The rest of the women fan out of the locker room and you feel compelled to follow them. In the hall you are joined by a set of men from their own locker room. Sam is among them. His bow tie is a complete mess. He hasn’t even buttoned the top button of his shirt, which makes his tattoos easily visible.
The butler motions for everyone to walk down the hall. His eyebrows raise a little when he sees you; hat still covering up the circlet. You awkwardly look down at the floor which allows you to get a good look at your fellow employees' footwear. A lot of scuffed up sneakers, one unpolished set of dress shoes that are clearly borrowed and at least 2 sizes too small, one person is even wearing sandals.
Sam puts an arm around your shoulders and ushers you forward.
"Try not to feel self conscious but don’t kid yourself about what we are to these people. This is a zoo. They don’t hire people like us because they want to do good and spread the wealth. They hire us so they can point and laugh at the poor uncivilized slobs that are so beneath them. Don’t go thinking that the rest of the ‘help’ is to be trusted just because they aren’t part of the corrupt elite. They’ll be watching you more closely than anyone. If they catch you slipping those things into a drink they'll sound the alarm faster than anyone, in hopes of getting a reward."
You walk out into the main room of the party. There are dozens of tables set up with food and drinks and four times as many party guests. They are all dressed to the nines in elegant gowns and tuxedos. You have no doubt that the jewelry any one of these people wears is expensive enough that pawning it could provide you with a 2 bedroom apartment for the next year.
In the center of the room is a raised platform; about 3 feet up off the ground. Rows of hand crafted chairs encircle what you imagine to be the stage where the fight will occur.
Your fellow servers get to work, grabbing trays and loading them up with drinks and/or appetizers.
"Good luck." Same tells you before heading off to do the same.
Dice Pool Limit: 6
Lex --- 3 HP
Trackers Planted: 0
Threat Rating
(Three Round Time Limit) Suspicion Counters: 0
OOC:
Here how this will work. Each detail gets you a die up to the dice pool limit. Each successful 'attack' roll means you planted a tracker on one person. However, each
attempt to place a tracker adds 2 suspicion counters which will need to be negated using successful defensive rolls by end of the time limit.
Example: You attempt to plant 2 trackers this round. 4 ‘defensive’ successes will be needed to get the suspicion counter back to O. Anything left on the counter at the end of the time limit will be subtracted from your ‘HP.’ If you go into the negatives in HP, you get caught.
You do not need to counter the suspicion counters in the same round they are created. It only needs to happen by the end of the time limit. So you could go heavy on ‘attack’ early, know exactly how many defensive successes you need to reduce the counters, and then go to work lowering that. Take whatever approach you like.
There are no mooks so you don’t have to worry about defense to block attacks.
I think this makes sense. If not, let me know.