[OOC] Session Zero: Character Creation

Nov 19, 2019 4:39 pm
Feel free to discuss your character concepts here. Characters should follow standard Genesys character creation rules. There is a thread in this forum with step-by-step character-creation guidelines, so please consult that thread for guidance.

When you submit your character, please show your work. That is, give me a detailed explanation of how you built the PC (e.g., what were your free Career Skill ranks? What did you spend your starting XP on? Your bonus XP? How much was each piece of your gear? Are you under your Encumbrance Threshold?) You can do this in the "Notes" section of your character sheet.

OK, have at it!
Nov 23, 2019 4:14 am
Just a bit of background that may help you design your character:

1) Ever since the pharmaceutical industry collapsed, Rumble City has been on the brink of social and economic collapse.
2) Gangs run much of the city.
3) The police turn a blind eye as long as the gangs refrain from gun violence and stay out of richer neighborhoods.
4) The legendary sensei Phil Wakamatsu helped institutionalize the martial arts here 30 years ago.
5) Dojos and gyms train both gang members and vigilante groups who defend the neighborhoods.
6) A rash of kidnappings in the last month has people on edge.
Nov 23, 2019 6:01 pm
Thanks for having me Savagebob, I enjoy your other genesys game so I feel pretty confident this one will be fun. I'm pouring through the options and think I'm gonna settle for a martial artist devotee who wishes to bring goodness into the world. Through beating up bad guys. For this concept I had in mind the classic "kindly tiny fellow, fierce fighter" idea. How do fantasy/sci-fi species fit into the universe, are they simply all intermixed for the most part?

Naturally I'm going to pick the Martial artist archetype, with a focus on striking skills.

Career will be Socialite. (changed my mind)
Last edited November 23, 2019 11:56 pm
Nov 24, 2019 12:11 am
Glad to have you aboard, somebox! This game should be a bit different from the Terrinoth game in that fighting will be more central. But there will still be room for some socializing and investigating.

A martial artist striker will be very versatile and a good addition. That's a character type than can fit a bunch of different headquarters options, too (the last step of character creation).

There are actually no aliens, robots, fantasy races, etc. in this game. Everyone is assumed to be a basic human. I'm open to the possibility of Qi abilities being introduced at some point (intense-focus martial arts stuff), but for now, just assume that you're in a version of Detroit that's on the brink of collapse and you'll get the idea.
Nov 24, 2019 6:47 am
Ah okay, I can work with that.

For group HQ cast my vote for the Dojo.
[ +- ] Possible Character portrait, ignore the long ears and if it's too much please let me know!
Last edited November 24, 2019 5:12 pm
Nov 24, 2019 1:05 pm
The Imgur link isn't working. I think you have to click on "share," and then "BBCode" or something like that.
Nov 24, 2019 5:13 pm
Whoops. Should be fixed now.
Nov 24, 2019 6:54 pm
Character looks really cool! I'm actually planning on a sort of anime aesthetic with the art I use, so you'll fit right in. After all, the inspirational source material is Japanese beat-em-up video games. (That said, there's going to be a detectable influence from Jean Claude Van Damme and Steven Segal movies...
Nov 25, 2019 1:47 am
I reached out to the author of the "Ready... Fight!" supplement for advice on PC builds and how Brawl (Striking) vs. Brawl (Grappling) is supposed to work in various types of engagements. In a nutshell, he suggests that Striking is better versus Minions, while Grappling is potentially better against Rivals and Nemeses ("boss" characters). Either build is serviceable, but there will be a difference in what you can do best. Here's what he said:
Quote:
So if it's me? And I have a grappling heavy PC build, and I'm in an encounter with minions? I'm just going to spam takedown attacks for damage, and probably spending advantage to keep my own feet (think steven segal when he's in a fight with 6 guys throwing them all over the place). I won't bother spending an action to improve my position for a takedown, because if the minion group is large, it's probably hard to make that check.

But what you are noticing is correct. A grappling focused build is going to be better than the striking focused build vs rivals and nemeses (the ability to bank crit scores is a huge advantage against such targets versus what strikers do), and somewhat less effective against hordes of minions. If I was building a grappler for the kind of campaign you're describing, I'd absolutely take a punch or elbow attack or something, and a rank in striking, so if I do a takedown and don't finish an enemy, I can finish them with a punch or elbow (though the plain old unarmed attack can work in that instance as well). There is also the ground and pound talent, which is for grapplers that use their grappling to get in a better position for punching.

If you're going to have this sort of PC, I'd just re-read the rules on prone targets, too. Just like in the real world, there is a lot of danger for grapplers outside one on one fights.
Nov 25, 2019 3:58 am
Eskaton says:
Hmm, reading that discussion on striking vs brawling has me reconsidering, but I've just dropped a boxer/investigator, backstory is a high school delinquent who washed out of the police academy and now works as a private eye. I think vigilante hideout makes the most sense for him as far as hideouts go, but could see storefront or gym as well.
Sorry, Eskaton; I meant to lock the Character Creation thread, keeping it as more of a how-to on character creation. Let's keep the discussion aspect here in this thread.

The specific hideout y'all pick will need to accommodate everyone, but we can be creative. Maybe he trains at the same dojo as the other character if we end up going the dojo route. Or maybe somebox's martial artist is a member of a vigilante outfit. Let's see what others cook up once we recruit another player or two.
Nov 25, 2019 4:04 am
And having two strikers isn't necessarily a bad thing. I think the strategy for you versus boss types will be the same as it is in vanilla Genesys: Attack and try to land critical hits.

Love the character, by the way! I'll check over everything once you have a chance to "show your work" (like indicating where your free ranks were, and what you spent your XP on).
Nov 25, 2019 4:58 am
@Eskaton this early on I was thinking the same thing actually, I could easily retool for grappling or be fine as is.
Last edited November 25, 2019 4:58 am
Nov 25, 2019 11:43 am
It might make sense for us to diversify. I think high school wrestler works as well for my char concept as boxer does tbh. Could even slide in dojo by saying he got into bjj or something as an adult. I'll take a look at retooling and showing my work after I get off tonight
Nov 25, 2019 2:35 pm
Either way, we should be good. I'm hoping another player or two join up. I think I made a mistake announcing the game over the weekend, when the site's not as well populated.
Nov 26, 2019 2:19 am
Just finished editing my sheet to show my work. If we have more join and one is cool with grappling, I'll stay as is, otherwise I'll edit when the time comes.
Nov 26, 2019 3:47 am
Sounds good. Part of me thinks we might have to be patient for the Thanksgiving holiday to pass. I'll keep putting out feelers to hopefully attract at least one more person. Three's enough to start.
Nov 26, 2019 2:32 pm
Head's up it may be a day or two before I can check over your characters. I've got a couple of deadlines with work that unfortunately overlap with a holiday weekend where I'll be traveling. People can be so cruel!
Nov 26, 2019 11:14 pm
No worries on both accounts SavageBob, holiday weeks get pretty hectic.
Nov 27, 2019 3:00 pm
Morning yall, new to the party and putting my faith in Chaos Theory once again.

Looks like I've gotten

Max 'The Rookie' Roberts
A young man with no sense of humor and is curious about most things
a Student Cop with a hankering for Justice
Last edited November 27, 2019 3:06 pm

Rolls

Cus - (1d10)

(9) = 9

Reasons - (1d16)

(3) = 3

from - (1d9)

(4) = 4

Nov 27, 2019 5:14 pm
Great! Maybe you know Eskaton's character from the police academy or something. While you don't have to necessarily follow the "cop" part of it literally, we can work with the idea if you want him to be an official part of the PD. He'd just be a rogue cop, fighting the corruption from the inside or some such.
Dec 1, 2019 4:02 pm
I'm posting this here, as I think folks are overlooking this chart. This setting is unique in that you can upgrade and diversify your unarmed attacks with XP. The chart below lists "weapons," but they're actually unarmed attacks that you purchase with XP. My preference for flavor reasons would be that y'all buy into this aspect of the setting, but it is your XP at the end of the day. :)

Unarmed Attacks List

All characters begin with the basic unarmed attack for no XP cost. However, you may purchase the following attacks with XP to give your character more versatile arsenal of unarmed strikes, takedowns, and other attacks. (Note that we will not be using the reach rules.)

https://i.imgur.com/Tl5FcQS.png
https://i.imgur.com/Ss6ZhbG.png

Choke Slam

Attempting this attack requires the attacker already have an Advantageous or Superior Position in a grapple, or that the opponent is immobilized. Upon a successful attack with the choke slam, the target is automatically knocked prone, as if the attacker had triggered the Knockdown weapon quality.

Choke Submission

If a choke submission is successful, it downgrades the difficulty of the next choke submission attack against the same target once, unless the target successfully escapes. If making a choke attack against a target that is already incapacitated, reduce the choke submission’s Crit Rating by 1, to a minimum of 1, for each successive attack against an incapacitated target.

Clothesline

The move does take a moment to set up, but if well-executed, it can be a game changer. If a clothesline attack is successful and activates the knockdown quality, the player can spend 2 Advantage or Triumph to cause the target to also be either Staggered or Immobilized for one round as they writhe in pain on the ground.

Dropkick

On a successful attack with the dropkick, triggering the Knockdown weapon quality requires one fewer Advantage to activate than normal (minimum 1 Advantage). No matter the outcome, the attacker is considered prone after the attack is resolved.

Elbow

Elbow attacks ignore one point of Melee Defense, unless an opponent is wearing a fully enclosed helmet.

Head-Butt

If a head-butt attempt generates 3 Threat or Despair, the character making the attack is staggered for two rounds, regardless of if the attack triggered the Concussive quality or not. In many cases, characters can perform head-butts even if they are bound, immobilized, or suffering from other conditions or situations where they cannot reasonably perform other unarmed attacks.

Joint Submission

If a joint submission is successful, it deals damage as normal, and that character is considered to have a superior grappling position. Should the attack deal a critical hit, roll as normal on the Critical Injury Result table. After looking at the result, the attacker may choose to inflict the Critical Injury, or withhold dealing the Critical Injury and write down the result and wait until the next turn. This may give their opponent an opportunity to escape. However, if the opponent fails to escape, when it is the attacker’s turn, they may again make the same attack. If successful, and the attack triggers a Critical Hit, they may add their previous result to the new roll, to a maximum Critical Injury Result of 130.

Kick

A basic striking attack, but one that is exhausting over time.

Knee

If you have an advantageous position in a grapple (no matter if you’re standing or on the ground), reduce the crit rating of knee attacks by 1 (minimum 1). Reduce the crit rating twice if you have a superior position (minimum crit rating 1).

Pile Driver

Attempting this attack requires the attacker already have an Advantageous or Superior Position in a grapple, or that the opponent is immobilized. Upon a successful attack with the pile driver, the target is automatically knocked prone, as if the attacker had triggered the Knockdown weapon quality.

Punch

The bread-and-butter of many fighting styles.

Takedown

If a takedown attack is successful, it automatically activates the Ensnare 1 weapon quality without spending any Advantage. Further, if the attacker does not have the Advantage necessary to activate the Knockdown weapon quality, they may delay dealing damage by one round, and bank any excess Advantage for their next attempt. On their next turn, assuming the target hasn’t successfully escaped the grapple, the attacker may make another takedown attempt. After tabulating the check results, if the attack is a success, they may choose to add the banked Advantage to activate the Knockdown weapon quality, or bank more Advantage. If the Knockdown weapon quality is activated, then damage is calculated from the results of the most recent check.

Unarmed Attack

The standard unarmed attack can narratively represent all manner of unarmed strikes, including those on Table 4–1. Every character begins with this attack. However, the character using this attack has incomplete training, and their punches, kicks, knees, and elbows use inefficient technique, dealing less damage than other, trained fighters.
Dec 2, 2019 1:17 am
I was reminded of starting money.

Rolls

Cash money - (1d100)

(24) = 24

Dec 2, 2019 1:42 am
Oh we get a d100 on top of the 500 to start? Awesome!

Rolls

Cash - (1d100)

(43) = 43

Dec 2, 2019 2:48 pm
OOC:
I need to do my motivations but don't have my files on my new phone.

Rolls

Pocket Money - (1d100)

(79) = 79

Dec 2, 2019 4:27 pm
Eskaton says:
Oh we get a d100 on top of the 500 to start? Awesome!
This is starting pocket money, so you can't spend it until play begins. But yes. :)
Dec 2, 2019 4:29 pm
Remnant says:
OOC:
I need to do my motivations but don't have my files on my new phone.
To some extent, the charts in the books are just suggestions, so feel free to go off-script for your four Motivations. If you have the Star Wars books, I find the various Moralities and Motivations from those books are good for ideas.
Dec 2, 2019 5:46 pm
I ended up buyin 1 attack and have adjusted my sheet to reflect this. Genesys emporium doesn't have a good way to hack this in that I've figured out yet so my pdf is a bit behind
Dec 3, 2019 2:17 am
Hey all!

I'm new to the party and excited to join. Let me know if I'm missing somewhere that I can see everyone's character sheets, but I believe we've got a couple strikers (boxer and martial artist), and one grappler. I was leaning toward a grappler, so that works out well.

I'm leaning toward a Laborer archetype, with a Warrior career. He has a blue-collar job... I was picturing Storefront or Gym, but I could be the surprisingly B.A. janitor/gardener/etc. just about anywhere.

I'll get to work on my actual character sheet tomorrow, but where are we thinking for our headquarters?
Dec 3, 2019 3:12 am
As I build my character, I want to make sure I understand... If I have 1 rank each in Brawl (Grappling), Brawl (Striking), and Knee, what is my actual roll when I knee someone? Does it matter if I have them grappled when I knee them?

I'm trying to figure out how much to diversify my attacks without spreading myself too thin.
Dec 3, 2019 3:45 am
Hey, Kermit! Your concept sounds good to me. I'll leave it to you and the other players to agree on a single HQ and figure out how you all are related to it. You could all have a similar role, or, as you suggest, some of you could be staff while the others are users of the gym/dojo/shop/whatever.

To answer your question about strikes, if an unarmed attack is tied to one skill or the other, you would only be able to use it with that skill. So, the Knee special attack is tied to Brawl (Striking); if you wanted to use it, that's the skill you'd roll.

That said, this is a narrative system, so there's nothing to say we can't narrate you striking someone with your knee even if you don't have that special attack. The generic unarmed attack everybody gets can include virtually any strike or grapple (including knee strikes). It's all in how you describe what you're doing (or I do).

So why the special attacks in this setting? The various special attacks that cost XP represent specialized training in a particular strike or grappling move. They diversify what you can accomplish unarmed. You'll notice that these attacks all have special effects that the basic unarmed attack does not. A Knee, for instance, does +1 damage, which is nice, but its real utility is that it has Pierce 2 (ignoring some of your opponent's Soak, or damage resistance), and it has the Disorient 2 quality, meaning you can make it more difficult for your foe to strike back if you succeed and get some advantage to spend.

So, to answer your question, all of you can probably benefit from a rank in each of Brawl (Striking) and Brawl (Grappling), but you'll eventually have 2, 3 or more ranks in your personal specialty between the two. (You can always take a rank in a skill that isn't a Career Skill; it just costs +5 XP per level.) Grapplers in particular get some really nice bonuses versus an opponent if they can get an improved or superior position over them. That compensates somewhat for lack of more focus in Brawl (Striking).

Hope this helps!
Dec 3, 2019 5:29 am
Welcome. Glad to have you and awesome to have a grappler join the team! Very much looking forward to playing with you.
Dec 3, 2019 1:04 pm
Quote:
To answer your question about strikes, if an unarmed attack is tied to one skill or the other, you would only be able to use it with that skill. So, the Knee special attack is tied to Brawl (Striking); if you wanted to use it, that's the skill you'd roll.
Thanks! I think that explanation helps. So then in this case, I'd roll a single upgraded die, because I have one rank in Striking. And when I spend XP on a Knee attack, I'm unlocking that type of attack. It's not that we're buying skill ranks in a bunch of different attacks, it's that we're unlocking their use at all. So the XP spend on each special attack is a one-time spend, and then it uses the relevant skill moving forward.
Dec 3, 2019 1:46 pm
Don't mind me just picking stuff

Rolls

Rand stuff - (4d100)

(316494) = 135

Dec 3, 2019 3:03 pm
KermitThePog says:
Thanks! I think that explanation helps. So then in this case, I'd roll a single upgraded die, because I have one rank in Striking. And when I spend XP on a Knee attack, I'm unlocking that type of attack. It's not that we're buying skill ranks in a bunch of different attacks, it's that we're unlocking their use at all. So the XP spend on each special attack is a one-time spend, and then it uses the relevant skill moving forward.
Exactly. Think of the special attacks as "unarmed weapons" that you always have access to. They never upgrade, but the underlying skill to use them does.
Dec 4, 2019 2:23 am
I think I could use an update on where everyone stands regarding HQ. For me dojo or gym are my first choices, but I'm not entirely picky if we choose something else.
Dec 4, 2019 3:12 am
My role came up Storefront which kind of fits for a multi background group.
Dec 4, 2019 3:13 am
Also not picjy here. Gym makes sense for my char concept but dojo less so unless I've been hired as a private eye by the owner or sensei or another member of the party tbh. I could rejuggle my backstory maybe if people are dead set on dojo.
Dec 4, 2019 3:20 am
The advantage of the dojo is that it's easy to just say that you take lessons there, even if it's not your real "home base." Storefront might work in a similar way; even if you aren't the owners or shopkeepers, you could be customers. The important thing is to pick a base that you all feel some sort of attachment to, but the nature of that attachment can be highly varied.
Dec 4, 2019 3:40 am
Yeah tbh storefront could work really well for me. Maybe I ran late on rent for my office so i just hang out in front of a store and take meetings there, or use it as a spot I source informants or something. I think a gym we all work out at makes as much sense as a dojo. I don't see my current character concept as somebody who really studies the martial arts so much as just instinctual with a knack for fighting, but I'd be happy to rework the concept if everybody else wants to go dojo
Dec 4, 2019 2:40 pm
There's still time to hash something out while I review characters. But if it comes to it, we can do a rank-order vote or something, with each of you listing your two two or three choices in order of preference.
Dec 4, 2019 2:48 pm
Sounds like there's 3 votes for Gym and 3 for Storefront. So if somebox is good with Storefront or Remnant is good with Gym, we may have a winner?
Dec 4, 2019 2:57 pm
I'll note that Remnant's Archetype (Student) has a special ability that is tied to his ranks in Knowledge (Lore), but his Career does not offer that skill as a Career Skill. The gym would be more useful to him from a game-mechanics perspective, since it offers Lore as a Career Skill to all of you. (Incidentally, Lore in this case means more than esoteric knowledge; it also covers recognizing another fighter's fighting style and so on, allowing you to size-up an opponent.)
Dec 4, 2019 3:52 pm
One thing I wanted to make sure everyone realizes is that Brawl (Striking) keys off Agility rather than Brawn. However, the damage you do is still based on your Brawn attribute.

Likewise, I wanted to introduce another talent in case anyone wants to lean into a Cunning-focused build:

Precision
Activation: Active (Incidental)
Ranked: Yes
When you first take this talent, pick one skill from among Brawl (Grappling), Brawl (Striking), or Ranged. When you make a check with this skill, your character may use Cunning instead of Brawn or Agility. For each additional rank of Precision, you may choose another one of these three skills to use with Cunning.
Dec 4, 2019 7:31 pm
I'm gonna be real, I can re flavor it however no problem. Savagebob's point about Remnant's ability is also true of mine, expect it feeds off of Discipline, which is the primary reason I wanted dojo (well, and being a martial artist).

Also didn't realize striking damage was based off of brawn, thanks for the clarification.
Dec 4, 2019 8:48 pm
Honestly everything was randomly rolled for my character including the HQ vote. I'm not too worried about meta being optimized for me since to start with Student/Cop isn't really OP but I'll figure out where gaps are and work on that. That said if we need to pick something for someone's build backstory I guess we go that route if it makes sense.
Last edited December 4, 2019 8:52 pm
Dec 6, 2019 6:39 pm
How are folks doing on character creation? I've reached out to most of you with feedback, so hopefully we can pin down final starting builds soon. If all goes well, I'd like to start up the actual gameplay sometime next week.
Dec 6, 2019 6:51 pm
I submitted and added in the bit about what you've suggested, we're still up in the air I think on HQ but as long as there's free WiFi I don't think Max will mind.
Dec 6, 2019 8:59 pm
If it's between Gym and Storefront I am more for gym personally.
Dec 6, 2019 9:08 pm
That works for me. And I've still got some work to do on my character, but should be able to finish up this weekend without a problem.
Dec 6, 2019 9:27 pm
Why don't we just call it a gym, then. The easy assumption is that your characters all work out or train there (imagine that they have a large ring for boxing and floor space for Asian martial arts). But if it fits your concept, feel free to be the janitor or promoter or whatever.

In the meantime, we'll create the gym and its owner together. I'm going to pose a series of questions to each of you to help establish this shared resource/story hook.

So, KermitThePog, you start: What might the name of this gym be?
Dec 6, 2019 9:28 pm
Somebox: What's the name of the owner of the gym?
Dec 6, 2019 9:28 pm
Remnant: The owner of the gym has done jail time. What for? And were they wrongfully accused?
Dec 6, 2019 9:30 pm
Eskaton: What neighborhood is the gym located in (from the Rumble City map in the [IC] Player Resources Thread)? This decision will have some bearing on the socioeconomic status of the gym, although it's likely not super fancy regardless of where you set it.
Dec 7, 2019 3:06 am
SavageBob says:
Eskaton: What neighborhood is the gym located in (from the Rumble City map in the [IC] Player Resources Thread)? This decision will have some bearing on the socioeconomic status of the gym, although it's likely not super fancy regardless of where you set it.
The Gym is located in Bloodshot Borough, a neighborhood that fits it well given its late hours and rough and tumble reputation. More than one of the private security guys from the local bars stops by before or after their shifts to get some pump in, a great opportunity for the crew to learn about the local happenings.
Dec 7, 2019 12:09 pm
SavageBob says:
What might the name of this gym be?
It's called One-Two. It used to be a nightclub, and the name was a play on both its address and the old-fashioned band that played there.

The nightclub was trashed in a police/gang raid and shut down, so Lance got it for a steal. Since the sign was undamaged and One-Two still works for either reps or punches, he kept the name.

He fixed it up before opening the gym, but it's still got shades of both its former glory and its destruction.
Dec 7, 2019 2:24 pm
By the way, anyone buying a Cutman's Kit? I'm not especially built for Medicine checks, but figure one would be useful, so I can buy one if not.

Rolling my starting money...

Rolls

Cash Money - (1d100)

(51) = 51

Dec 7, 2019 5:20 pm
Loving how this is developing so far!

Somebox's character has a corner kit, which is basically a water bottle and a portable stool for pep talks. A cutman's kit might be handy, but it only lets you heal critical injuries, and not wounds.

With that in mind, remember that you can also buy gear from the Genesys core rulebook Modern section (see Drainsmith's Equipment Encyclopedia, linked in the OOC resource thread, if you don't have it). That's where you'll find basic stuff like painkillers, a more robust medical kit, and so on.

* First-Aid Kit lets you heal wounds or criticals, and only costs $100.
* Portable medkit is $200 and adds automatic 1 Advantage to the roll.
* Painkillers cost $25 each and heal 5 wounds on first use (then 4 on second, 3 on third, etc. until you get a night's rest or 24 hours pass).

Actually, I'm not sure I understand the benefits of the cutman's kit versus he basic first-aid kit. It costs $50 more, but it is double the encumbrance (2 vs. 1), and it only lets you heal critical injuries? That's not balanced. Why don't we say that the Cutman's Kit will act as a basic First-Aid Kit for all intents and purposes, except that it reduces the difficulty once to heal critical injuries under 95? That way, it justifies the extra cost and encumbrance.
Dec 7, 2019 7:36 pm
Multiple counts of assault. No but someone pulled strings he figure to get him off the streets for a few years.

Lance found out one of the younger people coming to their gym was bullied, fearful of using what they knew and inexperienced lead to being beaten and a need for emergency care. Finding out the person as well as others from the same gym had a similar habit of showing off he went to talk to the other gym leader for his gymmate. Weapons came out and sudden violent members of the gym fell silent ina rumble. The police eventually showed up to the aftermath of the destruction and could not get a straight story of several weapons on the ground, a wrecked gym, and multiple people unconscious or crippled around Lance who they found sitting on a stool bloodied but grinning. He was later charged with multiple accounts of assault and did time because of it.
Dec 8, 2019 3:39 am
Somebox: Which one of these men is Lance Mikowski?
[ +- ] 1
[ +- ] 2
[ +- ] 3
[ +- ] 4
[ +- ] 5
[ +- ] 6
[ +- ] 7
Dec 8, 2019 5:20 am
Number 2. Almost went with 6, hope that dude gets used somewhere. Also nice try thinking Dante was gonna be picked.
Dec 8, 2019 6:07 am
Dude. So glad you picked 2. That was my fave by a mile (though I didnt even notice 6 or 7 at the time, which are both also awesome)
Last edited December 8, 2019 6:08 am
Dec 8, 2019 2:16 pm
SavageBob says:

With that in mind, remember that you can also buy gear from the Genesys core rulebook Modern section (see Drainsmith's Equipment Encyclopedia, linked in the OOC resource thread, if you don't have it). That's where you'll find basic stuff like painkillers, a more robust medical kit, and so on.

* First-Aid Kit lets you heal wounds or criticals, and only costs $100.
* Portable medkit is $200 and adds automatic 1 Advantage to the roll.
* Painkillers cost $25 each and heal 5 wounds on first use (then 4 on second, 3 on third, etc. until you get a night's rest or 24 hours pass).
...
Why don't we say that the Cutman's Kit will act as a basic First-Aid Kit for all intents and purposes, except that it reduces the difficulty once to heal critical injuries under 95? That way, it justifies the extra cost and encumbrance.
Sounds good. Given that breakdown, I think I'll scale it back to just the First-Aid Kit, and then I'll also pick up a couple painkillers.

I think I'm good on gear, so not sure if it matters now, but the linked Equipment Encyclopedia mostly includes weapons and armor... I didn't see any of the medical-type gear, unless I'm just missing it.
Dec 8, 2019 8:18 pm
somebox says:
Number 2. Almost went with 6, hope that dude gets used somewhere. Also nice try thinking Dante was gonna be picked.
Which one is Dante? And what is Dante from? I actually have no idea who any of them is. This may happen multiple times as I grab characters from various fighting games and anime. :)
KermitThePog says:
I think I'm good on gear, so not sure if it matters now, but the linked Equipment Encyclopedia mostly includes weapons and armor... I didn't see any of the medical-type gear, unless I'm just missing it.
Oh, bummer. You're right. I'll add the most pertinent stuff so people can make their final selections.
Dec 8, 2019 8:41 pm
Sorry, folks; I didn't realize Drainsmith's Equipment Encyclopedia didn't include mundane gear. Here's a selection of items that may prove useful. Have a look, and please make any adjustments to your gear selections as you see fit.

Backpack
+4 Encumbrance; $50; Rarity 3

Cell Phone
Encumbrance 0; $100; Rarity 2

Cross-body Bag
+3 Encumbrance; $30; Rarity 1

Disguise Kit
Encumbrance 4; $250; Rarity 5
Includes wigs, hairpieces, makeup, colored contacts, basic camouflage paint, and putty for prosthetic adjustments.

Extra Clip
Encumbrance 0; $25; Rarity 2
Used to replace the ammo in a gun when it runs out of ammunition (on a Despair roll result).

First Aid Kit
Encumbrance 1; $100; Rarity 3
Lets you make Medicine checks to heal wounds and critical injuries without penalty.

Flashlight
Encumbrance 0; $10; Rarity 1

Handcuffs
Encumbrance 0; $15; Rarity 4
Requires a Daunting (PPPP) Athletics or Coordination check to escape from.

Lockpicks
Encumbrance 1; $75; Rarity 5
Lets you use Skulduggery to pick locks without penalty. In addition, you add automatic 1 Advantage to the check.

Night Vision Goggles
Encumbrance 1; $500; Rarity 5
Removes all setbacks from checks due to darkness.

Painkiller
Encumbrance 0; $25; Rarity 2
One-use item that heals 5 wounds. The next painkiller in the same day heals 4 more wounds. The third heals 3, and so on.

Portable Medkit
Encumbrance 2; $200; Rarity 4
Lets you make Medicine checks to heal wounds and critical injuries, and adds automatic 1 Advantage to the check.

Portable Toolkit
Encumbrance 4; $200; Rarity 2
Lets you make Mechanics checks to repair things (or break them) without penalty.

Rope
Encumbrance 1; $5; Rarity 1

Tablet Computer
Encumbrance 1; $200; Rarity 3

Tool Belt
Encumbrance +2; $20; Rarity 1
Dec 9, 2019 3:28 am
Actually, why don't we say that you all have a basic cell phone for no cost. Nothing fancy, but enough to call each other if you get split up. (It always annoys me in Star Wars that the PCs can't talk to each other until a session or two when everyone finally decides to buy a comlink.)

If you want a full-on smartphone, get the tablet item.
Dec 9, 2019 2:54 pm
Bit meta but is there anyone else smart in the group? Now looking at the took kit for later...
Dec 9, 2019 3:26 pm
Remnant says:
Bit meta but is there anyone else smart in the group? Now looking at the took kit for later...
Just added Handcuffs, as well. (Overlooked them at first.)

But you bring up a good point: My preference is that everyone makes their character sheet "public" so that the other players can see it. To do this, you go to your Characters tab up top, then click All Characters, and then click the little grayed-out book icon next to your character's name on that menu. I'm all for meta when it comes to designing a well-rounded group. :)
Dec 10, 2019 1:57 am
I will take some handcuffs, flashlight, and rope! I'm using the duffel, which is functionally the same as a backpack.
Dec 10, 2019 2:09 am
somebox says:
I will take some handcuffs, flashlight, and rope! I'm using the duffel, which is functionally the same as a backpack.
Yeah, that's perfectly fine to reskin if you wish.
Dec 10, 2019 2:43 pm
We're just waiting on Kermit to finish his character and we can begin. If I don't hear from him before Friday, we can get started with the three of you.
Dec 11, 2019 1:21 am
Kermit is ready! Let's do this!
Dec 11, 2019 3:39 am
Great! Hopefully I can get our first post up tomorrow.
Dec 11, 2019 3:41 am
In the interim, how are you all associated with One-Two and its owner, Lance Mikowski? (It's perfectly fine to all say you train there, but I wanted to make sure before our opening scene.)
Dec 11, 2019 12:48 pm
Max tries to keep an eye on the civil order in the area or see if there's any community outreach activities going on, Mr. Mikowski looks like the type of guy to keep his finger on the pulse of the community.
Dec 11, 2019 1:00 pm
Marv did a job that led him to one-two on a hot tip that a musclehead who worked out there might've known a person of special interest. He schmoozed Lance while he loitered to meet his mark, and bought a year long membership as a bit of a bribe to be allowed to stay. Marv doesn't have a ton of scratch though, and he'd been able to bill the membership as "expenses" to his client. Now he's making the most of the membership he fell backward into and become a regular fixture at one-two.
Last edited December 11, 2019 1:01 pm
Dec 11, 2019 1:01 pm
Hank works at One-Two as a custodian and handyman, and also trains there in off-hours. He's not especially close friends with Lance, but is trusted enough to have keys to the building.
Last edited December 11, 2019 1:05 pm
Dec 11, 2019 6:58 pm
Red discovered One-Two when she was looking for a new gym to train at, her previous one had gone under due to Rumble city's current financial crisis. Depending on how private Lance is about his past Red may have larrned about his past through simple conversation with him or someone who knows. In either case Red likes and respects him, finding his past to be an untold tragedy.
Dec 13, 2019 2:15 am
As we're getting started, I'm curious which games were the big beat-em-up games for you?

Personally, the ones I played the most were Teenage Mutant Ninja Turtles II and Streets of Rage 2 (the roller blading kid "Skate" was my favorite).

Honorable mentions that I only played when I had the quarters handy were the X-Men arcade game and Simpsons arcade game.
Dec 13, 2019 2:28 am
River city ransom!

Also loved fall of the foot clan, the x man arcade game, double dragon, and the simpsons are also good touchstones for me.
Dec 13, 2019 2:42 am
Turtles in time, Castle crashers, Scott Pilgrim Versus the word, Final fight, god of war (technically counts). I'm all over the board with it.
Last edited December 13, 2019 2:42 am
Dec 13, 2019 3:59 am
Great question.

A kid on my block had Renegade, which we played through quite a few times. My cousin and I used to rent Double Dragon fairly frequently. No idea why neither of us asked for it for Christmas or something. I had most of the TMNT games for NES and SNES, with Turtles in Time being a particular favorite. Oh, my brother and I tried to beat Battle Toads but were never successful. That game is damned hard.

Streets of Rage 4 is supposed to release sometime early next year. It looks really awesome, but I'll have to find a way to emulate it on a Mac laptop.
Dec 13, 2019 3:05 pm
All good choices! The first time I played Turtles in Time was as an adult, and was pleasantly surprised how well it held up despite its similarity to TMNT II.

Scott Pilgrim and Streets of Rage 4 make me happy - I'm glad the video game industry hasn't outgrown that style of game just because we have "graphics" and "good writing" in games now. :)

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