Expedition: White Plume Mountain

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Dec 5, 2015 12:00 pm
"Wait. Maybe we should listen to this ring. Does anyone have magicks that would help us identify the true nature of it's curse? Imagine wielding that power, even for a short time."
Dec 6, 2015 10:34 pm
The group sits down to have a brief rest. Ohica examines the talking ring, which tries to strike up a conversation with her while she examines it, Tolvaj looks over the wand and Xasu looks over the other magic ring that was found.

Xasu discovers he is holding a limited-use ring of Flying with a mere 4 charges remaining (action to use, and you gain a 60 ft fly speed for 10 minutes). Tolvaj's wand is a wand of Hold Person, with a single charge remaining (Choose a humanoid that you can see within 60 feet. The target must succeed on a Wisdom saving throw, DC 13, or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target). Ohica confirms that the ring, indeed, has all of the powers it claims to have.

Let's, for simplicity, call this a full on proper short rest with all the usual benefits of a full short rest.
Dec 6, 2015 11:09 pm
Boide spends the time resting and recovering from the battle.

OOC: Now at 20/27 HP.
Last edited December 6, 2015 11:10 pm

Rolls

Regain 1 Hit Die - (1d8+1)

(4) + 1 = 5

Dec 6, 2015 11:22 pm
Xasu smiles and puts on the ring, musing openly about it's properties. He sits back and tries to meditate, but is occasionally shifted back violently by his bloodthirsty thoughts.
Dec 7, 2015 7:28 am
Eithne watches everyone intently, curious about the trinkets. When she sees Xasu put on his ring she turns to Ohica, head cocked quizzically, waiting to see if the dwarf will wear the talking ring. If Ohica doesn't wear it, Eithne will reach out tentatively to take it.
Dec 7, 2015 11:01 pm
"This may just come in handy!" Tolvaj thinks as he flips the wand in his hand before hooking it to his belt.
Last edited December 7, 2015 11:01 pm
Dec 7, 2015 11:07 pm
Valinar doesn't even notice his companions playing with their new toys, he is too distracted by the lights that seem to be bouncing up and down on the ground in front of him. He nods occasionally at them and appears to be listening intently to something but nobody is sure what it could be.
Dec 8, 2015 8:07 am
Ohica hands the ring over to Eithne and gets up, preparing to venture forth once again.
Dec 8, 2015 8:17 pm
Eithne is startled when Ohica hands her the ring. She was sure the dwarf was about to put it on. The ring had spoken, but it did not have a scent. Eithne growls at it, shakes it, and puts an ear to it. The ring does not speak again, but Eithne can sense powerful magic pulsing from it. The ring had promised unnatural powers but also warned it would curse its wearer to waste away as if from a disease. Tassarion had warned her of such things. There is no reason for Eithne to bother with such a thing. And yet... Eithne peers at the ring intently, then slides it onto her left forefinger.
Dec 8, 2015 11:27 pm
Upon putting the ring on Eithne's hand visible withers a little as the ring drains some of her lifeforce. She also feels attuned to the ring and can sense its powers. She feels resistant to some magics, and knows that she could become invisible, faster, sprout wings, find treasure and, even.. make a wish.

Eithne loses 5 maximum HP, permanently.
The ring has 12 charges, and regains 1d6+2 charges during a short rest. It has the following spells, charge cost in brackets:

Invisibility (2)
Haste (4)
Flight (3)
Treasure Finding (2)

The ring grants Advantage on saves against charm and turning spells, and reduces the damage from harm spells by half (the inverse of cure spells).

You may also cast the Wish spell once in your lifetime.
Dec 9, 2015 6:55 am
Ohice steps back out into the corridor.
Dec 9, 2015 7:10 am
Eithne yelps when the ring claims some of her life force just as it had promised. Instinctively the druid shifts. Her limbs elongate and she sprouts a bushy tail and where she was hirsute before she is now totally covered in a reddish, downy fur. Her face, now decidedly vulpine, is unrecognizable save for her eyes. Panting, but upright on two legs, she follows Ohica.
Dec 9, 2015 7:20 am
As Eithne leaves the room she feels something change. She reflects on the ring's power and finds it... empty? Indeed, it appears to now be nothing but a plain and ordinary ring.
Dec 9, 2015 5:15 pm
"Well, whenever we're ready to go," says Boide, preparing to head back up the corridor. "Let's try that other passage, the one that went north."
Dec 9, 2015 5:25 pm
Eithne whines confusedly, sniffs at the ring, then growls at it. She speaks to it in druidic: Thief. Liar. She hears Boide's voice and sees him pointing north. Eithne bounds that way down the passage, leaving the rest of the pack in her wake.

https://s-media-cache-ak0.pinimg.com/236x/4b/e8/09/4be809f6bc191368eac80f6ba86bd674.jpg
Last edited December 9, 2015 5:27 pm
Dec 9, 2015 10:57 pm
"As good as any other, I guess." Tolvaj says to Boide as he walks into the corridor. "Could do without another room such as this!"
Dec 10, 2015 11:21 am
Xasu stands straight and heads down the corridor with Tolvaj. "The Druid seems unhappy with the bargain she struck. We ought to be wary of any magic here!"
Dec 10, 2015 11:28 am
The group presses on, taking the north-facing hallway. The hallway continues for sixty feet before it reaches a small set of stairs climbing up to a wooden door. Boide pushes the door open and reveals a 30 foot wide, by 20 foot long room. Along the north wall of the room stand five flesh golems. Each has a number branded onto its chest: "5, 7, 9, 11 and 13". Behind them, directly opposite the door you entered from, is a wooden door. The one on the left, the golem wearing the number "5", says "One of us does not belong with the others. If you can pick it out, it will serve you and the others will allow you passage. If you pick the wrong one we kill you. You have 60 seconds."

Alas, this kind of puzzle works best in a face to face game. The adventure tells me to start a timer immediately set to 60 seconds to put real time pressure on the group. That's not reasonable in this format - so I'll compromise, you have 2 hours. It's 11:30am where I am, if you haven't posted an answer by 1:30pm, the golems attack. The first answer posted is the answer that will be taken - if it's wrong, the golems attack.
Dec 10, 2015 12:03 pm
"What sick deity would put us in this situation!"

Xasu walks up to the golems, lights a torch and inspects them from 5ft away, to see if there is a clue on the golems or in the surrounding room. (12 seconds of time)

(Candi, are you UK/ Europe? Same here. The rest may just be waking up (GMT-5), except Jabes! GMT+8)
Last edited December 10, 2015 12:09 pm

Rolls

Perception - (1d20+3)

(12) + 3 = 15

Dec 10, 2015 12:15 pm
Other than the brandings, there is nothing abnormal about any of the golems. This appears to be a puzzle purely for the mind, and not for the resourceful.

I'm in the UK for another 5 days (been here since Sept, but going back to Canada on Tuesday). So, yes! I figure, people will check when they wake up, hopefully, and them might feel a sense of pressure. That's the best I can hope for in this format. Maybe 2 hours was mean, given timezones, I might've waited a couple hours before posting... but, here we are!
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