Expedition: White Plume Mountain

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Dec 2, 2015 11:23 pm
Boide sinks to his knees, exhausted and bleeding. He gives a vague nod to Tolvaj, then props himself up with his battleaxe. Boide begins to pray, giving thanks to his patron deity and drawing renewed strength to mend his wounds.

"Now that that's over," he says once his prayers have ended, "could we take a bit of a breather?" Boide takes a few deep breaths, somewhat winded.

In fact, he prays again for good measure as he still feels weakened from the battle. "Oh, and try that key."
Last edited December 2, 2015 11:33 pm

Rolls

Cure Wounds on Self - (1d8+4)

(1) + 4 = 5

Another Cure Wounds - (1d8+4)

(4) + 4 = 8

Dec 3, 2015 8:03 am
They key doesn't fit in the door.
Dec 3, 2015 3:51 pm
"Well done friends. I am powerless before the arcane, even with all my prowess. Perhaps this indiscriminate smashing will not help us either."

Xasu rubs his chin and falls back to a wall, looking carefully over the room: the door, the orbs, walls, floor, ceiling...and trying to see if there is some obvious solution to this strange puzzle.

Rolls

Intelligence check - (1d20+1)

(19) + 1 = 20

Dec 3, 2015 4:28 pm
Each orb contains a key, although each key looks slightly different. Seems the obvious solution is the right one - one of those keys opens the door. The problem is, there's no clue as to which one.
Dec 3, 2015 4:36 pm
Valinar, tired of being stuck in this infernal room, smashes orb #9 and tries the key.
Last edited December 3, 2015 4:36 pm
Dec 3, 2015 5:35 pm
About six hundred gold worth of genuine gems (rubies and emeralds) falls to the floor. The key that accompanied them, however, does not work.

X X 3
X X 6
X 8 X
Dec 3, 2015 5:39 pm
Valinar will pick up the gems and smash Orb #8, One of these has to work!
Dec 3, 2015 5:41 pm
The orb shatters and a key and a ring fall to the floor. Before Valinar can move a voice echoes in the room, which seems to be coming from the ring...

Stop before you put me on, for once you have done that I cannot be removed lest my power be lost. I confer upon the wearer the following powers: invisibility, haste, flying and treasure finding, though some of these powers may be used but a limited number of times. I also protect from harm and charm and turn spells. Lastly, I can grant one wish. My drawback is that I eat 5 hit points per year, never to be regained. Choose now whose hand I grace permanently, for I must be worn for me to leave this room.
Dec 3, 2015 5:44 pm
"If it's too good to be true, it probably is," mumbles Boide. He decides to try the key from Orb #8, temporarily ignoring the ring.
Dec 3, 2015 5:44 pm
The key unlocks the door!
Dec 3, 2015 5:46 pm
Valinar looks at the ring warily, being sure to step carefully around it rather than touch it. His lights dance in an agitated manner before rushing out the door. He follows them out quickly, trusting them to guide his way.

Wish these lights didn't require concentration, I'd keep them as a permanent fixture.
Dec 3, 2015 5:46 pm
Boide claps his hands, thankful to be free of this room. He opens the door and pokes his axe through the portal to check if there's any invisible force that would prevent exit. If not, he steps out.
Dec 3, 2015 5:53 pm
Valinar and Boide exit the room without resistance.
Dec 3, 2015 10:30 pm
Still interested in the wand that was thrown in his direction Tolvaj will pick it up and inspect it a bit while following Valinar and Boide out the door.
Last edited December 3, 2015 10:31 pm

Rolls

Investigation or Arcana - (1d20-1)

(11) - 1 = 10

Perception - (1d20+3)

(5) + 3 = 8

Dec 4, 2015 9:22 am
Eithne helps gather up the treasure but not having any real understanding of material wealth she makes no distinction between the precious gems and the lead discs. She scoops up what she can and gives it to Ohica. When she gets to the talking ring sje picks it up and presents it helpfully to Ohica as well.
Dec 4, 2015 10:00 am
Tolvaj inspects the wand. It is definitely magical. It would take a good moment or two (short rest) to figure out its actual function. Unless, of course, he just tried it out...
Dec 4, 2015 7:08 pm
Ohica will take a short rest, examining the talking ring that Eithne has handed to her.
Dec 5, 2015 1:05 am
"If we don't have time to take a nap," says Boide, assessing the condition of the rest of the party, "then by Clanggedin's blessing I'll press on with the lot of ya."

He glances down at his torn clothing and bloodied armor. Boide looks about ready to say more, but decides to remain silent and looks to the party's decision.
Dec 5, 2015 1:48 am
Eithne studies Ohica studying the ring. The dwarf smells wary and uncertain. The entire pack smells wary. The other dwarf, Boide, smells exhausted but determined. The ring said it would help them if they wear it. Why don't they wear it? The ring doesn't smell like anything. Eithne cocks her head and waits to see what the pack does.

Rolls

Insight - (1d20+4)

(13) + 4 = 17

Dec 5, 2015 2:15 am
Tolvaj flips the wand in his hand a few time and points it down the hallway away from the others in the group. "I wonder... Nah, better not."

"I would like to take a while with this wand to determine its function. Shouldn't take too long."
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