May 2, 2020 12:38 am
Characters Creation
1. Starting lv5 stats is 25pb
2. Characters may select two traits. The traits must fit the character and their background.
3. Characters may select a 3rd trait if they also take a drawback. The drawback must also fit the character. The player and DM may work together to create a fitting drawback if none of the paizo ones appear to fit.
4. Upon levelling the player may choose to take average HP instead of rolling. They must choose to do this before rolling. If the player rolls, there is a minimum they can get depending on the dice. Any rolls below the minimum become the minimum. D6: 2, D8: 3, D10: 4, D12: 5
5. Classes with 2+int skill ranks instead have 4+int. Those with 4+int instead have 5+int.
6. Rangers, Paladins and any other class that gain spell casting late has a CL equal to their class level, instead of cl-3, as the Bloodrager.
7. We will be using Automatic Bonus Progression, which replaces 'tax items'
8. Starting gold 5,200
9. Try to think of 5+ rumours that may have been heard about your character as they gained notiriety, that will be randomly sent to other players.
10. When you have selected your parent deity, pick one domain they grant. You get the first level domain power. If it uses wis, you can have it use int or cha instead. Your cleric levels are your character levels.
11. No starting as evil.
Unchained
1. Characters advance using fractional base bonuses.
2. The background skills system is in use.
3. Fighters gain the Combat Stamina feat as a free feat. All classes gain access to the feat.
4. All players have access to the Signature Skill feat, allowing for skill unlocks.
5. Variant multiclassing is allowed.
6. All unchained classes are allowed. Players using a summoner must play an unchained summoner.
Allowed Material
1.Any 1st party class is allowed, except original summoner, and the Unchained Ninja.
2.Most races would be allowed, but you may need to come up with very good reasons why some are in the shackles. Below is a list I am chill with. If it's not on the list ask me.
3.No 3rd party content other than the aforementioned ninja
4.Check on me with monster feats.
Approved Races
As this is a mythic game, where you have deities in the family, I'm going to be more lenient on races than I normally am, and am happy for fluff to be altered. So a child of an ocean deity may use an Undine statblock with pass a human, without any genies in the family. I will be up for being flexible. Be aware races over 20rp will likely still be refused unless goo reasoning is given.
1. Starting lv5 stats is 25pb
2. Characters may select two traits. The traits must fit the character and their background.
3. Characters may select a 3rd trait if they also take a drawback. The drawback must also fit the character. The player and DM may work together to create a fitting drawback if none of the paizo ones appear to fit.
4. Upon levelling the player may choose to take average HP instead of rolling. They must choose to do this before rolling. If the player rolls, there is a minimum they can get depending on the dice. Any rolls below the minimum become the minimum. D6: 2, D8: 3, D10: 4, D12: 5
5. Classes with 2+int skill ranks instead have 4+int. Those with 4+int instead have 5+int.
6. Rangers, Paladins and any other class that gain spell casting late has a CL equal to their class level, instead of cl-3, as the Bloodrager.
7. We will be using Automatic Bonus Progression, which replaces 'tax items'
8. Starting gold 5,200
9. Try to think of 5+ rumours that may have been heard about your character as they gained notiriety, that will be randomly sent to other players.
10. When you have selected your parent deity, pick one domain they grant. You get the first level domain power. If it uses wis, you can have it use int or cha instead. Your cleric levels are your character levels.
11. No starting as evil.
Unchained
1. Characters advance using fractional base bonuses.
2. The background skills system is in use.
3. Fighters gain the Combat Stamina feat as a free feat. All classes gain access to the feat.
4. All players have access to the Signature Skill feat, allowing for skill unlocks.
5. Variant multiclassing is allowed.
6. All unchained classes are allowed. Players using a summoner must play an unchained summoner.
Allowed Material
1.Any 1st party class is allowed, except original summoner, and the Unchained Ninja.
2.Most races would be allowed, but you may need to come up with very good reasons why some are in the shackles. Below is a list I am chill with. If it's not on the list ask me.
3.No 3rd party content other than the aforementioned ninja
4.Check on me with monster feats.
Approved Races
As this is a mythic game, where you have deities in the family, I'm going to be more lenient on races than I normally am, and am happy for fluff to be altered. So a child of an ocean deity may use an Undine statblock with pass a human, without any genies in the family. I will be up for being flexible. Be aware races over 20rp will likely still be refused unless goo reasoning is given.