Jun 5, 2019 1:01 pm
Obvious character creation thread.
Available resources
You might use anything from the official WotC publications, but I'll keep an eye on balance because mix-matching these books can result in some off-balance results.
I've already allowed the following unofficial material:
- Scholar, with some changes
- Artificer, with some reservations
I will use some optional rules from the Dungeon Master Guide (DMG) as I see fit. I’m open to reskinning things after approval, and might allow some spells customization as per the spell design guidelines (and damage type tiers).
And if you get your hands on magical items, they will be handcrafted with love by your GM :)
Creating your character
Create a character at level 9 using any available resource (see above). Make sure to check out the Houserules thread as it contains variant rules that will affect everyone's game, and might alter a class or subclass you want to play.
For your characteristics, use the buy point or the standard array only.
The human variant is available. Multiclassing and feats too.
For starting equipment, we'll follow the DMg p.38 guideline: you'll start with 500 gp plus 1d10 x 25 gp, plus normal starting equipment. You may spend them as you see fit, but the only magical items available are the consumables ones (scrolls, potions etc). Reference prices and availability are right here : Vikaastea is supplied as a Urban Locale but, being far from the Sword Coast and all its mages, magical items are priced Expensive and limited to consumables.
You'll also start with one rare and one uncommon permanent magical item, plus one to three consumables (depending on rarity: 1 rare OR 1 uncommon + 1 common OR 3 common). Tell me what they do, give me an picture if you want, and I'll craft them for you (= write the exact description and powers).
Roll for your HP. For all your levels after 1. And if you're not happy with what you got, you can take the average instead. No mixing, either you accept your rolls or fall back to average.
By the way, average for HP is rounded up : 1d6 (4), 1d8 (5), 1d10 (6), 1d12 (7).
You can roll for background options if you want to, I'm just used to players picking/making up what fits their character concept.
On that matter, you should take some time to figure out how you character thinks as you pick his background traits. They are important to know how to (role)play your character, and will have a mechanical effect through the modified Inspiration System.
On the other hand, you don't need to write a whole novel about his background or know everything about him : a lot will emerge from the game.
Just make a character you like and trust the rules to make it a rich, reliable character. A character that would do what you're doing, and work with his companions of course! :)
Feel free to help each other as you build up your party, or to agree on any synergy you like.
Politics basics
There are a few things that you need to figure out before your character is completed:
* Who are you?
* What are you known for, in the city? As level 9 heros, you are paragons in your field of expertise: if people don't know you, they know of you.
- How well are you known in your field?
- How well are you known from the public?
* Why do you three work together, what ties you to each other?
* How do you relate to the main City Factions (see the Settings Information thread)
* Optionally, is your group already tied to one of them?
Available resources
You might use anything from the official WotC publications, but I'll keep an eye on balance because mix-matching these books can result in some off-balance results.
I've already allowed the following unofficial material:
- Scholar, with some changes
- Artificer, with some reservations
I will use some optional rules from the Dungeon Master Guide (DMG) as I see fit. I’m open to reskinning things after approval, and might allow some spells customization as per the spell design guidelines (and damage type tiers).
And if you get your hands on magical items, they will be handcrafted with love by your GM :)
Creating your character
Create a character at level 9 using any available resource (see above). Make sure to check out the Houserules thread as it contains variant rules that will affect everyone's game, and might alter a class or subclass you want to play.
For your characteristics, use the buy point or the standard array only.
The human variant is available. Multiclassing and feats too.
For starting equipment, we'll follow the DMg p.38 guideline: you'll start with 500 gp plus 1d10 x 25 gp, plus normal starting equipment. You may spend them as you see fit, but the only magical items available are the consumables ones (scrolls, potions etc). Reference prices and availability are right here : Vikaastea is supplied as a Urban Locale but, being far from the Sword Coast and all its mages, magical items are priced Expensive and limited to consumables.
You'll also start with one rare and one uncommon permanent magical item, plus one to three consumables (depending on rarity: 1 rare OR 1 uncommon + 1 common OR 3 common). Tell me what they do, give me an picture if you want, and I'll craft them for you (= write the exact description and powers).
Roll for your HP. For all your levels after 1. And if you're not happy with what you got, you can take the average instead. No mixing, either you accept your rolls or fall back to average.
By the way, average for HP is rounded up : 1d6 (4), 1d8 (5), 1d10 (6), 1d12 (7).
You can roll for background options if you want to, I'm just used to players picking/making up what fits their character concept.
On that matter, you should take some time to figure out how you character thinks as you pick his background traits. They are important to know how to (role)play your character, and will have a mechanical effect through the modified Inspiration System.
On the other hand, you don't need to write a whole novel about his background or know everything about him : a lot will emerge from the game.
Just make a character you like and trust the rules to make it a rich, reliable character. A character that would do what you're doing, and work with his companions of course! :)
Feel free to help each other as you build up your party, or to agree on any synergy you like.
Politics basics
There are a few things that you need to figure out before your character is completed:
* Who are you?
* What are you known for, in the city? As level 9 heros, you are paragons in your field of expertise: if people don't know you, they know of you.
- How well are you known in your field?
- How well are you known from the public?
* Why do you three work together, what ties you to each other?
* How do you relate to the main City Factions (see the Settings Information thread)
* Optionally, is your group already tied to one of them?