03: High Spirits

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Jul 18, 2019 9:51 am
OOC:
mmm... I have a feeling the GM wants us to unmaks it all this strife... 🤔
Yoshi looks back at the ronin and replies "You mean you do not have the honor to duel a boy from a clan?"
Jul 18, 2019 1:28 pm
She tilts her head to the side slightly, curious. "I do find you amusing. I've often enjoyed fools performing in my Daimyo's palace. I apologize, these may be unfamiliar words to you, Daimyo and Palace, having been unfairly denied any proper education. Do you need help translating them to your untutored ears?"
[ +- ] Passion: Wordplay
Jul 20, 2019 11:27 am
Quote:
Hitoshi seems to relax a hair at your intervention as the ronin turns there attention on you. "Are you saying we look like beggars? You should watch your tongue, perhaps your invisible friends would be able to better advise you on manners than your teachers"
"You are correct in thinking that the spirits are the best teachers and I am proud that my link with them can be noticed even by someone as dishonorable as you" Aki puts effort into making her voice sound calm but it still carries a noticeable sharpness. "Fallen from your master's grace, you decided to follow this man, who is even scared of accepting my friend's challenge to a duel. Maybe he should trade in his sword for a sickle."
Jul 29, 2019 10:57 am
The ronin simply laugh at your efforts, pointing out that as none of you are samurai you have no standing to issue a formal duel but do not make any efforts to stand down. They all seem strangely determined to not be swayed by any of you all. As one of them opens their mouth to presumably issue another insult you hear a shout as Mirumoto Hinata seems to have reached the end of their patience and throws a punch at one of the ronin and suddenly everyone is fighting.....
OOC:
Ah the joys of running pre-written scenarios! Just wanted to say I don't normally like to constrain things as much as this scene has but I'm trying to run through the scenario pretty straight so it'll be a tad 'rail-roady' in places.

Each of the ronin are armed but none of them are pulling weapons, seeming to be happy with their fists. You will all be facing off against a single ronin.

Ok, this is our first proper Skirmish. During a Skirmish characters will act in order of initiative, from highest to lowest, with ties being broken by PC's (in the event of a tie between PC's the character with the highest honor score will go first). So to start off we'll need an Initiative check, can everyone please make a TN 1 Tactics check, the ring you use for the check will determine the Stance you will start the battle in (see below) and your Initiative score will be equal to any bonus successes you get plus your characters Vigilance equal to your Vigilance if you fail the check, if you pass it will be equal to your Vigilance plus 1 for succeeding plus an amount equal to any bonus successes on the Tactics check.
[ +- ] Stances
Jul 29, 2019 12:21 pm
Kashita eschews her preferred flexible stance, and concerned with the space, adopts one that favors mobility.

Result: 1. (1 Opp), 2. (1 expl success) + (1 Opp), 3. (1 expl succ +1 strife) +(1 succ + 1 Opp). I'll take 2 and 3, so 3 successes, 1 Strife, 2 Opportunity
Last edited July 29, 2019 12:26 pm

Rolls

Air 2, Tactics 1 - (2d6, 1d12)

2d6 : (36) = 9

1d12 : (12) = 12

Explosive - (1d6, 1d12)

1d6 : (3) = 3

1d12 : (10) = 10

Jul 29, 2019 12:34 pm
Yoshi breaths calmly and clears his mind as the skirmish becomes inevitable.
OOC:
-_- vigilance 2... so I guess initiative is 1?
Last edited July 29, 2019 12:36 pm

Rolls

void:2 tactics:0 - (2d6)

(22) = 4

Jul 29, 2019 12:58 pm
CESN says:
Yoshi breaths calmly and clears his mind as the skirmish becomes inevitable.
OOC:
-_- vigilance 2... so I guess initiative is 1?
OOC:
Ok, got that slightly out. I've corrected it above but if you don't succeed it's simply equal to your Vigilance

Initiative Track
Kashita - 6!
Yoshi - 2
Aki - ?
Jul 29, 2019 1:21 pm
Aki raises her arms to get into position to attack fast and hard, her favorite way of fighting.
OOC:
1 Success and 1 Opportunity. I'll recover 1 Strife with the opportunity.

That's a total Initiative of 3
Last edited July 29, 2019 1:24 pm

Rolls

Tactics 0, Fire 3 - (3D6)

(531) = 9

Jul 31, 2019 8:54 am
As you all find yourselves engaged with a Ronin the sounds from the rest of the sake house lead you to think that all your fellow competitors are similarly engaged.

Kashita - The Ronin you are fighting seems to be favoring one leg which you adjust your stance to take account of
OOC:
The TN of Kashita's first check against this Ronin is reduced by 1.
Aki - You quickly scan the fight around you as one of the Ronin move in against you and it strikes you that they seem to be not coming at you all as hard as you'd have expected. It reinforces your thoughts that they may have been paid to make a scene.
OOC:
Initiative Track
Kashita - 6
Ronin - 4
Aki - 3
Yoshi - 2

You are all currently unarmed so could attack with your fists or try to kick the ronin using the Strike action (see below) or try to ready a weapon of some sort (improvised or otherwise). Those of you who have Opportunities from your initiative check can spend one to ready a weapon (either an improvised one or could say you had a boken (practice sword) in the possessions you brought with you).

Sequence for a round in a Skirmish is first you choose whether you are staying in your current stance (in this case it is whatever Ring you used on the Initiative check) or changing to a different Stance. Then you can Move and perform an Action (in either order). I've noted the Strike action below, other Skirmish Actions are listed on page 263 of the rule book but if you don't have access to it just tell me what you are thinking of doing and I'll give the details of the Action that seems most appropriate.

Kashita is up first.
[ +- ] Strike Action
Jul 31, 2019 12:10 pm
Otaku, though no bare fisted fighter assumes that we're playing honorably at the moment. She launches herself at the ronin and delivers what she hopes will be a devastating gut shot with her right fist.

Result: 2 successes, 1 Strife
Last edited July 31, 2019 12:12 pm

Rolls

Air 2, Unarmed 0

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Woops, - (2d6)

(61) = 7

Explosive - (1d6)

(5) = 5

Jul 31, 2019 1:16 pm
Kashita - as you move towards the ronin you flick one hand up high drawing the ronin to block as your other hand slams into their torso. The ronin grunts and twists to lessen the impact, quickly changing their stance to remove the advantage you were getting from their injured leg.
OOC:
As this is our first combat I'm going to walk through things a bit more openly than I might normally.

That attack deals 2 damage to the ronin. They are wearing no armor and have no other means of reducing the damage. As they are not Incapacitated they will instinctively defend (twisting to reduce the impact) taking 2 fatigue in the process. As their Endurance score is 5 they do not become Incapacitated (you need to get an opponents Fatigue above their Endurance for them to become Incapacitated)

Hope that's clear (has taken me a bit to get it straight in my head). Feel free to ask any questions if there's any part of that which doesn't make sense.

I'm going to roll for the Ronin below and then narrate what happens in a separate post.

Rolls

Martial Arts - Unarmed (Fire) vs Aki - (2d6, 1d12)

2d6 : (11) = 2

1d12 : (1) = 1

Martial Arts - Unarmed (Fire) vs Kashita - (2d6, 1d12)

2d6 : (15) = 6

1d12 : (7) = 7

Martial Arts - Unarmed (Fire) vs Yoshi - (2d6, 1d12)

2d6 : (24) = 6

1d12 : (9) = 9

Jul 31, 2019 1:47 pm
After a moment the ronin all shift to a much more aggressive stance and launch their attacks. Those facing off against Aki and Kashita swing fists but fail to provide any real threat. The ronin who was slinging insults at Yoshi flicks their fist out at the monks face, as Yoshi tries to move to avoid the blow the ronin slams their shoulder into him knocking him to the floor. The ronin's chuckle stings almost as much as the impact with the floor.
OOC:
Ok all of the Ronin switch to Fire stance so if they succeed on their attack they will gain an extra bonus success per Strife symbol on their kept dice. Dice rolls are as follows:

On Aki: Ring dice - 1(Blank) 1(Blank), Skill Die - 1(Blank)
On Kashita: Ring dice - 1(Blank) 5(Success), Skill Die - 7(Success and Strife)
On Yoshi: Ring dice - 2(Opportunity and Strife) 4(Success and Strife), Skill Die - 9(Success)

TN for the Strike action to hit is 2.

On Aki the Ronin get's nothing regardless on how many dice they keep so it's a miss.

On Kashita whilst the Ronin could keep dice for two successes their TN for the Strike is increased by 1 due to Kashita being in Air stance so they cannot hit them (as the Strife only count as bonus successes if the attack hits). They will keep the Ring die with the single success.

On Yoshi they will keep all of the dice to get a total of 1 x Opportunity, 2 x Strife, and 2 x Successes. So that meets the TN and does 1 base damage, due to them being in Fire Stance that get's increased to 3 damage due to the kept Strife and they will use the Opportunity to activate their 'Sit down child!' ability which knocks Yoshi down. They need to spend their Movement on their next action to stand and suffer 1 Strife from the embarrassment. As Yoshi has no way to reduce the damage they will take 3 fatigue as they try to defend against it.

Ronin Condition Track
Ronin on Aki: 0 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Kashita: 2 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Yoshi: 0 fatigue (5 Endurance), 2 strife (6 Composure)

Aki and Yoshi to go....
Jul 31, 2019 1:54 pm
Yoshi stands up and looks at the Ronin that has been insulting him. Taken by surprise, he now focus on standing his ground, standing unmovable like the the mountains. Keeping a cool head, the monk breaths deeply. "I must say that I would have not guessed you as a samurai based on your technique." As a monk, he is well trained in unnarmed combat, so the ronin stands no change against him. Yoshi quickly kicks the ronin's leg with great precision, stopping just short of forcing the ronin on the floor.
OOC:
opportunity + success and strife + exploding and strife + opportunity and strife + opportunity

so I need 2 success: success and strife + exploding and strife
For critical justice, I need two opportunities, but my strife will be maxed then...so I'll use both single opportunities to breath and recover strife.

How do abilities work? I've got this Blood of the Kami that gives an extra opportunity on unnarmed combat. If that is for each unnamerd attack, then I could use the 2 opportunities for critical and take one strife on top of what I did.
Last edited July 31, 2019 2:13 pm

Rolls

Earth: 3 Martial Arts (Unarmed): 1 - (3d6, 1d12)

3d6 : (346) = 13

1d12 : (5) = 5

explode - (1d6, RA)

(2) = 2

Jul 31, 2019 2:20 pm
Unlike Yoshi, Aki is not in the right mindset for quips. She just throws attacks at her opponent, hoping to hit him despite her lack of training in unarmed combat
OOC:
2 Successes, nothing else
Last edited July 31, 2019 2:22 pm

Rolls

Fire 3, Unarmed 0 - (3D6)

(515) = 11

Jul 31, 2019 2:24 pm
The ronin seems to be caught a bit off guard by Yoshi suddenly surging to their feet and only just manages to put a block in the way of their attack.
OOC:
Assuming you are keeping dice for 1 x opportunity, 2 x success (incl the exp succ), and 1 x strife and that you are using the Opportunity to offset the Strife unless you want to do something else with it?

As your attack just met the TN you only do the base damage of 1 for using your fist and again as the Ronin does not have any way to reduce the damage they take 1 x fatigue.

Ronin Condition Track
Ronin on Aki: 0 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Kashita: 2 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Yoshi: 1 fatigue (5 Endurance), 2 strife (6 Composure)

Aki to go....
Jul 31, 2019 2:30 pm
Whilst Aki's training leans in other areas she still manages to prove to be a threat to the ronin facing her, again causing them to twist to avoid the worst of the blow.
OOC:
As your attack just met the TN you only do the base damage of 1 for using your fist and again as the Ronin does not have any way to reduce the damage they take 1 x fatigue.

Ronin Condition Track
Ronin on Aki: 1 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Kashita: 2 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Yoshi: 1 fatigue (5 Endurance), 2 strife (6 Composure)

Kashita to go....
Jul 31, 2019 2:34 pm
mcneils5 says:
Assuming you are keeping dice for 1 x opportunity, 2 x success (incl the exp succ), and 1 x strife and that you are using the Opportunity to offset the Strife
OOC:
wasn't it 2x opportunity + 2 x success (incl the exp succ) + 2 x strife (with opportunities canceling the strifes?
I could eventually decrease my strife with the Blood of the Kami ability, but I'm not sure how that works...
Jul 31, 2019 2:49 pm
CESN says:
mcneils5 says:
Assuming you are keeping dice for 1 x opportunity, 2 x success (incl the exp succ), and 1 x strife and that you are using the Opportunity to offset the Strife
OOC:
wasn't it 2x opportunity + 2 x success (incl the exp succ) + 2 x strife (with opportunities canceling the strifes?
I could eventually decrease my strife with the Blood of the Kami ability, but I'm not sure how that works...
OOC:
Was basing it on what you originally had on your post, you must have been editing it as I was posting so I didn't see the revised post. Will rejig the post and get it updated later.

The Blood of the Kami adds an extra ring die to your pool showing 1 x Opportunity result (so you don't roll it) you can then decide whether you want it to be one of your kept dice or not but you still can't exceed your ring value in kept dice (not including extra dice from Explosive Successes though)
Jul 31, 2019 2:53 pm
mcneils5 says:
The Blood of the Kami adds an extra ring die to your pool showing 1 x Opportunity result (so you don't roll it) you can then decide whether you want it to be one of your kept dice or not but you still can't exceed your ring value in kept dice (not including extra dice from Explosive Successes though)
OOC:
right, so in this case I can keep 3 + the opportunity and strife (re-rolled 2), or is it 3 + the actual exploding die (6)?
Jul 31, 2019 11:12 pm
Kashita winces mockingly after her strike, then congratulates him on his neay landed blow. "Oh, here it comes!"

Rolls

Air 2, Unarmed 0 - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (6) = 6

Explosive - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (6) = 6

Explosive - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (6) = 6

Explosive - (1d6)

(3) = 3

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