Whispering Vale Chapter 1: Disturbance

Feb 22, 2019 3:46 am
The Whispering Vale has historically been a quiet stretch of wilderness. The towns nestled in the Vale’s embrace have always offered peace and a respite from the road.

Now, the Vale has become home to shadows and misfortune. Travelers go missing. Towns are attacked unprovoked. Brigands and worse roam the forests and fields as they see fit.

One such town, Wahyrst, has been your home for the last few evenings. The townsfolk had put out the call for adventures, or anyone, who could help them. They’ve paid you five gold each as a down-payment. The story goes that ten or so creatures came out of the forest and murdered, stole, and burned what they could about a week ago. They dragged people, livestock, and pets back into the forest. They haven’t been heard from since.

You’ve managed to track the creatures through the forest to cave a mile or so away. The entrance has two human skulls mounted on either side. It’s pitch black inside.

What do you do?
Feb 22, 2019 6:40 am
With an extra five whole gold pieces jangling in the small pouch in his backpack, Celvin cracks a rare smile as he travels through the forest, enjoying the smell of the trees and flowers until the party reaches the cave entrance. Humans probably deserved it, he thinks. Celvin walks around the cave entrance trying to sense a secret door.
OOC:

Not sure if you want PCs to roll for secret doors but I'll do it just in case.

Question for the party: Are we doing RP, which wasn't much of a thing in the OD&D days?

Rolls

Sensing secret door - (1d6)

(6) = 6

Feb 22, 2019 4:04 pm
While heading toward the cave Trethor introduces himself, Since we are going to be working together, I am Trethor a cleric for the Gods of Law."

Trethor looks around outside the cave when they get there to see if there are clues to what might lie within that is not readily noticable.

Looking at the dark entrance he again says,I have a lantern but I will be hard pressed to carry it and fight with my mace and shield. We should come to an agreement on a marching order and who carries a light source when we enter.
OOC:
I will assume there will be RP. Though it was not as common back then, the groups I played with had a mix some were highly RPing and some were not (I am talking circa 1979 when I started playing). I would prefer if there was, but it is hard at low levels as the high mortality rate didn't help. That is why after a while started all my games at 2nd level with max HP at level 1 or sometimes lvl 2 as well based on the game. If we just want to hack and slash that is ok as well but I find even with those as the game goes on and people get to 4 or 5th level RPing naturally become more common as people are more invested in the PC at that point.
Feb 22, 2019 4:16 pm
OOC:
Sorry, I answered in the OOC thread. This will be a game with RP for sure. It's super interesting to hear that there were groups that didn’t have any back then, though, I’m sure it was more a style choice and is probably just as common with modern games. My first D&D/RPG experience was with 3e, so it was a way more mature market by the time I got to it. I love these old rules and the openness of them. I’ll rely on you guys to help me figure what will work best and some options for when we need a ruling.
Feb 22, 2019 7:09 pm
Muttering to himself, Celvin returns to the party. "Looks like this is the only way in. Treddor, you said? Celvin. I can carry it but I think a crossbow bolt in an Orc's head is a better use of my skills."
Feb 22, 2019 7:39 pm
Sel'Via gets to the entrance, looking over to Trethor.

"I am Sel'Via...I suppose I don't have as fancy of a title as you. Pleased to meet you, though."

The sight of the two skulls does not really bode well in Sel'Via's mind, and she can only wonder what is inside. Curiousity gets the best of her, and she gets on the left hand side of the entrance and takes a quick peek.
Last edited February 22, 2019 7:40 pm

Rolls

Sensing Secret Door - (1d6)

(3) = 3

Feb 24, 2019 7:00 am
Neither of you find secret doors out here. Just this single cave entrance.

Sel’Via, you peek around the side of the entrance and you see a tunnel heading deeper underground. You also see a man’s boot laying on the floor of the cave. Even with your keen Elf eyes piercing the darkness inside, you’re not seeing any traps or danger.
OOC:
FYI, in the future, to roll for finding secrets, as elves you both roll a d4. Everyone else rolls a d6. Then if anyone gets a 1 or 2, they find a secret if it’s there.
Feb 25, 2019 4:27 pm
"It's Trethor. I agree that a crossbow bolt is better but since you are going to be in the back line I think it is better for you to carry it."

He then lights his lantern and gives it to Celvin.

"Stay close behind so those of up front can see. At least your crossbow can be loaded while you carry it. Just put it down first then join any fight we have.

Trethor then prepares to be the first one going in and be part of the front line.

"Do we want to go slow and check for traps along the way or even have someone more skilled check a little ahead of us just in case?
OOC:
How wide is the cave entrance for if it is large enough we can have two people up front.
Feb 25, 2019 7:06 pm
Celvin says, "Of course. Trethor." and follows Trethor's directions while muttering unintelligibly.
Feb 25, 2019 9:38 pm
Sel'Via scoots herself to be behind Trethor.

"I see a boot ahead in there but not much else. Someone who escaped, maybe?"
Feb 25, 2019 9:49 pm
The cleric whispers a chant, sensing to see if anything foul is among the group.
Mar 1, 2019 4:39 am
"I'm guessing the boot owner is nearby." Celvin walks thirty feet past the boot into the tunnel. looking out for rock formations that could be a secret door.

Rolls

Sensing secret doors - (1d4)

(4) = 4

Mar 1, 2019 4:46 am
Trethor goes in with Celvin, looking for any possible danger in front of them while Calvin searches.
Mar 2, 2019 10:29 pm
The passage is about ten-foot wide and varies between seven and eight-foot high. You can walk abreast as you enter.

The lantern’s light pierces the darkness as you step inside the cave. Nothing but the boot stands out to your keen eyes. There doesn’t seem to be any traps to speak of. As you approach the boot, you realize the severed foot is still inside. A pool of blood has spread beneath the boot itself. Further inspection shows the boot and foot inside have marks where it was bitten off the rest of the body.

You also find a bow and quiver of arrows laying on the cave floor. All of it is very primitive and clearly not made by men, elves, or dwarves.

And then you hear it. From further down the passage you the sound of over a hundred legs skittering over the cave floor grows. Before you have time to react, an elephant-sized centipede rears up in the lantern light.

Trethor, roll a d6 for the party’s initiative, please.
Mar 3, 2019 3:51 am
Getting his mace and shield ready to attack.

Rolls

Initiative - (1d6)

(6) = 6

Mar 4, 2019 3:54 am
You all are experienced and ready. In addition, you entered the cave with caution. You’re not taken by surprise and are prepared to fight.

The party acts first. What do you all do?
Mar 4, 2019 4:35 am
Give out a yell and swing his mace at it.

Rolls

to hit - (1d20)

(13) = 13

Damage - (1d6)

(4) = 4

Mar 4, 2019 5:20 am
Sel'Via also moves to the right side of the centipede, and swings down hard with her longsword.

Rolls

Attack Roll - (1d20)

(9) = 9

Damage Roll (Longsword) - (1d6)

(5) = 5

Mar 4, 2019 7:23 am
Celvin shoots his crossbow at the centipede. "Aren’t you full yet, bug?"

Rolls

Crossbow shot - (1d20)

(1) = 1

Bolt damage - (1d6)

(6) = 6

Mar 8, 2019 2:56 am
Trethor, you cry out and bring you mace down hard, but it bounces off the centipede’s carapace. You do leave a dent in the creature.

Sel’Va, you bring you sword down, but the creature’s body moves out of the way of your blade with incredible speed.

Celvin, your crossbow bolt goes wide and strikes the cave wall.

Trethor, the centipede snakes around faster than you can track and brings its powerful jaws down on you. You back away just in time, but it still grazes you (2 damage).

It’s the party’s turn again.

What do you all do?
Mar 8, 2019 3:31 am
Again Trethor swings at the creature, hoping to do more than just dent in it.

Rolls

attack roll - (1d20)

(2) = 2

damage - (1d6)

(5) = 5

Mar 8, 2019 5:09 am
OOC:
Is it Celvin that takes the 2 points of damage? If so, is he considered in melee? If he is in melee, may he back out without risk since the others are in melee with the centipede?
Mar 8, 2019 6:01 am
Sel'Via quickly manuevers to it's right side and swing down once more.
Last edited March 8, 2019 6:02 am

Rolls

Attack Roll - (1d20)

(19) = 19

Damage Roll (Longsword) - (1d6)

(4) = 4

Mar 9, 2019 6:14 am
OOC:
Whops! Sorry! Celvin, you’re not in melee. That damage was for Trethor. He takes 2 damage. I forgot the name in the sentence. Sorry!

Is there something you’d like to do, Celvin?
Mar 9, 2019 6:27 am
Celvin shoots another crossbow bolt.

Rolls

Shooting crossbow - (1d20)

(16) = 16

Bolt damage - (1d6)

(3) = 3

Mar 9, 2019 9:01 am
Trethor, your mace does little to the carapace of the Centipede. It feels like you’re striking a rock.

Sel'Via, your swing is true and the blade cuts into the anthropod’s body. The creature reads and screeches in pain.

Celvin, you use that same moment to launch you crossbow bolt. You place it between the beast’s jaws and it lands true. The centipede screeches again flails.

Knowing it’s outmatched and severely wounded, it snakes around to try and escape down the tunnel.

They party has one more chance to put it down for good.

It’s the party’s turn again.
Mar 9, 2019 11:56 pm
"You want to bolt? I’ll give you a bolt!" Celvin shoots again.
Last edited March 9, 2019 11:57 pm

Rolls

Shooting with crossbow - (1d20)

(12) = 12

Bolt damage - (1d6)

(4) = 4

Mar 10, 2019 4:05 am
As it turns to flee he give it one last hit hoping to break through its armor.

Rolls

to hit roll - (1d20)

(11) = 11

damage - (1d6)

(1) = 1

Mar 10, 2019 7:56 pm
Sel'Via gives chase to be behind it's head on the right, and then chops down once more.

Rolls

Attack Roll (Longsword) - (1d20)

(20) = 20

Damage Roll (Longsword) - (1d6)

(2) = 2

Mar 14, 2019 4:40 pm
Celvin, you arrow strikes, but bounces off the centipede’s carapace. The natural armor of creature is what has made this fight difficult in the first place. This is no exception.

Trethor, you have the same problem. You strike the creature, but it’s not enough. You leave no more than a mark on the creature’s back as it tries to escape.

Sel'Via, you pursue and take a moment to pick where two segments of the centipede’s body meet. You bring your sword down between them. The blade cuts through with ease and splits the centipede.

The creature screeches and thrashes. Ichor and internal bits empty out onto the cave floor and the centipede slows—then stops. It’s dead.

Some of the shapes that came out of the creature are internal structures. But one in particular is clearly the body of a man. He’s half digested and his foot and boot are missing. Even covered in goo, you can see he’s unarmed and barely clothed. His hands are bound, something the centipede couldn’t have done.

You find some other bits among the ichor. Some of it is too badly melted by the digestion process. But you do find ten gold, a rusted sword, and a silver necklace.

The cave continues deeper into the ground. From here, you can’t see how deep.

What do you do?
Mar 14, 2019 4:40 pm
Celvin, you arrow strikes, but bounces off the centipede’s carapace. The natural armor of creature is what has made this fight difficult in the first place. This is no exception.

Trethor, you have the same problem. You strike the creature, but it’s not enough. You leave no more than a mark on the creature’s back as it tries to escape.

Sel'Via, you pursue and take a moment to pick where two segments of the centipede’s body meet. You bring your sword down between them. The blade cuts through with ease and splits the centipede.

The creature screeches and thrashes. Ichor and internal bits empty out onto the cave floor and the centipede slows—then stops. It’s dead.

Some of the shapes that came out of the creature are internal structures. But one in particular is clearly the body of a man. He’s half digested and his foot and boot are missing. Even covered in goo, you can see he’s unarmed and barely clothed. His hands are bound, something the centipede couldn’t have done.

You find some other bits among the ichor. Some of it is too badly melted by the digestion process. But you do find ten gold, a rusted sword, and a silver necklace.

The cave continues deeper into the ground. From here, you can’t see how deep.

What do you do?
Mar 14, 2019 6:01 pm
"Not that anyone cares what I think, but first we should split the gold and Sel'Via should get the necklace for killing the creature. Then there's nothing else to do but move forward."
Last edited March 14, 2019 6:06 pm
Mar 14, 2019 6:13 pm
Fine by me though we may just want to wait to split things we find when we are done. If you haven't noticed that thing ate someone who was clearly a captive. That means likely more danger nearby as well as other captives that need recueing. Don't want to be caught off-guard figuring out who gets what.
Mar 15, 2019 2:18 am
"You should carry it, Trethor, since you are a trustworthy cleric."
Mar 15, 2019 2:23 am
Forgot to mention you all get 50 XP for your battle with the centipede.
Mar 15, 2019 3:02 pm
Sure I will carry what we find until such time we can divide it equally. Let us continue on to find these lost souls"
OOC:
Are we getting exp after each battle? Because some of us get a % higher due to stats. Also how are we working gold into exp as I believe you get exp for treasure as well. If we are doing it as we go that is fine, just want to make sure I add in the right amount.
Mar 17, 2019 5:37 am
You all press deeper into the cave. The main passage declines and winds further into the ground. You do see smaller tunnels that must have made up the Centipede’s home staggered in the walls and ceilings.

After a few minutes of walking, the tunnel opens into a chasm. A rope bridge spans across to the other side. The planks in the bridge seems sturdy enough.

Below you, the last rays of sunlight beam down through holes in the ground into a huge cavern. The light plays across shapes down below and you can make out the outline of structures.

On the other side of the chasm there’s a fork in the road. A hole in the far wall continues the cave deeper. You also see a set of stairs down from the ledge that plunge into the darkness below.

What do you do?
OOC:
I haven’t figured out how to manage the XP from treasure yet. Maybe you guys can help me with that. We can just dole out the XP at the end of the "chapter". That way you only have to do your calculation one time.
Mar 17, 2019 6:32 pm
I am heading across those with ranged weapons cover those of us who do not once we secure the other side then come across."Trethor says as he begins to carefully cross over the bridge testing each plank before he puts his whole weight on it.
Mar 18, 2019 1:34 am
Trethor, the bridge is sturdy enough that it carries your weigh without issue. That said, you can feel that it wasn’t built to hold many haman-sized beings at one time. To keep it safe, you’ll all want to cross one at a time.
Mar 18, 2019 5:01 am
Celvin readies his crossbow. "I will watch while the everyone crosses."
Mar 18, 2019 2:09 pm
Trethor crosses first and waits on the other side prepared to defend the bridge as the other cross.
Mar 28, 2019 4:07 am
Celvin crosses the bridge.
Apr 2, 2019 2:12 am
Everyone crosses the bridge without issue. As you do so, the distance below seems to yawn and almost draw you into the depths. You end up moving across the bridge one by one as you realize that it can’t carry more than one standard humanoid’s weight. Surely it was built for goblin use.

On this side of the bridge you have a choice:
- A corridor continues the cave deeper into the ground.
- A set of stairs descend the cliff face down into the depths below the bridge.
Apr 2, 2019 2:39 am
I am not sure what you all want to do but I think we should finish searching this level before going down the stairs."
Apr 2, 2019 3:30 am
"Agreed. I don't like the idea of leaving something behind us that could be dangerous."
Apr 4, 2019 5:21 pm
Trethor moves carefully down the corridor trying to make sure that Calvin has a shot if they run into trouble
Apr 5, 2019 3:25 am
You move past the stairs and press down the corridor, keeping to this level.

At first, there’s little more than a stone corridor carved by ancient centipedes. Then, deeper, a chamber opens up ahead of you. A honeycomb of holes dot the walls. Each is a hovel for goblins. None are home, though. It’s quiet here.

With a quick search, you find three gold, several rusted daggers, notched shortswords, and salted centipede ready to eat. The last things you find are a locked chest and a worn journal.
Apr 5, 2019 3:31 am
I will check out the journal if you want to see what you can do withe the chest.", Trethor says as he keep an eye back up the passage ion case someone comes home.
Apr 5, 2019 5:07 am
"I'll try." Celvin uses his dagger to try to open (or break) the lock on the chest.
OOC:
Not sure what roll is needed or the modifiers, so I'll roll both a d6 and a d20.

Rolls

Open lock - (1d6)

(2) = 2

Open lock (alternate) - (1d20)

(5) = 5

Apr 9, 2019 2:41 am
OOC:
Took me a minute to find it, but, Celvin, you have a 15% change to open the lock. Go ahead and reroll with percentile. Try to roll at or below 15.
Apr 9, 2019 3:01 am
OOC:
Resisting the urge to roll two 1d10 for percentile instead of 1d100

Rolls

Picking the lock (low is good) - (1d100)

(42) = 42

Apr 12, 2019 4:19 am
Celvin, you work the crude lock, but it’s not giving. It could be smashed off the chest, but that would take time, noise, and a strong arm. The latch could be pried a little easier with a crowbar or lever of some kind.

Trethor, you flip through the journal. The writing inside is neat and intelligent. More so than a goblin. There are mundane entries through most of it about small town life. But, toward the end it depicts a brutal captivity at the hands of goblins.

The most interesting entries are at the end. They talk of the ruins below in the caves and their hauntings: strange noises, ghostly lights, goblins who go missing.

The last entry outlines a day the goblins find an artifact that the writer can only describe as an ornamental staff. It’s presence changes the goblins who become far more aggressive, cruel, and territorial.
Apr 12, 2019 2:25 pm
Trethor pockets the book saying,There are ruins below that need exploring. Though there might be something more dangerous than goblins as well. There is possibly an evil artifact in a staff that need to possibly need to be destroyed. Do you want to take a chance i could smash the lock with my mace.
Apr 12, 2019 4:28 pm
"Trethor, I think it's worth a chance. We would probably hear goblins if they were nearby. The box may contains something useful."
Apr 12, 2019 4:42 pm
Keep an eye down the passage and i will smash the lock."

He then takes his mace and careful to get a good hit on it to break the lock off the chest.
Apr 12, 2019 7:15 pm
Sel'Via waits to see how the chest smashing goes.
Apr 25, 2019 5:01 pm
OOC:
Just checking in to see if things are ok?

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