Origin Stories.
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Apr 18, 2019 10:45 pm
Here is the section to explain what you are, and what you do. I will be posting a custom character sheet in the near future.
Apr 18, 2019 10:46 pm
The World So far:
If you are familiar with the DC Universe tabletop or Mutants and Masterminds system, I am looking to create a superhero universe set in present day, with slight alterations. The game takes place in a fictional city known as Jump City (located on the coast of Northern California) The timeline is as follows;
2008: The first "Superhero" Vigilante takes the streets of Jump City, known simply as "Agent Big" a large man standing at 6"8" according to some reports taking on petty street criminals with just his fists.
2009: The First Super-villain "Absolute Zero" begins a series of crime sprees. He is eventually captured by police, but inspired new super villains.
2011: Things seem to be calming down, until a series of earth quakes begin to cause problems for Northern California apparently coming from unknown origins. It is revealed to be a cause of a once sleeping great monster, revealing the existence of Ancient Immortals who disguised themselves as Ancient Gods (Zues, Ares, Hera etc.) their demigod kids still live amongst us and cause their own problems.
2012: The year of Lost Civilizations, in this year the lost city of Atlantis found, and so is the Island of the Amazons. Atlanteans are incredibly strong, and durable do to living on the bottom of the ocean, and also capable of breathing air and water, also on the rare occasion they take traits of other aquatic creatures (i.e. the ability to sting like a jelly fish, or the shielding outer shell like a crab), they appear mostly human with slight alterations, often in just eyes and gills on the neck but some come in alternative skin color and may have other feature changes. The Amazons while taller than the average ancient Grecian, are about average for today's world. They however have the ability to cast magic and reveal that there are others with the potential to unlock magic in the outside world now they search for those with the potential. Though Amazons and Atlanteans walk amongst the people of today, there are still some prejudices against them in today's world, and occasionally have trouble adjusting to modern technology.
2013: The first global super villain threat emerges. "Absolute Zero" using other minor super villains (Scarlet Vulture, The Jackal, and Titan) breaks from Prison and attempts to hold the UN hostage. They are defeated by the first Superhero Team, The Defenders (I know marvel try to make your own name up then sometime) Composed of the six biggest named Superheroes. They become the first Superhero team to be sanctioned by the world government to counteract villains with police forces.
2015: The Big Bang, The city of Jump City has always had a healthy trade industry, especially with the Taft industry always making new machines and inventions, and many warehouses and factories. During an accident involving Agent Big and another group of Petty Criminals causes an explosion of chemicals, causing a chemical gas to leak from the Docks, it spread past the docs and effected nearby districts, before people were evacuated it was estimated a few hundred people were effected. In the morning some woke with new changes to them. most minor changes in appearance, unnatural hair color, or elongated fangs, etc. But also some gained the equivalence of new Super Powers, and has lead to a series of New Superheroes. Deemed Meta-humans by the outside world, these mutants are most populous in Jump City, but some are moving away to start a fresh.
2018 (Today): Today being a Superhero isn't unheard of, not while a job there are perhaps 1-2 Hundred superheroes world wide. Superheroes have different reactions based on where in the world they are, and the origins of their powers (i.e. a Demigod is often more quickly received warmly than an Atlantean). There have been series of all kinds of Super Villains as well, who have caused their own problems, though most are still independent. There are Three Sponsored Superhero Teams where those on the Team effectively work as Superheroes.
The Defenders - This is the big leagues, now total membership is 22, by and large the team members are treated as celebrities everywhere, inspiring even toys and merchandise, their sponsors are anonymous, and some believe they may be even given money from the UN.
The Mad Dogs - The team's total membership is believed to be around a baker's dozen, and are known to do morally ambiguous missions. They are often paid by missions, and are considered to be more of Mercenaries than actual heroes by most other heroes.
New Flight - The team is only 5 members currently but are growing, it is believed (or at least rumored) they are sponsored by Taft Industry, and are mostly young members (late teens to early twenties).
If you are familiar with the DC Universe tabletop or Mutants and Masterminds system, I am looking to create a superhero universe set in present day, with slight alterations. The game takes place in a fictional city known as Jump City (located on the coast of Northern California) The timeline is as follows;
2008: The first "Superhero" Vigilante takes the streets of Jump City, known simply as "Agent Big" a large man standing at 6"8" according to some reports taking on petty street criminals with just his fists.
2009: The First Super-villain "Absolute Zero" begins a series of crime sprees. He is eventually captured by police, but inspired new super villains.
2011: Things seem to be calming down, until a series of earth quakes begin to cause problems for Northern California apparently coming from unknown origins. It is revealed to be a cause of a once sleeping great monster, revealing the existence of Ancient Immortals who disguised themselves as Ancient Gods (Zues, Ares, Hera etc.) their demigod kids still live amongst us and cause their own problems.
2012: The year of Lost Civilizations, in this year the lost city of Atlantis found, and so is the Island of the Amazons. Atlanteans are incredibly strong, and durable do to living on the bottom of the ocean, and also capable of breathing air and water, also on the rare occasion they take traits of other aquatic creatures (i.e. the ability to sting like a jelly fish, or the shielding outer shell like a crab), they appear mostly human with slight alterations, often in just eyes and gills on the neck but some come in alternative skin color and may have other feature changes. The Amazons while taller than the average ancient Grecian, are about average for today's world. They however have the ability to cast magic and reveal that there are others with the potential to unlock magic in the outside world now they search for those with the potential. Though Amazons and Atlanteans walk amongst the people of today, there are still some prejudices against them in today's world, and occasionally have trouble adjusting to modern technology.
2013: The first global super villain threat emerges. "Absolute Zero" using other minor super villains (Scarlet Vulture, The Jackal, and Titan) breaks from Prison and attempts to hold the UN hostage. They are defeated by the first Superhero Team, The Defenders (I know marvel try to make your own name up then sometime) Composed of the six biggest named Superheroes. They become the first Superhero team to be sanctioned by the world government to counteract villains with police forces.
2015: The Big Bang, The city of Jump City has always had a healthy trade industry, especially with the Taft industry always making new machines and inventions, and many warehouses and factories. During an accident involving Agent Big and another group of Petty Criminals causes an explosion of chemicals, causing a chemical gas to leak from the Docks, it spread past the docs and effected nearby districts, before people were evacuated it was estimated a few hundred people were effected. In the morning some woke with new changes to them. most minor changes in appearance, unnatural hair color, or elongated fangs, etc. But also some gained the equivalence of new Super Powers, and has lead to a series of New Superheroes. Deemed Meta-humans by the outside world, these mutants are most populous in Jump City, but some are moving away to start a fresh.
2018 (Today): Today being a Superhero isn't unheard of, not while a job there are perhaps 1-2 Hundred superheroes world wide. Superheroes have different reactions based on where in the world they are, and the origins of their powers (i.e. a Demigod is often more quickly received warmly than an Atlantean). There have been series of all kinds of Super Villains as well, who have caused their own problems, though most are still independent. There are Three Sponsored Superhero Teams where those on the Team effectively work as Superheroes.
The Defenders - This is the big leagues, now total membership is 22, by and large the team members are treated as celebrities everywhere, inspiring even toys and merchandise, their sponsors are anonymous, and some believe they may be even given money from the UN.
The Mad Dogs - The team's total membership is believed to be around a baker's dozen, and are known to do morally ambiguous missions. They are often paid by missions, and are considered to be more of Mercenaries than actual heroes by most other heroes.
New Flight - The team is only 5 members currently but are growing, it is believed (or at least rumored) they are sponsored by Taft Industry, and are mostly young members (late teens to early twenties).
Apr 19, 2019 12:10 am
Do we have any guidelines on how to build characters? Power level? Re-read the game information page...saw that you are going to post that info when you can.
Last edited April 19, 2019 12:11 am
Apr 19, 2019 1:42 am
Hi guys. =) I'm here to live out my dream of being a super hero vicariously through text. I'm playing with one of you already in a different game. I hope fun times are shared and had by everyone here!
Apr 19, 2019 5:57 pm
So I don't know if you are familiar with the DC universe tabletop that came out in 2005. But it uses the Mutants and Masterminds edition that came out around the same time. I am going to leave some example characters if that helps, I am hoping to leave kinda free form and make it come off as a kinda wikipedia article. I will leave a Mutant, E.T., and Vigilante type characters, but feel free to really discuss any ideas you wish to play. Werewolf, Magician, Demigod, or anything else discussed above.
Apr 19, 2019 6:05 pm
(INSERT PICTURE)
You win some, you lose a lot.
The Hood (Peter Robinson)
Created By: Jack Jack
First Appearance: Episode 1
Role: Vigilante Crime Fighter
Group Affiliations: N/A
PL 10 (160)
STRENGTH 3 STAMINA 3 AGILITY 6 FIGHTING 8 DEXTERITY 5 INTELLIGENCE 2 AWARENESS 2 PRESENCE 5
Total: 70
Skills: Acrobatics 8 (+14)
Athletics 8 (+10)
Deception 10 (+15)
Expertise Streetwise 6 (+8)
Intimidation 12 (+17)
Perception 8 (+10)
Persuasion 10 (+15)
Ranged Combat Pistols 8 (+13)
Stealth 6 (+12)
Vehicles 4 (+9)
Total: 40
Advantages: All Out Attack, Close Attack 8, Defensive Roll 2, Diehard, Equipment 1, Evasion, Improved Critical (Crimson Pistols), Move-by Action, Power Attack, Takedown
Total: 24
Powers: N/A
Equipment: Pistols +14 to hit Ranged Multi-attack, Damage 5 crit 19-20.
Offense: Initiative: +6
Unarmed +16 to hit 3 damage
Pistols +14 to hit Ranged Multi-attack, Damage 5 crit 19-20.
Defenses: Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +7/+5, Fortitude +13, Will +7
Complications: Life Happened – With a not great history Peter Robinson is often haunted by the at first petty criminals he took out as a kid.
Family – Peter’s family still lives in a not great side of town, and he often worries about them.
Total: Abilities: 70/ Skills: 40/ Advantages: 18/ Powers: 6 / Defenses: 26 Total: 160
You win some, you lose a lot.
The Hood (Peter Robinson)
Created By: Jack Jack
First Appearance: Episode 1
Role: Vigilante Crime Fighter
Group Affiliations: N/A
PL 10 (160)
STRENGTH 3 STAMINA 3 AGILITY 6 FIGHTING 8 DEXTERITY 5 INTELLIGENCE 2 AWARENESS 2 PRESENCE 5
Total: 70
Skills: Acrobatics 8 (+14)
Athletics 8 (+10)
Deception 10 (+15)
Expertise Streetwise 6 (+8)
Intimidation 12 (+17)
Perception 8 (+10)
Persuasion 10 (+15)
Ranged Combat Pistols 8 (+13)
Stealth 6 (+12)
Vehicles 4 (+9)
Total: 40
Advantages: All Out Attack, Close Attack 8, Defensive Roll 2, Diehard, Equipment 1, Evasion, Improved Critical (Crimson Pistols), Move-by Action, Power Attack, Takedown
Total: 24
Powers: N/A
Equipment: Pistols +14 to hit Ranged Multi-attack, Damage 5 crit 19-20.
Offense: Initiative: +6
Unarmed +16 to hit 3 damage
Pistols +14 to hit Ranged Multi-attack, Damage 5 crit 19-20.
Defenses: Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +7/+5, Fortitude +13, Will +7
Complications: Life Happened – With a not great history Peter Robinson is often haunted by the at first petty criminals he took out as a kid.
Family – Peter’s family still lives in a not great side of town, and he often worries about them.
Total: Abilities: 70/ Skills: 40/ Advantages: 18/ Powers: 6 / Defenses: 26 Total: 160
Apr 19, 2019 6:10 pm
Gotta get lost three times, it’s not the destination it’s the journey.
Moon Boy (Scott Taylor)
Created By: Jack Jack
First Appearance: Episode 1
Role: Cinnamon Boy
Group Affiliations: N/A
PL 10 (170)
STRENGTH 1 STAMINA 2 AGILITY 5 FIGHTING 5 DEXTERITY 1 INTELLIGENCE 0 AWARENESS 0 PRESENCE 3
Total: 34
Skills: Athletics 5
Close Combat: Unarmed 6 (11
Insight 3 (3)
Intimidation 4 (7)
Perception 6 (6)
Persuasion 8 (9)
Ranged Combat: Moon Beams 10 (11)
Total: 21
Advantages: Equipment 1, Improved Initiative, Benefit (alternate ID), Wealth (Millionaire).
Total:5
Powers: Moon Radiation:
-Super Strength: +9 to strength (18)
-Protection +10 to Toughness Impenetrable (20)
-Moon Beams (Lasers) 12 damage (24)
-Flight (Capable of space travel) 10 (2,000MPH) (11)
-Regeneration 20 (2 conditions per round) (Only in Direct Moonlight) (10)
Total: 83
Equipment:
Super-suit, self-stitching
Offense: +9 Initiative Defenses: Dodge +10, Parry +10, Toughness +12, Fortitude +9, Will +10
Complications:
Outsider – Moon Boy is outside of normal society, and often feels out of touch with the average person, and is often for new experiences that everyone else has had, i.e. amusement parks, the beach, and the like.
Moon Dependency – Moon Boy gets powers from the radiation of the moon on earth, meaning once a month he doesn’t have access to his powers during the new moon, or also any time a lunar eclipse occurs.
Enemies – A Decent sum of enemies do come to earth to eradicate Moon Boy either as sport, or to take out Alien evidence.
Lover – Jack is known for being a hopeless romantic, which has led to a few people knowing about his secret identity.
Total: Abilities: 34/ Skills: 21 / Advantages: 5 / Powers: 83 / Defenses: 27 Total: 170
Moon Boy (Scott Taylor)
Created By: Jack Jack
First Appearance: Episode 1
Role: Cinnamon Boy
Group Affiliations: N/A
PL 10 (170)
STRENGTH 1 STAMINA 2 AGILITY 5 FIGHTING 5 DEXTERITY 1 INTELLIGENCE 0 AWARENESS 0 PRESENCE 3
Total: 34
Skills: Athletics 5
Close Combat: Unarmed 6 (11
Insight 3 (3)
Intimidation 4 (7)
Perception 6 (6)
Persuasion 8 (9)
Ranged Combat: Moon Beams 10 (11)
Total: 21
Advantages: Equipment 1, Improved Initiative, Benefit (alternate ID), Wealth (Millionaire).
Total:5
Powers: Moon Radiation:
-Super Strength: +9 to strength (18)
-Protection +10 to Toughness Impenetrable (20)
-Moon Beams (Lasers) 12 damage (24)
-Flight (Capable of space travel) 10 (2,000MPH) (11)
-Regeneration 20 (2 conditions per round) (Only in Direct Moonlight) (10)
Total: 83
Equipment:
Super-suit, self-stitching
Offense: +9 Initiative Defenses: Dodge +10, Parry +10, Toughness +12, Fortitude +9, Will +10
Complications:
Outsider – Moon Boy is outside of normal society, and often feels out of touch with the average person, and is often for new experiences that everyone else has had, i.e. amusement parks, the beach, and the like.
Moon Dependency – Moon Boy gets powers from the radiation of the moon on earth, meaning once a month he doesn’t have access to his powers during the new moon, or also any time a lunar eclipse occurs.
Enemies – A Decent sum of enemies do come to earth to eradicate Moon Boy either as sport, or to take out Alien evidence.
Lover – Jack is known for being a hopeless romantic, which has led to a few people knowing about his secret identity.
Total: Abilities: 34/ Skills: 21 / Advantages: 5 / Powers: 83 / Defenses: 27 Total: 170
Apr 19, 2019 6:12 pm
I’m low on spoons.
Tune (Zuko Long)
Created By: Jack Jack
First Appearance: Episode 1
Role: Fun time thrill seeker , Mutant
Group Affiliations: N/A
PL 10 (165)
STRENGTH 2 STAMINA 3 AGILITY 3 FIGHTING 4 DEXTERITY 2 INTELLIGENCE 2 AWARENESS 0 PRESENCE 4
Total: 40
Skills: Acrobatics – 4
Close Combat – 4
Deception – 10
Expertise: Musician – 10
Insight – 5
Intimidation – 7
Persuasion – 12
Ranged Combat - 4
Sleight of Hand – 6
Stealth – 6
Vehicles - 2
Total: 35
Advantages: Attractive, Benefit, Fast Grab, Fearless, Luck(3), Instant up, Jack-of-all-trades, Taunt.
Powers: "Power Symposium"
Limited, Action to change
7 Ranks 49 Pts
35pts per genre of music
Alternative 1-2
-Teleport (30 Miles) (13ranks)
-Improved Initiative ADV +4 to initiative
-Evasion ADV
-Acrobatics 3 (+6)
Blues 3-4
-Nullify 12 (Broad: Metahuman, Sustained)
Classical 5-6
-Sleep 17
-Trance ADV
Country 7-8
-Protection, Impervious +10 (15)
-Enhanced Strength +7 (9) (12tons)
-Diehard ADV.
EDM 9-10
-Electrokenisis Array
Lightning Bolt Dmg 14
Ground Charge Burst Area Affliction 11 (resisted by fortitude, Dazed, Stunned, Incapacitated) DYNAMIC
Ride the Lightning Flight 4 (30mph)
Short Circuit Affliction 11 (resisted by dodge, impaired, disabled, incapacitated) (Limited only ectrical devices, robots, and cyborgs) Dynamic.
Stun Shock Ranged Affliction 9 (resisted by Fortitude, Dazed, Stunned, Incapacitated) Dynamic
-Electricity Immunity
Hip Hop/Rap 11-12
-Fire Control Array
Fire Blast Dmg 14
Flame Absorption Nullify Fire Effects 6, Simultaneously Sustained.
Flame Burst Burst Area Damage 12
-Fire Immunity
-Cold Immunity
Indie Pop 13-14
-Regeneration 20 (-2 conditions per round)
-Enhanced Agility 4 (8)
-Enhanced Fighting 3 (6)
-Defensive roll ADV
Jazz 15-16
-Telekenesis, Damaging 11
-Protective Shield 2
Rock 17-18
-Super speed 11 +44 Initiative, Could do a task that would take 2 hours in 3 seconds, can move 4,000MPH
-Defensive roll 2 (Toughness +2)
Pop 19
-Kinetic Energy Control
-Lasers Damage 12
-Flight 5 60(MPH)
-Improved Initiative +4
R&B 20
-Turn Metal
Enhanced Strength 3 (5) 1,600lbs
Enhanced Toughness 3 (6)
Protection 3 (Extras: Impervious 11) [14]
Leaping 2 (30 feet) [2] Immunity 7 (Heat, Cold, Poison, Disease, Starvation & Thirst, Radiation, Vacuum) [7] Immunity 2 (Drowning, Suffocation) (Flaws: Limited to Half-Effect) [1
Total: 49pts
Equipment: Wireless-Earbuds
Hoodie and baggy pants
Offense: Initiative: +3/Varies with music
Unarmed +8 to hit, Damage 2/Varies with music
Defenses: Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +5/+Varies based on music, Fortitude +4, Will +8
Complications: Music Reliance – Using music to gain access to powers is difficult.
Bi-Sexual – Zuko is Bi and deals with difficulties from both family, lovers, and friends due to this.
Addict Withdrawal – Zuko struggles with addiction to some hard substances, when put around Heroin, Coke, or most prescription pain killers. Also after using for some time afterwards his Natural Presence, Strength, Toughness, and Agility are lowered to 0. Total:
Abilities: 40/ Skills: 35 / Advantages:10 / Powers: 49 / Defenses: 31 Total: 165
Tune (Zuko Long)
Created By: Jack Jack
First Appearance: Episode 1
Role: Fun time thrill seeker , Mutant
Group Affiliations: N/A
PL 10 (165)
STRENGTH 2 STAMINA 3 AGILITY 3 FIGHTING 4 DEXTERITY 2 INTELLIGENCE 2 AWARENESS 0 PRESENCE 4
Total: 40
Skills: Acrobatics – 4
Close Combat – 4
Deception – 10
Expertise: Musician – 10
Insight – 5
Intimidation – 7
Persuasion – 12
Ranged Combat - 4
Sleight of Hand – 6
Stealth – 6
Vehicles - 2
Total: 35
Advantages: Attractive, Benefit, Fast Grab, Fearless, Luck(3), Instant up, Jack-of-all-trades, Taunt.
Powers: "Power Symposium"
Limited, Action to change
7 Ranks 49 Pts
35pts per genre of music
Alternative 1-2
-Teleport (30 Miles) (13ranks)
-Improved Initiative ADV +4 to initiative
-Evasion ADV
-Acrobatics 3 (+6)
Blues 3-4
-Nullify 12 (Broad: Metahuman, Sustained)
Classical 5-6
-Sleep 17
-Trance ADV
Country 7-8
-Protection, Impervious +10 (15)
-Enhanced Strength +7 (9) (12tons)
-Diehard ADV.
EDM 9-10
-Electrokenisis Array
Lightning Bolt Dmg 14
Ground Charge Burst Area Affliction 11 (resisted by fortitude, Dazed, Stunned, Incapacitated) DYNAMIC
Ride the Lightning Flight 4 (30mph)
Short Circuit Affliction 11 (resisted by dodge, impaired, disabled, incapacitated) (Limited only ectrical devices, robots, and cyborgs) Dynamic.
Stun Shock Ranged Affliction 9 (resisted by Fortitude, Dazed, Stunned, Incapacitated) Dynamic
-Electricity Immunity
Hip Hop/Rap 11-12
-Fire Control Array
Fire Blast Dmg 14
Flame Absorption Nullify Fire Effects 6, Simultaneously Sustained.
Flame Burst Burst Area Damage 12
-Fire Immunity
-Cold Immunity
Indie Pop 13-14
-Regeneration 20 (-2 conditions per round)
-Enhanced Agility 4 (8)
-Enhanced Fighting 3 (6)
-Defensive roll ADV
Jazz 15-16
-Telekenesis, Damaging 11
-Protective Shield 2
Rock 17-18
-Super speed 11 +44 Initiative, Could do a task that would take 2 hours in 3 seconds, can move 4,000MPH
-Defensive roll 2 (Toughness +2)
Pop 19
-Kinetic Energy Control
-Lasers Damage 12
-Flight 5 60(MPH)
-Improved Initiative +4
R&B 20
-Turn Metal
Enhanced Strength 3 (5) 1,600lbs
Enhanced Toughness 3 (6)
Protection 3 (Extras: Impervious 11) [14]
Leaping 2 (30 feet) [2] Immunity 7 (Heat, Cold, Poison, Disease, Starvation & Thirst, Radiation, Vacuum) [7] Immunity 2 (Drowning, Suffocation) (Flaws: Limited to Half-Effect) [1
Total: 49pts
Equipment: Wireless-Earbuds
Hoodie and baggy pants
Offense: Initiative: +3/Varies with music
Unarmed +8 to hit, Damage 2/Varies with music
Defenses: Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +5/+Varies based on music, Fortitude +4, Will +8
Complications: Music Reliance – Using music to gain access to powers is difficult.
Bi-Sexual – Zuko is Bi and deals with difficulties from both family, lovers, and friends due to this.
Addict Withdrawal – Zuko struggles with addiction to some hard substances, when put around Heroin, Coke, or most prescription pain killers. Also after using for some time afterwards his Natural Presence, Strength, Toughness, and Agility are lowered to 0. Total:
Abilities: 40/ Skills: 35 / Advantages:10 / Powers: 49 / Defenses: 31 Total: 165
Apr 19, 2019 6:14 pm
As you can see I wanna keep the Power Level of the characters is 10, which means you start with 150 Power Points, but gain additional 5 power points per complication you add to your character. (MAX is 4 Minimum 1) Complications are weaknesses that I feel like I can use later in the story against your character.
Apr 19, 2019 6:35 pm
I feel like I did read that DC book...but I am pretty sure I have a pdf of the M&M book from that time period because I plaued it back in the day.
Apr 19, 2019 6:38 pm
which edition of M&M are you referring? or do you have a title reference for the dc book so i may look it up?
Once i get the ed's i can put my gdrive link for the appropriate book for references :D
Once i get the ed's i can put my gdrive link for the appropriate book for references :D
Last edited April 19, 2019 6:40 pm
Apr 19, 2019 6:47 pm
DC Heroes Handbook is the main book or PDF you would need, I think it follows 3E for M&M.
Apr 19, 2019 6:55 pm
https://drive.google.com/open?id=1WQ2h_ECX1gQb6l9Y1iLXFNxgA1ol8fTb heres the link to the folder, the books are in there along with the DC Character sheet and the errata for the dc book :D
Apr 19, 2019 8:18 pm
I'll make up a character shortly tonight. I'm going to borrow heavily from an Overwatch character named Tracer. Is the hero group already formed with assumed working history? Should we be bringing up ideas for past background connections between characters?
Apr 19, 2019 8:48 pm
I'll be using a slight modification of a real person. If you're into rl magic, you might recognize the character. The name has been changed to protect the guilty who would be me. Don't know yet what it will look like. I've only looked at the back story so far but it was a completed character for M&M on another site. I'll just have to review the 3rd ed M&M pdf to make sure I have everything up to date.
Apr 19, 2019 9:09 pm
i do like how the first idk, about 20 pages between M&M and DC Adventures look identical minus the art XDD
Apr 19, 2019 9:59 pm
When I created him a few years ago the real person had a beautiful website and now that I look for best magicians and best illusionists I can't find him. I don't remember the name exactly but the character name is similar. The character name is Jeffrey Larimer.
Apr 19, 2019 10:14 pm
So I was planning on having the team form through the game, but if you want to have already formed that would be fine too.
Apr 19, 2019 10:22 pm
:Halt you've got Peanut butter in my chocolate!:
:You've got chocolate in my peanut butter...:
~appears super hero~
"Captian Resees here! What seems to be the problem?"
:You've got chocolate in my peanut butter...:
~appears super hero~
"Captian Resees here! What seems to be the problem?"
Apr 19, 2019 11:27 pm
I am looking at doing a darkness themed hero called Darkhound, a bit like Cloak of Marvel's Cloak and Dagger. Powers should include teleportation, flight, summon, stealth, inducing fear, withering touch. This of course is my wish list and the final product may have changes.
Apr 20, 2019 12:17 am
Eh. I vote for just meeting each other for the first time route! I suppose we're all starting off at power level 10?
Apr 20, 2019 12:52 am
PL 10, 150 Power Points, with a +5 for each complication you add to your character Minimum 1, Maximum 4. I will plan on using these complications against you semi-regularly so also think about that long run.
Apr 20, 2019 3:20 am
So I'm comparing my stats to the sample character that were provided and I am wondering if my defenses need to be a lot higher. I'm no where near the maximum. Anybody else having this issue?
Also...side note...Moonboy actually violates the rule that Parry/Dodge + Toughness cannot be higher than PLx2.
Also...side note...Moonboy actually violates the rule that Parry/Dodge + Toughness cannot be higher than PLx2.
Apr 20, 2019 4:03 am
I apologize for that, they are older characters I used for a similar setting, and I suppose I missed that.
Apr 20, 2019 8:48 pm
Alright, I have submitted my character. I have to admit that I don't fully understand some of the formatting on the book's character sheets. I see a lot of numbers in parenthesis, but don't get why they are that way. The only thing I bought that falls under Powers is Protection that adds to her Toughness Defense. So please look my sheet over JackJack and make sure I have everything right.
Anyone who wants can look at my sheet. This is Darkhound
Anyone who wants can look at my sheet. This is Darkhound
Apr 20, 2019 9:32 pm
I think it looks good really enjoy the originality of it as well. Look forward to adding her in.
Apr 20, 2019 11:02 pm
I'm still working on the finishing touches of Captain Mystical but I'd like you to take a look and see where it needs improvement. I'm short a bit on Power points distribution but I'll add another skill or two to make up the difference.
Apr 20, 2019 11:20 pm
I do have a question for the group though, does anyone know how I could upload a map ive made of the City?
Apr 20, 2019 11:38 pm
If you upload it anywhere that hosts images and get a url for it, you can post the image on GP using the image button.
Apr 21, 2019 12:04 am
OK, here he is.
Character Name: Jeffrey Larimer Archetype: Mystic
PL 10 PP 165 "Captain Mystical"
Strength 0 Stamina 1 Agility 2 Dexterity 4 Fighting 3
Intellect 7 Awareness 5 Presence 5 Total: 54
Offense: +8 Initiative | Close Combat +0 | Ranged Combat +8
Defense: Dodge 2+8=10 Parry 3+4=7 Fortitude 1+6=7 Toughness 1+6=7 Will 5+6=11
Total: 30
Advantage
Artificer 3
Ranged Attack 6
Improved Initiative 2 (+8 to initiative)
Diehard 1
Total 12
Skills
Deception Pre Std +12
Ranged Combat Dex Std +8
Sleight of Hand Dex Std +10
Insight Awe +6
Perception Awe +6
Expertise: Magic Int +8
Total: 25
Powers & Devices
Spellcasting: Ranged Damage 12 (Mystic Blast) 24 points
Flight 5 (60mph) 10 points
Illusion 3 (Sight & Sound) 6 points
Element Control 2 (shape water & light) 4 points
Total: 44
Complications
Motivation: He feels a responsibility to teach the science of magic to everyone.
Fame: He is well known throughout the world when not in his superhero disguise.
Quirk: He encounters new aspects of science and magic that he has to fully understand before he can move on.
Total -15
Description: Unimposing in stature this consumate entertainer is huge is his presence. It has nothing to do with him being extraordinarily handsome. It's in his eyes. Just his movements mesmerize people.
History: Jeffrey was born in the NorthWest US in 1981. When his father, a general contractor and his mother, a choreographer and actress, watched him play on the floor as a two year old they knew they had someone special in their midst. He was surrounded not by blocks and stuffed animals but by nuts and bolts and screwdrivers as well as springs and switches and gears. By age 4 he was taking apart and putting back together any number of household appliances. By age 6 he was playing with electronic sets and science kits. By age seven he started constructing his own remote controlled cars out of salvaged motors and parts of other broken toys. At age 9 his parents took him to his first magic show and he was hooked. He wasn't so attracted to learning how to do the tricks as much as he wanted to know how they worked. Enthralled with what it meant to think like a magician, Jeffrey turned a normal childhood hobby into a science. He worked hard at perfecting his magic skills and by 18 he was performing at the Magic Castle in Hollywood. The youngest performer ever to do so. His most quoted words are "Impossible is merely an opinion."
Naturally he was eager to learn everything he could about everything. He started at UC Santa Barbara where he majored in Economics and Mathematics. During that period he worked with other universities in the fields of applied physics and perceptual psychology. He didn't attend classes for grades, that was the last thing on his mind. He wanted to know how all of this combined to explain magic. Jeffrey has recently specialized in the forming of elements that don't normally take formation well, like water. Even though there is science behind it, even science does not explain it completely. With this new type of magic and illusion Jeffrey has come to be known to the public as the best magician practicing today.
Having done everything there is in the world of magic/illusion entertainment Jeffrey has delved further into the depths of what he does. As he does so he is approached by someone who expresses concern about his research. Jeffrey is astounded when he learns that magic is real and that he needs to be much more careful about where he goes with his research. As a result of this contact he joins the council of wizards and learns about the coming of dark magic. The council cautions Jeffrey to keep up a good front so he continues to practice his craft on TV and at large venues as well as Las Vegas. All his shows are sold out and he has become very wealthy.
So as not to look too familiar while is practicing new forms of magic and working for the Council he has taken on a nickname as well as a mask and costume. He is known under those circumstances as Captain Mystical.
Character Name: Jeffrey Larimer Archetype: Mystic
PL 10 PP 165 "Captain Mystical"
Strength 0 Stamina 1 Agility 2 Dexterity 4 Fighting 3
Intellect 7 Awareness 5 Presence 5 Total: 54
Offense: +8 Initiative | Close Combat +0 | Ranged Combat +8
Defense: Dodge 2+8=10 Parry 3+4=7 Fortitude 1+6=7 Toughness 1+6=7 Will 5+6=11
Total: 30
Advantage
Artificer 3
Ranged Attack 6
Improved Initiative 2 (+8 to initiative)
Diehard 1
Total 12
Skills
Deception Pre Std +12
Ranged Combat Dex Std +8
Sleight of Hand Dex Std +10
Insight Awe +6
Perception Awe +6
Expertise: Magic Int +8
Total: 25
Powers & Devices
Spellcasting: Ranged Damage 12 (Mystic Blast) 24 points
Flight 5 (60mph) 10 points
Illusion 3 (Sight & Sound) 6 points
Element Control 2 (shape water & light) 4 points
Total: 44
Complications
Motivation: He feels a responsibility to teach the science of magic to everyone.
Fame: He is well known throughout the world when not in his superhero disguise.
Quirk: He encounters new aspects of science and magic that he has to fully understand before he can move on.
Total -15
Description: Unimposing in stature this consumate entertainer is huge is his presence. It has nothing to do with him being extraordinarily handsome. It's in his eyes. Just his movements mesmerize people.
History: Jeffrey was born in the NorthWest US in 1981. When his father, a general contractor and his mother, a choreographer and actress, watched him play on the floor as a two year old they knew they had someone special in their midst. He was surrounded not by blocks and stuffed animals but by nuts and bolts and screwdrivers as well as springs and switches and gears. By age 4 he was taking apart and putting back together any number of household appliances. By age 6 he was playing with electronic sets and science kits. By age seven he started constructing his own remote controlled cars out of salvaged motors and parts of other broken toys. At age 9 his parents took him to his first magic show and he was hooked. He wasn't so attracted to learning how to do the tricks as much as he wanted to know how they worked. Enthralled with what it meant to think like a magician, Jeffrey turned a normal childhood hobby into a science. He worked hard at perfecting his magic skills and by 18 he was performing at the Magic Castle in Hollywood. The youngest performer ever to do so. His most quoted words are "Impossible is merely an opinion."
Naturally he was eager to learn everything he could about everything. He started at UC Santa Barbara where he majored in Economics and Mathematics. During that period he worked with other universities in the fields of applied physics and perceptual psychology. He didn't attend classes for grades, that was the last thing on his mind. He wanted to know how all of this combined to explain magic. Jeffrey has recently specialized in the forming of elements that don't normally take formation well, like water. Even though there is science behind it, even science does not explain it completely. With this new type of magic and illusion Jeffrey has come to be known to the public as the best magician practicing today.
Having done everything there is in the world of magic/illusion entertainment Jeffrey has delved further into the depths of what he does. As he does so he is approached by someone who expresses concern about his research. Jeffrey is astounded when he learns that magic is real and that he needs to be much more careful about where he goes with his research. As a result of this contact he joins the council of wizards and learns about the coming of dark magic. The council cautions Jeffrey to keep up a good front so he continues to practice his craft on TV and at large venues as well as Las Vegas. All his shows are sold out and he has become very wealthy.
So as not to look too familiar while is practicing new forms of magic and working for the Council he has taken on a nickname as well as a mask and costume. He is known under those circumstances as Captain Mystical.
Last edited April 21, 2019 12:07 am
Apr 21, 2019 12:12 am
As far as motivations, im not sure how much the need to teach others magic would be brought up as a disadvantage. As there are few who can actually cast magic in any form. I would accept perhaps he has an apprentice (or the need to seek one out), which could be explored in his relationship with a younger magician of some sort.
Apr 21, 2019 2:13 am
+5 power points per Complication? Wow, that's a lot. I wouldn't make that choice, personally, but your game, your house rule. I'll roll with it.
I think I'll make a tmutant hero. He looks like a normal person, but can shoot tentacles out of his body for attacks and stuff. I think he'll have a connection to a plane of Elder Gods and can manifest some powers of dark energy. I'll work on the character stats tonight and post it when it's done.
I think the Complications he'll have will be:
1. Dark Urges - The character is filled with evil thought and voices and goes out to save people as a way of pushing the dark back into the smallest corner of his mind.
2. The Stars Align - When the stars align just right and the plane of the Elder Gods is removed from the mortal realm, he loses his powers.
3. Sucker for a Pretty Face - As so much madness resides in him, he has a soft spot for attractive individuals who might help him relax and feel normal.
I think I'll make a tmutant hero. He looks like a normal person, but can shoot tentacles out of his body for attacks and stuff. I think he'll have a connection to a plane of Elder Gods and can manifest some powers of dark energy. I'll work on the character stats tonight and post it when it's done.
I think the Complications he'll have will be:
1. Dark Urges - The character is filled with evil thought and voices and goes out to save people as a way of pushing the dark back into the smallest corner of his mind.
2. The Stars Align - When the stars align just right and the plane of the Elder Gods is removed from the mortal realm, he loses his powers.
3. Sucker for a Pretty Face - As so much madness resides in him, he has a soft spot for attractive individuals who might help him relax and feel normal.
Apr 21, 2019 3:29 am
An apprentice sounds like a good idea. He will constantly be on the lookout for someone, anyone, who has the intelligence and curiosity to need to focus entirely on the science of magic.
Apr 21, 2019 3:39 am
I did a little reading to find an Elder God to connect the character to and found Mormo, who is similar to Medusa, so my character morphed into something like that.
Hero Name: Mormoson
Real Name: Mike Feliz
Power Point Total: 165 = Abilities (14) + Defenses (15) + Powers (64) + Advantages (7) + Skills (65)
PL 10
Complications:
1. Dark Urges - Mike is filled with evil thoughts and voices and goes out to save people as a way of pushing the dark back into the smallest corner of his mind.
2. The Stars Align - When the stars align just right and the plane of the Elder Gods is pushed far from the mortal realm, he loses his powers.
3. Sucker for a Pretty Face - As so much madness resides in him, he has a soft spot for attractive individuals who might help him relax and feel normal.
Combat
Initiative +5
Tentacle Hair +10, Dmg 6, +14 to grab
Unarmed +10, Dmg 1
Abilities
Strength 1 Agility 1 Fighting 0 Awareness 1
Stamina 2 Dexterity 0 Intellect 2 Presence 0
Defenses
Dodge(AGL) 7(1) Parry(FGT) 8(0) Fortitude(STA) 5(2) Toughness(STA) 10(2) Will(AWE) 10(1)
Powers
Otherworldly Durability - Enhanced Trait (Toughness) 10, Enhanced Trait (Fortitude) 5, permanent, Cost 15.
Constant Whispers - Enhanced Trait (Will) 10, permanent, Cost 10.
Tentacle Hair - Extra Limbs 2, Elongation 2, Enhanced Trait (Strength) 5 limited to tentacles, Cost 9. (Gives +4 to Grab checks when using all limbs, gives Improved Grab)
Freezing Gaze - Affliction 10 (Entranced, Stunned, Paralyzed) Increased Range 2 (Perception), Cost 30.
Advantages
All-Out Attack, Chokehold, Eidetic Memory, Extraordinary Effort, Fast Grab, Improved Hold, Improved Initiative 1
Skills
Acrobatics(AGL) 10(1)
Athletics(STR) 10(1)
Closed Combat(FGT) (Unarmed) 10(0)
Close Combat(FGT) (Tentacle Hair) 10(0)
Deception(PRE) 20(0)
Expertise(INT) (Occult) 16(2)
Expertise(INT) (History) 8(2)
Insight(AWE) 10(1)
Intimidation(PRE) 20(0)
Investigation(INT) 0(2)
Perception(AWE) 6(1)
Persuasion(PRE) 0(0)
Ranged Combat(DEX) 0(0)
Sleight of Hand(DEX) 0(0)
Stealth(AGL) 0(1)
Technology(INT) 10(2)
Treatment(INT) 0(2)
Vehicles(DEX) 0(0)
Hero Name: Mormoson
Real Name: Mike Feliz
Power Point Total: 165 = Abilities (14) + Defenses (15) + Powers (64) + Advantages (7) + Skills (65)
PL 10
Complications:
1. Dark Urges - Mike is filled with evil thoughts and voices and goes out to save people as a way of pushing the dark back into the smallest corner of his mind.
2. The Stars Align - When the stars align just right and the plane of the Elder Gods is pushed far from the mortal realm, he loses his powers.
3. Sucker for a Pretty Face - As so much madness resides in him, he has a soft spot for attractive individuals who might help him relax and feel normal.
Combat
Initiative +5
Tentacle Hair +10, Dmg 6, +14 to grab
Unarmed +10, Dmg 1
Abilities
Strength 1 Agility 1 Fighting 0 Awareness 1
Stamina 2 Dexterity 0 Intellect 2 Presence 0
Defenses
Dodge(AGL) 7(1) Parry(FGT) 8(0) Fortitude(STA) 5(2) Toughness(STA) 10(2) Will(AWE) 10(1)
Powers
Otherworldly Durability - Enhanced Trait (Toughness) 10, Enhanced Trait (Fortitude) 5, permanent, Cost 15.
Constant Whispers - Enhanced Trait (Will) 10, permanent, Cost 10.
Tentacle Hair - Extra Limbs 2, Elongation 2, Enhanced Trait (Strength) 5 limited to tentacles, Cost 9. (Gives +4 to Grab checks when using all limbs, gives Improved Grab)
Freezing Gaze - Affliction 10 (Entranced, Stunned, Paralyzed) Increased Range 2 (Perception), Cost 30.
Advantages
All-Out Attack, Chokehold, Eidetic Memory, Extraordinary Effort, Fast Grab, Improved Hold, Improved Initiative 1
Skills
Acrobatics(AGL) 10(1)
Athletics(STR) 10(1)
Closed Combat(FGT) (Unarmed) 10(0)
Close Combat(FGT) (Tentacle Hair) 10(0)
Deception(PRE) 20(0)
Expertise(INT) (Occult) 16(2)
Expertise(INT) (History) 8(2)
Insight(AWE) 10(1)
Intimidation(PRE) 20(0)
Investigation(INT) 0(2)
Perception(AWE) 6(1)
Persuasion(PRE) 0(0)
Ranged Combat(DEX) 0(0)
Sleight of Hand(DEX) 0(0)
Stealth(AGL) 0(1)
Technology(INT) 10(2)
Treatment(INT) 0(2)
Vehicles(DEX) 0(0)
Apr 21, 2019 5:53 am
I like the +5, cause it is a lot, and I don't feel bad for asking to make your complications able to be abused later, cause you're getting so much for it to begin with. If I feel like you're just scarping together easy complications I will call you out on it.
Apr 21, 2019 1:19 pm
Well I'm excited to play around with my character's Complications. Complications are one of my favorite mechanics in this game. It fits the genre so well.
Apr 21, 2019 8:12 pm
I will be dropping a forum soon to show off the actual city, and give basic information about each Borough of Jump City.
Apr 22, 2019 3:48 pm
if the img is linked via imgur or something you can link the image with the gain to the same URL so when its clicked it could be "blown up"
Also does anyone wanna help me with my dude, i have like 0 idea of what im doing and in kinda wanna remake a superhero i had from my gurps game 29870 years ago.
Also does anyone wanna help me with my dude, i have like 0 idea of what im doing and in kinda wanna remake a superhero i had from my gurps game 29870 years ago.
Apr 22, 2019 4:06 pm
the powers he had were hyper density (x2) (could turn himeself into essentaily a rock for up to 1 minute per lvl) Super high SDC and self explosions (center on him, max dice but could control the radius, 5,10,15,20' ) Military project with some high tech toys (overboard )
close quarters proficient
close quarters proficient
Apr 22, 2019 4:31 pm
I'm torn between creating the "punch first ask questions later" super strength/invulnerability character, or something energy-absorption/emission related.
Apr 22, 2019 4:36 pm
I think I can make out most of the words on the map if I enlarge it to about 250%
Apr 23, 2019 11:54 pm
PL- 10 PPT - 165
Name: Johanna "Joey" Mitchell
Superhero Name: Blinker, call sign from the Air Force.
Apparent Age: Early 20's
Height and Weight: Petite and lean.
Personality: Plucky.
Appearance at a Glance: Tomboyish. Short brown hair and grassy green eyes. Overwhelmingly pleasant smile. Fit and attractive.
Super Power, Summarized: Being exceptionally agile. Also, being able to blink around the battlefield for optimum position to blast a few shots from a pistol, and blink back out to safety.
"Costume": Her old aviator jacket, a pair of aviator sunglasses, white tank top, comfortable tennis shoes and comfortable black yoga that provide ease of movement.
Goals: Johanna believes the world could always use more heroes in it. She wants to inspire and recruit potential young people such as herself to join the cause for a good fight. More selfishly, she'd like a hot girlfriend and the time and place to have a kitty-cat as a pet. Stats:
Str - 0
Sta - 5
Agi - 9
Dex - 10
Fgt - 4
Int - 0
Awe - 5
Pre - 9
(Stat PP Total: 84)
Defense:
Dodge (agi)- 9
Fortitude (sta +3) 8
Parry (fgt +4) 8
Toughness (sta) 5
Will (awe +2) 7
(Def PP Total:9)
Skills:
Acrobatics (Agility + Trained Only) 6
Athletics (Strength) 4 (
Close Combat - Unarmed (Fighting) 6
Deception (Precence, Interaction) 4
Insight (awe) 6
Perception (awe) 6
Persuasion (pre) 6
Ranged Combat - Guns (dex) 10
Slight of Hand (Dexterity, Manipulation) 4
Stealth (agi) 4
Vehicles (dex) 4
(Skill PP Total: 30)
Advantages
Agile Feint (1)
Attractive 2 (2)
Benefit 1 (1)
- Ambidextrous (Can dual wield pistols)
Equipment 4 (4)
Evasion 2 (2)
Fast Grab (1)
Grabbing Finesse (1)
Improved Grab (1)
Improved Hold (1)
Improved Initiative 2 (2)
Improved Trip (1)
Inspire 5 (5)
Jack-of-all-Trades (1)
Leadership (1)
Precise Attack 2 (2)
Quick Draw (1)
Ranged Attack 4 (4)
Move-by Action (1)
Prone Fighting (1)
Redirect (1)
Set-Up (1)
Taunt (1)
(Skill PP Total: 37)
Powers:
Teleport (Instant, 2 Costs per Rank) 1
Accurate (+1)
Change Velocity (Flat +1)
Turnabout (Flat +1)
(Power PP Total: 5)
Equipment (Points - 20):
Commlink (1)
Cell Phone (1)
Binocular (1)
Mini-Tracer (1)
Night Vision Goggles (1)
Multi-tool (1)
Flash Goggles (1)
Utility Belt
- 3x Flash-bangs (3)
- Pepper-spray (1)
2x Light Pistol (6)
- Damage 3
Ranged
Bulletproof Vest (3)
- Protect 4
Limited to ballistic, subtle
Name: Johanna "Joey" Mitchell
Superhero Name: Blinker, call sign from the Air Force.
Apparent Age: Early 20's
Height and Weight: Petite and lean.
Personality: Plucky.
Appearance at a Glance: Tomboyish. Short brown hair and grassy green eyes. Overwhelmingly pleasant smile. Fit and attractive.
Super Power, Summarized: Being exceptionally agile. Also, being able to blink around the battlefield for optimum position to blast a few shots from a pistol, and blink back out to safety.
"Costume": Her old aviator jacket, a pair of aviator sunglasses, white tank top, comfortable tennis shoes and comfortable black yoga that provide ease of movement.
Goals: Johanna believes the world could always use more heroes in it. She wants to inspire and recruit potential young people such as herself to join the cause for a good fight. More selfishly, she'd like a hot girlfriend and the time and place to have a kitty-cat as a pet.
[ +- ] Origin/History
Joey joined the Air force straight out of high school for two reasons, the first being that it was a pragmatic choice for her family's income and her GPA, and the second is because when an aviation officer came to give their presentation at her school, she was hooked by the romanticized idea of what she could do as a pilot. To fly in the sky! The symbolical ideal of freedom, and there were a lot of things in her childhood that she thirsted to be free from.
She achieved her goals, and became a relatively young fearless pilot within the Air Force. Little did she know what the consequence of that would be.
Apart of an experimental program that she volunteered for, she was field-testing new jet tech when the engine began shaking uncontrollably whilst in air. She soon lost complete control of the aircraft and as it took a nosedive to the ground, a grassy landscape filled the entirety of Johanna's view from the cock pit window, and she knew she was about to die.
Instead, at the moment of impact she saw a brilliant flash of white light, and disoriented, realized that she was completely safe a good 100 feet away from the crash of her jet, which had been consumed in a giant plume of flame and smoke that went up to the sky.
Nobody knows exactly what happened, but Johanna came away from the experiment without so much as a scratched, and forever changed.
She achieved her goals, and became a relatively young fearless pilot within the Air Force. Little did she know what the consequence of that would be.
Apart of an experimental program that she volunteered for, she was field-testing new jet tech when the engine began shaking uncontrollably whilst in air. She soon lost complete control of the aircraft and as it took a nosedive to the ground, a grassy landscape filled the entirety of Johanna's view from the cock pit window, and she knew she was about to die.
Instead, at the moment of impact she saw a brilliant flash of white light, and disoriented, realized that she was completely safe a good 100 feet away from the crash of her jet, which had been consumed in a giant plume of flame and smoke that went up to the sky.
Nobody knows exactly what happened, but Johanna came away from the experiment without so much as a scratched, and forever changed.
[ +- ] Challenges/Complications
Doing Good (Motivation): "Do the least harm possible," was the last advice that Johanna's great grandmother gave before passing away, and being particularly close with her grandmother, Johanna took that to heart. Growing up in homophobic southern Texas as a young gay girl, she had enough experience with people who seemed to do the exact opposite, who seemed to want to do the most harm possible with every quip, every snerk, every stare, she knew she never wanted to become that, and that she would dedicate her life one day to making life good for everyone.
Acceptance: Being a gay child, Johanna craved acceptance for her sexuality most of her young, developing years. Under the Don't Ask, Don't Tell initiative for the Air Force, she still craved it even as a young adult. She hopes to find it with her new comrades, and she's desperate enough to earn it in whichever she can--charm, giving into peer pressure and group demands, etc.
Responsibility/Honor: She feels overwhelming compulsion to use her abilities to help others. To make her second chance at life to give a second chance to others. Criminals are not criminals, to her. Criminals are desperate people who need rehabilitation and someone who understands them. For this reason she will never aim to kill, and she will not be apart of taking another person's life. Her aim in combat will always be to disable and do the least harm possible.
Gullible It's exceptionally easy to gain Johanna's trust. She wants to believe the best in everybody (ties into Acceptance).
Acceptance: Being a gay child, Johanna craved acceptance for her sexuality most of her young, developing years. Under the Don't Ask, Don't Tell initiative for the Air Force, she still craved it even as a young adult. She hopes to find it with her new comrades, and she's desperate enough to earn it in whichever she can--charm, giving into peer pressure and group demands, etc.
Responsibility/Honor: She feels overwhelming compulsion to use her abilities to help others. To make her second chance at life to give a second chance to others. Criminals are not criminals, to her. Criminals are desperate people who need rehabilitation and someone who understands them. For this reason she will never aim to kill, and she will not be apart of taking another person's life. Her aim in combat will always be to disable and do the least harm possible.
Gullible It's exceptionally easy to gain Johanna's trust. She wants to believe the best in everybody (ties into Acceptance).
Str - 0
Sta - 5
Agi - 9
Dex - 10
Fgt - 4
Int - 0
Awe - 5
Pre - 9
(Stat PP Total: 84)
Defense:
Dodge (agi)- 9
Fortitude (sta +3) 8
Parry (fgt +4) 8
Toughness (sta) 5
Will (awe +2) 7
(Def PP Total:9)
Skills:
Acrobatics (Agility + Trained Only) 6
Athletics (Strength) 4 (
Close Combat - Unarmed (Fighting) 6
Deception (Precence, Interaction) 4
Insight (awe) 6
Perception (awe) 6
Persuasion (pre) 6
Ranged Combat - Guns (dex) 10
Slight of Hand (Dexterity, Manipulation) 4
Stealth (agi) 4
Vehicles (dex) 4
(Skill PP Total: 30)
Advantages
Agile Feint (1)
Attractive 2 (2)
Benefit 1 (1)
- Ambidextrous (Can dual wield pistols)
Equipment 4 (4)
Evasion 2 (2)
Fast Grab (1)
Grabbing Finesse (1)
Improved Grab (1)
Improved Hold (1)
Improved Initiative 2 (2)
Improved Trip (1)
Inspire 5 (5)
Jack-of-all-Trades (1)
Leadership (1)
Precise Attack 2 (2)
Quick Draw (1)
Ranged Attack 4 (4)
Move-by Action (1)
Prone Fighting (1)
Redirect (1)
Set-Up (1)
Taunt (1)
(Skill PP Total: 37)
Powers:
Teleport (Instant, 2 Costs per Rank) 1
Accurate (+1)
Change Velocity (Flat +1)
Turnabout (Flat +1)
(Power PP Total: 5)
Equipment (Points - 20):
Commlink (1)
Cell Phone (1)
Binocular (1)
Mini-Tracer (1)
Night Vision Goggles (1)
Multi-tool (1)
Flash Goggles (1)
Utility Belt
- 3x Flash-bangs (3)
- Pepper-spray (1)
2x Light Pistol (6)
- Damage 3
Ranged
Bulletproof Vest (3)
- Protect 4
Limited to ballistic, subtle
OOC:
Let me know if the challenges are okay, and if I made any flubs. :)Last edited April 24, 2019 12:30 am
Apr 24, 2019 3:31 am
tracyfreegirl says:
I'm torn between creating the "punch first ask questions later" super strength/invulnerability character, or something energy-absorption/emission related.Apr 25, 2019 4:13 pm
So if everyone has an idea at this point for their characters, I will be opening episode one?
Apr 25, 2019 10:14 pm
Is the big gray area at the top of the map water? Possibly an Ocean? My character is a surfer... I need a beach.
Apr 26, 2019 12:27 am
yeah...it was mentioned we are on a coast. and the "docks" are right next to it. I'd guess ocean.
Apr 26, 2019 6:53 pm
Do i need to use up all the Power points?
Also i'd figure i'd put it in here so far what i've got and some feed back would be nice.
I was going for a military experiment; sent out to test the limits.
BG: was a corpman (medic) in the military before being subjucated to the tests.
Editing... ... Complete
Super Hero Name. Super Soldier
Regular Person Name. Clay Mitchel
Power Level: 10
Complications: Patriotism; Honor, Disability(partial deafness in R ear)
Power points 0
Abilities (54)
Strength 6
Stamina 3
Agility 4
Dexterity 3
Fighting 3
Intellect 4
Awareness 2
Presence 2
Skillz (12) Rank Score
Acrobatics 0 4
Athletics 2 8
Close Combat 5 8 Knife
Deception 0 2
Expertise: 0 4
Insight 0 2
Imtimidation 0 2
Investigation 0 4
Perception 2 4
Persuasion 0 2
Ranged Combat 5 8 Rifle
Sleight of Hand 0 3
Stealth 4 8
Technology 0 4
Treatment 4 8
Vehicles 2 5
Abilities (16)
Chokehold (1)
Close Attack (3)
Move-by Action (1)
Prone Fighting (1)
Quick Draw (1)
Ranged Attack (3)
Assessment (1)
Diehard (1)
Instant Up (1)
Hide in Plain Sight (1)
Jack-of-all-trades (1)
Tracking (1)
Powers (34)
Healing Rank (4)
Affects objects,
Area
Stabalize
Limited: Others only.
Insubstantial Rank (3)
Affects Corporeal
Continous,
Progressive,
Subtle (2)
Equip: (35)
Cell phone
Restraints
Binoculars
Camo Clothing
Flashlight
Knife
Assult Rifle
Bulletproof Vest
Car
Its only my second game plays in a super game period, I've also never used this system so hopefully i got things right.
Also i'd figure i'd put it in here so far what i've got and some feed back would be nice.
I was going for a military experiment; sent out to test the limits.
BG: was a corpman (medic) in the military before being subjucated to the tests.
[ +- ] Muh Dude
Editing... ... Complete
Super Hero Name. Super Soldier
Regular Person Name. Clay Mitchel
Power Level: 10
Complications: Patriotism; Honor, Disability(partial deafness in R ear)
Power points 0
Abilities (54)
Strength 6
Stamina 3
Agility 4
Dexterity 3
Fighting 3
Intellect 4
Awareness 2
Presence 2
Skillz (12) Rank Score
Acrobatics 0 4
Athletics 2 8
Close Combat 5 8 Knife
Deception 0 2
Expertise: 0 4
Insight 0 2
Imtimidation 0 2
Investigation 0 4
Perception 2 4
Persuasion 0 2
Ranged Combat 5 8 Rifle
Sleight of Hand 0 3
Stealth 4 8
Technology 0 4
Treatment 4 8
Vehicles 2 5
Abilities (16)
Chokehold (1)
Close Attack (3)
Move-by Action (1)
Prone Fighting (1)
Quick Draw (1)
Ranged Attack (3)
Assessment (1)
Diehard (1)
Instant Up (1)
Hide in Plain Sight (1)
Jack-of-all-trades (1)
Tracking (1)
Powers (34)
Healing Rank (4)
Affects objects,
Area
Stabalize
Limited: Others only.
Insubstantial Rank (3)
Affects Corporeal
Continous,
Progressive,
Subtle (2)
Equip: (35)
Cell phone
Restraints
Binoculars
Camo Clothing
Flashlight
Knife
Assult Rifle
Bulletproof Vest
Car
Last edited April 26, 2019 7:15 pm
Apr 27, 2019 12:58 am
Hey everybody, just joined up.
I'm trying to decide between two character concepts. Either an intelligent super canine (such as Krypto the Super Dog) or an advanced android of some type.
Another possible concept would be to play some kind of highly skilled and capable manservant, but this would only work if one of the other player characters is rich.
I'm trying to decide between two character concepts. Either an intelligent super canine (such as Krypto the Super Dog) or an advanced android of some type.
Another possible concept would be to play some kind of highly skilled and capable manservant, but this would only work if one of the other player characters is rich.
Last edited April 27, 2019 1:31 am
Apr 27, 2019 4:24 am
My character does have Summon that creates minions that are dogs. Specifically they are four of the Black Dogs of legend that are messengers or signs of death. They are not super smart, -1 Intelligence, but they hunt the guilty for my character.
I welcome your playing an intelligent super dog, could make for a fun dynamic, but didn't want to surprise you with other dogs on the scene.
I welcome your playing an intelligent super dog, could make for a fun dynamic, but didn't want to surprise you with other dogs on the scene.
Apr 27, 2019 5:09 am
You could pair up with my character, if you don't mind being the smartest between us :) I think a dog would like to live on the beach. Make sure you have a PhD... So we can call you Murphy and you can correct us... "That's Dr. Murphy!"
Apr 27, 2019 4:22 pm
Quote:
You could pair up with my character, if you don't mind being the smartest between us :) I think a dog would like to live on the beach. Make sure you have a PhD... So we can call you Murphy and you can correct us... "That's Dr. Murphy!"One of the DC Adventures books has stats for various super pets, so stat-wise, I’ll probably model him after Rex the Wonder Dog.
Last edited April 27, 2019 4:24 pm
Apr 27, 2019 4:35 pm
I could be his legal guardian, and fill out forms for him and stuff. Maybe he has a Service Vest and a leash so he can get into restaurants. He can be my "Therapy Dog". It would probably be more like I'm his pet!
Last edited April 27, 2019 4:36 pm
Apr 28, 2019 6:02 pm
Alright boss i've updated my sheet for your review. I think the only thing i'm missing is a backstory?
Apr 28, 2019 10:22 pm
Quote:
I could be his legal guardian, and fill out forms for him and stuff. Maybe he has a Service Vest and a leash so he can get into restaurants. He can be my "Therapy Dog". It would probably be more like I'm his pet!Apr 29, 2019 7:20 am
Rofl, we'll all have to set up Super Doggo's social media website. That seems like a viral video gold mine of opportunity.
May 3, 2019 9:44 pm
The PUGNISHER, for serious, that is so awesome!
Something tells me, with a name like that, he might not be present in a PSA.
Is it okay if my character calls him Doc?
Something tells me, with a name like that, he might not be present in a PSA.
Is it okay if my character calls him Doc?
May 4, 2019 3:33 am
Lol, that works. The character is intended to be a cross between a gadgeteer and the Punisher... but in dog form. He’s an escaped lab experiment; a genetically engineered super-animal infused with metahuman DNA. The company that created him is looking for him, so he lays low but still does the hero thing.
I’m happy to live with someone, though I put points into a headquarters and equipment. I imagine it’s stuff that he’s scavenged over the years, stolen equipment (stolen from the company that created him), or purchased on the black market (using money taken from criminals).
I’m happy to live with someone, though I put points into a headquarters and equipment. I imagine it’s stuff that he’s scavenged over the years, stolen equipment (stolen from the company that created him), or purchased on the black market (using money taken from criminals).
May 4, 2019 3:46 am

THE PUGNISHER
PL10 / 150 points (+15 from complications)
"Good dog, bad dog - I’m the pooch with the rocket launcher..."
[ +- ] Bio
Buddy is the creation of Genetic Systems Amalgamated (or "GeneSys" for short), a powerful, multinational biotechnology corporation with vast resources and influence, as well as branches in various cities. He was the product of a secret, black budget medical program intended to fuse metahuman DNA into animals, specifically canines. The program was known as "Project MBF" (Man’s Best Friend) and each subject animal was given the designation "Buddy." Following years of failures and tens of millions of dollars spent, the geneticists finally created their first viable canine embryo. Though their goal was to engineer a domestic dog that was smarter, stronger, and faster than baseline Canis familiaris, the scientists themselves weren’t quite certain what to expect.
Buddy 7-2-Alpha, a pug breed, marked the first "uplifted" embryo that survived gestation, and even in his early stages of development, the puppy exhibited supernormal abilities for a canine: heightened intellect, accelerated rate of learning, enhanced speed and strength, prolific leaping, and an ear-shattering "sonic bark" that functioned as a sort of directed energy weapon. In addition, through some form of telepathic field, the subject animal was capable of making others temporarily comprehend its barking. Given that Buddy could understand human speech, this ability permitted for cross-species verbal communication.
Buddy spent the first few years of his life in a cage, being endlessly tested and experimented upon. The pug yearned for freedom. Despite the ability to communicate with humans, Buddy’s captors ignored his pleas for mercy. In time, he became increasingly hostile toward project scientists. Countermeasures were put in place to deal with the animal’s emerging super powers, but these countermeasures ultimately failed. Of all his powers, it was his genius-level mind that the scientists most underestimated. By spending years watching the project’s staff, and studying their tech and security from a distance, Buddy eventually engineered a path to freedom. The details of the escape are known only to a few, since GeneSys quickly shut down Project MBF in its aftermath.
Since that time, Buddy has lived in hiding from GeneSys and its "reclamation teams." A quick learner, the pug has dedicated the last few years to familiarizing himself with the human world. He’s developed a penchant for gadgeteering - primarily by watching DIY YouTube videos and reading technical journals. Currently, Buddy holds the equivalent of three PhDs, even though his status as a dog prevents him from attending an actual human university.
Initially, Buddy got involved in crime fighting as a means to fund his gadgeteering and other intellectual pursuits, and to work off some of his resentment towards humans. The pug would use his abilities to take down drug dealers, at which point he’d confiscate their profits. Buddy used the dirty money to purchase tools and materials through the black market; other equipment he either scavenged, or stole from GeneSys facilities. After several years of this, he has amassed enough tools and specialized instruments to set up a well-equipped electrical/mechanical workshop, scientific laboratory, and small infirmary.
Buddy 7-2-Alpha, a pug breed, marked the first "uplifted" embryo that survived gestation, and even in his early stages of development, the puppy exhibited supernormal abilities for a canine: heightened intellect, accelerated rate of learning, enhanced speed and strength, prolific leaping, and an ear-shattering "sonic bark" that functioned as a sort of directed energy weapon. In addition, through some form of telepathic field, the subject animal was capable of making others temporarily comprehend its barking. Given that Buddy could understand human speech, this ability permitted for cross-species verbal communication.
Buddy spent the first few years of his life in a cage, being endlessly tested and experimented upon. The pug yearned for freedom. Despite the ability to communicate with humans, Buddy’s captors ignored his pleas for mercy. In time, he became increasingly hostile toward project scientists. Countermeasures were put in place to deal with the animal’s emerging super powers, but these countermeasures ultimately failed. Of all his powers, it was his genius-level mind that the scientists most underestimated. By spending years watching the project’s staff, and studying their tech and security from a distance, Buddy eventually engineered a path to freedom. The details of the escape are known only to a few, since GeneSys quickly shut down Project MBF in its aftermath.
Since that time, Buddy has lived in hiding from GeneSys and its "reclamation teams." A quick learner, the pug has dedicated the last few years to familiarizing himself with the human world. He’s developed a penchant for gadgeteering - primarily by watching DIY YouTube videos and reading technical journals. Currently, Buddy holds the equivalent of three PhDs, even though his status as a dog prevents him from attending an actual human university.
Initially, Buddy got involved in crime fighting as a means to fund his gadgeteering and other intellectual pursuits, and to work off some of his resentment towards humans. The pug would use his abilities to take down drug dealers, at which point he’d confiscate their profits. Buddy used the dirty money to purchase tools and materials through the black market; other equipment he either scavenged, or stole from GeneSys facilities. After several years of this, he has amassed enough tools and specialized instruments to set up a well-equipped electrical/mechanical workshop, scientific laboratory, and small infirmary.
[ +- ] Stats
Name: Subject 7-2-Alpha (designation "Buddy")
Aliases: Bad Boy, Power Pooch, The-Pug-You-Don’t-Fug-With, Albert Caneinstein, The Dog Without Fear
Abilities (-60 points)
Str 5
Sta 3
Agl 5
Dex 0
Fgt 5
Int 5
Awe 5
Pre 2
Powers (-33 points)
Dog
• Bite (Innate, Strength-based Damage 2) (3 pp)
• Senses 4 (Innate 1, Acute Smell 1, Low-light Vision 1, Tracking 1, Ultra-hearing 1) (5 pp)
• Shrinking 2 (Size Rank -4) (Innate 1, Normal Strength 1, Permanent -1) (3 pp)
Speed 6 (120 MPH) (6 pp)
Comprehend 2 (Speak To and Understand Animals; Canines only -1/rank) (2 pp)
Comprehend 1 (Understand Animals; Affects Others Only +0; Quirk: Understand Buddy only -1) (1 pp)
Feature 1 (Wonder Dog) (1 pp) - Buddy’s Wonder Dog Feature lets him attempt tasks that he has no business attempting as a canine, such as horse riding, driving, bull-fighting, and so on. GMs may apply penalties for exceptionally unlikely tasks.
Sonic Bark (Blast 3; doesn’t work in vacuum) (6 pp)
Leaping 6 (1,800 feet) (6 pp)
Advantages (-28 points)
All-out Attack
Animal Empathy
Beginner’s Luck
Connection (Black Market)
Defensive Roll 10
Evasion
Fearless
Improved Trip
Improvised Tools
Instant Up
Inventor
Equipment 2
Jack-of-all-trades
Languages 3
Luck 2
Skills (-30 points)
Acrobatics 2 (+7)
Athletics 9 (+14)
Close Combat: Bite 4 (+9)
Deception 2 (+4)
Expertise: Engineering 5 (+10)
Expertise: Science 6 (+11)
Expertise: Medicine 3 (+8)
Insight 4 (+9)
Intimidation 5 (+7)
Investigation 4 (+9)
Perception 7 (+12)
Persuasion 3 (+5)
Stealth 2 (+15) (includes Shrinking modifiers)
Technology 4 (+9)
Offense
Initiative +5
Bite +9 (Close, Damage 5)
Unarmed +5 (Close, Damage 3)
Defense (-14 points)
Dodge 12 (includes Shrinking modifiers) (3 pp)
Parry 12 (includes Shrinking modifiers) (3 pp)
Fortitude 8 (5 pp)
Toughness 13/3 (without Defensive roll)
Will 8 (3 pp)
Gear (10 Equipment points)
Computer 1
Headquarters 9 (point cost split with Riptide)
- Size 2 (Cave System; Toughness 6; PL 10)
- Living Space 1
- Self-Repairing 1
- Sealed 1
- Concealed 1 (+10 to find)
- Secret 1 (+20 to find)
- Laboratory 1
- Workshop 1
- Communications 1
- Power System 1
- Infirmary 1
- Security 4
Totals
Abilities 60 + Powers 33 + Advantages 28 + Skills 30 + Defenses 14 = 165
Complications (+15 points)
Acceptance: Buddy seeks to be accepted in human society as an equal.
Dog: Buddy is a dog and that imposes rather obvious limitations. However, he’s a genius dog that can telepathically communicate, so some of these limitations are mitigated.
Enemy: Buddy is secretly being hunted by the biotech company that engineered him.
Aliases: Bad Boy, Power Pooch, The-Pug-You-Don’t-Fug-With, Albert Caneinstein, The Dog Without Fear
Abilities (-60 points)
Str 5
Sta 3
Agl 5
Dex 0
Fgt 5
Int 5
Awe 5
Pre 2
Powers (-33 points)
Dog
• Bite (Innate, Strength-based Damage 2) (3 pp)
• Senses 4 (Innate 1, Acute Smell 1, Low-light Vision 1, Tracking 1, Ultra-hearing 1) (5 pp)
• Shrinking 2 (Size Rank -4) (Innate 1, Normal Strength 1, Permanent -1) (3 pp)
Speed 6 (120 MPH) (6 pp)
Comprehend 2 (Speak To and Understand Animals; Canines only -1/rank) (2 pp)
Comprehend 1 (Understand Animals; Affects Others Only +0; Quirk: Understand Buddy only -1) (1 pp)
Feature 1 (Wonder Dog) (1 pp) - Buddy’s Wonder Dog Feature lets him attempt tasks that he has no business attempting as a canine, such as horse riding, driving, bull-fighting, and so on. GMs may apply penalties for exceptionally unlikely tasks.
Sonic Bark (Blast 3; doesn’t work in vacuum) (6 pp)
Leaping 6 (1,800 feet) (6 pp)
Advantages (-28 points)
All-out Attack
Animal Empathy
Beginner’s Luck
Connection (Black Market)
Defensive Roll 10
Evasion
Fearless
Improved Trip
Improvised Tools
Instant Up
Inventor
Equipment 2
Jack-of-all-trades
Languages 3
Luck 2
Skills (-30 points)
Acrobatics 2 (+7)
Athletics 9 (+14)
Close Combat: Bite 4 (+9)
Deception 2 (+4)
Expertise: Engineering 5 (+10)
Expertise: Science 6 (+11)
Expertise: Medicine 3 (+8)
Insight 4 (+9)
Intimidation 5 (+7)
Investigation 4 (+9)
Perception 7 (+12)
Persuasion 3 (+5)
Stealth 2 (+15) (includes Shrinking modifiers)
Technology 4 (+9)
Offense
Initiative +5
Bite +9 (Close, Damage 5)
Unarmed +5 (Close, Damage 3)
Defense (-14 points)
Dodge 12 (includes Shrinking modifiers) (3 pp)
Parry 12 (includes Shrinking modifiers) (3 pp)
Fortitude 8 (5 pp)
Toughness 13/3 (without Defensive roll)
Will 8 (3 pp)
Gear (10 Equipment points)
Computer 1
Headquarters 9 (point cost split with Riptide)
- Size 2 (Cave System; Toughness 6; PL 10)
- Living Space 1
- Self-Repairing 1
- Sealed 1
- Concealed 1 (+10 to find)
- Secret 1 (+20 to find)
- Laboratory 1
- Workshop 1
- Communications 1
- Power System 1
- Infirmary 1
- Security 4
Totals
Abilities 60 + Powers 33 + Advantages 28 + Skills 30 + Defenses 14 = 165
Complications (+15 points)
Acceptance: Buddy seeks to be accepted in human society as an equal.
Dog: Buddy is a dog and that imposes rather obvious limitations. However, he’s a genius dog that can telepathically communicate, so some of these limitations are mitigated.
Enemy: Buddy is secretly being hunted by the biotech company that engineered him.
Last edited May 5, 2019 7:47 pm
Jun 23, 2019 8:40 pm
Meet...
SOLAR
Hero: Solar
Identity: Jean-Luc "Luke" Etoile (secret)
Role:
Power Level: 10
Power Points: 165 (150 + 3 Complications)
Gender: Male
Age: 22
Height: 6'-2"
Weight: 195 lbs
Eyes: Blue
Hair: Blonde, shoulder length
Abilities: (66)
Strength: 6
Stamina: 8
Agility: 3
Dexterity: 4
Fighting: 5
Intellect: 2
Awareness: 3
Presence: 2
Initiative: 3
Offense:
Close Combat (unarmed) - 6 - Damage 6
Energy Control (radiation) - 8 - Damage 8
Defense: (13)
Dodge: 5
Parry: 8
Fortitude: 10
Toughness: 10
Will: 7
Advantages: (8)
Assessment
Chokehold
Fast Grab
Improved Defense
Improved Hold
Move-By Action
Power Attack
Ranged Attack
Skills: (12)
Close Combat (unarmed): 6
Expertise (construction): 3
Insight: 3
Perception: 3
Ranged Combat (Energy Control): 8
Treatment: 1
Powers: (66)
Apollo's Blessing (18 cost)
-Immunity 14: Disease, Heat Environment, Vacuum, High Velocity, Radiation Damage
-Immortality 2
Apollo's Chariot (18)
-Flight 8, Subtle 2 - no stealth checks
Apollo's Fury (29)
-Energy Control 8 (Radiation): Multi-Attack, Alternate Effect (Rune), Triggered, Precise, Affects Insubstantial
Apollo's Eclipse (1)
-Unrecognizable (Feature 1): No one can tell that Solar and Luke are the same person
Complications:
-Justice: Luke's mother was killed during a battle between 2 super villains, among many others. When his father offers him the blessings of his heritage, Luke cannot help but use these gifts to find justice for those who can't find it for themselves.
-Relationship: Luke' younger sister, Sera, is his closest friend and confident. She is the only person in his immediate life that knows his secret about being Solar.
-Responsibility: Sera is a senior in high school. With their mother and her father dead, Luke has become her guardian. He has to juggle providing for Sera, working odd jobs in the construction industry and being a superhero.
His Story
Jean-Luc "Luke" Etoile is the son of the greek god Apollo and a french woman, Celine Etoile. She was a nurse at a local hospital. Eventually, she married a construction worker named Jacob Morrison and had a daughter together, Seraphine "Sera" Morrison. Even though they were six years apart, Luke and Sera were very close. Jacob began to treat Luke as his own son and does not know who Luke's real father is.
In 2013, there was a huge battle between 2 rival super villains, Storm Thrower and Vindictus. The fight was eventually stopped by the Defenders, with Vindictus ending up in the hospital. Storm Thrower showed up to finish the job and another catastrophic fight broke out. It's unsure who did it, but Celine was caught in the crossfire and did not survive the second battle.
Luke was overwhelmed with grief at the loss of his mother. He loved Jacob and even saw him as a father figure, but Jacob wasn't his father. Rage filled him at being helpless against a super. Wasn't his father some form of god? Why couldn't he have saved his mother? Why did she die and the two scumbags that caused her death live?
Luke worked for Jacob out of high school. At night, he started to chase down leads and information about Storm Thrower and Vindictus. He did this most nights until he was beaten severely and left to die on the shore. He stared at the setting sun, waiting to die. At that moment, all he could think of was how he would be leaving Sera. How would his death affect her? He didn't want the same thirst for vengeance to grow inside of her. His heart ached with the need to live. Sera needed him.
Please…father…if you can hear me, then please help me.
That was when his life changed. In that moment, the sun flared brighter and he heard his father's voice. I am here, my son. I wasn't able to save your mother, but I can save you. I can do more than save you. You are my son and it is time that you know what that means.
Power filled Luke's body. He felt like he was the sun. His whole body restored itself. He knew that he was stronger. He'd forgotten about his yearning just a moment ago and his rage and need for vengeance came rushing back. Leave me to die…I'll show you! Luke chased after the gang members and began to beat them senseless. It was brutal. When he was done, the reality of what he did dropped him to his knees. No one was dead, but they would be broken for a long time if not permanently. The blood on his fist and splatter on his face began to feel like acid in his mind as he stared at it. What have I done? What have I done?!
You're sister. You wanted to protect your sister. I gave you these gifts to protect. Not to destroy. I gave them. I can take them away. Do NOT bring war to my name. Leave that for my half-brother, Ares.
One moment of trouble led into another when he finally got home. Sera was weeping on the couch next to Mike Stoffel, Jacob's foreman. Jacob was replacing some units on a roof. He forgot his tools on the roof when the day was done and never clipped back into his safety gear. He fell through a skylight and didn't survive the fall. The reality of the amount of loss that Sera almost experienced in one night broke Luke's heart. His bitterness towards his absent father grew to immense gratitude. He would take the last words that Apollo said to heart.
For the next two years, Luke was Sera's guardian. He still worked with Jacob's company, now being run by Mike. Also, he spent a lot of time training to understand his new powers. Sera was the only one that he told. She encouraged him to create an alternate identity. Apollo helped. His new name would be Solar, a way to represent his gifts and honor his father's request.
He would take care of his sister. He would get justice for his mother, not vengeance. He would use his powers to get justice for others who could not get it for themselves.
SOLAR
Hero: Solar
Identity: Jean-Luc "Luke" Etoile (secret)
Role:
Power Level: 10
Power Points: 165 (150 + 3 Complications)
Gender: Male
Age: 22
Height: 6'-2"
Weight: 195 lbs
Eyes: Blue
Hair: Blonde, shoulder length
Abilities: (66)
Strength: 6
Stamina: 8
Agility: 3
Dexterity: 4
Fighting: 5
Intellect: 2
Awareness: 3
Presence: 2
Initiative: 3
Offense:
Close Combat (unarmed) - 6 - Damage 6
Energy Control (radiation) - 8 - Damage 8
Defense: (13)
Dodge: 5
Parry: 8
Fortitude: 10
Toughness: 10
Will: 7
Advantages: (8)
Assessment
Chokehold
Fast Grab
Improved Defense
Improved Hold
Move-By Action
Power Attack
Ranged Attack
Skills: (12)
Close Combat (unarmed): 6
Expertise (construction): 3
Insight: 3
Perception: 3
Ranged Combat (Energy Control): 8
Treatment: 1
Powers: (66)
Apollo's Blessing (18 cost)
-Immunity 14: Disease, Heat Environment, Vacuum, High Velocity, Radiation Damage
-Immortality 2
Apollo's Chariot (18)
-Flight 8, Subtle 2 - no stealth checks
Apollo's Fury (29)
-Energy Control 8 (Radiation): Multi-Attack, Alternate Effect (Rune), Triggered, Precise, Affects Insubstantial
Apollo's Eclipse (1)
-Unrecognizable (Feature 1): No one can tell that Solar and Luke are the same person
Complications:
-Justice: Luke's mother was killed during a battle between 2 super villains, among many others. When his father offers him the blessings of his heritage, Luke cannot help but use these gifts to find justice for those who can't find it for themselves.
-Relationship: Luke' younger sister, Sera, is his closest friend and confident. She is the only person in his immediate life that knows his secret about being Solar.
-Responsibility: Sera is a senior in high school. With their mother and her father dead, Luke has become her guardian. He has to juggle providing for Sera, working odd jobs in the construction industry and being a superhero.
His Story
Jean-Luc "Luke" Etoile is the son of the greek god Apollo and a french woman, Celine Etoile. She was a nurse at a local hospital. Eventually, she married a construction worker named Jacob Morrison and had a daughter together, Seraphine "Sera" Morrison. Even though they were six years apart, Luke and Sera were very close. Jacob began to treat Luke as his own son and does not know who Luke's real father is.
In 2013, there was a huge battle between 2 rival super villains, Storm Thrower and Vindictus. The fight was eventually stopped by the Defenders, with Vindictus ending up in the hospital. Storm Thrower showed up to finish the job and another catastrophic fight broke out. It's unsure who did it, but Celine was caught in the crossfire and did not survive the second battle.
Luke was overwhelmed with grief at the loss of his mother. He loved Jacob and even saw him as a father figure, but Jacob wasn't his father. Rage filled him at being helpless against a super. Wasn't his father some form of god? Why couldn't he have saved his mother? Why did she die and the two scumbags that caused her death live?
Luke worked for Jacob out of high school. At night, he started to chase down leads and information about Storm Thrower and Vindictus. He did this most nights until he was beaten severely and left to die on the shore. He stared at the setting sun, waiting to die. At that moment, all he could think of was how he would be leaving Sera. How would his death affect her? He didn't want the same thirst for vengeance to grow inside of her. His heart ached with the need to live. Sera needed him.
Please…father…if you can hear me, then please help me.
That was when his life changed. In that moment, the sun flared brighter and he heard his father's voice. I am here, my son. I wasn't able to save your mother, but I can save you. I can do more than save you. You are my son and it is time that you know what that means.
Power filled Luke's body. He felt like he was the sun. His whole body restored itself. He knew that he was stronger. He'd forgotten about his yearning just a moment ago and his rage and need for vengeance came rushing back. Leave me to die…I'll show you! Luke chased after the gang members and began to beat them senseless. It was brutal. When he was done, the reality of what he did dropped him to his knees. No one was dead, but they would be broken for a long time if not permanently. The blood on his fist and splatter on his face began to feel like acid in his mind as he stared at it. What have I done? What have I done?!
You're sister. You wanted to protect your sister. I gave you these gifts to protect. Not to destroy. I gave them. I can take them away. Do NOT bring war to my name. Leave that for my half-brother, Ares.
One moment of trouble led into another when he finally got home. Sera was weeping on the couch next to Mike Stoffel, Jacob's foreman. Jacob was replacing some units on a roof. He forgot his tools on the roof when the day was done and never clipped back into his safety gear. He fell through a skylight and didn't survive the fall. The reality of the amount of loss that Sera almost experienced in one night broke Luke's heart. His bitterness towards his absent father grew to immense gratitude. He would take the last words that Apollo said to heart.
For the next two years, Luke was Sera's guardian. He still worked with Jacob's company, now being run by Mike. Also, he spent a lot of time training to understand his new powers. Sera was the only one that he told. She encouraged him to create an alternate identity. Apollo helped. His new name would be Solar, a way to represent his gifts and honor his father's request.
He would take care of his sister. He would get justice for his mother, not vengeance. He would use his powers to get justice for others who could not get it for themselves.
Jun 23, 2019 10:38 pm
if you want you can make solar public to view (most of our members have) by clicking the little book by his name in your characters section.
Jul 5, 2019 7:38 pm

Name: T-9000
Created By: Sife
First Appearance: ?
Role: Robot
Group Affiliations: N/A
PL 10 (150+15)
Backstory:
Some time ago government scientists were shocked when they detected an explosion of tachyon emissions coming from the middle of the desert in the southwestern United States. Fearing some kind of sinister cosmic threat the Defenders were called in to investigate. What they found instead was a very confused robot. The robot claimed that he was from the future, but that his memory had been damaged or perhaps intentionally wiped when he traveled to the past so that he had no idea what time period he was from or why he had come to the present. All he knew about himself was the serial number stenciled on his chassis, T-9000. The Defenders took him back to a government lab where they performed a series of tests which confirmed that he was indeed from the future, but that his systems were too advanced for them to restore his lost memory. Without any directive T-9000 was unsure how to proceed. Which was when the leader of the Defenders, seeing he was at a critical point in his brief existence, gave him the kind of pep talk only superheroes can. He told T-9000 about all the dangers of the world and how he could use his advanced technology to protect people. It certainly sounded convincing, and after all it seemed like the kind of lifestyle that would prepare him for the day he was able to restore his memory files and resume whatever directive he'd been sent to the past to accomplish.
Stats:
Abilities:
STRENGTH 10
STAMINA 0
AGILITY 5
FIGHTING 0
DEXTERITY 0
INTELLIGENCE 6
AWARENESS 5
PRESENCE 0
Skills: Ranks(Total)
Close Combat (Unarmed) 10(10)
Ranged Combat (Throwing) 5(5)
Vehicles 5(5)
Perception 5(10)
Insight 5(10)
Acrobatics 2(7)
Stealth 2(7)
Athletics 0(10)
Investigation 3(9)
Treatment 3(9)
Technology 5(11)
Expertise (Science) 5(11)
Total: 25
Advantages:
Eidetic Memory, Fearless, Improved Smash, Interpose, Diehard, Assessment
Total: 6
Powers:
Robot: Innate Immunity to Fortitude effects [31 points]
Sensors: Senses (Direction Sense, Distance Sense, Time Sense, Analytical Rapid 2 Microscopic 4 Vision, Analytical Accurate Hearing) [21 points]
Linked Transformer Array [20 points]:
1. Flight, Wings 6
2. Burrowing 6
3. Swimming 6
4. Speed 6
Linked Morph 2 (Vehicle Forms)
Linked Feature 1 (Vehicle Parts)
Equipment: N/A
Offense:
Initiative +5
Unarmed +10 to hit 10 damage
Thrown +5 to hit
Defenses:
Dodge +5, Parry +5, Toughness +15, Fortitude Immunity, Will +20
Complications:
Robot - T-9000 is a robot. Rather than a human brain with human emotions he possesses an advanced artificially intelligent computer processor and a metallic body, this imposes many complications on his ability to interact with and incorporate himself in society.
Memory Wiped - When T-9000 was transported to the past his memory drives were all wiped. He has no memory of his own time or why he was sent back. Furthermore he obviously has no history in the present time before he was transported.
Wanted - T-9000 is made up of advanced technology from the future. Every unscrupulous technology minded person on the planet, from tech corporations to mad scientists, would be happy to get their hands on him so they can take him apart and figure out how he ticks.
Total: Abilities: 30/ Skills: 25/ Advantages: 6/ Powers: 74/ Defenses: 30 Total: 160
Powers explanation:
Robot: T-9000 is an artificial life-form with a built in power supply, he does not sleep, eat, breath, or suffer from any other affects of being a living organism.
Sensors: Mostly self explanatory, T-9000 has advanced robotic sensors. He can take in visual information at x100 the regular speed (rapid 2) and view things at an atomic level (microscopic 4)
Transforming: He can transform into various vehicle forms of approximately his size and mass to take on their capabilities, either as a full transformation, or a partial transformation (allowing him the use of his hands, etc.). In addition to their main movement capabilities he can produce minor effects (Feature) like lights from headlights, honking a horn, etc.