Character Creation Discussion

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Jul 3, 2020 10:36 pm
This is my first look at this guy. With a Tech based Mech (using Minotaur)
[ +- ] First Draft of my Character
Jul 6, 2020 6:23 pm
valdattaMadun says:
This is my first look at this guy. With a Tech based Mech (using Minotaur)
[ +- ] First Draft of my Character
Ok so I think this is how I am going to go. Basically a Tech attack guy, The Minotaur frame wont give great sensor range but I am thinking I might end up with a different frame long term while the Minotaur LL1 gets some good Tech options to start.

General background:

Ector has never been one of many words. Preferring to bunker down and do his job to help his teammates out. He is willing to do just about anything to help but knows where his strength lies which is with computers/hacking. Although he doesn't socialize much, he feels a strong bond with his teammates and will do anything for them, despite not vocalizing it much. He has lived in the colony his whole life and feels a strong need to help everyone in it.
Nov 2, 2020 8:12 pm
Hello again! So if I got it right, we start at LL1, don't we? Are you using COMP/CON for building your PCs?
Nov 2, 2020 8:38 pm
Nope that is incorrect you start at AL0 (or LL0)

Check the "Character Creation Parameters" Thread

I would also review the "House Rules (please read)" thread which is mostly just gnomenclature ;) changes
Nov 2, 2020 9:12 pm
Ok, roger that. I'll make sure to check the gnomenclatures. ^_^
Nov 3, 2020 2:17 pm
Here is Yuen's LL0 version

9963ae0df0694627bd2d3754a2417b0e
[ +- ] 9963ae0df0694627bd2d3754a2417b0e
Nov 3, 2020 3:18 pm
Hey guys I see all the mechanics associated with the Lancer but not much in relation to the pilot -- can you put together a bit of a description outline who the pilot is and why they have chosen to design the mecha they way they are.

In a nutshell -- you are giving a basic frame and basic weapons and you are creating a design based on your character's views on what they envision would be the best mecha that they can conceive thus far -- basically a little insight into who the pilot is that you plan to play
Nov 3, 2020 5:03 pm
[ +- ] From my initial post
He chose a long ranged evasive mech to strike fear into his targets, taking shots at them from places they can't see. These capabilities also evolve from his background as a smuggler, preferring to be quick and out of the reach of hostiles. Overall, his choices reflect his over the top vengeful vigilante nature stemming from his background.

How over the top he is about the whole thing depends on how the overall tone of the game is. I'm willing to tone it down or up.
Nov 3, 2020 5:25 pm
Hi

I am thinking about building a pilot with a hacker background, and his mech would be some kind of "infiltrator" with good mobility and probably attacks that affect the Systems Electronics of enemies. :) Would that fit into the party?
Last edited November 3, 2020 5:26 pm
Nov 3, 2020 6:02 pm
Yes gnomius I can work that into the group and the game and yes that is an eventual aspect of one of the lines of Lancer types if I recall

Thanks saevikas that gives me something to ponder and meld into the world view that I am using. Does it fit as it stands -- well actually no -- BUT I am pretty good at taking a 2D character concept and injecting that 3rd-Dimension which requires the GMs input but I find rarely happens
Nov 3, 2020 7:41 pm
A hacker build sounds like it'll be great, Gnomius!

Dejoker, what changes should I make to my character so that it fits better?
Nov 3, 2020 7:56 pm
Nothing saevikas I will be taking the background you outlined and melding into the world dynamics -- this will change your story specifics but not its general concept.

For an example let us say someone says there character was born in city A but they did not know that city A was destroyed further due to their background story it would best fit into city Q a city that the player was not even aware existed. So in adding that 3rd dimension, that ties the character firmly into the world being run, the GM tweaks the character changing their origin from city A to city Q along with any other tweaks that might incur.

For instance part of the change that I will be implementing is having the character join the Program that makes them into a Lancer pilot which if you check the Character Creation notes for flavor you would see that means you survived the grueling and painful process to become what you are today. Of course I have to think about it a bit so as to not lose much or none of the flavor you created and still implement that part of the story that takes your character from where they were to where they are now.

I am guessing you have never had a GM help tie you tightly into the world they are running but since you were the first to submit your background you will be the first to see the results -- WHICH BTW -- will not be written in stone until you the player say -- Yes I like that -- as while I am pretty good at it I am not a mind reader nor profess to be -- but that is where we work out that 3rd-Dimension together
Nov 3, 2020 9:37 pm
Okay within the Guidelines on page 116 they define the 5 basic types associated with the advanced Frames and these basic designations are what you will eventually be building your Mech upon assuming you choose to no longer use the GMS-SP1 Frame which is the only Mech that does not come with such a designation and as such can be tailored to conform to anyone of of these 5 basic types.

Artillery Mech : These usually stay back from the front line, dealing damage or providing support. They tend to sport long range weapons and systems.

Striker Mech : These usually are resilient mechs that thrive when targets are kept close.

Controller Mech : These are usually equipped to inflict statuses, force or prevent movement, or over heat their targets.

Support Mech : These generally specialize in increasing the combat capabilities of their allies – moving them around, clearing conditions, healing, or protecting them from incoming fire.

Defender Mech : These are exceptionally durable and resilient mechs, designed to control space or shield allies from harm.

For instance I would guess the Sniper Mech would be considered an Artillery Mech while the Electronics Infiltrator Mech would most likely be a Controller Mech
Nov 3, 2020 10:45 pm
OOC:
Sorry I had to re-think what I was doing for Yuen. And her frame would be a striker.
Yuen "Indigo" Trueman is a former vidscreen star specializing in a long running survival show, showing surviving in the wild on multiple terrain types both with and without a frame. She never achieved true fame, despite having run for a couple of 'seasons' and eventually her limited sponsorship dried up.

She prefers direct solutions and is not particularly subtle. That being said, she will not draw a weapon unless and until she needs to use it.

She isn't entirely sure why she decided to try to become a Lancer, or at least that's what she claims.
Nov 4, 2020 4:44 am
I'm going to bow out of the game. Hope you can find players to fill the gaps.
Nov 4, 2020 5:06 pm
Yuen never turns down a request from a child, and rarely turns down a request from a woman.
Nov 5, 2020 3:28 pm
Hi there,

So here you have the concept/background and the stats. Let me know what you think!
[ +- ] Boris Azarov
[ +- ] STATS

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