The blaring alarm is deafening. The walls alternate from their original white to a deep shade of red as swirling red emergency lights accompany the alarm. You step off the elevator and hear the guards trapped behind their steel door. They repeatedly throw themselves against the door in a vain attempt to escape the room.
Every other door in the hallway is wide open. To the right you can look down the tunnel offsite security personnel will be rushing down within a few minutes. With any luck, you'll be out of here long before that happens. You hurry onward to your destination.
You can’t help but peer into the other rooms as you pass them. Most are simple storage locations. Rows and rows of shelves with various, mostly unrecognizable, technical items on them. Some appear to contain thousands upon thousands of vials of chilled chemicals or test samples. One small room’s vastly different appearance catches your eyes.
It is 10’ by 10’ and in the middle is what best resembles a dentist’s chair... with foot and arm restraints. There is a one way mirror on one side of the room. Walking a few more feet you can look into that room and see it is even smaller. Just large enough for a few chairs to allow people to watch whatever goes on in the other room.
Finally you come to the room holding Andrew’s prototypes. In the center of the room are two pedestals. Each one contains a prototype stored under glass. You look around the pedestals and don't see any additional security devices or traps to worry about but it does become clear that the glass is locked in place. It doesn't look like any fancy kind of lock. What you might expect on a file cabinet.
You hear voices and footsteps running down the hallway from the opposite direction you came from. You get up against the wall, out of sight, and listen as they go by. It appears to be a group of about 5 scientists rushing to make sure their samples are unharmed. They fear the doors being open could increase the temperature in their storage room beyond acceptable levels.
By the sound of it, the scientists are entering a room at most 20 feet from the one you’re inside. It is unlikely they will hear glass breaking over the alarm siren but you would have to pass by the room they are in, prototype(s) in hand, to go back the way you came toward the elevator.
Break the glass - 1d4 per prototype (also roll 1d10 per prototype. Only on a roll of 10 will someone be able to hear the glass breaking)
Pick the lock - 1d8 per prototype
If you go another direction, I'll trust your judgement to select an appropriate die type to represent how long it would take based upon the above two examples.
I'm going to roll a secret roll below which determines when someone will be in the hallway that might catch you with the stolen prototype(s). Your goal is to roll at or under the secret roll.
Rolls
Secret Roll