May 5, 2020 2:11 am
Just a quick run over as this is likely the most different houserule.
ABP basically replaces the items characters are almost expected to buy to keep up with the curves. - Stat Headband and Belts, Rings of Protection, Amulet of Natural Armour, Cloak of resistance and enhancement bonuses on weapons. Instead characters get the bonuses as they level. This leaves their money and slots free for more interesting and flavourful items.
If a magic item give an enhancement bonus and another effect, such as a snakeskin tunic, you remove the bonus, and the price of that bonus - If you don't know how to calculate this ask me. It's sometimes simple, sometimes fiddly.
As you are all lv 5 right now you should all have -
+1 Resistance Bonus
+1 Enhancement to a weapon (This can include a 'category' of natural weapon eg Unarmed strike, claw, etc)
+1 Enhancement to a suit of Armour or a shield. You can enhance clothes.
+1 Deflection bonus
How does this work with special abilities? You can still pay to add those on, you don't need a +1 enhancement first. I will allow these to stack with the Enhancement gain through ABP. (Rules as written they overwrite.) Example Honey has a Merciful weapon. Under original rules the Merciful would overwrite the +1. However I play it as it would be a +1 Merciful.
Amulets of Mighty Fists can have abilities on them. No Bracers of armour, but if you are applying the enhancement to your clothes, you can add abilities to your clothes. (Provided it makes sense)
ABP basically replaces the items characters are almost expected to buy to keep up with the curves. - Stat Headband and Belts, Rings of Protection, Amulet of Natural Armour, Cloak of resistance and enhancement bonuses on weapons. Instead characters get the bonuses as they level. This leaves their money and slots free for more interesting and flavourful items.
If a magic item give an enhancement bonus and another effect, such as a snakeskin tunic, you remove the bonus, and the price of that bonus - If you don't know how to calculate this ask me. It's sometimes simple, sometimes fiddly.
As you are all lv 5 right now you should all have -
+1 Resistance Bonus
+1 Enhancement to a weapon (This can include a 'category' of natural weapon eg Unarmed strike, claw, etc)
+1 Enhancement to a suit of Armour or a shield. You can enhance clothes.
+1 Deflection bonus
How does this work with special abilities? You can still pay to add those on, you don't need a +1 enhancement first. I will allow these to stack with the Enhancement gain through ABP. (Rules as written they overwrite.) Example Honey has a Merciful weapon. Under original rules the Merciful would overwrite the +1. However I play it as it would be a +1 Merciful.
Amulets of Mighty Fists can have abilities on them. No Bracers of armour, but if you are applying the enhancement to your clothes, you can add abilities to your clothes. (Provided it makes sense)