Characters creation thread

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Jun 24, 2019 1:07 am
@Viking- the tie-in idea you have is a great one. If you're still okay with the possible "arranged marriage" idea them we can go with that.

Out of curiosity, what ideas do you have on why our families would want to ally with each other?
Jun 24, 2019 1:15 am
I'm taking Arcana and History from scholar background, Medicine Nature and Alchemist Supplies from Physician pursuit, Investigation Religion Survival Herbalist Kit and Poisoner's Kit from class skills, and Perception from Variant Human race. Expertise in Medicine and Investigation.

For you I'd say good choices aside from stealth and thieves tools would be acrobatics, sleight of hand, deception, or perception. Either play to your dominant dex attribute and become amazing at what you're already good at, acrobatics/sleight of hand, or shore up what you might need some help with, deception/perception. I'd probably lean towards the latter as being a bit more useful.
Jun 24, 2019 1:21 am
I really like the arranged marriage storyline as well. That opens up some interesting interactions between Squad and Theo as well. An older brother protective of a younger sister and testing him to decide if he's worthy of marrying into the family.
Jun 24, 2019 1:22 am
I am fine with an arranged marriage idea. Of course when we were together we needed a chaperone like an older brother, who I am sure loved to keep his younger sister out of trouble when we were kids.

The reason for could be a combing of our two houses against a rival house. Your house is known for its warriors but our house is more of a merchant house. In your families eyes it gives them capital and influence to use to gain strength and our house gains "muscle".
Jun 24, 2019 1:26 am
Sounds good to me. How old are your character's going to be? I'm looking to make mine old enough to have fought against the lizardmen and the more current undead.
Jun 24, 2019 1:27 am
Late 30s I'd say. Old enough to be worldly and experienced but still young enough to be active.
Last edited June 24, 2019 1:28 am
Jun 24, 2019 1:28 am
What would our characters think of each other now? Knowing that sooner or later their respective family's may put the pressure on?
Jun 24, 2019 1:29 am
Ferdy says:
Late 30s I'd say. Old enough to be worldly and experienced but still young enough to be active.
I was actually thinking of putting my character in his 30's. So that will work.
Jun 24, 2019 1:33 am
That would make me either late 20's early 30's. depending on how many years younger you want me to be.
Jun 24, 2019 1:48 am
Tamara: late 20s, Squad: early 30s, Theo: late 30s sounds good to me
Jun 24, 2019 1:53 am
Hey Ornux, can I change my mind on one of the magic items? Let's change the truesight ring into something that just gives a straight AC bonus. Upon further reflection, the truesight seems a little niche in its usefulness. I can just carry a potion for that on the off chance I'll need it.
Jun 24, 2019 1:55 am
I will go with 29 years old. That gives us a 30th birthday to plan at some point.
Last edited June 24, 2019 2:02 am
Jun 24, 2019 1:58 am
Ferdy says:
Tamara: late 20s, Squad: early 30s, Theo: late 30s sounds good to me
Sounds good!
Jun 24, 2019 2:31 am
Hey one other question. Can Theo have a cane sword? A short sword disguised as a cane.
[ +- ] Cane Sword
Last edited June 24, 2019 2:41 am
Jun 24, 2019 2:37 am
Actually it would probably be more of a rapier. from the look of that.
Jun 24, 2019 2:42 am
Yeah but scholars don't get proficiency in rapiers. Tryin to work with what I've got, short swords!
Last edited June 24, 2019 2:42 am
Jun 24, 2019 3:23 am
Ok I took expertise in deception that should cover my disguise and forgery kits for advantages. For the last one I am thinking insight, slight of hand or persuasion.
Jun 24, 2019 3:28 am
Insight might be good. I'm purposely avoiding social skills since I envision Theobold as a bit socially awkward. He knows something about everything, but people are a bit of a mystery to him; unless we're talking about their anatomy or biological traits.
Last edited June 24, 2019 3:29 am
Jun 24, 2019 3:34 am
Theo's background features:

Sage Background
Specialty: Alchemist
Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Personality Trait: There's nothing I like more than a good mystery
Ideal: Logic. Emotions must not cloud our logical thinking.
Bond: My half-sister is a very capable person, but just the same I can't stop treating her like a child that needs my protection and advice. It's the one thing that clouds my logical mind.
Flaw: Most people scream and run when they see a demon. I stop and take notes on its anatomy.
Last edited June 24, 2019 3:44 am
Jun 24, 2019 3:52 am
HP rolls

Boy that's a royal drubbing. I'm taking the average.
+2 con mod so
10 + 7 + 7 + 7 + 7 + 7 + 7 + 7 + 7 + 9 (Physical Conditioning Discovery)
Last edited June 24, 2019 3:57 am

Rolls

HP - (8d8)

(48362113) = 28

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