Game table
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He whispers an incantation and snaps his fingers as a small Pixie winks into existence. Xoch' nods to the ruffian as the Pixie instantly appears next to it. In a strange voice it shouts something in its own tongue that few understood as a shroud of magical darkness encapsulates the brutes head.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Tricksy Fey fills 5-foot cube with magical darkness.
Xoch' flies into the face of the cloaked figure in the darkness. He is startled and casts a spell of his own. He winks out of existence and reappears in the street. The glyphs on his hooded robe glow purple as a disk of eldritch energy forms around a stone that he holds before him as he stares at the adventurers in the collision course of the running ink cloud.
Rolls
toward the shop is 1, toward party is 3, away is 5, toward caves is 7 - (1d8)
(3) = 3
Rolls
Athletics - (1d20+4)
(16) + 4 = 20
Quite frankly, I've been writing a story sketch that I might want to develop, but that's only because I have a legal hearing coming up and I'm avoiding writing for that, and this epic story hasn't been moving fast enough for me recently and I don't know if I should keep going with the players that are active, or hold off. I'd like to know people's thoughts on carrying on this story.
The loss of Antethoe was a bit expected, but the party was going strong and didn't let that sad goodbye slow us down any. Are the absences now temporary or something we need to fix? The addition of two new players and now down to one, was to pick up the decision making and Odd&Ancient were great at that! Losing Jacob didn't seem a loss to the pace. Now we are back down to a crawl, so I want to make an adjustment one way or the other, yes?
As for the Maztica storyline, I'm still waiting to tackle some legs. :)
The legs try to struggle and kick Kon who did not hear the mage at all.
Xoch' will try to entangle (DC14 strength) the man trying to kick Kon.
Rolls
STR - (1d20-1)
(12) - 1 = 11
I throw ol smokey off me and get to my feet.
Rolls
Athletics - (1d20+3)
(7) + 3 = 10
Erm... that could have gone better. Sorry about that.
He'll help Kon to his feet and order the other man to stay down.