Game table
Be sure to read and follow the guidelines for our forums.
If it fails, it fails and we find the ship again and try for the wand again, or we go find the oracle. I have a feeling Atul will find us to kill us, we won't have to worry about losing him if he submerges. It may just delay a bit. Someone say 1, 2, 3 Go.
The fighters stay on deck and watch the rogue go off to do the battle they cannot.\
Poca climbs to the top of the midmast.
What am I missing?
Small elemental, neutral evil
Armor Class: 11
Hit Points: 25
Speed: 30 ft., fly 30 ft.
STR: 8(-1)
DEX: 12(+1)
CON: 12(+1)
INT: 7(-2)
WIS: 10(+0)
CHA: 10(+0)
Skills: Stealth +5
Damage Vulnerabilities: Cold
Damage Immunities: Poison, Fire
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception: 10
Languages: Ignan, Maztican
* Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
* False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
* Innate Spellcasting. (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
* Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
* Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
"My goodness, Axe-pint, don't you have an active imagination. Perhaps you should be the bard, spinning tales at the taverns!"
The fighters stay on deck and watch the rogue go off to do the battle they cannot.\
Poca climbs to the top of the midmast.
What am I missing?