If anybody wants more direct help with the character creation process, anywhere from "I don't understand what I should be looking for" to "If I tell you the thing I want to do, will you tell me what Frame to pick?" I'm available. You can post here(and maybe get help from your fellow players), private message me, or even ask for my discord info if you want a more rapid back-and-forth.
Character Creation Discussion
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Jun 12, 2020 12:34 pm
This will be the thread for discussing your character creation, if you would like to come up with a cohesive idea as a whole together. Please be aware you will be License Level 1, so after creating your character, you can gain 1 License Level in a frame of your choice. You won't get the new frame with that level, but it'll at least give you a cool new gun or system to help you lean into the role you want.
If anybody wants more direct help with the character creation process, anywhere from "I don't understand what I should be looking for" to "If I tell you the thing I want to do, will you tell me what Frame to pick?" I'm available. You can post here(and maybe get help from your fellow players), private message me, or even ask for my discord info if you want a more rapid back-and-forth.
If anybody wants more direct help with the character creation process, anywhere from "I don't understand what I should be looking for" to "If I tell you the thing I want to do, will you tell me what Frame to pick?" I'm available. You can post here(and maybe get help from your fellow players), private message me, or even ask for my discord info if you want a more rapid back-and-forth.
Jun 12, 2020 12:49 pm
In regards to allowed frames: You can take license levels from any frame in the corebook or Long Rim. If you are interested in homebrew mechs, they are welcome on a case by case basis. There are several 3rd party Mech Companies I'm aware of as being generally fairly balanced, so if you want, one, ask.
That said, I have 3 rules when it comes to builds, that I include in every game.
1: The "This doesn't work like I thought it did rule." On a case-by-case basis, I'm willing to let you retrain things that you normally couldn't. This is usually a result of things like "I took this because it looked like the tanky option, but it turns out it's built for skirmishers," and other such build "mistakes."
2: The "Siege Perilous Rule." Once per campaign per player, if you just do not like your character anymore, I will allow a full retcon. This is to help prevent burnout when you get to the point where playing a character is no longer fun for you. This is not a method to bypass bad situations, like playing a "good early game" build and then switching to a "takes some setup" build. The fantasy equivalent is playing a fighter for five levels and then deciding you want to be a wizard with fireball now that you won't have 5 HP. That's not the purpose. If this rule is invoked, I will do my best to retcon things in such a way that your character has always been like this.
3: The "GMs Headache Rule." If you are using a rule in a way that is obviously overpowered in a way that makes the game unfun, I'll ask you to make some changes. I might ask for you to just pull back in the frequency, to not trivialize other players. I might ask that you work with me to come up with an acceptable nerf to the ability(s) involved. Or I might ask you to go back and pick a different ability. This isn't me trying to keep the players weak or anything, I'm a generally generous GM. It's mostly just a failsafe for "I made myself the main character at the expense of everyone else's fun" type stuff. Nobody likes it when the Paladin/Warlock/Bard Multiclass solos the dungeon.
That said, I have 3 rules when it comes to builds, that I include in every game.
1: The "This doesn't work like I thought it did rule." On a case-by-case basis, I'm willing to let you retrain things that you normally couldn't. This is usually a result of things like "I took this because it looked like the tanky option, but it turns out it's built for skirmishers," and other such build "mistakes."
2: The "Siege Perilous Rule." Once per campaign per player, if you just do not like your character anymore, I will allow a full retcon. This is to help prevent burnout when you get to the point where playing a character is no longer fun for you. This is not a method to bypass bad situations, like playing a "good early game" build and then switching to a "takes some setup" build. The fantasy equivalent is playing a fighter for five levels and then deciding you want to be a wizard with fireball now that you won't have 5 HP. That's not the purpose. If this rule is invoked, I will do my best to retcon things in such a way that your character has always been like this.
3: The "GMs Headache Rule." If you are using a rule in a way that is obviously overpowered in a way that makes the game unfun, I'll ask you to make some changes. I might ask for you to just pull back in the frequency, to not trivialize other players. I might ask that you work with me to come up with an acceptable nerf to the ability(s) involved. Or I might ask you to go back and pick a different ability. This isn't me trying to keep the players weak or anything, I'm a generally generous GM. It's mostly just a failsafe for "I made myself the main character at the expense of everyone else's fun" type stuff. Nobody likes it when the Paladin/Warlock/Bard Multiclass solos the dungeon.
Jun 12, 2020 3:48 pm
I have a question about the GMS Personalizations system. What counts as a numerical bonus? For example, Death Head's High Stress Mag Clamps system isn't a numerical bonus in the strict sense.
I'm planning on making a mech that uses mostly auxiliary weapons, with the Gunslinger talent. If it works out like I think it should, it would be good at taking out a large number of grunts, but suffer against armored opponents. I'll be going for the Swallowtail frame, since it has an auxiliary weapon with decent range, and good systems for ranged combat.
I'm planning on making a mech that uses mostly auxiliary weapons, with the Gunslinger talent. If it works out like I think it should, it would be good at taking out a large number of grunts, but suffer against armored opponents. I'll be going for the Swallowtail frame, since it has an auxiliary weapon with decent range, and good systems for ranged combat.
Jun 12, 2020 4:15 pm
Disclaimer: I literally read the LANCER rulebook for the first time this week.
My understanding of the Personalizations systems is that it's an excuse to change something about your mech that's mostly narrative flair but might give you a little bonus if the GM agrees it makes sense. For instance, you might use it to declare that your mech has a flexible tail, and then later describe it helping you climb a cliff. If the GM likes that idea, they might give you +1 accuracy on the skill check.
I've been toying with some kind of tech-focused mech. If saevikas is aiming for the Swallowtail, I might go for the Goblin or something similar.
My understanding of the Personalizations systems is that it's an excuse to change something about your mech that's mostly narrative flair but might give you a little bonus if the GM agrees it makes sense. For instance, you might use it to declare that your mech has a flexible tail, and then later describe it helping you climb a cliff. If the GM likes that idea, they might give you +1 accuracy on the skill check.
I've been toying with some kind of tech-focused mech. If saevikas is aiming for the Swallowtail, I might go for the Goblin or something similar.
Jun 12, 2020 4:59 pm
saevikas says:
I have a question about the GMS Personalizations system. What counts as a numerical bonus? For example, Death Head's High Stress Mag Clamps system isn't a numerical bonus in the strict sense.I'm planning on making a mech that uses mostly auxiliary weapons, with the Gunslinger talent. If it works out like I think it should, it would be good at taking out a large number of grunts, but suffer against armored opponents. I'll be going for the Swallowtail frame, since it has an auxiliary weapon with decent range, and good systems for ranged combat.
kaigen says:
For instance, you might use it to declare that your mech has a flexible tail, and then later describe it helping you climb a cliff. If the GM likes that idea, they might give you +1 accuracy on the skill check.Jun 12, 2020 5:46 pm
Alright, after playing around with COMP/CON a bit, here's what I've got so far for my pilot:And a mech design:This is all "first draft" type stuff, so I might make revisions, and I'm open to changing things if there's a conflict with another character.
[ +- ] Martyn "Mouse" Llwyd
Martyn Llwyd
A boy in a mech on purpose
COLONIST, LL1
GRIT:1 // H:0 A:0 S:3 E:0
[ SKILL TRIGGERS ]
HACK OR FIX (+4), ACT UNSEEN OR UNHEARD (+2)
READ A SITUATION (+2), WORD ON THE STREET (+2)
[ TALENTS ]
HACKER 2, DRONE COMMANDER 1, INFILTRATOR 1
[ LICENSES ]
HORUS GOBLIN 1
[ GEAR ]
STEALTH HARDSUIT, LIGHT A/C, LIGHT SIGNATURE
DATAPLATING, SUBJECTIVITY-ENHANCEMENT SUITE, SSC SYLPH UNDERSUIT
A boy in a mech on purpose
COLONIST, LL1
GRIT:1 // H:0 A:0 S:3 E:0
[ SKILL TRIGGERS ]
HACK OR FIX (+4), ACT UNSEEN OR UNHEARD (+2)
READ A SITUATION (+2), WORD ON THE STREET (+2)
[ TALENTS ]
HACKER 2, DRONE COMMANDER 1, INFILTRATOR 1
[ LICENSES ]
HORUS GOBLIN 1
[ GEAR ]
STEALTH HARDSUIT, LIGHT A/C, LIGHT SIGNATURE
DATAPLATING, SUBJECTIVITY-ENHANCEMENT SUITE, SSC SYLPH UNDERSUIT
[ +- ] GWYDION
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:11/11 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:1 TECH ATK:3 LTD BONUS:0
SPD:4 EVA:8 EDEF:11 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: AUTOPOD
Flex Mount: SEGMENT KNIFE / SEGMENT KNIFE
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
H0R_OS SYSTEM UPGRADE I, TURRET DRONES
MANIPULATORS, PATTERN-B HEX CHARGES
STRUCTURE:4/4 HP:11/11 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:1 TECH ATK:3 LTD BONUS:0
SPD:4 EVA:8 EDEF:11 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: AUTOPOD
Flex Mount: SEGMENT KNIFE / SEGMENT KNIFE
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
H0R_OS SYSTEM UPGRADE I, TURRET DRONES
MANIPULATORS, PATTERN-B HEX CHARGES
Jun 12, 2020 7:24 pm
Hi guys, glad to be here.
I'm still working through the rule book so I may end up with more questions but for now, just one.
It sounds like we are starting at LL1 and can go ahead and build our custom mech if we want but for the first bit everybody has the Everest + a cool gun or something. Am I getting that right?
I'm still working through the rule book so I may end up with more questions but for now, just one.
It sounds like we are starting at LL1 and can go ahead and build our custom mech if we want but for the first bit everybody has the Everest + a cool gun or something. Am I getting that right?
Jun 12, 2020 8:23 pm
Yup! License Level 1 doesn't give you access to any new Frames, it just gives you access to a weapon or system or 2, depending on the license you're taking. You'll reach License Level 2 at an appropriate point to the story to get cool custom frames. For now, you've all got pretty standard loadouts, with a few special things to make you stand out.
If it helps to picture in your head, remember that you're basically "the only people in the colony that knew how to fly."
If it helps to picture in your head, remember that you're basically "the only people in the colony that knew how to fly."
Jun 12, 2020 10:35 pm
I'm guessing is also valid for build correction/change over time?
I'm interested in a NHP specialist teacher type that want to protect this new entity he helped shape from abuse and destruction.
My first choice would be the Balor frame, but a few others could be fun also if we gonna go for some team approach/combo
[ +- ] REALLOCATING POINTS
Every time your pilot’s LL increases, you also have
the option to choose one:
• Reallocate all ranks from one of your talents to
any other talent.
• Reallocate all ranks from one of your licenses to
any other license.
• Replace one core bonus with another core bonus
for which your pilot qualifies.
If reallocating ranks from one license to another
means your pilot no longer qualifies for a core bonus,
you must replace that core bonus with one you now
qualify for.
the option to choose one:
• Reallocate all ranks from one of your talents to
any other talent.
• Reallocate all ranks from one of your licenses to
any other license.
• Replace one core bonus with another core bonus
for which your pilot qualifies.
If reallocating ranks from one license to another
means your pilot no longer qualifies for a core bonus,
you must replace that core bonus with one you now
qualify for.
I'm interested in a NHP specialist teacher type that want to protect this new entity he helped shape from abuse and destruction.
My first choice would be the Balor frame, but a few others could be fun also if we gonna go for some team approach/combo
Jun 12, 2020 11:42 pm
TheVagrant says:
My first choice would be the Balor frame, but a few others could be fun also if we gonna go for some team approach/comboJun 13, 2020 1:05 am
I'm good for playing almost anything. I've played a lock-on support and a hacking support lately, so I might like trying striker or artillery to do something different (though I wouldn't mind rebuilding that lock-on support.)
I currently have a preference for the Raleigh Frame, and go for a Gunslinger, (Tactician or Vanguard) and Walking Armory.
I currently have a preference for the Raleigh Frame, and go for a Gunslinger, (Tactician or Vanguard) and Walking Armory.
Last edited June 13, 2020 1:10 am
Jun 13, 2020 1:09 am
Once we start getting new frames I think I want to go with an IPS and focus on melee.
Do we want to try to recreate some of the old Knights of the Round Table or just make new dudes who fit the knightly theme? At least I think a knightly theme is what we're going for.
Do we want to try to recreate some of the old Knights of the Round Table or just make new dudes who fit the knightly theme? At least I think a knightly theme is what we're going for.
Jun 13, 2020 1:33 am
Right now I'm aiming more at just fitting in with the knightly theme as opposed to emulating a specific Knight of the Round Table. That said, Martyn is a bit more underhanded in tactics than one might expect from a "knight."
Jun 13, 2020 1:38 am
I was thinking 'heart of gold' old western gunslinger character. Strong morals, but not necessarily law abiding.
Jun 13, 2020 4:41 am
Here's what I've got so far.
APPLY FISTS TO FACES (+2), HACK OR FIX (+2)
SHOW OFF (+2), READ A SITUATION (+2)
BLOW SOMETHING UP (+2)
[ TALENTS ]
DUELIST 2, EXEMPLAR 1
JUGGERNAUT 1
[ LICENSES ]
IPS-N NELSON 1
[ GEAR ]
ASSAULT HARDSUIT, MEDIUM A/C
LIGHT SIGNATURE, THERMITE CHARGE
DATAPLATING, SSC SYLPH UNDERSUIT
----------
? JABERWOCK ?
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:12/17 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/6
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:9 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: WAR PIKE
Flex Mount: TACTICAL MELEE WEAPON
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
BULWARK MODS, CUSTOM PAINT JOB
PATTERN-A SMOKE CHARGES, PERSONALIZATIONS
TURRET DRONES"]As the game goes on I think I want to stick with using the pike but I'll likely later try to use the Tortuga frame. That'll be a few levels in. I also am willing to swap things around if there is too much overlap with one of you guys.
I don't think I'll worry about being a reincarnation of a Knight but I did name this guy after Percival.
After looking at the preview that spoiler looks kinda weird. This is my first game on gamersplane so I'll probably have some growing pains.
[ +- ]
? SPEARHEAD ?
Percy Lanza
MECHANIC, LL1
GRIT:1 // H:2 A:1 S:0 E:0
[ SKILL TRIGGERS
? SPEARHEAD ?
Percy Lanza
MECHANIC, LL1
GRIT:1 // H:2 A:1 S:0 E:0
[ SKILL TRIGGERS
APPLY FISTS TO FACES (+2), HACK OR FIX (+2)
SHOW OFF (+2), READ A SITUATION (+2)
BLOW SOMETHING UP (+2)
[ TALENTS ]
DUELIST 2, EXEMPLAR 1
JUGGERNAUT 1
[ LICENSES ]
IPS-N NELSON 1
[ GEAR ]
ASSAULT HARDSUIT, MEDIUM A/C
LIGHT SIGNATURE, THERMITE CHARGE
DATAPLATING, SSC SYLPH UNDERSUIT
----------
? JABERWOCK ?
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:12/17 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/6
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:9 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: WAR PIKE
Flex Mount: TACTICAL MELEE WEAPON
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
BULWARK MODS, CUSTOM PAINT JOB
PATTERN-A SMOKE CHARGES, PERSONALIZATIONS
TURRET DRONES"]
I don't think I'll worry about being a reincarnation of a Knight but I did name this guy after Percival.
After looking at the preview that spoiler looks kinda weird. This is my first game on gamersplane so I'll probably have some growing pains.
Jun 13, 2020 4:40 pm
Hey, sorry for the delay in response, folx! I'll try to address some of your questions and concerns.
@TheVagrant: Correct, that can be used for slow retraining your skills. The Siege Perilous idea is more of a "wow actually I hate my character concept" panic button. I don't see it used often.
@Eggillis, you're not expected to try and play a reincarnation of a specific knight or anything like that. More of a "We're the next Knights" type situation. When it comes to the original Knights, well...I've got a plan for that.
@TheVagrant again, no a large colony. Think a small moon, with likely a decent sized port-city, and then a few small settlements dotted around for specific purposes, like around mines, or food production, or people who just didn't want to live "in the city." If you've played Borderlands: The Pre-Sequel at all, Elpis is a good touchstone.
In addition, if it affects anybody's build, you'll likely all be gaining access to small NHPs as the story progresses. Nothing too fancy, just a dummy plug with a little extra. But if that's something you want to factor into your thoughts of how to build, there it is.
@TheVagrant: Correct, that can be used for slow retraining your skills. The Siege Perilous idea is more of a "wow actually I hate my character concept" panic button. I don't see it used often.
@Eggillis, you're not expected to try and play a reincarnation of a specific knight or anything like that. More of a "We're the next Knights" type situation. When it comes to the original Knights, well...I've got a plan for that.
@TheVagrant again, no a large colony. Think a small moon, with likely a decent sized port-city, and then a few small settlements dotted around for specific purposes, like around mines, or food production, or people who just didn't want to live "in the city." If you've played Borderlands: The Pre-Sequel at all, Elpis is a good touchstone.
In addition, if it affects anybody's build, you'll likely all be gaining access to small NHPs as the story progresses. Nothing too fancy, just a dummy plug with a little extra. But if that's something you want to factor into your thoughts of how to build, there it is.
Jun 13, 2020 7:12 pm
This is the character I am looking at right now, though I think there are some tweaks to still be done.
» INDIGO «
Yuen Trueman
PENAL COLONIST, LL0
GRIT:0 // H:2 A:0 S:0 E:0
[ SKILL TRIGGERS ]
CHARM (+2), READ A SITUATION (+2)
TAKE CONTROL (+2), SURVIVE (+2)
[ TALENTS ]
GUNSLINGER 1, VANGUARD 1
TACTICIAN 1
[ GEAR ]
MOBILITY HARDSUIT, LIGHT SIGNATURE
MEDIUM A/C, FLEXSUIT
PERSONAL DRONE, PATCH
----------
« LOSS OF CONTROL »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:14/14 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:6/6
ATK BONUS:0 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:10
[ WEAPONS ]
Main Mount: MISSILE RACK
Flex Mount: PISTOL / PISTOL
Heavy Mount: HEAVY MACHINE GUN
[ SYSTEMS ]
STABLE STRUCTURE, RAPID BURST JUMP JET SYSTEM
TURRET DRONES
» INDIGO «
Yuen Trueman
PENAL COLONIST, LL0
GRIT:0 // H:2 A:0 S:0 E:0
[ SKILL TRIGGERS ]
CHARM (+2), READ A SITUATION (+2)
TAKE CONTROL (+2), SURVIVE (+2)
[ TALENTS ]
GUNSLINGER 1, VANGUARD 1
TACTICIAN 1
[ GEAR ]
MOBILITY HARDSUIT, LIGHT SIGNATURE
MEDIUM A/C, FLEXSUIT
PERSONAL DRONE, PATCH
----------
« LOSS OF CONTROL »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:14/14 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:6/6
ATK BONUS:0 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:10
[ WEAPONS ]
Main Mount: MISSILE RACK
Flex Mount: PISTOL / PISTOL
Heavy Mount: HEAVY MACHINE GUN
[ SYSTEMS ]
STABLE STRUCTURE, RAPID BURST JUMP JET SYSTEM
TURRET DRONES
Jun 14, 2020 2:57 am
[ +- ] My WIP Character (9da4297c1177a0c7f4c972cb6c6c7abf)
» PEACOAT «
Bruno Schwarz
Smuggler, LL1
GRIT:1 // H:0 A:3 S:0 E:0
[ SKILL TRIGGERS ]
ACT UNSEEN OR UNHEARD (+4), GET SOMEWHERE QUICKLY (+2)
WORD ON THE STREET (+2), GET A HOLD OF SOMETHING (+2)
[ TALENTS ]
HUNTER 2, SKIRMISHER 1
CRACK SHOT 1
[ LICENSES ]
SSC SWALLOWTAIL 1
[ GEAR ]
STEALTH HARDSUIT, Dual Pistols, Explosive Rounds
Sniper Rifle, CAMO CLOTH
INFOSKIN, PERSONAL DRONE
----------
« RAGTIME »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:13/13 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:5 EVA:11 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: SEGMENT KNIFE / SEGMENT KNIFE
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
PERSONALIZATIONS, LOTUS PROJECTOR
MARKERLIGHT, LOTUS PROJECTOR
Bruno Schwarz
Smuggler, LL1
GRIT:1 // H:0 A:3 S:0 E:0
[ SKILL TRIGGERS ]
ACT UNSEEN OR UNHEARD (+4), GET SOMEWHERE QUICKLY (+2)
WORD ON THE STREET (+2), GET A HOLD OF SOMETHING (+2)
[ TALENTS ]
HUNTER 2, SKIRMISHER 1
CRACK SHOT 1
[ LICENSES ]
SSC SWALLOWTAIL 1
[ GEAR ]
STEALTH HARDSUIT, Dual Pistols, Explosive Rounds
Sniper Rifle, CAMO CLOTH
INFOSKIN, PERSONAL DRONE
----------
« RAGTIME »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:13/13 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:5 EVA:11 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: SEGMENT KNIFE / SEGMENT KNIFE
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
PERSONALIZATIONS, LOTUS PROJECTOR
MARKERLIGHT, LOTUS PROJECTOR
Jun 14, 2020 3:27 am
Second draft of Martyn, made some tweaks to his talents and skill triggers after thinking about things some more and seeing what other people were picking for their characters. Mech is still the same as before.In terms of backstory, I've got this idea that Martyn's settlement held a tournament to decide what pilot they should send to join the scouting mission referenced in the game description. Martyn was ineligible to compete owing to a lack of status and resources, so he first drugged one of the competitors so that he could take his place, and then proceeded to make a farce of the tournament by employing every dirty trick and clever move he had.
[ +- ] Martyn "Mouse" Llwyd
» MOUSE «
Martyn Llwyd
COLONIST, LL1
GRIT:1 // H:0 A:0 S:3 E:0
[ SKILL TRIGGERS ]
HACK OR FIX (+4), ACT UNSEEN OR UNHEARD (+2)
WORD ON THE STREET (+2), SPOT (+2)
[ TALENTS ]
INFILTRATOR 2, HACKER 1
SPOTTER 1
[ LICENSES ]
HORUS GOBLIN 1
[ GEAR ]
STEALTH HARDSUIT, LIGHT A/C
LIGHT SIGNATURE, DATAPLATING
SUBJECTIVITY-ENHANCEMENT SUITE, SSC SYLPH UNDERSUIT
Martyn Llwyd
COLONIST, LL1
GRIT:1 // H:0 A:0 S:3 E:0
[ SKILL TRIGGERS ]
HACK OR FIX (+4), ACT UNSEEN OR UNHEARD (+2)
WORD ON THE STREET (+2), SPOT (+2)
[ TALENTS ]
INFILTRATOR 2, HACKER 1
SPOTTER 1
[ LICENSES ]
HORUS GOBLIN 1
[ GEAR ]
STEALTH HARDSUIT, LIGHT A/C
LIGHT SIGNATURE, DATAPLATING
SUBJECTIVITY-ENHANCEMENT SUITE, SSC SYLPH UNDERSUIT
Last edited June 14, 2020 3:34 am
Jun 14, 2020 3:30 pm
That looks very good Kaigen, Saevikas. ToDream, I'm not seeing any problems, but you can take one more license level, I noticed you're still LL0. Eggellis, I don't see any problems with the build at first glance.
Jun 14, 2020 6:49 pm
Well, looking at the other characters I don't see much overlap. If you don't see any issues RSW I think that's gonna be my character.
Jun 14, 2020 8:56 pm
[ +- ] First draft
PROF «
Zef Cakmak-Lillard
NHP SPECIALIST, LL1
GRIT:1 // H:1 A:2 S:0 E:0
[ SKILL TRIGGERS ]
READ A SITUATION (+4), GET A HOLD OF SOMETHING (+2)
Teach (+2), INVENT OR CREATE (+2)
[ TALENTS ]
TECHNOPHILE 2, CENTIMANE 1
EXECUTIONER 1
[ LICENSES ]
HORUS BALOR 1
[ GEAR ]
MOBILITY HARDSUIT, MEDIUM SIGNATURE
LIGHT A/C, STIMS
CAMO CLOTH, PERSONAL DRONE
----------
« ONE MORE MOMENT »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:15/15 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:5 EVA:10 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: NEXUS (HUNTER-KILLER)
Flex Mount: NEXUS (LIGHT) / NEXUS (LIGHT)
Heavy Mount: HEAVY MELEE WEAPON
[ SYSTEMS ]
Student-Class NHP, HIVE DRONE
CUSTOM PAINT JOB, PERSONALIZATIONS
PATTERN-A JERICHO DEPLOYABLE COVER, EVA MODULE
Zef Cakmak-Lillard
NHP SPECIALIST, LL1
GRIT:1 // H:1 A:2 S:0 E:0
[ SKILL TRIGGERS ]
READ A SITUATION (+4), GET A HOLD OF SOMETHING (+2)
Teach (+2), INVENT OR CREATE (+2)
[ TALENTS ]
TECHNOPHILE 2, CENTIMANE 1
EXECUTIONER 1
[ LICENSES ]
HORUS BALOR 1
[ GEAR ]
MOBILITY HARDSUIT, MEDIUM SIGNATURE
LIGHT A/C, STIMS
CAMO CLOTH, PERSONAL DRONE
----------
« ONE MORE MOMENT »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:15/15 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:5 EVA:10 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: NEXUS (HUNTER-KILLER)
Flex Mount: NEXUS (LIGHT) / NEXUS (LIGHT)
Heavy Mount: HEAVY MELEE WEAPON
[ SYSTEMS ]
Student-Class NHP, HIVE DRONE
CUSTOM PAINT JOB, PERSONALIZATIONS
PATTERN-A JERICHO DEPLOYABLE COVER, EVA MODULE
Jun 15, 2020 6:08 am
Hey guys. Glad to be here. sorry to come so late, I applied to the wrong game. I actually already have a lancer character/mech from a previous game that fell through. I made it sort of an artillery specialist. and by sort of i mean, i gave him a howitzer. Original character backstory was a refugee/survivor of a colony militia from a devestated fringe world. I think that kind of applies here but I'd be happy to workshop his back story with y'all. I need to update him to liscense level one, as he started at 0. @gm, I originally used the GMS Personalizations system to give my mech a bonus to his artillery rolls. It was a bracing system that helped stabilize him for long ranged bombardment. Is this kosher GM?
Jun 15, 2020 6:09 am
Here's a character draft:
Nigel Wong
SCIENTIST, LL1
He belonged to a group of independent researchers commissioned to research on low cost biological metal for the colony. Unfortunately, on one attack, the facility where they were working on got destroyed. Many died, and they were still too far to finding what they were looking for. On top of that the funding has to stop. His colleagues left one after another and he too had to leave. He signed up to be a soldier cause he's too pissed at the war and cause he needs funding to continue the research. For a scientist, becoming a soldier was a very rash decision.
HP 7 | Size: 1/2 | Evasion 10 | E-Defense 10 | Speed 4
Triggers:
+4 Invent or Create
+2 investigate
+2 Apply fists to faces
+2 Hack or Repair
Talents:
1 Tactician
2 Brawler
1 Engineer
Gears:
Assault Hardsuit | Medium A/C | Medium Signature (Explosive)
Sound System | Extra Rations | Handheld Printer
Licenses:
IPS-N DRAKE 1
----
Mech Design:
GMS STANDARD PATTERN I EVEREST
Mech Skills: Hull +3
STRUCTURE: Size: 1 Armor: 0
HULL: HP: 19 | Repair Cap: 6
AGILITY: Evasion: 8 | Speed: 4 | Save Target: 11 | Sensors: 10
SYSTEMS: E-Defense: 8 | Tech Attack: +0 | SP: 7
ENGINEERING: Heat Cap: 6
Weapons:
Main: Shotgun
Flex: Pistol x2
Heavy: Heavy Melee Weapon
Systems: (7)
2 Stable Structure
2 Rapid burst Jump system
1 Eva Module
1 Manipulators
1 Personalizations
Traits:
INITIATIVE
REPLACEABLE PARTS
Core System:
Power Up
[ +- ] Spoiler
Nigel Wong
SCIENTIST, LL1
He belonged to a group of independent researchers commissioned to research on low cost biological metal for the colony. Unfortunately, on one attack, the facility where they were working on got destroyed. Many died, and they were still too far to finding what they were looking for. On top of that the funding has to stop. His colleagues left one after another and he too had to leave. He signed up to be a soldier cause he's too pissed at the war and cause he needs funding to continue the research. For a scientist, becoming a soldier was a very rash decision.
HP 7 | Size: 1/2 | Evasion 10 | E-Defense 10 | Speed 4
Triggers:
+4 Invent or Create
+2 investigate
+2 Apply fists to faces
+2 Hack or Repair
Talents:
1 Tactician
2 Brawler
1 Engineer
Gears:
Assault Hardsuit | Medium A/C | Medium Signature (Explosive)
Sound System | Extra Rations | Handheld Printer
Licenses:
IPS-N DRAKE 1
----
Mech Design:
GMS STANDARD PATTERN I EVEREST
Mech Skills: Hull +3
STRUCTURE: Size: 1 Armor: 0
HULL: HP: 19 | Repair Cap: 6
AGILITY: Evasion: 8 | Speed: 4 | Save Target: 11 | Sensors: 10
SYSTEMS: E-Defense: 8 | Tech Attack: +0 | SP: 7
ENGINEERING: Heat Cap: 6
Weapons:
Main: Shotgun
Flex: Pistol x2
Heavy: Heavy Melee Weapon
Systems: (7)
2 Stable Structure
2 Rapid burst Jump system
1 Eva Module
1 Manipulators
1 Personalizations
Traits:
INITIATIVE
REPLACEABLE PARTS
Core System:
Power Up
Last edited June 15, 2020 4:18 pm
Jun 15, 2020 1:20 pm
Optimum, that definitely seems like the kind of backstory we can work into this. As for the personalizations, I'd rather not have that. I usually lean towards "it shouldn't be something commonly applicable to attacks" unless it's a very specific situation. Bonus to Artillery is just a little too broad for my tastes unfortunately.
Kensperanza, I might be blind, but I'm not seeing what your first License Level was spent on?
Kensperanza, I might be blind, but I'm not seeing what your first License Level was spent on?
Jun 15, 2020 3:42 pm
For my personalization, I'm thinking of an array of hidden compartments stuffed with a variety of goods.
Would that work?
As for my character's background story, I was thinking something like an over the top revenge thing. Bruno's mother was hit by a vehicle one day, and had to get an expensive and risky surgery in order to survive. Bruno's father took out a large loan from an influential couple named Brian and Ferra in order to pay for the surgery. The surgery failed, and Bruno's father fell ill from the stress. Bruno worked as a smuggler for Brian and Ferra in order to pay off his father's debt.
Once his father died, he discovered that Brian and Ferra orchestrated his mother's death and took advantage of his father's illness. With nothing holding him back, he decided to ignore the debt and terrorize Brian and Ferra for their sins.
He learned how to pilot a mech from when he had to smuggle one for a job. He joined the colony's meager mech forces in order to improve his strength through allies, financial backing, and technological support, all to hunt down Brian and Ferra, and also to inflict the same fate on others like them.
Would that work?
As for my character's background story, I was thinking something like an over the top revenge thing. Bruno's mother was hit by a vehicle one day, and had to get an expensive and risky surgery in order to survive. Bruno's father took out a large loan from an influential couple named Brian and Ferra in order to pay for the surgery. The surgery failed, and Bruno's father fell ill from the stress. Bruno worked as a smuggler for Brian and Ferra in order to pay off his father's debt.
Once his father died, he discovered that Brian and Ferra orchestrated his mother's death and took advantage of his father's illness. With nothing holding him back, he decided to ignore the debt and terrorize Brian and Ferra for their sins.
He learned how to pilot a mech from when he had to smuggle one for a job. He joined the colony's meager mech forces in order to improve his strength through allies, financial backing, and technological support, all to hunt down Brian and Ferra, and also to inflict the same fate on others like them.
Jun 15, 2020 4:08 pm
remspeedwagon says:
Optimum, that definitely seems like the kind of backstory we can work into this. As for the personalizations, I'd rather not have that. I usually lean towards "it shouldn't be something commonly applicable to attacks" unless it's a very specific situation. Bonus to Artillery is just a little too broad for my tastes unfortunately.Jun 15, 2020 5:28 pm
For backstory I think I'll go with something very simple. Percy got tired of seeing the colony constantly being pirated. He tried to join the militia at a young age but they wouldn't let him be a pilot. He was allowed to help the mechanics a bit however. Not too long before the scouting mission he had a birthday and was finally allowed to sit in the cockpit.
Jun 15, 2020 7:49 pm
Optimum, when it comes to Personalizations, I usually look at it as a Primarily-noncombat bonus. It might have an occasional use in combat, but that shouldn't be the primary purpose/bonus.
Jun 16, 2020 3:28 am
Submitted character in a custom sheet.
How detailed do you want the backstory to be?
How detailed do you want the backstory to be?
Last edited June 16, 2020 3:28 am
Jun 16, 2020 3:34 am
remspeedwagon says:
Optimum, when it comes to Personalizations, I usually look at it as a Primarily-noncombat bonus. It might have an occasional use in combat, but that shouldn't be the primary purpose/bonus.Jun 16, 2020 3:59 am
My understanding is that Personalizations bonus is +2HP for 1 SP and the GM can reward good description with the occasional accuracy on unique situations. For example, extra stabiliser giving an accuracy to counter the effect of an earthquake.
A straight accuracy on main attack is something that requires a core bonus or specialized talents, it would be to much for only 1 SP.
A straight accuracy on main attack is something that requires a core bonus or specialized talents, it would be to much for only 1 SP.
Jun 16, 2020 4:51 am
TheVagrant says:
My understanding is that Personalizations bonus is +2HP for 1 SP and the GM can reward good description with the occasional accuracy on unique situations. For example, extra stabiliser giving an accuracy to counter the effect of an earthquake.A straight accuracy on main attack is something that requires a core bonus or specialized talents, it would be to much for only 1 SP.
Backstories don't need to be too detailed, as long as your character is willing to work in a team.
Jun 16, 2020 5:42 am
Jacques "Master" Bartha was working on a new NHP project when it was destroyed by a raid from unknown assaillants. Nobody knows if it was pirates or corporate sabotage, but the NHP was believed destroyed and the corporate branch on the colony abandoned.
He found a surviving copy of the NHP and took it upon himself to restore and teach it. It took years to do with the limited ressources at hand. As the NHP grew, Jacques knew that he would do anything to protect this amazing entity. Going to the core systems would mean to have it shackled into slavery and the precarious situation in the colony meant it could be destroyed at any time by pirate or warlords. The only solution was learning how to fight to protect themselves.
Having access to his own NHP made Jacques an obvious candidate for the limited defense forces of the colony despite his lack of combat experience and being already in his thirties. He was quickly given the nickname of Master to make fun of his background as a teacher.
He found a surviving copy of the NHP and took it upon himself to restore and teach it. It took years to do with the limited ressources at hand. As the NHP grew, Jacques knew that he would do anything to protect this amazing entity. Going to the core systems would mean to have it shackled into slavery and the precarious situation in the colony meant it could be destroyed at any time by pirate or warlords. The only solution was learning how to fight to protect themselves.
Having access to his own NHP made Jacques an obvious candidate for the limited defense forces of the colony despite his lack of combat experience and being already in his thirties. He was quickly given the nickname of Master to make fun of his background as a teacher.
Jun 16, 2020 3:53 pm
Yuen "Indigo" Trueman is a former vidscreen star specializing in a long running survival show, showing surviving in the wild on multiple terrian types both with and without a frame. She never achieved true fame, despite having run for a couple of 'seasons' and eventually her limited sponsorship dried up.
Left at lose ends, Yuen joined the defense force, mostly to put her skills to use where they might be most needed.
Left at lose ends, Yuen joined the defense force, mostly to put her skills to use where they might be most needed.
[ +- ] c5b34e88340df0194c7f418044418435
Yuen "Indigo" Trueman
c5b34e88340df0194c7f418044418435
» INDIGO «
Yuen Trueman
CELEBRITY, LL1
GRIT:1 // H:3 A:0 S:0 E:0
[ SKILL TRIGGERS ]
CHARM (+2), READ A SITUATION (+2)
TAKE CONTROL (+2), SURVIVE (+4)
[ TALENTS ]
GUNSLINGER 2, VANGUARD 1
TACTICIAN 1
[ LICENSES ]
IPS-N RALEIGH 1
[ GEAR ]
MOBILITY HARDSUIT, LIGHT SIGNATURE
MEDIUM A/C, FLEXSUIT
PERSONAL DRONE, PATCH
----------
« PRECISION ABOVE ALL »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:17/17 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:6/6
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: HAND CANNON / HAND CANNON
Heavy Mount: HEAVY MACHINE GUN
[ SYSTEMS ]
RAPID BURST JUMP JET SYSTEM, TURRET DRONES
BB BREACH/BLAST CHARGES, CUSTOM PAINT JOB
c5b34e88340df0194c7f418044418435
» INDIGO «
Yuen Trueman
CELEBRITY, LL1
GRIT:1 // H:3 A:0 S:0 E:0
[ SKILL TRIGGERS ]
CHARM (+2), READ A SITUATION (+2)
TAKE CONTROL (+2), SURVIVE (+4)
[ TALENTS ]
GUNSLINGER 2, VANGUARD 1
TACTICIAN 1
[ LICENSES ]
IPS-N RALEIGH 1
[ GEAR ]
MOBILITY HARDSUIT, LIGHT SIGNATURE
MEDIUM A/C, FLEXSUIT
PERSONAL DRONE, PATCH
----------
« PRECISION ABOVE ALL »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:17/17 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:6/6
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: HAND CANNON / HAND CANNON
Heavy Mount: HEAVY MACHINE GUN
[ SYSTEMS ]
RAPID BURST JUMP JET SYSTEM, TURRET DRONES
BB BREACH/BLAST CHARGES, CUSTOM PAINT JOB
Jun 17, 2020 12:50 pm
Within the next week. I want to know what frames everybody is using before I finalize the first encounter, since I don't want to do something like "10 snipers when you're all close range."
Jun 21, 2020 2:55 am
I think I remember reading somewhere that we may or may not know each other. Does anyone want to have any background ties?
Jun 21, 2020 3:08 am
Eggellis says:
I think I remember reading somewhere that we may or may not know each other. Does anyone want to have any background ties?Last edited June 21, 2020 3:09 am
Jun 21, 2020 2:22 pm
Eggellis says:
I think I remember reading somewhere that we may or may not know each other. Does anyone want to have any background ties?Jun 21, 2020 7:39 pm
Anyone from the lost and ravaged colony would likely know Hank (might change his name). He was part of the resitence against raiders.
Jun 21, 2020 9:18 pm
Not many are likely to know of Yuen, but I suspect some of you might have heard of her, at least had one of her videoes as a 'Youtube" suggestion.
Jun 22, 2020 6:49 pm
TheVagrant says:
Jacques would have joined the militia pretty late, so he defenitely would have needed someone to show him the ropes, might be a PC.@Kaigen
I would say that depends on why Martyn wanted to jump to the front of the line. Percy wants to help people. If Martyn is the same then Percy wouldn't begrudge him cheating. Too much. If it was for glory I suspect it would cause tension. I like the idea of them being friends/former friends that grew up together if they are about the same age.
Last edited June 22, 2020 6:51 pm
Jun 22, 2020 7:25 pm
@Eggellis
Martyn's heart is in the right place, but he has a tendency to be headstrong and act like he has something to prove, even when no one's really challenging him. So it's a bit of both; he wants to help people, but he also wants that recognition.
Martyn's heart is in the right place, but he has a tendency to be headstrong and act like he has something to prove, even when no one's really challenging him. So it's a bit of both; he wants to help people, but he also wants that recognition.
Jun 23, 2020 2:59 am
Quote:
Percy is kind of a late addition as well, but has also been around the militia for a while. He could have been the one to show you the ropes while also being a fellow trainee.Quote:
Martyn's heart is in the right place, but he has a tendency to be headstrong and act like he has something to prove, even when no one's really challenging him. So it's a bit of both; he wants to help people, but he also wants that recognition.Jun 23, 2020 3:11 am
TheVagrant says:
Jacques could have been an helpful comrade for Martyn. Giving some praise when needed, reining him in when he's going to far and speaking for him if necessary with superior.Jun 23, 2020 5:43 pm
I would like to apologize to everyone here. You all have such cool characters, and your excitement is great. But as I'm sure most of you are aware, there's a lot going on in the world right now. Unfortunately, my career is being pretty heavily impacted by some of those goings on, and while I might have time to play a game or two, the changes in my schedule are making it impossible to run a game right now.
I'm so sorry to get everything started like this and then cancel. If anybody would like to take over the concept, feel free. I can set you as a GM. Otherwise, I don't think this game is going to take off. Again, I'm so sorry.
I'm so sorry to get everything started like this and then cancel. If anybody would like to take over the concept, feel free. I can set you as a GM. Otherwise, I don't think this game is going to take off. Again, I'm so sorry.
Jun 23, 2020 6:30 pm
I'm sorry to hear that you won't be able to run the game. If nothing else, thinking about this game has me more intrigued about the system than I had been before, so I'll be looking around for another chance to play! Hopefully things get less hectic in your own schedule soon.
Jun 24, 2020 12:50 am
I'll stick around for a couple of days. if anyone is interested in taking over, post.
Jun 27, 2020 2:53 am
I posted on Game tavern.
Here: https://gamersplane.com/forums/thread/17624/?p=792198#p792198
Here: https://gamersplane.com/forums/thread/17624/?p=792198#p792198
Jun 27, 2020 3:05 am
kenesperanza says:
I posted on Game tavern.Here: https://gamersplane.com/forums/thread/17624/?p=792198#p792198
Jul 2, 2020 10:51 pm
Hey all. I am reading through here and working on making my character. Hopefully it wont take long
Jul 3, 2020 5:31 am
Most recent draft of my character
MASTER «
Jacques Bhatia
NHP SPECIALIST, LL1
GRIT:1 // H:1 A:2 S:0 E:0
[ SKILL TRIGGERS ]
READ A SITUATION (+4), Teaching (+2)
CHARM (+2), TAKE CONTROL (+2)
[ TALENTS ]
TECHNOPHILE 2, CENTIMANE 1
EXECUTIONER 1
[ LICENSES ]
HORUS BALOR 1
[ GEAR ]
MOBILITY HARDSUIT, MEDIUM SIGNATURE
LIGHT SIGNATURE, STIMS
CAMO CLOTH, SMART SCOPE
----------
« BLACKBOARD »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:13/15 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:5 EVA:10 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: NEXUS (HUNTER-KILLER)
Flex Mount: NEXUS (LIGHT) / NEXUS (LIGHT)
Heavy Mount: HEAVY MELEE WEAPON
[ SYSTEMS ]
Student-Class NHP, PERSONALIZATIONS
HIVE DRONE, PATTERN-A JERICHO DEPLOYABLE COVER
CUSTOM PAINT JOB, SCANNER SWARM
Backstory:
Jacques "Master" Bartha was working on a new NHP project when it was destroyed by a raid from unknown assaillants. Nobody knows if it was pirates or corporate sabotage, but the NHP was believed destroyed and the corporate branch on the colony abandoned.
He found a surviving copy of the NHP and took it upon himself to restore and teach it. It took years to do with the limited ressources at hand. As the NHP grew, Jacques knew that he would do anything to protect this amazing entity. Going to the core systems would mean to have it shackled into slavery and the precarious situation in the colony meant it could be destroyed at any time by pirate or warlords. The only solution was learning how to fight to protect themselves.
Having access to his own NHP made Jacques an obvious candidate for the limited defense forces of the colony despite his lack of combat experience and being already in his thirties. He was quickly given the nickname of Master to make fun of his background as a teacher.
[ +- ] Up to date character draft
MASTER «
Jacques Bhatia
NHP SPECIALIST, LL1
GRIT:1 // H:1 A:2 S:0 E:0
[ SKILL TRIGGERS ]
READ A SITUATION (+4), Teaching (+2)
CHARM (+2), TAKE CONTROL (+2)
[ TALENTS ]
TECHNOPHILE 2, CENTIMANE 1
EXECUTIONER 1
[ LICENSES ]
HORUS BALOR 1
[ GEAR ]
MOBILITY HARDSUIT, MEDIUM SIGNATURE
LIGHT SIGNATURE, STIMS
CAMO CLOTH, SMART SCOPE
----------
« BLACKBOARD »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:13/15 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:1 TECH ATK:0 LTD BONUS:0
SPD:5 EVA:10 EDEF:8 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: NEXUS (HUNTER-KILLER)
Flex Mount: NEXUS (LIGHT) / NEXUS (LIGHT)
Heavy Mount: HEAVY MELEE WEAPON
[ SYSTEMS ]
Student-Class NHP, PERSONALIZATIONS
HIVE DRONE, PATTERN-A JERICHO DEPLOYABLE COVER
CUSTOM PAINT JOB, SCANNER SWARM
Backstory:
Jacques "Master" Bartha was working on a new NHP project when it was destroyed by a raid from unknown assaillants. Nobody knows if it was pirates or corporate sabotage, but the NHP was believed destroyed and the corporate branch on the colony abandoned.
He found a surviving copy of the NHP and took it upon himself to restore and teach it. It took years to do with the limited ressources at hand. As the NHP grew, Jacques knew that he would do anything to protect this amazing entity. Going to the core systems would mean to have it shackled into slavery and the precarious situation in the colony meant it could be destroyed at any time by pirate or warlords. The only solution was learning how to fight to protect themselves.
Having access to his own NHP made Jacques an obvious candidate for the limited defense forces of the colony despite his lack of combat experience and being already in his thirties. He was quickly given the nickname of Master to make fun of his background as a teacher.
Jul 3, 2020 10:36 pm
This is my first look at this guy. With a Tech based Mech (using Minotaur)
[ +- ] First Draft of my Character
» THATCHER «
Ector Overgaard
Hacker, LL1
GRIT:1 // H:2 A:0 S:1 E:0
[ SKILL TRIGGERS ]
INVESTIGATE (+2), HACK OR FIX (+2)
ACT UNSEEN OR UNHEARD (+4), INVENT OR CREATE (+2)
[ TALENTS ]
HACKER 2, SPOTTER 1
SKIRMISHER 1
[ LICENSES ]
HORUS MINOTAUR 1
[ GEAR ]
LIGHT HARDSUIT, LIGHT A/C
LIGHT A/C, SUBJECTIVITY-ENHANCEMENT SUITE
DATAPLATING, TERTIARY ARM
----------
« CHUGGA »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:11/17 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/6
ATK BONUS:1 TECH ATK:1 LTD BONUS:0
SPD:4 EVA:8 EDEF:9 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: MORTAR
Flex Mount: TACTICAL KNIFE / TACTICAL KNIFE
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
MESMER CHARGES, VIRAL LOGIC SUITE
PERSONALIZATIONS, MANIPULATORS
CUSTOM PAINT JOB
Ector Overgaard
Hacker, LL1
GRIT:1 // H:2 A:0 S:1 E:0
[ SKILL TRIGGERS ]
INVESTIGATE (+2), HACK OR FIX (+2)
ACT UNSEEN OR UNHEARD (+4), INVENT OR CREATE (+2)
[ TALENTS ]
HACKER 2, SPOTTER 1
SKIRMISHER 1
[ LICENSES ]
HORUS MINOTAUR 1
[ GEAR ]
LIGHT HARDSUIT, LIGHT A/C
LIGHT A/C, SUBJECTIVITY-ENHANCEMENT SUITE
DATAPLATING, TERTIARY ARM
----------
« CHUGGA »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:11/17 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/6
ATK BONUS:1 TECH ATK:1 LTD BONUS:0
SPD:4 EVA:8 EDEF:9 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: MORTAR
Flex Mount: TACTICAL KNIFE / TACTICAL KNIFE
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
MESMER CHARGES, VIRAL LOGIC SUITE
PERSONALIZATIONS, MANIPULATORS
CUSTOM PAINT JOB
Jul 6, 2020 6:23 pm
valdattaMadun says:
This is my first look at this guy. With a Tech based Mech (using Minotaur)[ +- ] First Draft of my Character
» THATCHER «
Ector Overgaard
Hacker, LL1
GRIT:1 // H:2 A:0 S:1 E:0
[ SKILL TRIGGERS ]
INVESTIGATE (+2), HACK OR FIX (+2)
ACT UNSEEN OR UNHEARD (+4), INVENT OR CREATE (+2)
[ TALENTS ]
HACKER 2, SPOTTER 1
SKIRMISHER 1
[ LICENSES ]
HORUS MINOTAUR 1
[ GEAR ]
LIGHT HARDSUIT, LIGHT A/C
LIGHT A/C, SUBJECTIVITY-ENHANCEMENT SUITE
DATAPLATING, TERTIARY ARM
----------
« CHUGGA »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:11/17 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/6
ATK BONUS:1 TECH ATK:1 LTD BONUS:0
SPD:4 EVA:8 EDEF:9 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: MORTAR
Flex Mount: TACTICAL KNIFE / TACTICAL KNIFE
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
MESMER CHARGES, VIRAL LOGIC SUITE
PERSONALIZATIONS, MANIPULATORS
CUSTOM PAINT JOB
Ector Overgaard
Hacker, LL1
GRIT:1 // H:2 A:0 S:1 E:0
[ SKILL TRIGGERS ]
INVESTIGATE (+2), HACK OR FIX (+2)
ACT UNSEEN OR UNHEARD (+4), INVENT OR CREATE (+2)
[ TALENTS ]
HACKER 2, SPOTTER 1
SKIRMISHER 1
[ LICENSES ]
HORUS MINOTAUR 1
[ GEAR ]
LIGHT HARDSUIT, LIGHT A/C
LIGHT A/C, SUBJECTIVITY-ENHANCEMENT SUITE
DATAPLATING, TERTIARY ARM
----------
« CHUGGA »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:11/17 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/6
ATK BONUS:1 TECH ATK:1 LTD BONUS:0
SPD:4 EVA:8 EDEF:9 SENS:10 SAVE:11
[ WEAPONS ]
Main Mount: MORTAR
Flex Mount: TACTICAL KNIFE / TACTICAL KNIFE
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
MESMER CHARGES, VIRAL LOGIC SUITE
PERSONALIZATIONS, MANIPULATORS
CUSTOM PAINT JOB
General background:
Ector has never been one of many words. Preferring to bunker down and do his job to help his teammates out. He is willing to do just about anything to help but knows where his strength lies which is with computers/hacking. Although he doesn't socialize much, he feels a strong bond with his teammates and will do anything for them, despite not vocalizing it much. He has lived in the colony his whole life and feels a strong need to help everyone in it.
Nov 2, 2020 8:12 pm
Hello again! So if I got it right, we start at LL1, don't we? Are you using COMP/CON for building your PCs?
Nov 2, 2020 8:38 pm
Nope that is incorrect you start at AL0 (or LL0)
Check the "Character Creation Parameters" Thread
I would also review the "House Rules (please read)" thread which is mostly just gnomenclature ;) changes
Check the "Character Creation Parameters" Thread
I would also review the "House Rules (please read)" thread which is mostly just gnomenclature ;) changes
Nov 3, 2020 2:17 pm
Here is Yuen's LL0 version
9963ae0df0694627bd2d3754a2417b0e
» INDIGO «
Yuen Trueman
CELEBRITY, LL0
GRIT:0 // H:2 A:0 S:0 E:0
[ SKILL TRIGGERS ]
CHARM (+2), READ A SITUATION (+2)
TAKE CONTROL (+2), SURVIVE (+2)
[ TALENTS ]
GUNSLINGER 1, VANGUARD 1
TACTICIAN 1
[ GEAR ]
MOBILITY HARDSUIT, LIGHT SIGNATURE
MEDIUM A/C, FLEXSUIT
PERSONAL DRONE, PATCH
----------
« PRECISION ABOVE ALL »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:14/14 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:6/6
ATK BONUS:0 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:10
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: PISTOL / PISTOL
Heavy Mount: HEAVY MACHINE GUN
[ SYSTEMS ]
RAPID BURST JUMP JET SYSTEM, TURRET DRONES
CUSTOM PAINT JOB, MANIPULATORS
9963ae0df0694627bd2d3754a2417b0e
[ +- ] 9963ae0df0694627bd2d3754a2417b0e
» INDIGO «
Yuen Trueman
CELEBRITY, LL0
GRIT:0 // H:2 A:0 S:0 E:0
[ SKILL TRIGGERS ]
CHARM (+2), READ A SITUATION (+2)
TAKE CONTROL (+2), SURVIVE (+2)
[ TALENTS ]
GUNSLINGER 1, VANGUARD 1
TACTICIAN 1
[ GEAR ]
MOBILITY HARDSUIT, LIGHT SIGNATURE
MEDIUM A/C, FLEXSUIT
PERSONAL DRONE, PATCH
----------
« PRECISION ABOVE ALL »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:14/14 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:6/6
ATK BONUS:0 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:10
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: PISTOL / PISTOL
Heavy Mount: HEAVY MACHINE GUN
[ SYSTEMS ]
RAPID BURST JUMP JET SYSTEM, TURRET DRONES
CUSTOM PAINT JOB, MANIPULATORS
Nov 3, 2020 3:18 pm
Hey guys I see all the mechanics associated with the Lancer but not much in relation to the pilot -- can you put together a bit of a description outline who the pilot is and why they have chosen to design the mecha they way they are.
In a nutshell -- you are giving a basic frame and basic weapons and you are creating a design based on your character's views on what they envision would be the best mecha that they can conceive thus far -- basically a little insight into who the pilot is that you plan to play
In a nutshell -- you are giving a basic frame and basic weapons and you are creating a design based on your character's views on what they envision would be the best mecha that they can conceive thus far -- basically a little insight into who the pilot is that you plan to play
Nov 3, 2020 5:03 pm
[ +- ] From my initial post
For my personalization, I'm thinking of an array of hidden compartments stuffed with a variety of goods.
Would that work?
As for my character's background story, I was thinking something like an over the top revenge thing. Bruno's mother was hit by a vehicle one day, and had to get an expensive and risky surgery in order to survive. Bruno's father took out a large loan from an influential couple named Brian and Ferra in order to pay for the surgery. The surgery failed, and Bruno's father fell ill from the stress. Bruno worked as a smuggler for Brian and Ferra in order to pay off his father's debt.
Once his father died, he discovered that Brian and Ferra orchestrated his mother's death and took advantage of his father's illness. With nothing holding him back, he decided to ignore the debt and terrorize Brian and Ferra for their sins.
He learned how to pilot a mech from when he had to smuggle one for a job. He joined the colony's meager mech forces in order to improve his strength through allies, financial backing, and technological support, all to hunt down Brian and Ferra, and also to inflict the same fate on others like them.
Would that work?
As for my character's background story, I was thinking something like an over the top revenge thing. Bruno's mother was hit by a vehicle one day, and had to get an expensive and risky surgery in order to survive. Bruno's father took out a large loan from an influential couple named Brian and Ferra in order to pay for the surgery. The surgery failed, and Bruno's father fell ill from the stress. Bruno worked as a smuggler for Brian and Ferra in order to pay off his father's debt.
Once his father died, he discovered that Brian and Ferra orchestrated his mother's death and took advantage of his father's illness. With nothing holding him back, he decided to ignore the debt and terrorize Brian and Ferra for their sins.
He learned how to pilot a mech from when he had to smuggle one for a job. He joined the colony's meager mech forces in order to improve his strength through allies, financial backing, and technological support, all to hunt down Brian and Ferra, and also to inflict the same fate on others like them.
How over the top he is about the whole thing depends on how the overall tone of the game is. I'm willing to tone it down or up.
Nov 3, 2020 5:25 pm
Hi
I am thinking about building a pilot with a hacker background, and his mech would be some kind of "infiltrator" with good mobility and probably attacks that affect the Systems Electronics of enemies. :) Would that fit into the party?
I am thinking about building a pilot with a hacker background, and his mech would be some kind of "infiltrator" with good mobility and probably attacks that affect the Systems Electronics of enemies. :) Would that fit into the party?
Last edited November 3, 2020 5:26 pm
Nov 3, 2020 6:02 pm
Yes gnomius I can work that into the group and the game and yes that is an eventual aspect of one of the lines of Lancer types if I recall
Thanks saevikas that gives me something to ponder and meld into the world view that I am using. Does it fit as it stands -- well actually no -- BUT I am pretty good at taking a 2D character concept and injecting that 3rd-Dimension which requires the GMs input but I find rarely happens
Thanks saevikas that gives me something to ponder and meld into the world view that I am using. Does it fit as it stands -- well actually no -- BUT I am pretty good at taking a 2D character concept and injecting that 3rd-Dimension which requires the GMs input but I find rarely happens
Nov 3, 2020 7:41 pm
A hacker build sounds like it'll be great, Gnomius!
Dejoker, what changes should I make to my character so that it fits better?
Dejoker, what changes should I make to my character so that it fits better?
Nov 3, 2020 7:56 pm
Nothing saevikas I will be taking the background you outlined and melding into the world dynamics -- this will change your story specifics but not its general concept.
For an example let us say someone says there character was born in city A but they did not know that city A was destroyed further due to their background story it would best fit into city Q a city that the player was not even aware existed. So in adding that 3rd dimension, that ties the character firmly into the world being run, the GM tweaks the character changing their origin from city A to city Q along with any other tweaks that might incur.
For instance part of the change that I will be implementing is having the character join the Program that makes them into a Lancer pilot which if you check the Character Creation notes for flavor you would see that means you survived the grueling and painful process to become what you are today. Of course I have to think about it a bit so as to not lose much or none of the flavor you created and still implement that part of the story that takes your character from where they were to where they are now.
I am guessing you have never had a GM help tie you tightly into the world they are running but since you were the first to submit your background you will be the first to see the results -- WHICH BTW -- will not be written in stone until you the player say -- Yes I like that -- as while I am pretty good at it I am not a mind reader nor profess to be -- but that is where we work out that 3rd-Dimension together
For an example let us say someone says there character was born in city A but they did not know that city A was destroyed further due to their background story it would best fit into city Q a city that the player was not even aware existed. So in adding that 3rd dimension, that ties the character firmly into the world being run, the GM tweaks the character changing their origin from city A to city Q along with any other tweaks that might incur.
For instance part of the change that I will be implementing is having the character join the Program that makes them into a Lancer pilot which if you check the Character Creation notes for flavor you would see that means you survived the grueling and painful process to become what you are today. Of course I have to think about it a bit so as to not lose much or none of the flavor you created and still implement that part of the story that takes your character from where they were to where they are now.
I am guessing you have never had a GM help tie you tightly into the world they are running but since you were the first to submit your background you will be the first to see the results -- WHICH BTW -- will not be written in stone until you the player say -- Yes I like that -- as while I am pretty good at it I am not a mind reader nor profess to be -- but that is where we work out that 3rd-Dimension together
Nov 3, 2020 9:37 pm
Okay within the Guidelines on page 116 they define the 5 basic types associated with the advanced Frames and these basic designations are what you will eventually be building your Mech upon assuming you choose to no longer use the GMS-SP1 Frame which is the only Mech that does not come with such a designation and as such can be tailored to conform to anyone of of these 5 basic types.
Artillery Mech : These usually stay back from the front line, dealing damage or providing support. They tend to sport long range weapons and systems.
Striker Mech : These usually are resilient mechs that thrive when targets are kept close.
Controller Mech : These are usually equipped to inflict statuses, force or prevent movement, or over heat their targets.
Support Mech : These generally specialize in increasing the combat capabilities of their allies – moving them around, clearing conditions, healing, or protecting them from incoming fire.
Defender Mech : These are exceptionally durable and resilient mechs, designed to control space or shield allies from harm.
For instance I would guess the Sniper Mech would be considered an Artillery Mech while the Electronics Infiltrator Mech would most likely be a Controller Mech
Artillery Mech : These usually stay back from the front line, dealing damage or providing support. They tend to sport long range weapons and systems.
Striker Mech : These usually are resilient mechs that thrive when targets are kept close.
Controller Mech : These are usually equipped to inflict statuses, force or prevent movement, or over heat their targets.
Support Mech : These generally specialize in increasing the combat capabilities of their allies – moving them around, clearing conditions, healing, or protecting them from incoming fire.
Defender Mech : These are exceptionally durable and resilient mechs, designed to control space or shield allies from harm.
For instance I would guess the Sniper Mech would be considered an Artillery Mech while the Electronics Infiltrator Mech would most likely be a Controller Mech
Nov 3, 2020 10:45 pm
OOC:
Sorry I had to re-think what I was doing for Yuen. And her frame would be a striker.She prefers direct solutions and is not particularly subtle. That being said, she will not draw a weapon unless and until she needs to use it.
She isn't entirely sure why she decided to try to become a Lancer, or at least that's what she claims.
Nov 4, 2020 5:06 pm
Yuen never turns down a request from a child, and rarely turns down a request from a woman.
Nov 5, 2020 3:28 pm
Hi there,
So here you have the concept/background and the stats. Let me know what you think!
Boris Azarov (callsign "Wyvern") was a hacker in a special technology unit in the Union army, fighting both in the omninet and in real life. However, he was dismissed with dishonour when he was found guilty of drugs consumption. That led to several years of a lonely hard life in the suburbs of dirty planets, employing himself as a hacker for rent for anyone with enough manna to pay for his addiction.
Finally, someone drafted him into the Lancer program, detecting his ability to interface with computer systems. That mental configuration, together with his previous experience in combat, made him the ideal candidate to join the program, and he actually survived. Now he still uses his hacking abilities in the field, serving as a mech pilot. He has managed to get rid of his bad habits, although he still falls into temptation from time to time.
» WYVERN «
Boris Azarov
HACKER, LL0
GRIT:0 // Frames:0 Handling:1 Electronics:1 Systems:0
[ SKILL TRIGGERS ]
HACK OR FIX (+2), INVENT OR CREATE (+2)
STAY COOL (+2), SHOW OFF (+2)
[ TALENTS ]
HACKER 1, ACE 1
INFILTRATOR 1
[ GEAR ]
STEALTH HARDSUIT, LIGHT A/C (knife)
LIGHT SIGNATURE (pistol), HANDHELD PRINTER
SOUND SYSTEM, DATAPLATING
----------
« WYVERN »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:10/10 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:0 TECH ATK:1 LTD BONUS:0
SPD:4 EVA:9 EDEF:9 SENS:10 SAVE:10
[ WEAPONS ]
Main Mount: NEXUS (HUNTER-KILLER)
Flex Mount: NEXUS (LIGHT) / PISTOL
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
TYPE-I FLIGHT SYSTEM, COMP/CON-CLASS ASSISTANT UNIT
MANIPULATORS
So here you have the concept/background and the stats. Let me know what you think!
[ +- ] Boris Azarov

Boris Azarov (callsign "Wyvern") was a hacker in a special technology unit in the Union army, fighting both in the omninet and in real life. However, he was dismissed with dishonour when he was found guilty of drugs consumption. That led to several years of a lonely hard life in the suburbs of dirty planets, employing himself as a hacker for rent for anyone with enough manna to pay for his addiction.
Finally, someone drafted him into the Lancer program, detecting his ability to interface with computer systems. That mental configuration, together with his previous experience in combat, made him the ideal candidate to join the program, and he actually survived. Now he still uses his hacking abilities in the field, serving as a mech pilot. He has managed to get rid of his bad habits, although he still falls into temptation from time to time.
[ +- ] STATS
» WYVERN «
Boris Azarov
HACKER, LL0
GRIT:0 // Frames:0 Handling:1 Electronics:1 Systems:0
[ SKILL TRIGGERS ]
HACK OR FIX (+2), INVENT OR CREATE (+2)
STAY COOL (+2), SHOW OFF (+2)
[ TALENTS ]
HACKER 1, ACE 1
INFILTRATOR 1
[ GEAR ]
STEALTH HARDSUIT, LIGHT A/C (knife)
LIGHT SIGNATURE (pistol), HANDHELD PRINTER
SOUND SYSTEM, DATAPLATING
----------
« WYVERN »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:10/10 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:0 TECH ATK:1 LTD BONUS:0
SPD:4 EVA:9 EDEF:9 SENS:10 SAVE:10
[ WEAPONS ]
Main Mount: NEXUS (HUNTER-KILLER)
Flex Mount: NEXUS (LIGHT) / PISTOL
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
TYPE-I FLIGHT SYSTEM, COMP/CON-CLASS ASSISTANT UNIT
MANIPULATORS