Out of Character thread.

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Feb 28, 2020 7:44 pm
Emberskyes says:
OOC:
the likelihood of someone speaking Arabic was high. I did like the cheeky monkey bit, and ya having us sign a magical contract without warning us was a pretty shitty thing to do, especially one with such a tight deadline.
[ooc]GM: I regret that I never did learn the language. In my 14 years of active duty military service, 13 years were spent all over the middle east. Egyptian Arabic is different from North or south Saudi Arabic, Iraqi Arabic is different, Kuwaiti Arabic is different, Qatar Arabic is different, Baharain Arabic is different. I was exposed to many dialects, but the DETAILS of a language are vital! Especially in the middle east, If you are leading people to a shelter full of Food/Water/Medical supplies/Shoes, that staff will give to each person. to get the people to walk in a line, and approach each station "one at a time" one does not say "Ana Wahid". which in another dialect means "I am alone" (Aka. COME AT ME BRO!)
Emberskyes says:
As a side note, flying sailing ships are something I’ve tried very hard to wrap my head around and going down wind they must be amazing but I can not for the life of me figure out how they go to wind. I have a game with flying ships in at and it makes my brain ache just thinking about this, I love the idea to death but I can’t square the circle of the physics, my best rationalization is the ships keel interacts with the magnetic field of the planet in such a way that it behaves like water.[/ooc]
Try "Quantized Inertia" You might need to start it over from the beginning
Feb 28, 2020 7:44 pm
REALIST says:
Windyridge says:
Stealth and athletics to expert. I use this sheet as it seems a little easier to keep track of things.
I can transfer the items over but to which sheet?
GM: okay, I got a skill increase... I need one more What is your second bonus language?
Your Skill feats, (all I see is hefty hauler) I need one more skill feat

Just list the items here, (copy paste if you like)
And I will update the data for the draft I give above.
Meant to say athletics and survival. Stealth was the bonus. Languages: Common, Dwarven, Orcish

Can't copy and paste from that character sheet,
Items: war hammer, steel shield, barbarian kit, adventurer's pack, hatchet, dagger
2nd skill feat = Titan Wrestler
Last edited February 28, 2020 7:44 pm
Feb 28, 2020 7:57 pm
OOC:
Flying ships, continued
This is a toy. A tiny square of "Annealed Pyrolytic Graphene" (*APG) is "SUPER DIAMAGNETIC". So powerfully diamagnetic that it can levitate WITHOUT cryonic liquid gasses!

https://cdn.shopify.com/s/files/1/1137/7038/products/Levitation_grande.gif?v=1527184051
https://3.bp.blogspot.com/-Di8GJFtbumA/WX90ICFDWJI/AAAAAAAAAw8/GhA51T92g8QWsna4Kbb3S_glw9AxK7U1gCLcBGAs/s1600/aaaCapture.JPG

Look at the Diagram of a Magnetic Levitation train, and realize...
That we can make them so much better. Lighter, cheaper, and not need Cryonics liquids. it'd be almost like flying.

Redesigning Electromagnetic motors to utilize APG* to eliminate what engineers call "Magnetic leakage" or make other improvements can focus *ALL* of your magnetic force EXACTLY where you need it to do work.
Feb 28, 2020 8:24 pm
Qralloq says:
"Well, we've been had. The sentence for attempted murder is death. Should we survive, I'll exact the king's justice. Now, where did the day go? I had hoped we would have time to discuss these matters with the crew, but I must have fallen asleep as we're at our first destination."
GM: Yeah, this is my fault. I am "Pushing" you guys. that's wrong. especially for PbP.
I will Set a Header ; IRL 24hr (Date). Start now. Game time is: and END IRL Day
This should help me to "Slow my roll" and return to the correct pace of posting. Mind you, I will respond to multiple posts- even in the same day- when I can, but it will not advance the game plot/time line.
Feb 28, 2020 8:41 pm
Thanks for giving us some time, it’s a tough balance in bpb.

You’re looking at lift, that I can suspend my disbelief over. What I don’t get is how, when an object is floating in air it can be made to travel (without an engine) in any direction other than down wind. On a real boat the density of the water plus the forward momentum allows you to go across and even up wind. In the air there’s no difference in density so it should drift like a balloon down wind only.
Feb 28, 2020 8:46 pm
Emberskyes says:
Thanks for giving us some time, it’s a tough balance in bpb.

You’re looking at lift, that I can suspend my disbelief over. What I don’t get is how, when an object is floating in air it can be made to travel (without an engine) in any direction other than down wind. On a real boat the density of the water plus the forward momentum allows you to go across and even up wind. In the air there’s no difference in density so it should drift like a balloon down wind only.
Waves hands: magic!
Feb 28, 2020 9:12 pm
Qralloq says:
Waves hands: magic!
Works for me...
OOC:
that's the easy answer though and not satisfying to those with a potential to change the world by daring to ask one question.Such people will not be happy until they invent such things for themselves. Sadly, I can give no more guidance than I already have... well, not quite.

1. Atomic force microscopes can build structures ONE ATOM at a time. The precision required to do this feat Takes a tungsten needle sharpened with acid to an atomic point, and Piezo electric crystals. Not to generate energy, but to inject it with energy causing the crystal to physically change shape, this crystal expansion can move the Needle incredibly small distances with Obscenely precise measurement.

2. Casimir force - uses the size of virtual particle and particle wavelengths to create incredibly POWERFUL force.
Casimir effect
OOC:
3. "if-then" after viewing the Quantized inertia thruster example in the video, you might be able to devise a Q.I. thruster using the principles of Casimir force, and using Atomic force microscope technology to make those insanely small adjustments to do it.

4. How much force? well, meta-material augmented casimir force is predicted to be 1.5 trillion LBS! that should provide all the thrust one needs, and your infinite fuel is the unbreakable physical laws of the universe
Yeah, I just BROKE physics!
Feb 28, 2020 9:54 pm
I’m not looking for an answer it’s just one of those questions that makes my brain itch. And "magic" is a totally acceptable answer.
Last edited February 28, 2020 9:55 pm
Feb 29, 2020 6:24 am
Hello everyone! My name is Todd. Thanks for having me aboard.

I'm working on my character, Tarquin Terentius Varro. He is a human psion. My goal is to bring some rogue talents to the group. I've played some Pathfinder, a while back. I just picked up the 2e version about a month ago. One of the things I'm liking about PbP is it allows me to play with different systems.

Hopefully, I'll get to make some decent headway on my character today.

Thanks again for having me!
Feb 29, 2020 7:05 am
Looking forward to seeing the ABC's
Tarquin Terentius Varro
Ancestry: human, Heritage: ? Heritage boon: ? Ancestry feat 1st level: ? Ancestry feat 5th level: ?
Known languages? Size: Medium, Speed: 25, Alignment: ?, Faith: ?,
(*Age: ? Gender: ? Build: ? Hair: ? Eyes: ?)
Background: ? Bonus Feat: ? Bonus Skills: Lore - ?, And ?
Class: Psion, Philosophical Method: ? Primary art: ? Activation roll bonus: ? Focus points: ?
Class Features; Meditation, Drain bonded item, Harmonic: ? Resonant: ? Aspect balance, Trance.
Class Feats: 1st - ?, 2nd - ?, 4th -?
General feat: 3rd - ?.
Skill Feats: 2nd - ?, 4th - ?,
Skills raised to expert: 1st - ?, 3rd - ?, 5th - ?,
Base +, Anc+, 5th+, = Ability scores
??, +??, +??, = Strength:
??, +??, +??, = Dexterity:
??, +??, +??, = Constitution:
??, +??, +??, = Intelligence:
??, +??, +??, = Wisdom:
??, +??, +??, = Charisma:

Mod+, Lvl+, Prof+, = Martial training
Wis+ ?, Lvl+5, Ex+4, = + ? perception
Str+ ?, Lvl +5, Tn+2, = + ? Melee
Dex+ ?, Lvl+5, Tn+2, = + ? Ranged
Dex+ ?, Lvlv+5, Tn+2 = + ? Defense
Saving throws
Con+ ?, Lvl+ ?, Ex+4 = + ? Fortitude
Dex+ ?, Lvl+5, Tn+2 = + ? Reflex
Wis+ ?, Lvl+5, Ex+4 = + ? Will
___Mod+, Lvl+, Prof+, = +? Skill name, How gain?
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.

Armor: ?
Shield: ?
Melee main: ?
Hold out: ?
Ranged: ?

Non-magical equipment
Stuff stuff stuff stuff stuff?

Magical Items
you are 5th level. use the charts on page 512 Table 10:10 and Section guide on page 533 and items list on page 537 to select your items. Don't stress over "item level" its only an approximated guideline. what matters is the gold piece value. the cap for each item purchased is the lump sum: i.e. your mightiest magic items cannot cost more than 270 gold. I am open to fudging/negotiation.

most potent: you get one permanent item with a max value 270 gp.
secondary: you get two permanent item with a max value 75 gp.
secondary:
third: you can get one item max value 30 gp
fourth: you can get two items with a max value of 15 gp
fourth:

example, and only meant as an example.
Most potent: +1 striking weapon or +1 armor
Secondary A: Dancing scarf (lvl 3) page 609
Secondary B: Bag of holding type I Page 572
Third: Elixir of life, Lesser Page. 548
Fourth A: Healing potion lesser Page. 563
Fourth B: ever burning torch page 573
Feb 29, 2020 7:14 am
Psionic knowledge chart for 5th level
Level__Arts___Major___Minor___Development
5th____2_____3_______7_______6 points, Max threshold is Expert.
Primary art:_______ Art access:________ Philosophical method: ? Key ability: ? Secondary ability: ?
Activation roll bonus:

Major powers



Minor powers
Feb 29, 2020 3:28 pm
Hello and welcome HoorayRat!
Mar 1, 2020 6:06 am
I will Set a Header ; IRL 24hr (Date). Start now. Game time is: and END IRL Day
This should return us to the correct pace of posting. Mind you, I will respond to multiple posts- even in the same day- when I can, but it will not advance the game plot/time line.

Progressing the story belongs to you the players....

I.e. one player doesn't post, no progress. if you expect to delayed - I would like to know prior to.
Mar 1, 2020 10:20 pm
How does the group look in regards to healing party members?
Last edited March 1, 2020 10:21 pm
Mar 1, 2020 11:16 pm
My champion can lay on hands, so is an off-healer to use MMO-speak.
Mar 1, 2020 11:31 pm
There is a skill medic, and a few potions as well.
Mar 1, 2020 11:32 pm
REALIST says:
HoorayRat says:
How does the group look in regards to healing party members?
lay on hands, a few potions, one trained medic.

hey guys; i got a question. how do I roll the dice here.
I want my GM dice rolls to be "in front of the players".
No foolery on my part.
Click on "add" and there you can see the visibility drop down for what you'd like shown. For rolls just type 1d20+4 or whatever. The dice roller won't subtract so you have to do any subtraction manually such as the 2nd and 3rd attack penalties.

Rolls

Attack - (1d20+3)

(10) + 3 = 13

Mar 1, 2020 11:47 pm
Thanks, I got it. after I asked the question I went back to: Gamer'sPlane, noob guide

Surely, Bug's bunny would look at me and share with the audience, "What a Maroon!"
Mar 2, 2020 8:26 pm
Tarquin Terentius Varro
Ancestry: Human; Heritage: Versatile heritage (Streetwise); Boon: ?; Ancestry feat 1st level: Natural ambition (Subtle theft); Ancestry feat 5th level: Clever improviser
Known languages: Common, Regional; Size: Medium; Speed: 25; Alignment: Neutral Good; Faith: Desna
(*Age: 25 Gender: Male Build: ? Hair: Black Eyes: Brown)
Background: Hunted (Psi); Bonus Feat: ?; Bonus Skills: Lore (Underworld), Stealth, Thievery
Class: Psion, Philosophical Method: Avatar Primary art: Geist Activation roll bonus: ? Focus points: ?
Class Features; Meditation, Drain bonded item, Harmonic: ? Resonant: ? Aspect balance, Trance.
Class Feats: 1st – Precise tk, 2nd – It’s handy!, 4th - Mind reach
General feat: 3rd - Fleet
Skill Feats: 2nd - Lie to me, 4th - Wary disarmament,
Skills raised to expert: 1st - Thievery, 3rd - Stealth, 5th - ?,
Base +, Anc+, 5th+, = Ability scores
11 + 0 + 2, = Strength: 13
14 + 0 + 2, = Dexterity: 16
13 + 0 +??, = Constitution: 13
12 + 0 +??, = Intelligence: 12
15 + 2 + 1, = Wisdom: 18
16 + 2 + 1, = Charisma: 19

Mod+, Lvl+, Prof+, = Martial training
Wis+ 4, Lvl+5, Ex+4, = + 13 perception
Str+ 1, Lvl +5, Tn+2, = + 8 Melee
Dex+ 3, Lvl+5, Tn+2, = + 10 Ranged
Dex+ 3, Lvlv+5, Tn+2 = + 10 Defense
Saving throws
Con+ 1, Lvl+ 5, Ex+4 = + 10 Fortitude
Dex+ 3, Lvl+5, Tn+2 = + 10 Reflex
Wis+ 4, Lvl+5, Ex+4 = + 13 Will
___Mod+, Lvl+, Prof+, = +? Skill name, How gain?
1. 1 + 5 + 2(tn)= +8 Occultism, Class skill
2. 1 + 5 + 2(tn)= +8 Athletics, Class skill
3. 4 + 5 + 2(tn)= +11 Deception, Class skill
4. 4 + 5 + 2(tn)= +11 Diplomacy, Class skill
5. 1 + 5 + 2(tn)= +8 Society, Class skill
6. 1 + 5 + 2(tn)= +8 Lore (Underworld), Background skill
7. 3 + 5 + 4(ex)= +12 Stealth, Background skill
8. 3 + 5 + 4(ex)= +12 Thievery, Background skill
9.
10.
11.
12.

Psionic knowledge chart for 5th level
Level__Arts___Major___Minor___Development
5th____2_____3_______7_______6 points, Max threshold is Expert.
Primary art: Geist Art access: Seer Philosophical method: Avatar
Key ability: Charisma, Secondary ability: Wisdom
Activation roll bonus:

Major powers
Telekinesis (Geist)
Aura Armor (Geist)
Happenstance

Minor powers
Minor: fine telekinesis x2
Minor: PK pummel x2
Minor: tactile feedback
Danger sense x2
Armor: ?
Shield: ?
Melee main: ?
Hold out: ?
Ranged: ?

Non-magical equipment
Stuff stuff stuff stuff stuff?

Magical Items
you are 5th level. use the charts on page 512 Table 10:10 and Section guide on page 533 and items list on page 537 to select your items. Don't stress over "item level" its only an approximated guideline. what matters is the gold piece value. the cap for each item purchased is the lump sum: i.e. your mightiest magic items cannot cost more than 270 gold. I am open to fudging/negotiation.

most potent: you get one permanent item with a max value 270 gp.
secondary: you get two permanent item with a max value 75 gp.
secondary:
third: you can get one item max value 30 gp
fourth: you can get two items with a max value of 15 gp
fourth:

example, and only meant as an example.
Most potent: +1 striking weapon or +1 armor
Secondary A: Dancing scarf (lvl 3) page 609
Secondary B: Bag of holding type I Page 572
Third: Elixir of life, Lesser Page. 548
Fourth A: Healing potion lesser Page. 563
Fourth B: ever burning torch page 573




The fictional world of Golarion
The setting depends on where you are; for example, the nations of "Garund" and "Mwangi" resemble ancient Africa. There is the nation of "osirion" which is like exaggerated myths about ancient Egypt. There is the continent of casmaron(? not 100% certain) which has nations like Vudra that correspond to mythic India, and Tian Xua(?) which may resemble the different asian nations and their traditions.
in many ways the campaign world is like the early 1600's earth, Just with magic... some nations have sworn to oppose slavery. Sailing ships and trade bring explorers and exploiters to every nation of the world. There have been many ancient empires in the past that grew to span the world, and disastrous events which erased them from history. Today, many of those ruins dot the world. The world is as varied as its peoples; shipping and trade bring distant peoples to other shores. it is an age of exploration, rediscovery, archaeology, and adventure!

As to Combat effectiveness; you need to think 1.2.3.
1. FAR AWAY: An angry dragon flying above, A distant pirate ship, closing rapidly on an intercept course. If the bad guys have the advantage they will keep rolling dice long before you can even fight back.
What is your longest range attack? can you keep that up for one minute/ten rounds.
Long bow, 30 arrows for example.
2. CLOSER but not close enough: An alchemist throwing vials down at you from a cliff, a wizard on a charging elephant's back, An orc ranger with a short bow hiding behind woven screens. What can you do, and how long can you keep doing it.
3. TOO CLOSE: What is your defense? how long can you stand in an intense fight? what is the strength/accuracy of your attacks and how long can you keep it up?

For example:
A 5th level fighter, with EX weapon skill, 18 str, and +1 magic weapon
(Ex+4, Lvl+5, Str +4, Rune+1= +14) if the fighter rolls 10 on a d20, they will hit AC 24.
but the same fighter with 10 dexterity, EX with shortbow, 5th level, an no magic...
(Ex +4, dex+0, lvl+5, magic+0= +9) if the fighter wants to hit AC 24... the fighter needs a 15 or higher on the dice.
The example fighter can fight in melee for a long time, but at long range? he's a target.

if the maximum bonus to hit at 5th level is +14, and the lowest to hit trained at 5th level is +7. You may see where you are on that spectrum 7 to 14 by rolling a 2. rolling a 7. rolling 12. rolling a 17. against what AC's do you fail? at what Ac's do you regularly hit? if you roll any of the above; 2,7,12,17, is the result a critical hit?
______________our melee fighter: +14__________our ranged guy with only Tn: +7
Roll of 2______+16 AC and lower is hit.________ac 9-lower MISSES ALL &19ac is a crit fail
Roll of 7______+21 AC/lower hit. AC 11 is crit hit.__+14 or lower is hit, (Ac24 is a crit fail)
Roll of 12_____+26 AC/lowr hit, ac 16 is crit hit.____+19 ac or lowr hit, nothing is a crit.
Roll of 17_____+31 AC-Lowr hit, Ac 21 is crit hit.____+24 ac/lowr hit, (max of ac14 is crit hit.)

Where do you fit on the spectrum?
Are you like the fighter, when three of the four rolls could be a ciritical hit?
Or the TN-no-dex Archer, where three rolls do not ever Crit, and two rolls could be crit fails?

How often will you enjoy a success, versus, how often with you groan in despair?
Do you have anything that changes the odds in your favor;
clerical bless?
Magic weapon?
Bardic inspiration?
True strike spell?
or spells that automatically hit?
Mar 3, 2020 4:10 am
Hooray Rat,
Ancestry
Being a Versatility human gives you an additional "General feat", thus the "Boon" is a "General Feat". The list of general feats is at the very beginning of the Feats chapter. table.5-1 (may be on page 255, only if we have the same print version)
Ancestry feats are described with each ancestry.
Natural ambition, allows you to learn a 1st Level Class Feat. Which could be any one of the first level feats for the Psion listed in the "Tome of Psionics". If that is what you want, cool. If you want another general feat, take the human ancestry feat "General Training"... yes, so many choices and its a good thing.

Also, you can learn a feat of any level you qualify for (i.e. have the prerequisites) in this case 1st to 5th level. for example: you reach level 5... You are not restricted to feats that say "level 5".

Ability scores Done. I did the math and you have an 18 wisdom and a 19 charisma.

Background: done.
skills: occultism and+4 skills of choice , plus intelligence modifier for additional skills: in short, You need one more skill.
May I recommend acrobatics?

Also, the 1st level skill raised to expert is a bonus I give for my players...
I need you to select the skill improvement (Tn to Ex) you earned at 5th level.

I only see four minor powers... you should have 7 known minor powers. How so?
At third level you gained 2 Development points. A Development point can raise your proficiency with a known power (Tn to Ex). At 4th level, you gained two more development points to spend on improving powers from (Tn to Ex).
At 5th level, you gained two more development points to spend on improving powers from (Tn to Ex).
Threshold for raising an EXpert power to Mastery, starts at 7th level. when you learn more powers, those powers start at Tn Trained.

the bit saying "Armor: Shield: (Y/N) Melee: Hold out: Ranged" was intended to be a part of the Equipment.
My bad.
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