Expedition: White Plume Mountain

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Jun 21, 2016 7:12 pm
Tolvaj works the lock and it suddenly clicks. He twinges, expecting a trap, but nothing happens. The door is unlocked.
Jun 21, 2016 9:50 pm
"There you go, Dwarf." Tolvaj says as he triumphantly places his tools back into his pack. "Now, where were we.... That's right, I was behind you!"
Jun 21, 2016 11:05 pm
"Right," says Boide. Hefting his shield once more, he tries the door.
Jul 13, 2016 12:09 pm
Boide shoves the door, and it shudders, but doesn't budge. It appears to be barred from the other side.
Jul 13, 2016 4:18 pm
Boide turns to the party. "You think we should try knockin'?"
Jul 13, 2016 8:35 pm
Taris shrugs, "Can't hurt anything, I suppose," he says and then knocks on the door loudly.
Jul 13, 2016 8:56 pm
"Well, except for us," shrugs Boide, deadpan, as he makes room for Taris. "Don't know if you noticed, but this place doesn't seem the welcoming type."
Jul 13, 2016 11:08 pm
Tolvaj reaches for his dagger and back up a few steps and mutters mockingly under his breath "Do you have time to talk about our dark lord the spider queen?"
Last edited July 13, 2016 11:08 pm
Jul 14, 2016 11:33 am
After a few moments there is no response.
Jul 14, 2016 3:48 pm
Boide looks around the area, checking for windows or viewports or anything else that seems extra-ordinary.

Rolls

Perception - (1d20+3)

(18) + 3 = 21

Jul 14, 2016 4:49 pm
Boide notices a little window, more like a wide arrow-slit, in the wall to his right - a slit oriented so that someone could, say, fire a flaming arrow through to ignite the oil that was in the rotating drum... The slit in the wall, however, is blocked on the other side. Probably a slider that could be moved in order to see out into the hallway.
Jul 14, 2016 4:54 pm
Boide silently points it out to the rest of the group, then looks back at the door itself.
OOC:
What is the door made of? Wood?
Never mind, went back in the thread and saw that it is a wooden door.
The cleric hefts Whelm. "You all might want to back up," he says, making a pushing motion with his shield toward the others.

"We tried the polite way, and that didn't work. Time to make ourselves a door knocker!" says Boide, and he slams the warhammer onto the ground next to the door, unleashing a wave of force from the impact extending 20 feet.
Last edited July 14, 2016 5:24 pm
Jul 22, 2016 3:19 pm
The shockwave ripples outwards and slams into the door, splintering and weakening the wood. While the door remains in its frame, Boide knows a good shoulder ram will send the damaged hunk of wood crashing inward.
Jul 22, 2016 3:29 pm
Taris steps forward, "Good work, Boide. I'll take the lead here, just in case there's danger within."

He then steps up to the door and gives it a good solid shoulder slam.

Rolls

Strength Check - (1d20+4)

(17) + 4 = 21

Jul 22, 2016 6:57 pm
Boide spins the warhammer in his grip, nodding with approval at its properties.
Jul 27, 2016 9:03 am
Eithne scoots forward and flings aside the splintered door using her octopus arms. She wonders how much longer she can hold on to this form. It hasn't been long since the kelpie pool, has it?
Aug 10, 2016 1:50 pm
As the door flops open an arrow slams into Eithne's body (15 vs AC, 7 damage) from a grizzled man with a bow standing ten paces back from the door. The room inside is a ten foot square, with a dinning table in the corner across from the door you opened. Beside the dining table is another closed wooden door. As the arrow strikes Eithne, the shutter on the wall to your side opens and a woman shouts arcane words pointing gnarled fingers at you before slamming the shutter closed (everyone make a DC 12 Con save).

Before you can react, a woman races across the room, opens the far door and slips into the room beyond - closing the door behind her. The man drops his bow, and arms himself with sword and shield, then readies for your approach.
OOC:
If you fail your save you spend your action that turn retching and reeling. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw.

It's your turn -- if you need a map let me know and I can make one for you
Aug 10, 2016 3:29 pm
Taris feels sick to his stomach and bends down to retch and gag on the floor.
Last edited August 10, 2016 3:47 pm

Rolls

Con Save - (1d20+1)

(6) + 1 = 7

Aug 10, 2016 3:52 pm
OOC:
Rolling CON, with advantage for dwarven saves vs poison

If I cast Lesser Restoration on Taris, would that allow him to act this turn?
Last edited August 10, 2016 3:55 pm

Rolls

CON save, Advantage - (1d20+1, 1d20+1)

1d20+1 : (15) + 1 = 16

1d20+1 : (10) + 1 = 11

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