Character Creation Discussion

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Jun 14, 2020 3:30 pm
That looks very good Kaigen, Saevikas. ToDream, I'm not seeing any problems, but you can take one more license level, I noticed you're still LL0. Eggellis, I don't see any problems with the build at first glance.
Jun 14, 2020 6:49 pm
Well, looking at the other characters I don't see much overlap. If you don't see any issues RSW I think that's gonna be my character.
Jun 14, 2020 8:56 pm
[ +- ] First draft
Jun 15, 2020 6:08 am
Hey guys. Glad to be here. sorry to come so late, I applied to the wrong game. I actually already have a lancer character/mech from a previous game that fell through. I made it sort of an artillery specialist. and by sort of i mean, i gave him a howitzer. Original character backstory was a refugee/survivor of a colony militia from a devestated fringe world. I think that kind of applies here but I'd be happy to workshop his back story with y'all. I need to update him to liscense level one, as he started at 0. @gm, I originally used the GMS Personalizations system to give my mech a bonus to his artillery rolls. It was a bracing system that helped stabilize him for long ranged bombardment. Is this kosher GM?
Jun 15, 2020 6:09 am
Here's a character draft:
[ +- ] Spoiler
Last edited June 15, 2020 4:18 pm
Jun 15, 2020 1:20 pm
Optimum, that definitely seems like the kind of backstory we can work into this. As for the personalizations, I'd rather not have that. I usually lean towards "it shouldn't be something commonly applicable to attacks" unless it's a very specific situation. Bonus to Artillery is just a little too broad for my tastes unfortunately.

Kensperanza, I might be blind, but I'm not seeing what your first License Level was spent on?
Jun 15, 2020 2:38 pm
Edited, added IPS-N DRAKE License.
Jun 15, 2020 3:42 pm
For my personalization, I'm thinking of an array of hidden compartments stuffed with a variety of goods.

Would that work?

As for my character's background story, I was thinking something like an over the top revenge thing. Bruno's mother was hit by a vehicle one day, and had to get an expensive and risky surgery in order to survive. Bruno's father took out a large loan from an influential couple named Brian and Ferra in order to pay for the surgery. The surgery failed, and Bruno's father fell ill from the stress. Bruno worked as a smuggler for Brian and Ferra in order to pay off his father's debt.

Once his father died, he discovered that Brian and Ferra orchestrated his mother's death and took advantage of his father's illness. With nothing holding him back, he decided to ignore the debt and terrorize Brian and Ferra for their sins.

He learned how to pilot a mech from when he had to smuggle one for a job. He joined the colony's meager mech forces in order to improve his strength through allies, financial backing, and technological support, all to hunt down Brian and Ferra, and also to inflict the same fate on others like them.
Jun 15, 2020 4:08 pm
remspeedwagon says:
Optimum, that definitely seems like the kind of backstory we can work into this. As for the personalizations, I'd rather not have that. I usually lean towards "it shouldn't be something commonly applicable to attacks" unless it's a very specific situation. Bonus to Artillery is just a little too broad for my tastes unfortunately.
Okay, what would you lean towards?
Jun 15, 2020 5:28 pm
For backstory I think I'll go with something very simple. Percy got tired of seeing the colony constantly being pirated. He tried to join the militia at a young age but they wouldn't let him be a pilot. He was allowed to help the mechanics a bit however. Not too long before the scouting mission he had a birthday and was finally allowed to sit in the cockpit.
Jun 15, 2020 7:49 pm
Optimum, when it comes to Personalizations, I usually look at it as a Primarily-noncombat bonus. It might have an occasional use in combat, but that shouldn't be the primary purpose/bonus.
Jun 16, 2020 3:28 am
Submitted character in a custom sheet.

How detailed do you want the backstory to be?
Last edited June 16, 2020 3:28 am
Jun 16, 2020 3:34 am
remspeedwagon says:
Optimum, when it comes to Personalizations, I usually look at it as a Primarily-noncombat bonus. It might have an occasional use in combat, but that shouldn't be the primary purpose/bonus.
What will we be using our mechs for out of combat?
Jun 16, 2020 3:59 am
My understanding is that Personalizations bonus is +2HP for 1 SP and the GM can reward good description with the occasional accuracy on unique situations. For example, extra stabiliser giving an accuracy to counter the effect of an earthquake.

A straight accuracy on main attack is something that requires a core bonus or specialized talents, it would be to much for only 1 SP.
Jun 16, 2020 4:51 am
TheVagrant says:
My understanding is that Personalizations bonus is +2HP for 1 SP and the GM can reward good description with the occasional accuracy on unique situations. For example, extra stabiliser giving an accuracy to counter the effect of an earthquake.

A straight accuracy on main attack is something that requires a core bonus or specialized talents, it would be to much for only 1 SP.
This. The primary purpose is the +2 HP, the extra is a small bonus. It's not meant to be a core part of your attack setup or anything like that.

Backstories don't need to be too detailed, as long as your character is willing to work in a team.
Jun 16, 2020 5:42 am
Jacques "Master" Bartha was working on a new NHP project when it was destroyed by a raid from unknown assaillants. Nobody knows if it was pirates or corporate sabotage, but the NHP was believed destroyed and the corporate branch on the colony abandoned.

He found a surviving copy of the NHP and took it upon himself to restore and teach it. It took years to do with the limited ressources at hand. As the NHP grew, Jacques knew that he would do anything to protect this amazing entity. Going to the core systems would mean to have it shackled into slavery and the precarious situation in the colony meant it could be destroyed at any time by pirate or warlords. The only solution was learning how to fight to protect themselves.

Having access to his own NHP made Jacques an obvious candidate for the limited defense forces of the colony despite his lack of combat experience and being already in his thirties. He was quickly given the nickname of Master to make fun of his background as a teacher.
Jun 16, 2020 3:53 pm
Yuen "Indigo" Trueman is a former vidscreen star specializing in a long running survival show, showing surviving in the wild on multiple terrian types both with and without a frame. She never achieved true fame, despite having run for a couple of 'seasons' and eventually her limited sponsorship dried up.

Left at lose ends, Yuen joined the defense force, mostly to put her skills to use where they might be most needed.
[ +- ] c5b34e88340df0194c7f418044418435
Jun 17, 2020 2:19 am
Any idea of when we are gonna start?
Jun 17, 2020 12:50 pm
Within the next week. I want to know what frames everybody is using before I finalize the first encounter, since I don't want to do something like "10 snipers when you're all close range."
Jun 21, 2020 2:55 am
I think I remember reading somewhere that we may or may not know each other. Does anyone want to have any background ties?
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