Mar 27, 2019 7:29 pm
Cass, all preparations have been made. You are on the bridge of the pirate ship, carrying the Potential in your tractor beam behind you. Everything has been set up and you are ready to put your plan into action. Mezron and Davis are with you, running the ship.
Darcy is on the Potential's bridge, commanding the rest of the crew that you left there. Moira, as acting second in command, you are on the bridge as well, probably monitoring the adjustments you made to the Potential, namely, the biofilter gates. Kendall has been - against Darcy's wishes - put in charge of a security team, ready to intervene if any pirates manage to come aboard. Marbo is recovering in sickbay, although by the time you leave warp, Belka allows you to move around and resume work again, although he does warn you to not exhaust yourself too much.
After about an hour in warp, you reach the coordinates of the distress beacon and fall out of warp. In front of you, there's a single spacefleet ship, still some distance away. Everyone with access to a viewscreen who had been present during the initial kidnapping of your crewmates recognizes it as the USS Verdun, the ship that led the ambush against you...
Zephyr, you are leaning back in a chair, letting Lorq stitch up your wounds (Lorq, give me a Lasers roll). Meyers is sealing all entrances to the bridge and setting up security alarms. Alex, you suddenly notice a light blinking on a console close to you. When you go to inspect it, a readout tells you that two more ships have just entered the system...
Darcy is on the Potential's bridge, commanding the rest of the crew that you left there. Moira, as acting second in command, you are on the bridge as well, probably monitoring the adjustments you made to the Potential, namely, the biofilter gates. Kendall has been - against Darcy's wishes - put in charge of a security team, ready to intervene if any pirates manage to come aboard. Marbo is recovering in sickbay, although by the time you leave warp, Belka allows you to move around and resume work again, although he does warn you to not exhaust yourself too much.
After about an hour in warp, you reach the coordinates of the distress beacon and fall out of warp. In front of you, there's a single spacefleet ship, still some distance away. Everyone with access to a viewscreen who had been present during the initial kidnapping of your crewmates recognizes it as the USS Verdun, the ship that led the ambush against you...
Zephyr, you are leaning back in a chair, letting Lorq stitch up your wounds (Lorq, give me a Lasers roll). Meyers is sealing all entrances to the bridge and setting up security alarms. Alex, you suddenly notice a light blinking on a console close to you. When you go to inspect it, a readout tells you that two more ships have just entered the system...