Out of Character Chat

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Jun 19, 2019 2:28 pm
I'm looking at the Powers section and a couple of the powers that I want are listed in Green Boxes. They have no cost associated with them and I'm not sure how to calculate that. Energy Control and Energy Absorption are the ones that I am looking at in the M&M 3E core rulebook. What should I do?
Jun 19, 2019 3:58 pm
i think theres a cost somewhere let me take a gander
Jun 19, 2019 3:59 pm
Energy Absorption — See description

Energy Control 2 per rank
Jun 19, 2019 4:00 pm
Quote:

"Energy Control"
Effect: Ranged Damage • 2 points per rank
You can generate and project a type of energy, such as cold, electricity, fire, kinetic force, magnetism, radiation, or even cosmic energy, in a damaging blast (see the Blast power).

Energy Control is further defined by the addition of Alternate Effects (see Alternate Effects, page 136), expanding what you can do with your control. For example, Cold

Control might let you lower the surrounding temperature (Environment – Cold) or trap targets in ice (Affliction, see the Snare version). Magnetic Control could let you manipulate metallic objects (Limited Move Object) while Electrical Control lets you generate an electrical pulse to overload electronics (Burst Area Nullify Electronics). Add as many Alternate Effects to your Energy Control as you can afford, and consider some additional ones as options for power stunts (see Powers Stunts, page 20).
Quote:

"Energy Absorption"
Effect: Enhanced Trait, Fades, Reaction • as base trait
You take the energy from a particular type of attack, chosen when you take this power, and use it to enhance one of your traits. Typically this is either Strength or a Ranged Damage effect of the same energy type as the initial attack, but other traits are possible, including
Quickness, Regeneration, Speed, or the like. The enhancement to your trait is equal to your power rank or
the attack’s rank, whichever is less.

The enhancement of the affected trait occurs automatically when you are subjected to the attack. Thereafter, the enhanced trait fades at a rate of 1 point per turn until it is gone. Further attacks can "top off" your Enhanced Trait, restoring it to its full rank again, before it is completely faded. Your rank is the limit of how much it canincrease, however.

Example: Rebound has rank 11 Energy Absorption that applies the energy of kinetic attacks to Strength.
If he’s hit with Damage 5, he gets +5 Strength. On the other hand, if he’s hit with Damage 14, he only gets +11 Strength, the rank limit of his power. Thereafter, his enhanced Strength fades at 1 rank per round until it is back to its normal, unenhanced, rank. However, if Rebound is hit again on the following turn for Damage 4, he gains up to 4 ranks of Strength, up to his maximum again.

Note that this power does not provide any resistance to attacks; the character suffers the effects of any attacks normally. Absorption often includes the additional effect of Protection (Impervious and often Limited to the absorbed type of attack) or even Immunity to the absorbed attack. Neither effect inhibits how Absorption works, they just make the absorbing character more resistant to the incoming attack.
At a quick glance I don't see a cost for the Energy Absorption but i'm sure its around there somehwere
Last edited June 19, 2019 4:07 pm
Jun 19, 2019 4:54 pm
Quote:
"Energy Control"
Effect: Ranged Damage • 2 points per rank
I thought that meant that the damage was equal to (2) points per rank. Is that just the cost or does it stand for both?

Thanks!
Jun 19, 2019 5:38 pm
"Damage" effects cost 1 point per rank. Adding ranged makes it cost 2 points per rank and allows you to use it at a distance. Other features may increase or decrease the cost by adding/removing additional points per rank, or adding a static point cost of 1 or 2 points total. We're PL 10, so the maximum rank it can be is Damage 20, but this would restrict your to-hit bonus to a maximum of +0. Generally 10 ranks is the best option for an ability that balances accuracy/damage, and you can use accurate/power attack to buff damage or accuracy by reducing the other by an equal amount (when you need to hit harder, or hit more often).
Last edited June 19, 2019 5:40 pm
Jun 19, 2019 5:40 pm
Also, hey all. Hoping to have a character sheet sent in to the DM today. Looking forward to joining you guys. :)
Jun 19, 2019 5:51 pm
I’m realizing that the damage in this game is not the same as HP. It looks like it’s degrees of failure. Am I right?
Jun 19, 2019 6:10 pm
i believe that sounds right, I didnt understand it either so i opted for a more utility style character XD
Jun 19, 2019 7:34 pm
You have different degrees of damage, that people then roll against the damage scale when hit, im not sure where the scale is in the M&M handbook, but the scale is in the back of the DC Player's handbook.
Jun 21, 2019 1:54 am
I'm almost done with my character. Thanks for your patience.
Jun 21, 2019 4:45 am
oh you're fine, the way the story is going its very open to new players coming in and out currently.
Jun 22, 2019 2:32 pm
I pm-ed my character idea to you.
Jun 23, 2019 4:45 am
I saw I really like it, just send it as a character to the game and ill approve
Jun 24, 2019 8:10 pm
What's next for me
Jun 24, 2019 10:10 pm
death usually... or superhero stuff. I'm not sure which one yet :DDD
Jun 25, 2019 12:49 am
Valens you may be interested in joining one of the missions, we have two that could use another hero.
Weapon Testing, a company in the city is testing anti super villain tech, and is using heroes to test it.
Guard Duty, an ambassador for a small Eastern European country may be under threat of assassination, can you stop it?
Jun 25, 2019 6:07 pm
Heat sig could too, i seem to be missing sharkbone :(
Jun 25, 2019 8:13 pm
damn, excuse my French
Jun 25, 2019 8:14 pm
I will be at a wedding the rest of this week, helping organize and throw part of it so my posting here may be rare in the upcoming days.
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