Chapter IIb: On Your Own

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Mar 11, 2019 6:47 pm
OOC:
Machiabelly, you might want to edit your post so that you're posting as Lorq.
Mar 11, 2019 6:51 pm
OOC:
I'm a him. Alex is still in her cell.
Once I see Lorq inject the guard I will immediately lunge at him to try and grab his phaser rifle away from him, or at least prevent him from firing it.

Rolls

Lasers - (1d6)

(3) = 3

Prepared - (1d6)

(3) = 3

Mar 11, 2019 7:10 pm
Lorq, the guard doesn't pay any attention to you and you manage to inject him before he can even react.
The man tries to shove you off to the side but the increased dosis you gave him knocks him out almost immediately. Zephyr, you struggle to reach for the rifle and when the guard falls to the ground, you hold it in your hand.
OOC:
I think melee combat would fall under Feelings, not Lasers, but in this case it doesn't matter too much, so I'll just accept it either way.
Mar 11, 2019 7:37 pm
OOC:
I will make sure the guard is breathing and then tie his arms and legs.
OK great plan. Should we peak out and make sure there are no other guards, and free our third team member? And by we, I mean the person who knows how to use a weapon.
Mar 11, 2019 7:48 pm
OOC:
The guard is alive, only stunned. You can tie him up with no problems.
Mar 11, 2019 8:40 pm
From her darkened cell, Alex can hear the brief sounds of struggle and a body slumping to the floor. She waits, though, not wanting to give the game away if it was one of her compatriots that went down. She starts pacing, if only for something to do in the interim.
Mar 11, 2019 8:53 pm
OOC:
You're right Feelings makes sense for melee, and Lasers for ranged if it comes to that?
"Lorq, we need to find a way to get Alex out. If the guard doesn't have a way to access the room, you may have to hack into the control panel." Zephyr searches the guards body for a keycard, comm badge, or whatever may be needed to open Alex's cell. Whether he finds anything or not, he listens at the door to make sure he doesn't hear anything, and then peeks out stealthily. If the coast is clear he will move toward Alex's cell to free her.
Mar 11, 2019 8:57 pm
kona says:
OOC:
You're right Feelings makes sense for melee, and Lasers for ranged if it comes to that?
OOC:
That's how I would handle it.
The guard doesn't seem to have a key card or anything else that might help with opening the door. The corridor is empty, so you can easily move over to Alex' door. When you arrive there, you see that the door is not properly locked, only set to a mode where it cannot be opened from the inside. You don't need a key card or password or anything to open it from the outside. You can just release her.
Mar 11, 2019 9:27 pm
"Come with me if you want to live," Zephyr says while holding out his hand to Alex.
Mar 11, 2019 9:55 pm
As the door opens, Alex is ready to tackle whoever might be coming in the room, especially should it be a guard. When Zephyr shows up, backlit from the hallway like some celestial being, spouting nonsense, she steps into the light, a singularly unimpressed look on her face, hands on her hips. "Are you for real?" she says blandly. After a moment passes, though, she breaks into a smile, impulsively hugs him, and is back to business. "The first part of Operation Roast Chicken seems to have gone well. We should find a way to contact your shipmates as quickly as we can. Do we have any idea of how many others we might be facing?"
Mar 11, 2019 10:48 pm
I think we should check to see if any other doors are locked in the same way we may be able to add to our party. Then try to get a message out and maybe find a place to hold up.
Mar 12, 2019 4:16 pm
Alex nods to Lorq, and puts a hand on his shoulder in gratitude for his help. "There was at least one more captive, wasn't there? An ensign from your ship, Zephyr? She could certainly be held nearby, and there's safety in numbers to some extent, as long as we can remain quiet."
Mar 12, 2019 4:33 pm
OOC:
Okay, if you're sneaking through the ship, looking for allies and intel on your captors, all of you give me a Lasers roll - only one die each. I'll add the successes together to determine the result. Also let me know if you're staying together, splitting up and who has the phaser rifle, as well as any other info you think might be relevant
Mar 12, 2019 4:40 pm
OOC:
Personally, I think we need to stay together and sneak through the ship for allies and intel. Zephyr probably should have the rifle. I'm going to assume, if it's okay with you, Spinach, that Alex would've had some training in unarmed combat, if only for exercise purposes. She has a need to burn excess energy.

Rolls

Lasers (fingers crossed) - (1d6)

(5) = 5

Mar 12, 2019 4:49 pm
Quote:
I'm going to assume, if it's okay with you, Spinach, that Alex would've had some training in unarmed combat, if only for exercise purposes. She has a need to burn excess energy.
I'm assuming everyone has some training with weapons and unarmed combat.
The double fist punch is definitely part of the Academy curriculum
Mar 12, 2019 8:27 pm
OOC:
I agree with sticking together.

Rolls

Laser - (1D6)

(2) = 2

Mar 12, 2019 8:48 pm
OOC:
Sure, I'll carry the rifle although Lorq is probably a slightly better shot.
Sticking together makes sense. Zephyr would be looking for Ensign Meyers, Lt Felt, and Mike for sure.

Rolls

Sneaky Laser Roll - (1d6)

(6) = 6

Mar 12, 2019 8:57 pm
OOC:
Okay, that makes 1 success in total. I don't know if Lorq would be a better shot than Zephyr. Lorq has a higher chance of hitting Lasers but he doesn't seem like he would be an expert with a gun. I don't know about Zephyr. To me, he seems like he might be but he is just a Science Officer...
You stay together, sneaking through the corridors. Most of the doors are unlocked so you can easily inspect them. They are all empty. Eventually, you reach a door that has been sealed teh same way as Alex' door had been - impossible to open from the inside, but unlocked from the outside. When you open the door and look inside, you find Ensign Myers in there, sitting on the bed and looking at you all as the door opens. She appears scared but also relieved when she recognizes Zephyr and Lorq.

Suddenly, you hear clicking from further down the corridor, translated into a shout: "What are you doing in that cell?"
When you turn towards the source of it, you see two guards in vac suits, possibly the same you saw earlier in sickbay, with phaser rifles aimed in your direction. You can tell they're going to open fire.
Mar 12, 2019 11:02 pm
OOC:
Could everyone say where they’re positioned? The ensign is obviously in her room, I’m guessing that Zephyr and Lorq are at least visible to her in the doorway, but my response would be very different depending on who I think the guards can see.
Mar 13, 2019 12:25 am
Zephyr is standing in the hallway just outside the door holding the phaser rifle. A look of relief also passes over his face is he recognizes Ensign Meyers. He turns to look at the two guards, but does not immediately fire.

"Che sfiga," he says to himself quietly.
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