Background
Pulling out the hammer and chisel from my smithing tools, I think to myself, such an odd choice, strapping a chest with gold. Not the strongest of metals, rather soft, actually. I begin to use the tools to pry away the gold binding from the chest, breaking off chunks as I go and stashing them in my bag.
Rolls
Strength check to pull trident off - (1d20+3)
(9) + 3 = 12
Rolls
Investigation - (1d20+2)
(18) + 2 = 20
And apparently you cannot put spaces in the roll description, so every one of those is supposed to be +3, I believe. I'll try to remember the "nospacesrule" from now on.
Rolls
Thwack #1 (strength) - (1d20, RA)
(13) = 13
Thwack #2 (strength) - (1d20, RA)
(18) = 18
Thwack #3 (strength) - (1d20, RA)
(6) = 6
Thwack #4 (strength) - (1d20, RA)
(16) = 16
Thwack #5 (strength) - (1d20, RA)
(18) = 18
Figuring the rough time of day when I last summoned Maggie was late afternoon, I decide to busy myself with stuff until then. Wedging the torch into a crevice, I have both hands free to set about. I find a loose stone on the wall and place it next to the jade door. Then I check on the remaining dried fish.
"Yep... dried barbequed fish," I say, almost startling myself with the sound of my booming voice in the quiet cavern. Why don't I stick to my inside voice. I gather up the remaining dried fish, about a day and a half's worth of edibles, and put them away in my bag. Then I look out over the still water and stretch a little.
Hmmm... some of that fish still looks okay, and I've got nothing better to do with my time. I set about collecting the fish that don't look to be spoiled. Good thing that water is nice and cold. Gathering and laying out to dry, I think I've got another couple of days worth, assuming they keep that long. Maggie did a darn good job charring them. Maybe that's why they don't taste that great?
More time passes as I continue to find various ways to burn it. I'm not sure precisely how much time passed, but it seems like the sliver of light up at the entrance of the cavern has started to fade again, so I'm thinking I should be good and Maggie should be ready to heat that metal up.
I walk over to the door and pull it open again. Then I warm up my hands, utter a short word, and toss the stone into the near corner of the room, summoning Maggie again. At least, I assume it's gonna be Maggie. They all look the same to me though...
"Hey Maggie, welcome back!" I say, with false confidence in her identity, "Ready to try heating up the gold on that chest?"
Is this one of those things Songweaver mentioned in some of her tales? I thought that was just made up! What was it called again? A mimic? Didn't one of the stories speak of a hero having a pet mimic? Hmmm... I wonder if I can calm it down.
Maybe I can convince it to move clear of the crack in the wall, and then I can find out what that's about without having to harm it. Or be harmed by it. Plus, it might be cool to have a companion that doesn't disappear after 10 minutes.
"I'm going to see if I can calm that thing down, Maggie. Please stay clear, but feel free to back me up with a claw attack if it decides to attack me."
I proceed to attempt to calm the mimic and herd it away from it's current position.
Rolls
Calm the mimic (Animal Handling) - (1d20+2, RA)
(3) + 2 = 5
Herd the mimic (Animal Handling) - (1d20+2, RA)
(12) + 2 = 14
Ahhhhhk.
Rolls
Range attack - (1d20+5)
(15) + 5 = 20
A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
The condition ends if the Grappler is incapacitated (see the condition).
The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.