Characters creation thread

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Jun 17, 2019 11:50 pm
If you're set on the physician, then I'll at least fix some of what's wrong.

First, the primary attribute for the additionnal skill you get from the subclass feature is Intelligence. Then, no matter how you get the proficiency from, the checks required to some of the features are Intelligence (Medecine) checks. The class can't be burdened with another attribute dependency. Plus it make it really clear that you get all that knowledge from study, so it makes sense.

Second, the whole class can use a shield with his unarmored defense. He's not a monk, he's a battlefield master!
OOC:
I'm not sure about the shield one. It might a bit too much.
And last, that Medical Prowess is more than underwhelming. It's crap. It's a normal Medecine check with icing on the 20. That's not a core subclass feature!
So here it is, tell me what you think about it.
Medical Prowess
Starting at 3rd level, you have become so intimately familiar with the ways of the body that your medical care are unmatched in efficiency. Whenever a creature regains HP as a result of one of your actions, they regain additional HP equal to your proficiency bonus.
Jun 18, 2019 4:31 am
I have a backstory idea to pitch to my fellow players. The three of us are childhood friends. We were the children of minor nobles and thus were afforded a proper education and attended the same academy. At some point the three of us agreed to try and better ourselves by becoming powerful and influential members of the city, but would always share that power equally between us and make all decisions based on a two thirds majority rule. So whenever an important decision needed to be made, whatever two of us decided it's what we would do.

Thus did we become co conspirators in a bid for power in the city. One of us joined the Oaken Shield and became an inspiring leader of men, rising to become city watch captain with the ear of the Oaken Shield representative on the Tridana.

One of us became a spy, greasing the wheels of industry and trade for a select few allies within the Flaming Tree Consortium and using underworld contacts to hinder their competitors, subtly and invisibly shaping the economic landscape of the city and gaining the attention of the Flaming Tree representative on the Tridana.

The third became a physician and studied healing at the temples and scriptoria of the broken god, Ilmater. He learned the practical arts of healing from wise masters, though he had little use for the more mystical aspects of healing the Ilmatari espoused. He considered it all mumbo jumbo. To his way of thinking, the gods may deserve respect as powerful extra-planar creatures, but certainly not admiration, devotion, and worship. His skills grew and he eventually came to be the personal physician of no less a personage than the Silver Hand's representative on the Tridana, who suffered in secret from a chronic and debilitating malady. In many ways they were polar opposites, one being a man of faith and one of science, but they respected one another and enjoyed the spirited philosophical discussions that their differences engendered.

And so, the three inseparable childhood friends were strategically poised, each with influence over a different member of the Tridana, to make their bid for jointly held power.
Jun 18, 2019 9:36 am
While I really love that common backstory, I'd like to remind how I described the position in which you can start the campaign: "your initial position/job cannot be higher than indirectly related to one of the Tridanarr."
You'll have to adjust your current position accordingly, but I'm sure it doesn't change the whole thing.

The reason behind it is that you'll have to indirectly influence their decisions, rather than having to convince them directly through eloquence or rhetoric.
Jun 18, 2019 12:44 pm
Ornux says:
While I really love that common backstory, I'd like to remind how I described the position in which you can start the campaign: "your initial position/job cannot be higher than indirectly related to one of the Tridanarr."
You'll have to adjust your current position accordingly, but I'm sure it doesn't change the whole thing.
I don't understand. One is described as having the ear of a Tridana member, one is described as coming to the attention of a Tridana member, and one is a civilian who occasionally has conversations with a Tridana member. That all sounds indirect to me. Could you be more specific about what would need to be changed?
Jun 18, 2019 3:21 pm
In any case, medicine being intelligence and the medical prowess change solve much of my perceived faults with the class. You can keep the shield proficiency.
Jun 18, 2019 3:39 pm
i like the background idea though not all of us has to be nobles. In fact just a well to do family would work. Such as if Squad's father worked for my parents as their personal guard, I am sure we would have meet. and so forth.

Also since we are not the highest ranking people, I could just be a lieutenant in the spy network,only overseeing a portion of the city or something like that.
Jun 18, 2019 9:21 pm
Ferdy says:
In any case, medicine being intelligence and the medical prowess change solve much of my perceived faults with the class. You can keep the shield proficiency.
Good to read, so we'll go with that: changes 1 and 3 come in play, shield proficiency remains the prerogative of the Tactician.
Jun 18, 2019 9:27 pm
Ferdy says:
One is described as having the ear of a Tridana member, one is described as coming to the attention of a Tridana member, and one is a civilian who occasionally has conversations with a Tridana member. That all sounds indirect to me. Could you be more specific about what would need to be changed?
Maybe I'm not using the right words here :/
By "indirectly related", I mean that you don't get to interact directly with them (not on a regular basis, at least). So that if you have to influence them, you'll either have to direct their attention where you want it to be, or you'll have to find a way to get an audience. Or send the right people to them. Whatever you three can agree on.
Jun 18, 2019 10:07 pm
Oh, I see. Ok, I understand now.
Jun 19, 2019 8:06 am
Reminder of what needs to be done:
- decide what character concept you want to play
- pick a class that lets you play that concept, fill the character sheet
- don't forget about the background and traits, plus the questions I asked
- tell me what your magical items should be like (do that one quickly so that I can start crafting : it can be time consuming)
Jun 20, 2019 1:23 am
Well as far as magical items go, this character is the studious type and would want to study the anatomy texts of various races in their own native language, so for the first one maybe something like a helm of comprehend languages but in something less cumbersome than a helm.

The other thing I'd like is something like a gem of true seeing. For both, I think it'd be cool if they could be different pairs of spectacles. Or maybe spectacles for the comprehend languages, and a monacle for the true seeing.
Last edited June 20, 2019 1:23 am
Jun 20, 2019 1:27 am
Ok tomorrow I am off of work and I am going to work on my character now that I got the basis of her down. Still new to 5th ed so it will take some time. As for magic items I will think on those something to do with her spying would be a major help or something that disguises her so when she is out and not being "noble" she won't be recognized.
Jun 20, 2019 8:22 am
Viking1031 I can help you to build you character if you want. As a busy father, I'm mostly available during work hours (CET timezone, so that's 3AM to 12PM EST), plus somewhat available when the kids are in bed (3PM to 6PM EST or so).
Hangouts probably is the easiest way to do that.
Jun 20, 2019 10:46 am
As far as magic items go, I think one should be something that'll enhance his strength. Like a belt of giant strength. As for the other I'd say a magic weapon of some kind, probably a sword. Both would reflect the fact that he's a proven warrior.
Jun 20, 2019 1:45 pm
Squadfather44 how do you plan to play your fighter? Like, did you already pick an archetype? What would be his role in combat? What does he bring to the team out of combat?
I'm getting a Battlemaster vibe, but I can't be sure until you confirm your plans.
Jun 21, 2019 10:23 am
Ok Ferdy, here are your magical items, just out of my GM's furnace. I hope you like them :)

Eyeglasses of the focused linguist : wondrous item, uncommon
Half-moon spectacles that help you focus on the strenuous task that is translation.
When worn, these spectacles provide to their bearer the same benefits as a comprehend languages spell to decipher foreign writings.

Ring of seeing : ring, rare (requires attunement)
This gem has 3 charges that replenish daily at dawn.
While wearing this ring, you can speak its command word as an action and expend 1 charge to activate it for 10 minutes.
When you close your eyes while the ring is active, you can see with truesight through its gem out to 120 feet. You don’t need to be wearing the ring to use this property, but must stay within 60 feet of it.
Jun 21, 2019 11:04 am
Great. The power to perceive things as they truly are, and the power to see the deeper meaning in things. Very thematic.
Last edited June 21, 2019 11:05 am
Jun 21, 2019 1:59 pm
Ok I am putting my character together and I went with a half-elf rogue noble. I am thinking as I level to go with assassin instead of the thief as the archtype for her being a spy especially with her ability at 9th level to create false identities.
Jun 21, 2019 2:11 pm
I was toying with the idea of the Champion archetype. He's definitely the type to lead the charge into combat. With my character being a seasoned warrior, I was toying with taking the linguist feat. Let him speak a variety of languages to reflect his travels.
Jun 21, 2019 2:13 pm
Ok as far as feature for the noble do you think position of privileged or possibly retainer would be better? I also need 2 languages and I am not sure what would be helpful for this game, so suggestions would be helpful.
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