Expedition: White Plume Mountain

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Apr 13, 2016 9:29 pm
Crossing the bridge to join the others Tolvaj watches intently as the lead disc sinks to the bottom of the pool. "That's what you needed the discs for?" he asks "Couldn't have just used a coin or something?"
Apr 13, 2016 9:41 pm
Alas, no plan survives a room in White Plume Mountain, and as Taris and Tolvaj step into the room the mer-women resurface, and, winking at him, beckon them to come into the water.
OOC:
Taris and Tolvaj, each make a Wisdom save
Apr 13, 2016 9:42 pm
"Sorry, but that water is now tainted with lead, there's no wa.... Oh, hey, Cutie!"
Last edited April 13, 2016 9:43 pm

Rolls

Wisdom Saving Throw - (1d20+1)

(3) + 1 = 4

Apr 13, 2016 10:01 pm
"A dip does sound nice right about now!"
OOC:
Rolling

Ugh!
Last edited April 13, 2016 10:01 pm

Rolls

Wisdom Save - (1d20+4)

(2) + 4 = 6

Apr 17, 2016 7:57 pm
With a cry of alarm, Eithne realizes the elves will drown unless she does something. Quickly, she reaches into her pouch and produces a mixture of moonseeds and crushed feldspar crystals. She holds the mixture in her palm as she utters her druidic incantations, and a searing beam of radiant moonlight stabs down onto one of the mer-women.
OOC:
Casting Moonbeam.
May 8, 2016 1:50 am
Taris and Tolvaj, seeing the mer-women, immediately finds themselves wanting to go for a swim... and as that feeling overcomes them a beam of moonlight falls over the pool and the kelpies scream out, then dive under the surface to wait for their new companions to join them... The two charmed men stride forward, blissfully aware of only the lovely women-folk waiting for them at the bottom of the pool...
OOC:
Taris and Tolvaj are charmed, and want to join the kelpies in the water - preferably at the bottom of the pool
May 8, 2016 2:13 am
Now that the kelpies have disappeared under the surface, Boide lacks a convenient target. He opts to grab Taris and physically restrain him from diving into the water. "Come on, snap out of it!"

Rolls

Athletics - (1d20+1)

(1) + 1 = 2

May 8, 2016 2:24 am
Where did they run off to?" Tolvaj wonders as he approaches the side of the pool. "Oh, there they are!" he exclaims as he readies himself to jump...

Rolls

Wisdom Saving Throw - (1d20+1)

(12) + 1 = 13

May 8, 2016 7:02 am
Taris shoves the little dwarf off of him with contemptuous ease and continues toward the water.

Rolls

Athletics - (1d20+6)

(18) + 6 = 24

Wisdom Save - (1d20+4)

(1) + 4 = 5

May 8, 2016 2:56 pm
Tolvaj, standing on the edge of the pool, shakes his head and his senses suddenly return to him. As he regains his wisdom, Taris throws himself into the pool and begins to rapidly sink towards the bottom, carried by the weight of his armour and equipment. As he sinks, the kelpies swim towards him, two writhing shadows from the perspective of those on the ledge above.
May 8, 2016 3:19 pm
Eithne dives into the water after Taris. As she does so, her limbs transform, taking the shape of writhing, grasping tentacles. Hoping to recover Taris without a fight, she changes her coloration to match the surrounding seaweed.
Quote:
GIANT OCTOPUS
Large beast, unaligned
Armor Class 11
Hit Points 52 (8d10 + 8)
Speed 10ft., swim 60ft.
STR 17 (+3); DEX 13 (+1); CON 13 (+1); INT, WIS & CHA are Eithne's
Skills Perception +4, Stealth +5
Senses darkvision 60ft., passive Perception 14
Challenge 1
Hold Breath: While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing: The octopus can breathe only underwater.
Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target.
Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud: (Recharges after a Short or Long Rest). A 20-foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Last edited May 8, 2016 4:09 pm

Rolls

Stealth - (1d20+5)

(20) + 5 = 25

May 8, 2016 5:45 pm
Boide peers over the edge, hoping the Light he cast upon the lead disc helps pick out the kelpies. Seeing the shadows approach, the cleric holds his hand out to Ohica and says, "Gimme that hammer, lass!"

Seeing the drow hesitate, Boide mutters to Tolvaj, "I hope this works. Get ready, elf."

"In the name of Clangeddin Silverbeard," he intones quietly in prayer, then his voice booms with divine power as he issues the Command, "Approach!"
OOC:
Casting Command at 2nd level, which ought to target both kelpies if they're within 30' of each other. Targets must succeed on a Wisdom saving throw or obey the command to move toward me by the shortest and most direct route, ending their turn if they move within 5 feet of me.
Last edited May 8, 2016 5:46 pm
May 8, 2016 10:21 pm
Ohica, briefly shocked out of her trance by Boide's command, hands him the hammer and resumes mediating on the meaning of all this madness for her faith...

As Taris sinks, the kelpies race for him, their fins pushing them through the water while they reach with their arms for him, fingers waggling to draw arcane signs as they move. The seaweed below Taris, that the now-octopus Ethine has hidden herself within, reaches up for the sinking paladin, and grasps him. Amongst the grasping weeds are a few octopus tentacles, nearly indistinguishable from them.

The kelpies, backlit by Boide's glowing lead discs, suddenly feel a compulsion to surface and suddenly shoot upwards, streaking over Taris. They burst from the water right at the edge in front of Boide as he grips the hammer...
OOC:
Eithne, Athletics check to tug-of-war over Taris with the seaweed. Boide and Tolvaj, you may make attacks on one or both kelpie's as they are in melee range of you both thanks to Boide's spell

Rolls

Kelpie 1 Save - (1d20)

(2) = 2

Kelpie 2 Save - (1d20)

(9) = 9

May 8, 2016 11:05 pm
Eithne struggles to free Taris from the seaweed.

Rolls

Athletics - (1d20+3)

(9) + 3 = 12

May 8, 2016 11:21 pm
"Come on, elf! Maybe if we knock these blighters open, the fighter will see how ugly they really are!" Boide half-roars, half-cackles in his mad panic to rescue Taris. He draws back with his hammer and swings for the first kelpie to rear its pretty head.

As he strikes, Boide mutters a quick prayer for Clangeddin's assistance, drawing a Spiritual Weapon opposite his target. The cleric hopes the Silverbeard forgives him for summoning a spectral hammer matching the appearance of Whelm, in order to achieve the effect of two hammers smashing something in-between.
OOC:
Bonus action to cast Spiritual Weapon

Rolls

Whelm vs Kelpie, Damage - (1d20+5, 1d8+3)

1d20+5 : (12) + 5 = 17

1d8+3 : (7) + 3 = 10

Spiritual Weapon vs Kelpie, Damage - (1d20+5, 1d8+3)

1d20+5 : (10) + 5 = 15

1d8+3 : (6) + 3 = 9

May 8, 2016 11:37 pm
Wanting to exact a bit of revenge for being tricked by the Kelpies, Tolvaj wastes no time drawing his sword. As soon as the second Kelpie breaks the surface of the water he slashes out and quickly follows with a shot from the hand crossbow strapped to his opposite forearm.
OOC:
Crossbow Expert feat for the second attack and negating the disadvantage to using a crossbow in melee.

Rolls

Short Sword Attack / Damage - (1d20+6, 1d6+4)

1d20+6 : (18) + 6 = 24

1d6+4 : (3) + 4 = 7

Hand Crossbow Attack / Damage - (1d20+6, 1d6+4)

1d20+6 : (13) + 6 = 19

1d6+4 : (5) + 4 = 9

May 9, 2016 12:10 am
Boide's hammer cracks into the kelpie's head as his spiritual blade stabs her in the upper back. The creature reels, and screeches, as it flips backwards and dives under the water to escape his assault, blood from her wound leaving a misty red trail in her wake.

Tolvaj's brutal stab takes the kelpie in the side of the neck, and his bolt sinks into her shoulder. She, like her sister, lets out a scream and dives below the water. She struggles to tear the bolt from her shoulder, slowly sinking towards the bottom of the pool as she does so.

Suddenly, the spell on Taris fails and his senses return to him. He barely prevents himself from breathing in a mouthful of water, and begins to struggle against the restraining seaweed. With the help of an octopus, he tears free and the two surface.
May 9, 2016 2:06 am
Boide does not let up. While he himself does not enter the water, his Spiritual Weapon does. It follows the kelpie and strikes again.

Rolls

Spiritual Weapon vs Kelpie, Damage - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (2) + 3 = 5

May 11, 2016 2:16 pm
Taris panics when he sees that he is held by a giant octopus, he pushes and struggles to get away from the creature and to the edge so he can get up on land.

Rolls

Athletics - (1d20+6)

(3) + 6 = 9

May 11, 2016 3:08 pm
Eithne deposits the struggling half-elf onto the ledge right next to the wooden door she was examining earlier. She clambers up onto the ledge as well, still in octopus form, and uses one of her tentacles to open the wooden door.
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