Jan 31, 2020 3:30 pm
So, I am considering creating a Dnd class to teach at my school for a Enrichment class, but I do not know how to run a game with 15-30 people with only 30 minutes to do it. Any suggestions or tips?
Hm... seems like you're using IE. Can I suggest a better browser, such as Firefox, Chrome or Opera? There are other choices too.
If you wanna stick with IE, or can't switch, I'll warn you right now, while most of this site should work with IE, stuff might come up buggy, so you might not enjoy it as much...
Damn, this is great stuff. I would only add that Dragon of Icespire Peak (from the newer Essentials Kit) may be even better for kids. It follows a quest-based format, which may be more intuitive for new players to follow.lenpelletier says:I have a D&D club at my school, tried to run for only 9 players in a 45 minute lunch period.
For 15-30, I suggest a "train the trainers" model. Take an adventure like Lost Mine of Phandelver and run some motivated kids through it. Then, make sure they take the class and you can make them the DMs. Give them LMoP to run - hurrah, they already know how to do this! The game you run is always for developing potential DMs.
Some tips:
- Nobody rolls damage. Just use average damage always. Have student's calculate that before hand, including sneak attack, spell damage, etc. This accelerates combats significantly.
- Don't bother with initiative. Just go around the table. Inject villain turns when appropriate. I know this invalidates class features, so if somebody's character is negatively affected, just start with them more often than not. The alternative of trying to keep track of a large initiative pool is so much worse.
- Try to make sure everyone gets some spotlight every other session.
- You can't really get into anyone's backstory when there are so many players, so either make sure everyone has the same element in their backstory and the game is about that, or make the adventure about nobody's backstory.