Chapter 1 - Trouble In Red Larch

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Sep 17, 2020 9:57 pm
Aukan feels his hammer hit solidly but when the torch arrives there is nothing there to receive it so he just holds it over the now headless prone body and looks about for something else to hit growling in annoyance as he finds the fight is over. He makes a final grunting bark-like sound at the prone body making a useless threatening gesture towards it with his hammer. "Worthless... body." He then looks back over his should at the others and says while pointing his hammer at the body, "This not natural, how could it be?"
Sep 17, 2020 10:01 pm
Thorgrim looks at the now demised undead and replies, "Well I would venture to guess that whomever posted those warning signs is responsible for that thing and left it here as a deterrent to dissuade folks from going any further. So," he glances at the others checking to see if their nerve had been shaken asking in manner that suggested this was something he had expected or something he deals with on a regular basis, "shall we continue?" Meanwhile in the back of his mind he is pondering what this might mean, he highly doubted it was something his ancestors left behind and with those signs posted had some necromancer moved in to defile dwarven ground.
Last edited September 17, 2020 11:25 pm
Sep 18, 2020 6:34 pm
"I do not like the undead," Vanri states simply. "Bodies should not move without the fire of life. And those that employ them should be punished."

Vanri re-readies her Produce Flame, and nods to Thorgrim.
Sep 21, 2020 2:04 pm
OOC:
Thorgrim, give me a dexterity saving throw
Sep 21, 2020 3:17 pm
OOC:
Sure... sure... pick on the lumbering tank ;)

There I made it -- I mean a 1 saves right ?
Last edited September 21, 2020 3:18 pm

Rolls

Dex Save - (1d20)

(1) = 1

Sep 22, 2020 1:20 pm
OOC:
That damage roll though xD
You press on as a round, high-ceilinged cave opens. It has two narrow exits, one leading north and the other south. A flat boulder sits in the center of the cave. It’s about six feet across, eight feet long, and three feet high. Dark stains color its top.

Thorgrim, you lead the party onwards when suddenly you feel a sharp pain in your head. Your eyes blur for a second before refocusing on a small pile of scattered rocks and a broken wooden box that you surmise previously held them. Your attention is quickly grabbed by two falling corpses landing hard on the ground in front of you. Slowly they shamble back onto their feet and turn their attention towards you.
[ +- ] Order of Combat

Rolls

Damage to Thorgrim (bludgeoning) - (2d6)

(11) = 2

Damage to zombie 1 - (1d6)

(4) = 4

Damage to zombie 2 - (1d6)

(3) = 3

Aukan - (1d20+1)

(9) + 1 = 10

Thorgrim - (1d20)

(20) = 20

Welsh - (1d20+3)

(1) + 3 = 4

Vanri - (1d20+1)

(9) + 1 = 10

Nadya - (1d20+1)

(19) + 1 = 20

Zombies - (1d20-2)

(10) - 2 = 8

Sep 23, 2020 12:06 am
Vanri quickly snaps a wrench around in a mystical gesture and a burst of sparks emerge. They settle on the zombies, illuminating them and several other objects in tiny violet flames.
OOC:
Faerie Fire, the two zombies need to make a DC 14 Reflex save or grant advantage to attackers.
Sep 23, 2020 5:41 am
OOC:
Just realized due to his life domain Thorgrim would have healed an extra 3 hp so he is currently fully healed well except for the 2 hp he just took

Thorgrim
Nadya
Vanri
Aukan
Zombies
Welsh
"Bullocks! Rocks in a box and more dead." Thorgrim steps off to the side to allow others clear view and attempts to dispatch one of the zombies.
Last edited September 23, 2020 5:45 am

Rolls

Attack Zombie - (1d20+3)

(14) + 3 = 17

Damage if it Hits - (1d8+1)

(5) + 1 = 6

Sep 23, 2020 5:50 am
Aukan again advances quickly to re-dispatch the dispatched. "Die you dead things."
OOC:
Okay the Torch if it hits does an additional 1 point of Fire damage -- I had added it in as a 1d4+4+1 but the extra plus did not take
Last edited September 23, 2020 5:52 am

Rolls

Attack Zombie with Heavy Hammer - (1d20+4)

(7) + 4 = 11

If Advantage Applies - (1d20+4)

(9) + 4 = 13

Damage with Heavy Hammer if he hits - (1d6+4)

(2) + 4 = 6

Attack Zombie with Torch - (1d20+4)

(12) + 4 = 16

If Advantage Applies - (1d20+4)

(3) + 4 = 7

Damage with Torch if he hits - (1d4+4)

(2) + 4 = 6

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