I think there's lots to be favored here. DC Adventures can be complex for making characters, there's so many options, and heroes in DC are GODS, that's definitely NOT what we're doing here.
I like this system, because I can 'try harder' and then I have a better chance to succeed. Also, I can do something successfully in a repeatable way... you don't get that in a d20 system and it works awesome for PbP so the story can continue.
Marvel, yes, the resource management is 'quirky', maybe even a hassle, but let's look at what is working and drop the rest. I think it would be a simple change. Instead of sadrielle doing all the energy management, let's come up with a shorthand everyone can contribute, then sadrielle can direct or correct us instead of doing it all. I just don't think we should make any rash decisions, we're only in the second panel of this fight.
For instance, here's what running our own energy management could look like:
9 - 4 | + 3 - 5 (3 Leadership, 2 Throwing)
Explanation - The colors are just for emphasis
9 = Starting energy
-4 = 1st Panel Expenditure - we would note our current expenditure at the end...
| is the panel division
+3 = This is the recovered energy at the beginning of the new panel
-5 = The current panel energy allocation, with the two possible actions noted.
The next round would be similar:
9 - 4 | + 3 - 5 | + 3 - 4 (4 Leadership)
As a check, I can see 9+3+3 = 15, and -4-5-4 = 13, so I can't keep this up much longer.
WE DO NOT HAVE TO DO THE COLORS!
It's just a running total, the addition of which should be easy. I can see currently I should have 2 stones left, and I'll have 5 at the start of the next panel.
OR, in the name of FUN, we could scrap energy management altogether.
OR someone besides the DM could do it.
I think we can each do a little and this will work. Marvel has more of a 'street-level' feel that I like for a superhero game.