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Aug 5, 2020 3:46 am
OOC:
clarification: The trident is stuck to the chest or the chest doesn't budge?
Aug 5, 2020 9:37 am
OOC:
Yes to both
Aug 5, 2020 2:41 pm
Well, I should have seen that coming. I wiggle the trident until it comes loose, then approach the treasure chest slowly.

Pulling out the hammer and chisel from my smithing tools, I think to myself, such an odd choice, strapping a chest with gold. Not the strongest of metals, rather soft, actually. I begin to use the tools to pry away the gold binding from the chest, breaking off chunks as I go and stashing them in my bag.
OOC:
I'm gonna stop here, cause I figure you might have something to say about how this goes. But I'm not sure if this is a roll a dice situation or not.
Aug 5, 2020 4:30 pm
Pull! Pull! Pull!

Rolls

Strength check to pull trident off - (1d20+3)

(9) + 3 = 12

Aug 5, 2020 4:32 pm
With all your strength, you fail to pull the trident off the chest. Do you wish to change what happens next, or proceed with the smithing tools?
Aug 5, 2020 4:42 pm
OOC:
Umm... no. I don't think I want to get my tools stuck to the chest.
Well, that's odd. I barely nudged this thing. Maybe I should look around for more clues. I look around the room, from my current position, hoping for some visual clues that I might not have been able to see from my previous position, hoping to see a glint of a metal key or something, reflected in the torchlight.
Aug 5, 2020 5:21 pm
CodeWookiee says:
[Maybe I should look around for more clues.[/i] I look around the room,

Rolls

Investigation - (1d20+2)

(18) + 2 = 20

Aug 5, 2020 5:22 pm
There appears to be cracks in the mortar of the wall directly behind the chest.
Aug 5, 2020 6:56 pm
OOC:
In the voice of Yzma, from Emperor's New Groove, "Smash it with a hammer!"
I give a mighty thwack to the cracked area with my great club. Several in fact.
OOC:
(we'll say it's up to 5? No sense in thwacking at an opening, if one were to open).
And apparently you cannot put spaces in the roll description, so every one of those is supposed to be +3, I believe. I'll try to remember the "nospacesrule" from now on.
Last edited August 5, 2020 6:58 pm

Rolls

Thwack #1 (strength) - (1d20, RA)

(13) = 13

Thwack #2 (strength) - (1d20, RA)

(18) = 18

Thwack #3 (strength) - (1d20, RA)

(6) = 6

Thwack #4 (strength) - (1d20, RA)

(16) = 16

Thwack #5 (strength) - (1d20, RA)

(18) = 18

Aug 5, 2020 8:06 pm
No, the cracks are in the wall are behind the chest. You can see around the chest in the 6" of space, but you cannot whack it.
Aug 5, 2020 8:12 pm
OOC:
Ah... "directly" behind. I get it. Yeah, so that invalidates my plan there. Go ahead and delete that and your response and I'll come up with something else. Just now have to figure out what I would have done without the knowledge I gained from the misunderstanding, as it feels like I have an unfair advantage now...
Aug 5, 2020 8:14 pm
OOC:
I had already decided to stop interacting with it physically, given the way the trident got stuck, so I know I wouldn't have attacked it with the club...
Aug 5, 2020 8:21 pm
OOC:
Okay, this was another thing I was batting around in my head as an option before the observation of the crack, so I'm going to go with it...
Walking back the way I came, I exit the room and push the door closed. I then harvest some of the "battered and fried" fish from the water, and lay them out to dry on the ledge. I grab a few, heat them up over the torch, enjoying a quick meal, and then set up for a long rest to finish the night, extinguishing the torch. Perhaps tomorrow, I will call back Maggie and see if she can heat the gold on that chest.
Aug 5, 2020 8:49 pm
Morning sunshine!
Aug 5, 2020 9:18 pm
Groping around in the dark, I eventually find the torch and get out my tinderbox. Perhaps I should have been more deliberate about where I put things... I re-light the torch, and roast another meal of fish. Ugh... not the best tasting fish, the stuff that old sea dog caught tasted much better. But food is food.

Figuring the rough time of day when I last summoned Maggie was late afternoon, I decide to busy myself with stuff until then. Wedging the torch into a crevice, I have both hands free to set about. I find a loose stone on the wall and place it next to the jade door. Then I check on the remaining dried fish.

"Yep... dried barbequed fish," I say, almost startling myself with the sound of my booming voice in the quiet cavern. Why don't I stick to my inside voice. I gather up the remaining dried fish, about a day and a half's worth of edibles, and put them away in my bag. Then I look out over the still water and stretch a little.

Hmmm... some of that fish still looks okay, and I've got nothing better to do with my time. I set about collecting the fish that don't look to be spoiled. Good thing that water is nice and cold. Gathering and laying out to dry, I think I've got another couple of days worth, assuming they keep that long. Maggie did a darn good job charring them. Maybe that's why they don't taste that great?

More time passes as I continue to find various ways to burn it. I'm not sure precisely how much time passed, but it seems like the sliver of light up at the entrance of the cavern has started to fade again, so I'm thinking I should be good and Maggie should be ready to heat that metal up.

I walk over to the door and pull it open again. Then I warm up my hands, utter a short word, and toss the stone into the near corner of the room, summoning Maggie again. At least, I assume it's gonna be Maggie. They all look the same to me though...

"Hey Maggie, welcome back!" I say, with false confidence in her identity, "Ready to try heating up the gold on that chest?"
Aug 5, 2020 10:38 pm
Ahh, the Two! Haha just kidding One. Ok!. she flies over to the middle of the room and infants her heat metal spell. After a mere 6 seconds, the chest screams and transforms into amorphous blob with strange iron and gold coloring. It’s lid opens to giant ugly teeth.
Aug 5, 2020 11:59 pm
"Maggie, back off! Head to the side!"

Is this one of those things Songweaver mentioned in some of her tales? I thought that was just made up! What was it called again? A mimic? Didn't one of the stories speak of a hero having a pet mimic? Hmmm... I wonder if I can calm it down.

Maybe I can convince it to move clear of the crack in the wall, and then I can find out what that's about without having to harm it. Or be harmed by it. Plus, it might be cool to have a companion that doesn't disappear after 10 minutes.

"I'm going to see if I can calm that thing down, Maggie. Please stay clear, but feel free to back me up with a claw attack if it decides to attack me."

I proceed to attempt to calm the mimic and herd it away from it's current position.
OOC:
Does the "proficiency" checkmark next to Animal Handling mean anything? I know it has a +2 for the modifier, but that number doesn't alway correspond to the "proficiency" checkmark's presence.

Rolls

Calm the mimic (Animal Handling) - (1d20+2, RA)

(3) + 2 = 5

Herd the mimic (Animal Handling) - (1d20+2, RA)

(12) + 2 = 14

Aug 6, 2020 12:10 am
OOC:
*herd in a non-threatening way, keeping my distance
Last edited August 6, 2020 12:21 am
Aug 6, 2020 1:43 pm
Ok Boss!
OOC:
Mimics do not have the animal type, so the DC for animal handling would be very high. In this case, I'd say you can't handle this monster at all.
The blob starts to spin on one pseudopod until it looks like a bowl of spaghetti. Then it transforms into a coil of rope, lashing out at Maggie.

Ahhhhhk.

Rolls

Range attack - (1d20+5)

(15) + 5 = 20

Aug 6, 2020 1:43 pm
The rope does no damage but stretches out across the room and sticks to Maggie. She is grappled.
OOC:
Grappled
A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
The condition ends if the Grappler is incapacitated (see the condition).
The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.
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