Out of Character thread.

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Feb 23, 2020 11:06 pm
How much room is left in the bag of holding? It seems mighty full.

Is the sword is considered magical for the purposes of hitting critters that can only be hit with a magic weapon? I assume so.
Last edited February 23, 2020 11:18 pm
Feb 24, 2020 12:13 am
given that a 240 lbs man is only 6 bulk?
you clearly have 3 people worth of space left. opps.

4x6=24, using up one person of space... leaves 18 bulk. or 720 lbs.
Feb 24, 2020 7:18 am
Emberskyes says:
Is the sword is considered magical for the purposes of hitting critters that can only be hit with a magic weapon? I assume so.
Yes, but being considered magical does not provide the same benefits as the "Magic weapon" spell does, especially as the duration of "magic weapon" on your sword is linked to the spell used to power it...
Feb 27, 2020 4:43 am
I hope that you all can listen to the music and imagine your voyage beginning...
Music gives me visions, I dunno why, it just does.
Feb 27, 2020 5:04 am
Back in the day we used to game with music, classical typically.
Feb 27, 2020 3:24 pm
I always have music on, pretty much wherever I am, no matter what I am doing.
Feb 27, 2020 3:44 pm
I may be a bit behind this morning, one of my co-workers got hit by a car yesterday so we have a debriefing this morning to find out what happened and or course what we do to make sure it doesn’t happen again.
Feb 27, 2020 3:50 pm
Emberskyes says:
I may be a bit behind this morning, one of my co-workers got hit by a car yesterday so we have a debriefing this morning to find out what happened and or course what we do to make sure it doesn’t happen again.
Were they hit by a car at work, or some random other place?
Feb 27, 2020 3:52 pm
At work. It was a low speed collision, 10-15mph tops, but he’s got a concussion, possibly a partially collapsed lung, small bleed in the brain.
Feb 27, 2020 3:59 pm
That's awful.
Feb 27, 2020 4:04 pm
Emberskyes says:
At work. It was a low speed collision, 10-15mph tops, but he’s got a concussion, possibly a partially collapsed lung, small bleed in the brain.
Wow, that's nuts. Hope they recover fully.
Feb 27, 2020 7:10 pm
Emberskyes says:
At work. It was a low speed collision, 10-15mph tops, but he’s got a concussion, possibly a partially collapsed lung, small bleed in the brain.
Yeah, when a car pushes you into a fall... a lot of very bad things can happen. I am glad his spleen didn't rupture and he didn't bleed to death in less than 4 minutes.

I will pray for your comrade hurt by the accident, and for the one who caused the accident...
God have mercy.
Feb 27, 2020 8:00 pm
He’s on his way home today, kept him over night for observation. Spent his night writing emails to the OHS committee and planning his return to work asap. He’s a machine, happened like 3 minutes after I left the site for a Parent Teacher conference. Tons of first responders working the site so he was in pretty good hands right from the get go.
Feb 27, 2020 11:38 pm
Sounds like he’ll be in hospital for a couple more days so I’m stoping in to see how he is. Bringing in a big card from all of us and all the others we’ve been working with. Should I bring flowers? I feel like flowers are appropriate in a situation like this. Sorry you got run over. PS - we saved your pizza.

@Realist, feel free to do the reading, it’s more colour and I’ll likely be here a few hours.
Feb 28, 2020 12:40 am
We may have a fourth join this group. A local might offer to help.
Feb 28, 2020 6:34 am
Logrith Stormbrew [PF2 Lvl 5} Character Sheet
Ancestry: dwarf, heritage: Strong-blooded, Male, 38, Lawful Neutral, faith: Torag.
Heritage: strong-blooded. Ancestry feats: 1st- rock runner, 5th- boulder roll
General feat -> Fleet
Background: Scout. bonus skills; Lore-Scouting, survival.
Bonus feat: Forager
Class: Barbarian Level 5 xp 0 (Page 83 start)
Class features: Rage, Animal instinct, Deny advantage, BRUTALITY.
Class feats: sudden charge, no escape, fast movement (p. 88-89)

Strength: 18 (+4) Perception: EX+4, Lvl+5, Wis+3=12
Dexterity: 16 (+3) Fortitude: EX+4, Lvl+5, Con+3=12
Constitution: 17 (+3) Reflex: TN+2, Lvl+5, Dex+3=10
Intelligence: 15 (+2) Will: EX+4, Lvl+5, Wis+3= 12
Wisdom: 16 (+3)
Charisma: 11 (+0) Hit points: 85 AC: 20 [shield+2=22]

Skill name: Prof+Level +ability modifier ....Armor: Unarmored. (base of 10+ *Tn+2, Lvl+5, Dex+3= 20 AC)
Acrobatics ... TN+2, level +1, Dex+2= 5 .....Shield: Steel Shield
Athletics ... Ex+4, +5, +4= +13 Str .....weapon: War Hammer, hatchet, dagger
Crafting ... TN 5+2+2=9 Int
Deception .. TN, 5+2+0=7 Cha
Intimidation ...TN 5+2+0=7 Cha
Lore (Sea shore) ... TN 5+2+2=9 Int
Lore (Mountain)...TN 5+2+2=9 Int
Lore (Scouting)...Tn+2, lvl+5, Int+2= +9
Stealth ... Ex 5+4+3=12, Dex
Nature...TN 5+2+3=10 , Wis
Survival ... Ex+4, +5, +3= +12, Wis

Logrith was unlike other dwarves, always at odds with them because he preferred being above ground, wandering in the woods. He had an affinity with bears - animal instinct
Weakness? Charisma

Dwarf: Strong Blooded
Hit Points: +10
Traits: Dwarf, Humanoid. Size: Medium Speed: 20 *(now 25ft /Raging 35ft)
+Con, Wis, Free… -Cha
Languages: Common, Dwarven, See around page 34, and Select two bonus languages you know
Darkvision- You can see, even in total darkness. However, your vision is still subject to obfuscation; such as smoke, haze, fog, thick brush, etc.

Strong blooded (Heritage) current poison resistance (rounded up: is 3)
Your blood runs hearty and strong, and you can shake off toxins. You gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.
*GM note: you can drink hard alcohol for hours, not get sick, never pass out, and at any time you can suddenly declare that you are sober. See the Drew Hayes classic, comic series "Poison elves". I will extend the strong blooded heritage to being inured to foul odors and fumes. Putrescence doesn’t have any game mechanical effect on you. You have no compunctions about punching toxic slimes and undead, removing any bonus to Armor class caused by nasty odors and the like. It is going to be very hard to "Sicken you" without poisons or magic, and even then… you might resist it, no problem!

ROCK RUNNER (Ancestry feat 1st Level)
Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.

BOULDER ROLL (Ancestry feat 5th level)
Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm’s way. The foe can attempt a Fortitude saving throw against your Athletics DC to block your Step. If the foe attempts this saving throw, unless it critically succeeds, it takes bludgeoning damage equal to your level plus your Strength modifier. If the foe can’t move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect.(*Change this; when you body check someone you will at the minimum deal your unarmed damage.)

Str Dex Con Int Wis Cha
Base 16 14 15 13 12 11
Dwarf 18^ 14 17* 13 14* 9*
5th lvl 18 16* 17 15* 16* 11*
18 str 16 dex 17 con 15 int 16 wis 11 Cha
Mod +4 ______+3 _____+3_____ +2 _____+3_____ +0
Bulk:5+4=9
Perception
Expert in Perception Ex+4,Lvl+5, Wis+3= +12
Saving Throws
Expert in Fortitude Ex+4, lvl+5, Con+3= +12
Trained in Reflex _Tn+2, lvl+5, dex +3= +10
Expert in Will______Ex+4, lvl+5, Wis +3= +12
Skills
Trained in Athletics
Trained in a number of additional skills equal to 3 plus your Intelligence modifier
Attacks: Ex+4,Lvl+5,Str+4= +13 (or Dex+3 for ranged weapons. = +12)
Expert in simple weapons
Expert in martial weapons
Expert in unarmed attacks
Defenses base: 10 (Tn+2,lvl+5, Dex+3 = +10) = +20, *22 with shield.
Trained in light armor and medium armor and unarmored defense

Class: Barbarian, BEAR instinct
Add on HP: 12+con mod= 15, x5 levels= 75, +10 dwarf= 85 hit points.

Rage [one-action] Barbarian Concentrate Emotion Mental. Requirements: You aren’t fatigued or raging.
You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.

DENY ADVANTAGE 3RD
Your foes struggle to pass your defenses. You aren’t flatfooted to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.

BRUTALITY 5TH
Your fury makes your weapons lethal.
Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.

Bear Jaws 1d12+9 P Unarmed
Claw 1d6+8 S Agile, unarmed
ANATHEMA: disrespecting a bear is anathema to your instinct, as is using weapons while raging.
BESTIAL RAGE (INSTINCT ABILITY)
When you Rage, you gain the Bear's unarmed attacks. The specific attack gained, the damage it deals, and its traits are listed above. These attacks are in the brawling group. Your Rage action gains the morph, primal, and transmutation traits.
SPECIALIZATION ABILITY
Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal’s unarmed attacks. *GM:I have figured this in the above chart.
If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal’s unarmed attacks.
RAGING RESISTANCE: You resist piercing and slashing damage, equal to the Rage Damage Bonus: +5


BARBARIAN CLASS FEATS
SUDDEN CHARGE [TWO-ACTIONS] FEAT 1
BARBARIAN FLOURISH OPEN
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the movement type.

NO ESCAPE [REACTION] FEAT 2
Barbarian Rage
Trigger A foe within reach attempts to move away from you.
You keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

FAST MOVEMENT FEAT 4
Barbarian
Your rage is a frenzy of rapid movements. While you are raging, you gain a +10-foot status bonus to your Speed.

General feat
Fleet: You move more quickly on foot. Your Speed increases by 5 feet Feat 3rd

Background feat
Forager: Prerequisite(s) trained in Survival
While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.
Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you’re an expert, 16 if you’re a master, or 32 if you’re legendary). You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living.

Skill Feats
2nd – Hefty Hauler- You can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2.

4th- Titan Wrestler- You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.
[ +- ] LOGRITH ONLY!
Logrith I don't see your magic items list.
Feb 28, 2020 4:00 pm
Stealth and athletics to expert. I use this sheet as it seems a little easier to keep track of things.

I can transfer the items over but to which sheet?
Feb 28, 2020 6:45 pm
As an aside, how present is magic in this universe? Is it common / everywhere all the time no one thinks anything of it, is it known but people could go months without seeing obvious magic or is it rare, people could go a lifetime without seeing magics? I thought it was sort of middle of the road but from the ship and her crew it feels more common.
Feb 28, 2020 7:05 pm
Windyridge says:
Stealth and athletics to expert. I use this sheet as it seems a little easier to keep track of things.
I can transfer the items over but to which sheet?
GM: okay, I got a skill increase... I need one more What is your second bonus language?
Your Skill feats, (all I see is hefty hauler) I need one more skill feat

Just list the items here, (copy paste if you like)
And I will update the data for the draft I give above.
Feb 28, 2020 7:16 pm
Emberskyes says:
As an aside, how present is magic in this universe? Is it common / everywhere all the time no one thinks anything of it, is it known but people could go months without seeing obvious magic or is it rare, people could go a lifetime without seeing magics? I thought it was sort of middle of the road but from the ship and her crew it feels more common.
Actually, the quantity of magic depends on "where you are" in Golarion.
In this region, magic is uncommon; unless you have it. Yes, many people might never see magic. Many, might see a bit of magic from only a distance. The captain of the Nine buttons could have gathered magic items and the wind caster on her globe spanning adventures.

While adventurers can gather magic in their travels; no one has a house full of tech equivalent magic items.
Does your chair massage your back? Does the foot stool rub the soreness from your feet?

Maybe, but you won't have a permanent "Unseen Servant" butler. You won't have a refrigerator, you won't have a microwave, you won't have a 4k HD TV with Roku. You won't have a magical roomba cleaning your floors. You won't have a digital video camera. You won't have a "Speech-to-text" computer with internet, You won't have a Smart phone....

Yet, someone else might have one or so of those items. To have them all? You'd have to be a Grand Ancient Dragon.
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