Expedition: White Plume Mountain

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Feb 29, 2016 9:09 pm
Ohica continues to listen intently to what Taris is doing.
OOC:
Is the sound of the coffin sliding the same noise we heard from the darkness earlier?
(edit to correct the character name)
Last edited February 29, 2016 9:30 pm
Feb 29, 2016 9:17 pm
OOC:
The sound of the coffin sliding is a new sound. The sound from before was the lid of the coffin sliding off.

And yes, that silly point of falling damage will be healed by Boide's ritual.
Feb 29, 2016 9:21 pm
Taris spends a couple extra minutes exploring before heading out of the room.

Rolls

Perception - (1d20+4)

(15) + 4 = 19

Feb 29, 2016 9:27 pm
With one final, thorough, search Taris notices something he hadn't before. There is a trap door beneath where the coffin had been. Pulling it up and reaching in he finds two large leather satchels. They are quite heavy, and deciding it is pointless to search for traps in the dark, he drags them out of the room into the hallway.
Feb 29, 2016 9:30 pm
Taris exits the room with the satchels and lays them on the floor, "I found these in a trap door beneath the coffin."
Feb 29, 2016 11:45 pm
Feeling much better after Boide's prayer Tolvaj stretches and kneels down by the satchels. Careful not to actually touch them in any way he'll spend a few moments giving them a close inspection.

"A trap door, under a coffin, in a perpetually dark room. What could possibly go wrong?" he mumbles to himself.

Rolls

Investigation - (1d20-1)

(13) - 1 = 12

Perception - (1d20+3)

(20) + 3 = 23

Mar 1, 2016 2:47 pm
Looking over the bags Tolvaj finds them to be plain, though heavy with something.
Mar 2, 2016 1:42 am
Confident that there's nothing overly special about the bags Tolvaj will get back to his feet and take a step back. "Looks safe enough, Taris. They're all yours..."
Mar 2, 2016 2:37 am
Taris raises an eyebrow at Tolvaj before shrugging and checking inside the first satchel.
Mar 2, 2016 8:44 am
Ohica will open the second satchel, interested in determining whether there's anything useful or relevant inside before they make their way back.
Mar 2, 2016 12:52 pm
Taris finds a ridiculous volume of gold coins (easily 10, 000) as well as four potions and three spell scrolls in his sack. Ohica finds a smaller, but equally absurd volume of gold (about 5, 000) and a hammer... which she immediately recognizes as the dwarven relic, Whelm

http://vignette4.wikia.nocookie.net/greyhawk-chronicles/images/f/fb/Whelm.jpg/revision/latest?cb=20150927173840
OOC:
So perfect! Congrats you found the first of the weapons! Stats for Whelm forthcoming
Mar 2, 2016 3:44 pm
Boide smiles, perhaps for the first time. It quickly vanishes as he says, "Well done. Now, are we going to rest here in the dark or does this room have a back door somewhere?"
Mar 2, 2016 3:45 pm
Taris carefully removes the potions and scrolls before asking, "Anyone want to see if they can discern the use of these items?"
Mar 2, 2016 5:36 pm
"Well, I can try," says Boide. "Let's start with the potions." He opens one to take a whiff, and goes so far as to dab a pinky into the contents for a tiny taste.

Rolls

Arcana - (1d20)

(2) = 2

Mar 2, 2016 7:01 pm
Ohica shows Whelm to the group. "We've got one of them!" Then she answers Boide. "I would rather rest out here, where I can tell if my eyes are open or closed." She looks appraisingly at the satchels full of gold. "You are amazingly strong, Taris, to have lifted both of these satchels at once!" She nods in approval. "Must be clean living, lots of exercise, and a good diet." When she gets a chance after he's divined the nature of the other magic items, Ohica will talk to Boide. "Boide, it seems to me that this hammer, Whelm, can be of use to us, in this quest, even before we return it to its rightful owners. I can sense the presence of this gold as I hold Whelm, for instance, even when I walk into the dark room. It may be of use. Would you like to give it a try? We could alternate using it, perhaps."
Mar 2, 2016 7:04 pm
Boide takes some time sampling the potions and discovers one to be a Potion of Hill Giant Strength (for 1 hour, yoru Strength score becomes 21), one to be a Potion of Invulnerability (for 1 minute you have resistance to all damage), one to be a Potion of Invisibility (as the wizard spell) and one to be a Potion of Perfect Healing (restore your hit points, hit dice and maximum hit points as if you had a long rest).
Mar 2, 2016 7:21 pm
"Ah, you hold onto it," Boide answers to the question of Whelm. "Clangeddin graced me with his axe; you're already suited for swinging that thing. Besides, finding gold ain't much of a help when it don't tell ya who's guarding it!" The war cleric turns his attention to the scrolls to see if he can recognize the sigils and divine their purpose.
Mar 3, 2016 12:01 am
While the others looks over the spoils, Tolvaj will slink into the shadows (assuming there are any) and keep watch.

Rolls

Stealth to Hide - (1d20+8)

(11) + 8 = 19

Perception - (1d20+3)

(18) + 3 = 21

Mar 3, 2016 1:22 am
The scrolls are Meld Into Stone, Dispel Magic and Guardian of Faith.

You settle into the damp hallway, at the edge of the darkness, and manage to catch a few, restless, hours of sleep.
OOC:
Restless Long Rest. First, spend hit dice to heal to full. Then heal the rest of the way if you still have damage to heal. Then, regain 2 Hit Dice. Regain all other abilities as if you had a Long Rest.

The only light, and so the only shadows, are those brought by you folks. I think you all have Darkvision, so there may be no light or shadows to speak of!
Mar 7, 2016 3:13 pm
Somewhat recuperated, you start to make your way back to the sphinx chamber. It's a slow crawl across the boiling mud room, but having done it once already you manage it safely. As you make your way down the hallway back towards the chamber with the flesh golems, you run across a problem... the turnstile you passed through is designed to allow passage only in one direction...
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