough cloths and he’s holding a disruptor in his hand. He lifts it and aims straight at your team.

"Drop.. your… wea… pons" His voice sounds pressed and as if he has difficulties speaking.


In the meantime, on the bridge of the USS Potential: Without so much as a warning due to the solar radiation blocking your sensors, three ships jump out of warp, surrounding the Potential. All three ships are of very different designs. Two of them appear to be private space crafts, the third one is definitely Spacefleet.

All three ships’ shields are raised and their weapons are readied.

You receive a communication from the Spacefleet ship – no visuals, only a female voice speaking: "Consortium space ship, deactivate weapon systems and drop your shields. Allow us to board your ship or be destroyed"
Feb 20, 2019 4:24 pm
At the sight of a disruptor in his hand, I raise an eyebrow. Disruptors were known for causing an excruciatingly painful death, tearing the body apart from the insides.

"Hey now, easy friend. We aren't here to harm anyone or steal anything, we are just responding to what we believed to be a distress signal. It seemed to be coming from this ship. Are you in trouble?"

I make eye contact and nod to the rest of the away team in an attempt to communicate that they should stand down for now. I raise my hands, phaser still held, but passively in order to pose less of a threat.

"If you are in need of assistance, we can take you to our ship. What say you?"
OOC:
I will roll Feelings here. I'm new to this system, but I'm trying to establish rapport. Unfortunately this is not my expertise, nor do I feel I'm prepared.

Edit: just an editorial fix
Last edited February 20, 2019 4:25 pm

Rolls

Feelings - (1d6)

(2) = 2

Feb 20, 2019 5:10 pm
"How completely surprising," Cass says dryly, not yet issuing a response to the other ship's demand for surrender. "Potential to away team: report."
Feb 20, 2019 5:51 pm
M1-K3 draws his phaser on the man. "Declaration: You are not a Consortium officer and hold no authority over us. T̸̠̪̭͓̹̫̂ͫ̏H̸ͮ͐ͩ͐͊ͪͨR̘̜̯̻̙̺͛͗͊̆E̝̠̼͙͖ͫ̃͛̿̈́̏̀A̟̐̈ͣ̓T̥̥̪̯͗: Drop your weapon or we will be forced to open fire."

His lights flash yellow when he receives the transmission. "Report: Commander, the ship has been gutted. The only occupant is a human male threatening the away team with an illegal disruptor weapon. Opinion: Commander, I believe this to be an ambush."
Feb 20, 2019 6:01 pm
M1, right after you finish speaking, the man shoots his disruptor at you. He misses due to his hands shaking but the next time, you might not be quite as lucky. The man's face is contorted, as if he is in pain. "Drop... Weapons!", he repeats. He staggers towards you, his shaking finger still on the trigger of his weapon.

Cass, you hear the shot over the communicator. Nobody seems to have been hit but your away team is in danger - and you won't be able to beam them out without dropping your shields. One of the private looking ships moves closer to the broken down ship that your away team is on.
You also receive another hail from the Consortium ship. This time, they request video communication as well.
Feb 20, 2019 6:29 pm
"Defiant Imperative: No. You drop your weapon." M1-K3 rushes towards the man as soon as the shot misses him, knocking the disruptor out of his hands and grabbing him by the neck. "Demand: tell us what is going on here."
Feb 20, 2019 7:13 pm
Hearing the disruptor fire propels Cass from the captain's chair. "Away team: Hold fire if possible. Try to get some answers - remember, there were four non-human life forms showing up on our sensors."

Signalling the crew member manning the security station to open the video channel, Cass faces the viewscreen. "Commander Shawna Cassano in command of the Potential. Who am I addressing?"
Last edited February 21, 2019 3:21 am
Feb 20, 2019 7:40 pm
OOC:
M1, can you give me a Feelings roll (I would say, expert and prepared both apply) to see how well you do in your charge?
The view screen lights up showing the bridge of a Consortium ship, smaller than the Potential's and matching the outer appearance of the ship in front of you. In the Captains chair, you see an alien woman wearing Spacefleet uniform with the markings of a Captain on her collar: "Commander of the Spacefleet scout ship Potential, this is Captain Ery-An of the USS Sigma. You are interfering with an important Consortium mission. Lower your shields immediately and allow my people to board your ship."
Cass, you notice that the chair next to her where the First Officer would sit is empty. You also notice that Captain Ery-An's uniform collar is slightly damp from sweat.
Feb 20, 2019 7:54 pm
OOC:
Oh boy…

Rolls

Feelings - (1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (3) = 3

1d6 : (6) = 6

Feb 20, 2019 8:29 pm
Quote:
1 success
You charge forward but before you can reach the man, he fires again, hitting your shoulder and burning a hole into it. If you were human, this hit could very well have killed you but fortunately, you are more resistant to disruptor fire than your crewmates. You grab the man by his throat and he, shocked that you are not dead, drops the weapon to the ground. "It... too late... for you..." he manages to say with audible difficulty. His eyes seem barely focused on you as if he is only half aware of what's going on
Feb 20, 2019 8:58 pm
Cass gives a nod of respect to the figure on the screen. "My apologies, Captain. We had received no communications regarding Consortium activities in this area. Of course, we are eager to comply with the needs of your mission. If you could be more specific as to its nature, that would be helpful. We're also in possession of a surplus of particle filtration nubs, should you require them."

She added the last sentence with no change in inflection or expression, but she watched Captain Ery-An's response to it carefully, since it was a command-level code seeking confirmation that the officer was being forced to act under duress. If the captain responded that the Sigma was fully stocked with particle filtration nubs, the answer was no, there was no duress. If she responded with anything that indicated they weren't fully stocked, then she was indeed being forced to act against her will. The nature of that second response would provide guidance on how the Potential could help.
Feb 20, 2019 9:09 pm
"Jeez Mike, be careful. Remember the Commander's orders. Oh and...nice work."

Zephyr moves toward the lone remaining computer terminal and tries to access it.

"Let the Commander know you've apprehended the human would ya? While you're doing that I'll access this terminal and see if I can find any records of what happened here. This guy doesn't seem like he'll cooperate willingly at the moment.

Keep an eye out for those other life forms the sensors picked up,"
I say to the other crew members.
OOC:
My second roll on the terminal access is because I assume as science officer I'm an expert at that sort of thing. If not, feel free to ignore.
Last edited February 20, 2019 9:11 pm

Rolls

Laser check to access terminal - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (2) = 2

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